:Counter-Strike: Source
{{short description|2004 video game}}
{{Use mdy dates|date=May 2016}}
{{Infobox video game
| title = Counter-Strike: Source
| image = Counter-Strike Source (box art).jpg
| developer = {{Unbulleted list|Valve|Turtle Rock Studios}}
| publisher = Valve
| series = Counter-Strike
| engine = Source
| released = {{Collapsible list
| title = {{nobold|October 7, 2004}}
| Windows
| {{Video game release|WW|October 7, 2004{{cite web |title=Half-life 2 Steam Offers Ready Now |url=http://www.steampowered.com/index.php?area=news&archive=yes&id=327 |website=Steam |publisher=Valve |access-date=November 23, 2021 |archive-url=https://web.archive.org/web/20050208205808/http://www.steampowered.com/index.php?area=news&archive=yes&id=327 |archive-date=February 8, 2005 |url-status=dead}}}}
| Mac OS X
| {{Video game release|WW|June 23, 2010}}
| Linux
| {{Video game release|WW|February 5, 2013}}
}}
| genre = Tactical first-person shooter
| modes = Multiplayer
| platforms = Windows, Mac OS X, Linux
}}
Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2,Thorsen, Tor. [https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ "Valve readying Half-Life 2 bundles; Counter-Strike: Source available next week."] {{Webarchive|url=https://web.archive.org/web/20190412193025/https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ |date=April 12, 2019 }} Gamespot. September 29, 2004. before being released standalone.
Gameplay
File:Counter-Strike Source screenshot.png Carbine.]]
Counter-Strike: Source retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.
Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance, and if the target wears protection.
Development
Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.{{cite news |title=Counter-Strike: Source beta begins |url=http://www.gamespot.com/pc/action/counterstrikesource/news.html?sid=6104577 |work=GameSpot |publisher=CNET Networks |date=August 11, 2004 |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20140314043506/http://www.gamespot.com/articles/counter-strike-source-beta-begins/1100-6104577/|archive-date = March 14, 2014|url-status = live}}{{cite web |title=Counter-Strike: Source update history |url=http://www.steampowered.com/platform/update_history/index.php?id=240 |publisher=Valve |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20140222135657/http://www.steampowered.com/platform/update_history/index.php?id=240|archive-date = February 22, 2014|url-status = live}} On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero as well as those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.{{cite web |title=Counter-Strike: Source Strike ATI Customer |url=http://ati.amd.com/buy/promotions/cssource/index.html |publisher=Advanced Micro Devices |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20100409071711/http://ati.amd.com/buy/promotions/cssource/index.html|archive-date = April 9, 2010|url-status = dead}} The game was included with Half-Life 2 bundles, which were released on November 16, 2004.{{cite web|access-date=October 3, 2008|url=http://pc.gamespy.com/pc/half-life-2/554654p1.html|title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC)|publisher=GameSpy|date=October 6, 2004|author=Autrijve, Rainier Van|archive-date=October 6, 2008|archive-url=https://web.archive.org/web/20081006131105/http://pc.gamespy.com/pc/half-life-2/554654p1.html|url-status=live}}
On October 11, 2006, Valve released an experimental update entitled Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week.{{cite web |url=http://www.steampowered.com/v/index.php?area=posts&id=778 |title=Counter-Strike: Source, Source Engine And Sourcetv Updates Released |access-date=July 1, 2008 |publisher=Valve |date=October 11, 2006|archive-url = https://web.archive.org/web/20090315065303/http://store.steampowered.com/news/778/|archive-date = March 15, 2009|url-status = dead}}{{cite news |last=Goldstein |first=Maarten |title=Counter-Strike: Source Switching To Dynamic Weapon Pricing |url=http://www.shacknews.com/article/43978/counter-strike-source-switching-to |work=Shacknews |date=September 22, 2006 |access-date=March 14, 2014|archive-url = https://web.archive.org/web/20140314044454/http://www.shacknews.com/article/43978/counter-strike-source-switching-to|archive-date = March 14, 2014|url-status = live}}{{cite web |url=http://steampowered.com/stats/csmarket/algorithm.html |title=Pricing Algorithm |access-date=July 1, 2008 |publisher=Valve|archive-url = https://web.archive.org/web/20121125075639/http://www.steampowered.com/stats/csmarket/algorithm.html|archive-date = November 25, 2012|url-status = live}}
On March 5, 2010, Valve announced the release of games from its first-party library, including games from the Counter-Strike series, for Mac OS X. The ports were slated for release in April 2010.{{cite web | url = http://store.steampowered.com/news/3569/ | title = Valve to Deliver Steam & Source on the Mac| access-date = June 23, 2010 | work = Steam | publisher = Valve|archive-url = https://web.archive.org/web/20130826011221/http://store.steampowered.com/news/3569/|date = March 8, 2010|archive-date = August 26, 2013|url-status = live}} Valve employed Hidden Path Entertainment to provide support on updating Counter-Strike: Source. On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, an upgrade to the Source engine and more. On June 23, 2010, Valve released the beta to the public alongside the promised OS X version.{{cite web | url = http://store.steampowered.com/news/3976/| title = Counter-Strike: Source Update Released | access-date = June 23, 2010 | work = Steam | publisher = Valve|archive-url = https://web.archive.org/web/20140222135654/http://store.steampowered.com/news/3976/|archive-date = February 22, 2014|url-status = live|date = June 23, 2010}} On February 5, 2013, Valve released a port of Counter-Strike: Source for Linux.{{Cite web|url = http://www.vg247.com/2013/02/11/half-life-counter-strike-now-available-on-linux/|title = Half-Life, Counter-Strike now available on Linux|date = February 11, 2013|access-date = March 14, 2014|website = VG247|first = Brenna|last = Hillier|archive-url = https://web.archive.org/web/20130525140422/http://www.vg247.com/2013/02/11/half-life-counter-strike-now-available-on-linux/|url-status = live|archive-date = May 25, 2013}}{{Cite web|url = http://news.softpedia.com/news/Counter-Strike-Source-Is-Now-Available-on-Steam-for-Linux-327362.shtml|title = Counter-Strike: Source Is Now Available on Steam for Linux|date = February 6, 2013|access-date = March 14, 2014|website = Softpedia|last = Stahie|first = Silviu|archive-url = https://web.archive.org/web/20140314235805/http://news.softpedia.com/news/Counter-Strike-Source-Is-Now-Available-on-Steam-for-Linux-327362.shtml|archive-date = March 14, 2014|url-status = live}}
Modifications
= ''Counter-Strike: Malvinas'' =
{{undue inline|date=May 2024}}{{Main|Counter-Strike: Malvinas}}
Counter-Strike: Malvinas is a custom Counter-Strike: Source map, developed and distributed by Argentine web hosting company Dattatec. The map was released worldwide on 4 March 2013. The game is set in Stanley, the capital of the Falkland Islands, and revolves around a group of Argentine special forces (portrayed as the counter-terrorist team) capturing the archipelago from British Royal Marines, who are portrayed as terrorists. The map is inspired by the 1982 Falklands War, in which an estimated 650 Argentine and 255 British servicemen died.{{cite journal|last1=Ledge|first1=James|title=Falklands Counter Strike: British hackers attack Argentinian developer's website|journal=The Independent|date=29 March 2013|url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/falklands-counter-strike-british-hackers-attack-argentinian-developers-website-8554627.html|access-date=16 March 2016|archive-date=April 6, 2016|archive-url=https://web.archive.org/web/20160406052503/http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/falklands-counter-strike-british-hackers-attack-argentinian-developers-website-8554627.html|url-status=live}} The mod prompted strong controversy in the United Kingdom; Dattatec's website was targeted by British hackers on 27 March 2013.{{Relevance inline|date=May 2024}}
Reception
{{Video game reviews
}}
Counter-Strike: Source was met with positive reviews from professional critics.{{cite web|url=http://www.1up.com/reviews/counter-strike-source|title=Counter-Strike: Source Review|publisher=1UP.com|date=November 19, 2004|access-date=March 31, 2012|archive-url=https://web.archive.org/web/20120709101053/http://www.1up.com/reviews/counter-strike-source|archive-date=July 9, 2012|url-status=dead|df=mdy-all}} Metacritic, a review aggregator website, awarded Source a rating of 88 out of a possible 100 based on 9 critic's reviews.{{Cite web|url = https://www.metacritic.com/game/counter-strike-source/critic-reviews/?platform=pc|title = Counter-Strike: Source for PC Reviews|access-date = March 14, 2014|archive-url = https://web.archive.org/web/20130202065639/http://www.metacritic.com/game/pc/counter-strike-source|website = Metacritic|archive-date = February 2, 2013|url-status = live}} Jeff Haynes of IGN said the game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original.{{Cite web| title = Counter-Strike: Source| author = Haynes, Jeff| work = IGN| date = 5 August 2004| access-date = 13 January 2020| url = https://www.ign.com/articles/2004/08/05/counter-strike-source| archive-date = January 13, 2020| archive-url = https://web.archive.org/web/20200113171741/https://www.ign.com/articles/2004/08/05/counter-strike-source| url-status = live}}
Sequel
{{See also|Counter-Strike: Global Offensive}}
On August 12, 2011, Valve announced the production of a successor to Counter-Strike: Source, entitled Counter-Strike: Global Offensive.{{cite web|url=http://store.steampowered.com/news/6059/|title=VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)|work=Steam|publisher=Valve|date=August 12, 2011|access-date=March 14, 2014|archive-url = https://web.archive.org/web/20140222134753/http://store.steampowered.com/news/6059/|archive-date = February 22, 2014|url-status = live}} Global Offensive{{'}}s development began in March 2010 when Hidden Path Entertainment attempted to port Counter-Strike: Source onto video game consoles prior to the end of its lifespan.{{cite web|url=http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/|title=How $400 virtual knives saved Counter-Strike|first=Evan|last=Lahti|date=September 17, 2015|website=PC Gamer|publisher=Future plc|url-status=live|archive-date=January 11, 2017|access-date=January 11, 2016|archive-url=https://web.archive.org/web/20170111083031/http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/}}{{cite web|url=http://www.gamespot.com/articles/pax-2011-counter-strike-global-offensive-hands-on-preview-new-gear/1100-6331709/|title=PAX 2011: Counter-Strike: Global Offensive Hands-On Preview – New Gear|website=GameSpot|publisher=CBS Interactive|date=August 29, 2011|first=Maxwell|last=McGee|access-date=January 13, 2017|archive-date=January 13, 2017|archive-url=https://web.archive.org/web/20170113063419/http://www.gamespot.com/articles/pax-2011-counter-strike-global-offensive-hands-on-preview-new-gear/1100-6331709/|url-status=live}} During its development, Valve saw the opportunity to turn the port into a full game and expand on the predecessor's gameplay.{{cite web|url=http://www.rockpapershotgun.com/2011/08/12/counter-strike-global-offensive/|title=Revealed: Counter-Strike: Global Offensive|author=Alec Meer|date=August 12, 2011|work=Rock Paper Shotgun|access-date=November 8, 2011|url-status=live|archive-date=June 22, 2017|archive-url=https://web.archive.org/web/20170622003220/https://www.rockpapershotgun.com/2011/08/12/counter-strike-global-offensive/}} In 2023, Global Offensive was assimilated into Counter-Strike 2, which ported the game's content into the Source 2 engine.{{Cite news |date=2023-03-22 |title=Counter-Strike 2 is official, coming summer 2023 |url=https://www.eurogamer.net/counter-strike-2-is-official-coming-summer-2023 |access-date=2024-05-12 |work=Eurogamer.net |language=en}}
Competitive play
{{main|Counter-Strike in esports}}
Counter-Strike: Source has been played in tournaments since shortly after its release. The game received some criticism by the competitive community, who believed the game's skill ceiling was significantly lower than that of CS 1.6. This caused a divide in the competitive community as to which game to play competitively.{{cite book|author=Michael Kane|title=Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming|url=https://books.google.com/books?id=9bulcI9PHJsC|date=19 June 2008|publisher=Penguin Publishing Group|isbn=978-1-4406-3188-7}}
{{clear}}
References
{{Reflist|30em}}
{{Counter-Strike series}}
{{Valve}}
{{Professional Counter-Strike competition}}{{Portal bar|Video Games}}
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