:Blue Lightning (1995 video game)

{{Short description|1995 combat flight simulator game}}

{{About|the 1995 Atari Jaguar CD remake|the 1989 Atari Lynx video game|Blue Lightning (1989 video game)|other uses|Blue Lightning (disambiguation){{!}}Blue Lightning}}

{{good article}}

{{Infobox video game

|title = Blue Lightning

|image = Blue Lightning Jaguar CD cover art.jpg

|caption = Cover art by Steve Lang

|developer = Attention to Detail

|publisher = Atari Corporation

|producer = Sean Patten

|designer = F. B. Stu
Stuart Tilley

|programmer = Andrew Howe
Jon Howard

|artist = David West
Ian G. Harling
Joanne Surman
Kristi-Louise Herd

|composer = Ian Sharp
Will Davis

|platforms = Atari Jaguar CD

|released = {{vgrelease|NA/EU|September 21, 1995}}

|genre = Combat flight simulator, shoot 'em up

|modes = Single-player

}}

Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a conversion of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assumes the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.

Blue Lightning was announced in 1994 as one of the first upcoming titles for the Jaguar CD add-on, being advertised as a sequel to the Lynx original, but went through a troubled development cycle. Attention to Detail faced problems when making the game at the same time the Jaguar CD hardware was being finalized, with the staff not understanding how gameplay from the original game worked when recreating it for Jaguar. The game garnered mixed reception from critics and retrospective commentarists; most felt divided regarding the audiovisual presentation while criticism was geared towards its gameplay, which was compared unfavorably with the original game, After Burner (1987), and Air Combat (1995).

Gameplay

{{see also|Blue Lightning (1989 video game)#Gameplay}}

Blue Lightning is an arcade-style combat flight simulator game played from a third-person perspective, similar to the original game on Atari Lynx and After Burner (1987), in which the player assumes the role of a fighter pilot from the titular squadron.{{cite book|url=https://archive.org/details/Blue_Lightning_1995_Atari|title=Blue Lightning|date=1995|publisher=Atari Corporation|edition=International|type=Game Manual}} The plot revolves around General Drako, who worked for the United Nations using their military personnel to maintain peace around the world, but slowly gained control and power of military organizations to expand his organized crime empire across the globe. U.N. leaders were surprised by Drako's betrayal and actions had to be taken. Members from the Blue Lightning squadron joined Drako's corrupted ranks, while the remaining loyal forces eager a chance to overthrow the criminal group. The U.N. recurred to the squadron and assigned a rookie pilot of the force to stop Drako. The player can choose any save slot to keep their progress, customize it with a portrait picture, and select one of three difficulty levels when starting the game. The player can also access the options screen to change configurations such as controls and other settings.

File:JAGCD_Blue_Lightning.jpg

The main objective of the game is to complete a series of missions across various continents such as Australia, Europe, North America, Russia, and South America, in order to defeat general Drako and his army. The player is first assigned with a group of training missions in preparation for the main "Tour of Duty" missions. Each mission increases in difficulty as the game progress further. After completing every tour mission, the player is then assigned to a "final tour" and sent to the Arctic where most of Drako's army resides. Progress is automatically saved after completing a continent if a Memory Track cartridge is present, otherwise players can play through the game without saving. Before starting a mission, a briefing screen explaining the current situation in the selected "Tour" location is shown, which lists the objective for each of the four missions on the selected area. There are five types of assignments in the game such as aerial, escort, and ground missions.

The player can choose from seven fighter planes instead of being settled with only one plane as in the original game, each one having their own advantages and disadvantages, but the player must complete the training missions first before gaining access to the other aircraft. During gameplay, the player's plane can fire its machine gun or a limited number of missiles to use against enemy units. In ground missions, the player is given access to three types of bombs. The player can toggle between third-person and first-person views, perform an aleron roll to minimize damage from enemy fire, and activate the plane's afterburner for a short speed boost. The planes also act as lives, and the game is over if all of them are crashed or destroyed, though extra planes can be obtained by either completing the chosen set of missions or reaching a certain score.

Development

Blue Lightning for the Atari Jaguar CD is a conversion of Epyx's 1989 Atari Lynx title of the same name.{{cite magazine|url=https://archive.org/details/1994-06-games-amusement-pleasure-01/page/13/mode/1up|title=JAG Soft: Jaguar Software News|magazine=Games Amusement Pleasure|issue=1|publisher=Onn Lee|date=June 1994|pages=13–14}} It was developed by British studio Attention to Detail (ATD), which previously worked on Cybermorph (1993) for the Jaguar.{{cite web|last=Perry|first=Douglas|url=https://www.ign.com/articles/1999/02/09/the-rollcage-interview|title=The Rollcage Interview — The busy folk at Attention to Detail talk with us about their high-flying racing phenom|work=IGN|publisher=Ziff Davis|date=February 8, 1999|access-date=2023-02-27|archive-url=https://web.archive.org/web/20220526143102/https://www.ign.com/articles/1999/02/09/the-rollcage-interview|archive-date=2022-05-26|url-status=live}}{{cite magazine|url=https://archive.org/details/edge-020/Edge-080/page/38/mode/2up|title=Prescreen Focus: ATD|magazine=Edge|issue=80|publisher=Future plc|date=January 2000|pages=38–41}}{{cite web|last=Battison|first=Jamie|url=https://www.retrovideogamer.co.uk/rvg-interviews-fred-gill/|title=RVG Interviews – Fred Gill|work=Retro Video Gamer|publisher=Zaps Media|date=September 8, 2016|access-date=2018-09-06|archive-url=https://web.archive.org/web/20211130071541/https://www.retrovideogamer.co.uk/rvg-interviews-fred-gill/|archive-date=2021-11-30|url-status=live}}{{cite web|last=O'Neill|first=Jamie|url=https://www.pushsquare.com/news/2018/07/interview_from_psygnosis_to_persistence_-_reassembling_studio_liverpool_into_scouse_scares|title=Interview: From Psygnosis to Persistence - Reassembling Studio Liverpool into Scouse Scares: We fire up Firesprite's studio history|work=Push Square|publisher=Gamer Network|date=July 24, 2018|access-date=2023-02-27|archive-url=https://web.archive.org/web/20180724215908/https://www.pushsquare.com/news/2018/07/interview_from_psygnosis_to_persistence_-_reassembling_studio_liverpool_into_scouse_scares|archive-date=2018-07-24|url-status=live}} It was produced by Sean Patten of Atari Corporation, with John Skruch acting as assistant producer.{{cite video game|title=Blue Lightning|developer=Attention to Detail|publisher=Atari Corporation|date=September 1995|platform=Atari Jaguar CD|level=Credits}} The coding work was handled by Andrew Howe and Jon Howard, with technical director Fred Gill (one of the original five founding members of ATD), Peter Long, and a programmer under the pseudonym "Sadge" providing additional support.{{cite magazine|last=Hawken|first=Kieren|title=The Making Of: Blue Lightning|magazine=Retro Gamer|issue=152|publisher=Imagine Publishing|date=February 25, 2016|pages=52–55}} The game's levels were co-designed by F. B. Stu, a member credited under the nickname "Mac", and Stuart Tilley, who also worked on Cybermorph. David West, Ian G. Harling, Joanne Surman, and Kristi-Louise Herd were responsible for the artwork, while the full-motion video cutscenes were handled by Jon Baker and Vince Shaw-Morton. Herd previously worked at Imagitec Design on conversions for microcomputers, before departing to join ATD and work as graphic artist on the game.{{cite web|last=Wallström|first=Andreas|url=http://www.c64.com/gt_display_interview.php?interview=23|title=Interviews - Kristi Louise Herd / Imagitec Design|website=c64.com|date=June 26, 2012|access-date=2018-09-06|archive-url=https://web.archive.org/web/20180907032233/http://www.c64.com/gt_display_interview.php?interview=23|archive-date=2018-09-07|url-status=live}}{{cite magazine|last=Hawken|first=Kieren|url=https://www.retrogamer.net/profiles/company/imagitech-design-2/|title=From The Archives: Imagitec Design|magazine=Retro Gamer|issue=111|publisher=Imagine Publishing|date=January 3, 2013|pages=30–35|access-date=2018-12-27|archive-url=https://web.archive.org/web/20140705064957/http://www.retrogamer.net/profiles/company/imagitech-design-2/|archive-date=2014-07-05|url-status=dead}}{{cite web|last=Wallett|first=Adrian|url=https://www.arcadeattack.co.uk/louise-herd-interview/|title=Kristi Louise Herd (Imagitec) – Interview|work=Arcade Attack|date=May 24, 2019|access-date=2019-05-25|archive-url=https://web.archive.org/web/20190524233812/https://www.arcadeattack.co.uk/louise-herd-interview/|archive-date=2019-05-24|url-status=live}} The soundtrack was scored by Ian Sharp, with Will Davis composing additional music. It features the voice work of comedian Rob Brydon, lead tester Hank Cappa and Carrie Tahquechi, who portrayed some of the in-game radio transmissions at Atari's in-house audio department.{{cite web|last=Charnock|first=Tom|url=http://www.atarijaguar.co.uk/2014/04/blue-lightning.html|title=Do The Math: Blue Lightning |website=atarijaguar.co.uk|date=April 2014|access-date=2023-03-02|archive-url=https://web.archive.org/web/20150801005404/http://www.atarijaguar.co.uk/2014/04/blue-lightning.html|archive-date=2015-08-01|url-status=live}}{{cite web|last=Sillifant|first=Ross|url=http://www.ataricompendium.com/archives/interviews/carrie_tahquechi/interview_carrie_tahquechi.html|title=Carrie Tahquechi interview|work=Atari Compendium|date=2016|access-date=2018-09-06|archive-url=https://web.archive.org/web/20180907032232/http://www.ataricompendium.com/archives/interviews/carrie_tahquechi/interview_carrie_tahquechi.html|archive-date=2018-09-07|url-status=live}} The cover art was illustrated by Steve Lang.{{cite web|last=Auffret|first=Dominique|url=https://vgdensetsu.net/stevelang/|title=Steve LANG|work=VGDensetsu|date=November 13, 2024|access-date=2025-04-15|archive-url=https://web.archive.org/web/20250415033226/https://vgdensetsu.net/stevelang/|archive-date=2025-04-15|url-status=live}}

File:Atari-Jaguar-CD-wPro-Controller.jpg

Gill stated the team underestimated how much work the project would bring to them while ATD expanded into multiple teams, as they had many problems when developing Blue Lightning at the same time the Jaguar CD hardware was being finished and not understanding how gameplay from the original game worked when recreating it for Jaguar. Tilley recalled building the levels using MS-DOS, drawing them by typing a letter on the keyboard in a pattern that equated to objects such as large rocks and tanks. Herd claimed that ATD hired both an aircraft and a flight suit for a photo shoot, where the game's staff dressed as fighter pilots and used photos from the session as portraits for the pilot selection screen. Herd also stated that the background graphics were digitized images while sprites were produced from pre-rendered 3D models, which caused her discontent with both ATD and the project, calling the scanned backgrounds "awful" and left the company as a result. Herd has since retrospectively referred the game's development as "the one which gave me the most headaches", but also as one of the titles she would like to rework.

Release

In 1993, Atari requested several Epyx titles in order to be converted and release on Atari Jaguar, with Blue Lightning among the list of selected titles to be remade.{{cite web|author=Sillifant, Ross (Lost Dragon)|url=http://forums.atari.io/index.php/topic/3333-the-epyx-titles-atari-wanted-on-lynx/|title=The EPYX Titles Atari Wanted on Lynx...|website=Atari I/O|date=July 6, 2017|access-date=2023-03-26|archive-url=https://web.archive.org/web/20180320105443/http://forums.atari.io/index.php/topic/3333-the-epyx-titles-atari-wanted-on-lynx/|archive-date=2018-03-20|url-status=dead}} The game was announced along with Battlemorph in 1994 under the name Blue Lightning 2 as one of the first upcoming games for the Jaguar CD add-on.{{cite magazine|url=https://archive.org/details/generation4-magazine-064/page/n31/mode/2up|title=News: La Jaguar ronronne - On attend sur Jaguar|magazine={{ill|Génération 4|lt=Génération 4|fr|Gen4}}|issue=64|publisher=Pressimage|date=March 1994|pages=32–33|language=fr}}{{cite magazine|url=https://archive.org/details/Atari_ST_User_Issue_099_1994-04_Europress_GB/page/n67/mode/1up|title=ST Action: Jaguar Previews - Also coming soon...|magazine=Atari ST User|issue=99|publisher=Europress|date=April 1994|pages=64–69}}{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1994-06.pdf&page=24|title=Scene: Erste CD-ROM-Titel für Jaguar|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=21|publisher=Computec|date=June 1994|page=24|language=de|access-date=2018-09-20|archive-url=https://web.archive.org/web/20180722130005/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1994-06.pdf&page=24|archive-date=2018-07-22|url-status=live}} It was first showcased with its final title, Blue Lightning, in a very early state at the 1994 ECTS Autumn event,{{cite magazine|last=Ripper|first=The|url=https://archive.org/details/Gamefan_Vol_2_Issue_07/page/n143/mode/1up|title=Europa!|magazine=GameFan|volume=2|issue=7|publisher=DieHard Gamers Club|date=June 1994|page=144}} and then at the 1994 Summer Consumer Electronics Show.{{cite magazine|last1=Scamps|first1=Olivier|author2=David|url=https://archive.org/details/playerone-magazine-044/page/n55/mode/1up|title=Dossier CES - Jaguar: Living On The Edge|magazine={{ill|Player One (magazine)|lt=Player One|fr|Player One (magazine)}}|issue=44|publisher={{ill|Média Système Édition|lt=Média Système Édition|fr|Média Système Édition}}|date=July 1994|page=56|language=fr}}{{cite magazine|url=https://archive.org/details/Electronic_Gaming_Monthly_61/page/n167/mode/1up|title=1995 Video Game Preview Guide - All The Latest Games From The Summer CES: Jaguar|magazine=Electronic Gaming Monthly|issue=61|publisher=Sendai Publishing|date=August 1994|page=161}}{{cite magazine|url=https://archive.org/details/Gamefan_Vol_2_Issue_09/page/n150/mode/1up|title=Summer CES Highlights - Jaguar|magazine=GameFan|volume=2|issue=9|publisher=DieHard Gamers Club|date=August 1994|page=151}}{{cite magazine|url=https://archive.org/details/joypad-magazine-033/page/n87/mode/2up|title=CES Chicago 94 - La Jaguar Sort Ses Griffes|magazine={{ill|Joypad (magazine)|lt=Joypad|fr|Joypad (magazine)}}|issue=33|publisher=Hachette Disney Presse|date=August 1994|pages=88–89|language=fr}} It was later shown at the 1995 Winter CES, the 1995 ECTS Spring event, and E3 1995.{{cite magazine|url=https://archive.org/details/Gamefan_Vol_3_Issue_03/page/n108/mode/1up|title=WCES Special: Winter CES '95 - Atari|magazine=GameFan|volume=3|issue=3|publisher=DieHard Gamers Club|date=March 1995|page=109}}{{cite magazine|url=https://retrocdn.net/index.php?title=File:GamePro_US_068.pdf&page=154|title=Short ProShots - Jaguar: Blue Lightning|magazine=GamePro|issue=68|publisher=IDG|date=March 1995|page=150}}{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-05.pdf&page=8|title=Special ECTS Show: ECTS Spring '95 - Atari|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=32|publisher=Computec|date=May 1995|page=8|access-date=2018-09-07|language=de|archive-url=https://web.archive.org/web/20180907110326/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-05.pdf&page=8|archive-date=2018-09-07|url-status=live}}{{cite magazine|url=https://archive.org/details/video-games-de-1995-06/page/n17/mode/1up|title=Spring '95 - Frühjahrs Messe ECTS|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=43|publisher=Magna Media|date=June 1995|pages=6–18|language=de}}{{cite magazine|url=https://archive.org/details/Gamefan_Vol_3_Issue_07/page/n37/mode/1up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! - Jaguar CD|magazine=GameFan|issue=7|publisher=DieHard Gamers Club|date=July 1995|volume=3|page=36}} The game was initially slated for an August release,{{cite magazine|url=https://archive.org/details/video-games-de-1995-08/page/43/mode/1up|title=Release Liste: Jaguar|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=45|publisher=Magna Media|date=August 1995|page=43|language=de}}{{cite magazine|last=Gore|first=Chris|author-link=Chris Gore|url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_79_August_1995/page/n13/mode/1up|title=The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles|magazine=VideoGames - The Ultimate Gaming Magazine|issue=79|publisher=Larry Flynt Publications|date=August 1995|page=14}} and was covered by the press that were invited to Atari,{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|title=Special Atari: Zu Besuch bei Atari|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=36|publisher=Computec|date=September 1995|page=96|language=de|access-date=2023-12-30|archive-url=https://web.archive.org/web/20180728191342/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|archive-date=2018-07-28|url-status=live}}{{cite magazine|last=Schaedle|first=Wolfgang|url=https://archive.org/details/video-games-de-1995-09/page/44/mode/2up|title=Profil: Atari News|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=46|publisher=Magna Media|date=September 1995|pages=44–45|language=de}} It was also showcased during an event hosted by Atari dubbed "Fun 'n' Games Day", where it was formally revealed to be one of the pack-in games with the Jaguar CD.{{cite magazine|url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_80_September_1995/page/n57/mode/2up|title=Atari Explodes With Fun N' Games|magazine=VideoGames - The Ultimate Gaming Magazine|issue=80|publisher=Larry Flynt Publications|date=September 1995|pages=56–57}} The game was published by Atari in North America and Europe on September 21.{{cite web|url=https://www.thefreelibrary.com/Atari+Jaguar+CD+system+pounces+onto+multimedia+marketplace.-a017456629|title=Atari Jaguar CD system pounces onto multimedia marketplace|website=TheFreeLibrary.com|publisher=Business Wire|date=September 21, 1995|accessdate=2018-09-07|archive-date=2018-07-18|archive-url=https://web.archive.org/web/20180718114958/https://www.thefreelibrary.com/Atari+Jaguar+CD+system+pounces+onto+multimedia+marketplace.-a017456629|url-status=dead}}{{cite magazine|url=https://archive.org/details/ultimate-gamer-december-1995/page/n15/mode/1up|title=News: Jaguar CD Hits|magazine=Ultimate Gamer|issue=5|publisher=Larry Flynt Publications|date=December 1995|page=16}}{{cite web|last=Castle|first=Justin|url=https://issuu.com/amigajay/docs/jaguar_uk_pdf|title=Games List - Atari Jaguar UK Release Dates|work=Historical Atari Jaguar UK Magazine Advert/Reviews Collection|publisher=Issuu|format=PDF|date=July 21, 2018|page=340|access-date=2018-09-04|archive-url=https://web.archive.org/web/20190113200350/https://issuu.com/amigajay/docs/jaguar_uk_pdf|archive-date=2019-01-13|url-status=dead}}

Reception

{{Video game reviews

|Allgame = {{Rating|1|5}}{{cite web|last=Knight|first=Kyle|url=http://www.allgame.com/game.php?id=7201&tab=review|title=Blue Lightning (Atari Jaguar CD) - Review|work=AllGame|publisher=All Media Network|date=1998|access-date=2018-09-06|archive-url=https://web.archive.org/web/20141114131743/http://www.allgame.com/game.php?id=7201&tab=review|archive-date=2014-11-14|url-status=dead}}

|EGM = 9/40{{cite magazine|last1=Baran|first1=Andrew|last2=LeFebvre|first2=Mark|last3=Desmond|first3=Mike|last4=Williams|first4=Ken|url=https://archive.org/details/electronic-gaming-monthly-issue-077-december-1995/page/n51/mode/1up|title=Review Crew (Jaguar CD): Blue Lightning|magazine=Electronic Gaming Monthly|issue=77|publisher=Sendai Publishing|date=December 1995|page=50}}

|GP = 72%{{cite magazine|last=Lundrigan|first=Jeff|url=https://archive.org/details/Game_Players_Issue_56_September_1995/page/n53/mode/2up|title=Review (Jaguar): Blue Lightning|magazine=Game Players|issue=75|publisher=Imagine Media|date=September 1995|pages=52–53}}

|GameFan = 71/100{{cite magazine|last1=Halverson|first1=Dave|author-link1=Dave Halverson|last2=Granett|first2=Dan|last3=Taylor|first3=Matt|title=Viewpoint: Blue Lightning (Jaguar); Jaguar's Domain - Review (Jaguar CD): Blue Lightning|magazine=GameFan|volume=3|issue=9|publisher=DieHard Gamers Club|date=September 1995|page=[https://archive.org/details/Gamefan_Vol_3_Issue_09/page/n14/mode/1up 15], [https://archive.org/details/Gamefan_Vol_3_Issue_09/page/n65/mode/2up 68-69]}}

|MG = 28%{{cite magazine|last=Bannert|first=Robert|url=https://archive.org/details/MANIAC.N027.1996.01/page/n11/mode/2up|title=Aktuelles: Jaguar Auf CD-Pirsch - Blue Lightning (Jaguar)|magazine={{ill|M! Games|lt=MAN!AC|de|M! Games}}|issue=27|publisher=Cybermedia|date=January 1996|pages=12–13|language=de}}

|MF = 34%{{cite magazine|last=Schneider|first=Ulf|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1996-02.pdf&page=97|title=Special Jaguar CD — Auch der Gründungswater der Videospiel Industrie springt nun auf den CD-Zug auf - Vohang auf für das neue Speichermedium der angeschlagenen Raubkatze: Die Spiele - Blue Lightning|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=41|publisher=Computec|date=February 1996|page=97|language=de|access-date=2019-01-13|archive-url=https://web.archive.org/web/20180912165825/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1996-02.pdf&page=97|archive-date=2018-09-12|url-status=live}}

|NGen = {{Rating|3|5}}{{cite magazine|url=https://archive.org/details/nextgen-issue-009/page/n91/mode/1up|title=Finals - Jaguar: Blue Lightning CD|magazine=Next Generation|issue=9|publisher=Imagine Media|date=September 1995|page=90}}

|rev1 = Atari Gaming Headquarters

|rev1Score = 2/10{{cite web|last=Iida|first=Keita|url=http://www.atarihq.com/reviews/jaguar/blue_lightning.html|title=AGH Jaguar CD Review: BLUE LIGHTNING|work=Atari Gaming Headquarters|date=2001|access-date=2018-12-20|archive-url=https://web.archive.org/web/20010303090835/http://www.atarihq.com/reviews/jaguar/blue_lightning.html|archive-date=2001-03-03|url-status=live}}

|rev2 = Fusion

|rev2Score = 4/5{{cite magazine|last=Hardin|first=John Wesley|url=https://archive.org/details/FusionMagazine/Fusion%20Issue%2004%20%28Nov%201995%29%20Techno%20Hollywood/page/n113/mode/1up|title=Culture Shock: Struck by the Blues - Blue Lightning adds no spark to the Jaguar CD|magazine=Fusion|issue=4|publisher=Decker Publications|date=November 1995|page=112}}

|rev3 = Game Zero Magazine

|rev3Score = 26.0/50{{cite magazine|author1=Ferrari Man|author2=Salamander|url=http://www.gamezero.com/team-0/final_word/jaguar_cd/blue_lightning.html|title=The Final Word game review - Double Exposure: Blue Lightning (Atari Jaguar CD) -- Epyx/Atari|magazine=Game Zero Magazine|publisher=Game Zero|date=October 1995|access-date=2019-10-02|archive-url=https://web.archive.org/web/19980121171912/http://www.gamezero.com/team-0/final_word/jaguar_cd/blue_lightning.html|archive-date=1998-01-21|url-status=live}}

|rev4 = ST Magazine

|rev4Score = 53%{{cite magazine|last=Abramson|first=Marc|url=https://archive.org/details/st-magazine-100/page/51/mode/1up|title=Cahier Loisirs / Jaguar: enfin là|magazine={{ill|ST Magazine|lt=ST Magazine|fr|ST Magazine}}|issue=100|publisher=Pressimage|date=December 1995|pages=51–54|language=fr}}

|rev5 = VideoGames

|rev5Score = 8/10{{cite magazine|last=Loftus|first=Jim|url=https://archive.org/details/video-games-the-ultimate-gaming-magazine-issue-81/page/86/mode/1up|title=Power Reviews - Jaguar: Blue Lightning - It's actually a whole tub of fun!|magazine=VideoGames|issue=81|publisher=Larry Flynt Publications|date=October 1995|page=86}}

}}

Blue Lightning on the Atari Jaguar CD garnered mixed reception from critics. Game Players{{'}} Jeff Lundrigan commended the variety of terrains, Top Gun-inspired soundtrack, and number of planes to choose from, but faulted its "blocky" bitmap visuals and repetitive gameplay, which was compared with After Burner. Lundrigan also expressed that outside of the pre-rendered cutscnenes and soundtrack "there's really nothing to distinguish this as a CD-ROM game." GameFan{{'}}s three reviewers highlighted its introduction sequence, missions, and garage rock-style music, but criticized the "chunky" graphics and compared it unfavorably with Air Combat (1995). Next Generation also compared it with After Burner but noted its variety of selectable planes and fast action.

Game Zero Magazine{{'}}s two reviewers commended the cinematics but found its gameplay too linear and similar to the Lynx original. They agreed with Lundrigan, commenting "there was nothing in this game justifying CD-ROM, and nothing graphically impressive." GamePro{{'}}s Lawrence Neves regarded it as a mediocre title, faulting the background visuals and clunky controls. Neves also felt its gameplay was slow compared to After Burner and Starblade.{{cite magazine|last=Neves|first=Lawrence|url=https://retrocdn.net/index.php?title=File:GamePro_US_075.pdf&page=78|title=ProReview - Jaguar: Blue Lightning (Jag CD)|magazine=GamePro|issue=75|publisher=IDG|date=October 1995|page=76|access-date=2018-09-06|archive-url=https://web.archive.org/web/20180526112759/https://retrocdn.net/index.php?title=File:GamePro_US_075.pdf&page=78|archive-date=2018-05-26|url-status=live}} In contrast, VideoGames{{'}} Jim Loftus found the graphics admirable though not near to Sega Saturn or PlayStation standards, the hard rock soundtrack fitting but muffled, and its playability addictive. Fusion{{'}}s John Wesley Hardin disagreed with Loftus, stating that "it just doesn't make a good game for a CD system in 1995."

Electronic Gaming Monthly{{'}}s four writers echoed similar thoughts, criticizing the audiovisual presentation, slow gameplay, choppy technical performance, and controls. While the different style of aircraft were seen as an appealing addition, they recommended the original Lynx game instead. Marc Abramson of the French ST Magazine commended its animated sequences and digitized sound, but ultimately found the game average. MAN!AC{{'}}s Robert Bannert lambasted the game's audio and visuals. AllGame{{'}}s Kyle Knight shared a similar opinion as other reviewers, criticizing the graphical presentation for its poor use of sprite scaling and low frame rate, as well as the repetitive soundtrack, voice acting, controls, and poor gameplay. Atari Gaming Headquarters{{'}} Keita Iida concurred with Knight, writing that "Blue Lightning for the JagCD is neither the hardware showcase that its portable wonder was, nor does it possess half the gameplay that Lynx BL offered."

= Retrospective coverage =

Retrospective commentary for Blue Lightning on Jaguar CD has been equally mixed.{{cite web|last=Daly|first=Brett|url=http://www.classicgaming.com/jfpn/blightning_review.htm|title=Jaguar Reviews: Blue Lightning (CD)|work=Jaguar Front Page News|publisher=GameSpy|date=2001|access-date=2023-02-26|archive-url=https://web.archive.org/web/20061027004013/http://www.classicgaming.com/jfpn/blightning_review.htm|archive-date=2006-10-27|url-status=dead}} Author Andy Slaven wrote that the game "looks, sounds, and plays just like a bad 16-bit cart." Slaven also questioned Atari for choosing it as a pack-in game with the peripheral, commenting that Battlemorph would have been a better choice.{{cite book|last1=Slaven|first1=Andy|last2=Barnes|first2=Lucus|year=2002|chapter=JAG CD - Atari Jaguar CD|chapter-url=https://books.google.com/books?id=oShzmF1Pxc4C&pg=PA56|title=Video Game Bible, 1985-2002|volume=1|publisher=Trafford Publishing|pages=54–57|isbn=9781553697312}} The Atari Times{{'}} Dan Loosen found its gameplay fun but underwhelming and the soundtrack fitting, but gave negative comments towards the visuals. Loosen also agreed with Slaven, stating that Battlemorph should have been a pack-in game with the Jaguar CD.{{cite book|last=Loosen|first=Dan|date=January 2005|chapter=Jaguar Journal: Blue Lightning — An underwhelming pack-in for the Jaguar CD|chapter-url=http://www.ataritimes.com/index.php?ArticleIDX=410|title=2005 Compendium|publisher=The Atari Times|pages=13–22|archive-url=https://web.archive.org/web/20141029101657/http://www.ataritimes.com/index.php?ArticleIDX=410|archive-date=2014-10-29|url-status=live|access-date=2023-11-30}} Nils of the German website neXGam gave the title a very mixed retrospective outlook.{{cite web|author=Nils|url=https://www.nexgam.de/jaguar-atari/blue-lightning-cd-atari-jaguar|title=Blue Lightning (CD) im Test|publisher=neXGam|date=November 6, 2020|access-date=2023-02-26|language=de|archive-url=https://web.archive.org/web/20230226225221/https://www.nexgam.de/jaguar-atari/blue-lightning-cd-atari-jaguar|archive-date=2023-02-26|url-status=live}}

References

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