:Druid (video game)

{{Short description|1986 video game}}

{{Infobox video game

|title = Druid

|image = Druid Coverart.png

|caption =

|developer = Electralyte Software

|publisher = Firebird

|released = 1986

|designer = Dene Carter{{cite web|url=http://www.lemon64.com/ |title=Lemon - Commodore 64, C64 Games, Reviews & Music! |publisher=Lemon64.com |date= |accessdate=2014-05-13}}

|artist = Dene Carter

|programmer = Andrew E. Bailey

|composer = David M. Hanlon

|modes =

|genre = Dungeon crawl

|platforms = Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum, MSX2, Tatung Einstein, Famicom Disk System

}}

Druid is a hack and slash dungeon crawl developed by Electralyte Software and published by Firebird in 1986 for the Atari 8-bit computers, and Commodore 64. It was also ported to Amstrad CPC, ZX Spectrum, and by Nippon Dexter in 1988 for the MSX, although the MSX port was released in Japan only. Another Japanese port of Druid entitled {{nihongo|Druid: Kyōfu no Tobira|ドルイド 恐怖の扉}} was made for the Famicom Disk System by Jaleco in 1988.{{cite web |url=http://www.geocities.jp/f_tamakoku/famicon/database/1988/1988_03.htm |title=データベース1988-3 |publisher=Geocities.jp |accessdate=2014-05-13 |archive-url=https://web.archive.org/web/20120114043613/http://www.geocities.jp/f_tamakoku/famicon/database/1988/1988_03.htm |archive-date=2012-01-14 |url-status=dead}} The game was followed by Druid II: Enlightenment and Warlock: The Avenger.

Gameplay

File:Druid Screenshot.png

{{Video game reviews

| award1Pub = Amstrad Action

| award1 = MastergameGame review, Amstrad June magazine, Future Publishing, issue 15, December 1986

}}

Inspired by the arcade game Gauntlet,{{cite web|author=Review-O-Matic |url=http://www.review-o-matic.com/?p=69 |title=Blog Archive » Druid (C64) |publisher=Review-O-Matic |date=2009-03-27 |accessdate=2014-05-13}} Druid is a fantasy-themed dungeon crawl where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the dark mage Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels.

The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, witches, and the four demon princes. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Using a Chaos spell will destroy all enemies in the player's vicinity as well as replenish energy.{{Cite web|url=https://archive.org/stream/zzap64-magazine-018/ZZap_64_Issue_018_1986_Oct#page/n17/mode/1up|title = ZZap!64 Magazine Issue 018|date = October 1986}} The four demon princes can only be defeated with a Chaos spell; common weapons are ineffective against them.

Hasrinaxx can also summon a golem to help him or turn invisible for a brief period. In both Atari 8-bit and Commodore 64 versions, a second player can take control of the golem using joystick port 2.

References

{{Reflist}}