:Id Tech 7
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{{Short description|Multiplatform game engine by id Software}}
{{Use mdy dates|date=April 2023}}
{{Infobox video game engine
| name = id Tech 7
| logo =
| screenshot =
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| developer = id Software
| programming language = C++
| platform = {{unbulleted list|Microsoft Windows|Nintendo Switch|PlayStation 4|PlayStation 5|Xbox One|Xbox Series X/S|Stadia}}
| license = Proprietary
| website = {{URL|idsoftware.com}}
| replaces = id Tech 6
| replaced_by = id Tech 8
}}
id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.
Indiana Jones and the Great Circle features a fork of id Tech 7 known as "Motor".{{cite web |last=Boxer |first=Steve |title=Indiana Jones and the Great Circle review: most cinematic game ever made |url=https://www.creativebloq.com/entertainment/gaming/indiana-jones-and-the-great-circle-review-most-cinematic-game-ever-made |website=Creative Bloq |access-date=December 5, 2024 |date=December 5, 2024}}
Technology
id Tech 7 features ten times the geometric detail of id Tech 6 and higher texture fidelity.{{Cite web |date=10 August 2018 |title=DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible {{!}} DSOGaming {{!}} The Dark Side Of Gaming |url=https://www.dsogaming.com/news/doom-eternal-tech-details-id-tech-7-can-display-10-times-higher-geometric-detail-demons-will-be-destructible/ |access-date=2018-08-11 |website=www.dsogaming.com |language=en-US}} Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only. Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs.{{Cite tweet |number=1241487918046347264 |user=axelgneiting |title=Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core. |first=Axel |last=Gneiting |date=2020-03-21 |access-date=2021-01-04 |language=en}}
=Improvements in comparison to id Tech 6=
- 1 million fewer lines of code, due in part to the removal of the OpenGL render-engine{{Citation |title=GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia |date=2019-04-12 |url=https://www.youtube.com/watch?v=qdz4b5psrhE&t=2322 |access-date=2019-05-16 |publisher=Google Stadia |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624220956/https://www.youtube.com/watch?v=qdz4b5psrhE&t=2322 |url-status=dead }}
- Unified HDR lighting and shadowing
- Full HDR support on PS4, PS4 Pro, PS5, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC and Stadia{{Cite tweet |number=1233480106431205376 |user=idSoftwareTiago |title=@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms |first=Tiago |last=Sousa |date=2020-02-28 |access-date=2021-01-04 |language=en}}{{Cite tweet |number=1237431544429641733 |user=billykhan |title=HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR. |first=Billy |last=Khan |date=2020-03-10 |access-date=2020-02-28 |language=en}}
- Multi PBR material compositing, blending, and painting
- Increased texture fidelity and geometric detail due to removal of MegaTexture pipeline, used since id Tech 4
- Enhanced global illumination quality
- Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects{{Citation |title=DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen |date=2020-02-28 |url=https://www.youtube.com/watch?v=9S5ABf53rDo |work=IGN First |access-date=2020-02-28 |publisher=IGN}}
- The framerate limit has been increased to 1000 FPS. The frame limit was 250 FPS in id Tech 6.
- Rewritten jobs-system to use all available CPU cores more efficiently
- Improved post-processing effects, including more detailed anti-aliasing and enhanced motion blur
- Support for gameplay areas twice the size of those in id Tech 6{{Citation |title=Doom Eternal Engine Upgrades: id Software Reveals New Details! |date=2020-01-25 |url=https://www.youtube.com/watch?v=aCOklD_PVLo |access-date=2020-01-25 |publisher=Digital Foundry}}
- Improved image streaming{{Citation |title=Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible |date=2020-03-21 |url=https://www.youtube.com/watch?v=UsmqWSZpgJY |access-date=2020-03-21 |publisher=Digital Foundry}}
- Expanded decal system
- Improved LOD system
- New GPU triangle-, light- and occlusion-culling system to not render what is offscreen
- Dramatically improved compression
- Improved level loading times, including after death screens
- DLSS 2.3.0{{Citation |title=NVIDIA Officially Announces DLSS 2.3 |date=November 16, 2021 |url=https://www.techpowerup.com/289038/nvidia-officially-announces-dlss-2-3 |author=Uskompuf (Nickname) |access-date=October 31, 2024 |website=TechPowerUp |archive-date=November 27, 2021 |archive-url=https://web.archive.org/web/20211127060025/https://www.techpowerup.com/289038/nvidia-officially-announces-dlss-2-3 }}{{Citation |title=DLSS Keeps Getting Better – Nvidia Launches DLSS 2.3 |date=November 16, 2021 |url=https://overclock3d.net/news/gpu-displays/dlss_keeps_getting_better_nvidia_launches_dlss_2_3/ |author=Mark Campbell |access-date=October 31, 2024 |website=OC3D |archive-date=July 13, 2024 |archive-url=https://web.archive.org/web/20240713120337/https://overclock3d.net/news/gpu-displays/dlss_keeps_getting_better_nvidia_launches_dlss_2_3/ }}
- Ray-traced reflections on PlayStation 5, Xbox Series X (not available on Xbox Series S) and PCs with hardware accelerated ray tracing{{Cite web |last=Boyle |first=Joshua |date=2021-06-29 |title=DOOM Eternal - Next Gen & Update 6 Release Notes |url=https://slayersclub.bethesda.net/en/article/1KfyxFsr3bsnLNW4LXa2f9/doom-eternal-next-gen-update-6-release-notes |website=Bethesda Slayer Club}}
- Variable rate shading on Xbox Series X and Xbox Series S
Games using id Tech 7
class="wikitable"
|+ !Year !Title !Developer !Notes |
2020 |
2024
|Indiana Jones and the Great Circle |Custom version branded as Motor - Powered by id Tech |
See also
{{Portal|Video games}}
References
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{{Id Software}}
{{Doom series}}
{{Video game engines |state=autocollapse}}
Category:Game engines that support Vulkan (API)