:Jon Radoff

{{short description|American entrepreneur}}

{{Infobox person

| name = Jon Radoff

| image = File:Radoff-gamescom-2024.jpg

| caption = Jon Radoff at Gamescom Congress 2024

| birth_place = United States

| death_date =

| death_place =

| alma_mater = Harvard University

| occupation = CEO, Beamable Inc.

| spouse =

}}

Jon Radoff is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. He is CEO and co-founder of Beamable, a Live Game services platform that enables the creation of online games based on Unity.

Radoff began his career when he dropped out of college to found NovaLink, an early internet service provider.[https://web.archive.org/web/20070311010430/http://www.gamasutra.com/php-bin/news_index.php?story=10977 Online Company SparkForge Formed, Coins 'MSOGs'], GamaSutra, September 22, 2006 In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs.

In 1997, he founded Eprise Corporation, a creator of Web content management software.Ed Scannell, InfoWorld, February 11, 2000, "Eprise CTO guides businesses through Web maze," {{cite web|url=http://www.infoworld.com/articles/hn/xml/00/02/14/000214hnctospot.html |title=Eprise CTO guides businesses through Web maze |accessdate=2006-12-31 |url-status=dead |archiveurl=https://web.archive.org/web/20080919181006/http://www.infoworld.com/articles/hn/xml/00/02/14/000214hnctospot.html |archivedate=2008-09-19 }}Jan Stafford, VARBusiness, May 23, 2000, "Eprise CTO Jon Radoff: Content Rules," http://qa.varbusiness.com/article/showArticle.jhtml;jsessionid=EWVN4KK5M2VEKQSNDLUCKHA?articleId=18809992{{dead link|date=April 2017 |bot=InternetArchiveBot |fix-attempted=yes }} Eprise went public on the NASDAQ stock market in 2000[https://www.forbes.com/2000/03/22/mu4.html Eprise Expected To Rocket On Offering], Forbes, March 22, 2000 and was acquired by Divine Inc. in 2001.http://www.prnewswire.co.uk/cgi/news/release?id=77801 Divine closes acquisition of Eprise Corporation, Divine Inc. press release, December 5, 2001

On September 21, 2006, Radoff founded GamerDNA, a social media company that developed social gaming communities and a videogame advertising network.[http://www.gamerdna.com/company/index.html GamerDNA company website]{{Dead link|date=August 2024 |bot=InternetArchiveBot |fix-attempted=yes }} GamerDNA is now part of Live Gamer.

In March 2010, Radoff started a new social game company called Disruptor Beam that built games for Facebook.Rodney Brown, Mass High Tech, [http://www.masshightech.com/stories/2010/03/15/daily61-Radoff-surfaces-at-Facebook-game-maker-Disruptor-Beam.html Radoff surfaces at Facebook game maker Disruptor Beam] {{webarchive|url=https://web.archive.org/web/20100323082625/http://www.masshightech.com/stories/2010/03/15/daily61-Radoff-surfaces-at-Facebook-game-maker-Disruptor-Beam.html |date=2010-03-23 }}Scott Kirsner, Boston.com, [http://www.boston.com/business/technology/innoeco/2010/03/vidgame_couple_build_new_ventu.html Vidgame couple build new venture around 'social gaming' trend] In February 2013, the company released Game of Thrones Ascent.{{cite web

| url = https://www.forbes.com/sites/johngaudiosi/2013/02/22/jon-radoff-explains-how-game-of-thrones-ascent-opens-westeros-to-facebook-fans/

| title = Jon Radoff Explains How Game Of Thrones Ascent Opens Westeros To Facebook Fans

| author = John Gaudiosi

| work = Forbes

| date = 22 February 2012

| accessdate = 1 March 2013

}} The company ultimately sold its games to other publishers, underwent a reorganization, and relaunched as Beamable.{{cite web|url=https://venturebeat.com/games/beamable-raises-5-million-for-unity-based-live-game-services-platform/ |title=Beamable raises $5 million for Unity-based live game services platform|author=Dean Takahashi |publisher=VentureBeat |date=23 February 2021 |accessdate=1 March 2021 }}

Writing

Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to take advantage of the unique engagement offered by games.

Radoff's blog, Metavert Meditations, contains his writing on subjects including games, internet, metaverse, AR/VR, blockchain and artificial intelligence.

Early career

Radoff lived in Northborough, Massachusetts and was a 1991 graduate of Algonquin Regional High School. During his high school years, he developed [http://breakintochat.com/wiki/Space_Empire_Elite Space Empire Elite], a bulletin board system strategy game for Atari ST BBS systems.

{{cite web|url=http://gigagamez.com/2007/03/20/making-games-viral-for-fun-and-profit/ |title=Making Games Viral for Fun and Profit |author=Jason McMaster |publisher=GigaGamez |date=20 March 2007 |accessdate=19 October 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20070328224433/http://gigagamez.com/2007/03/20/making-games-viral-for-fun-and-profit/ |archivedate=March 28, 2007 }}

{{cite web|url=http://www.gamasutra.com/view/authors/915/jon_radoff.php |title=Jon Radoff bio |publisher=Gamasutra |accessdate=19 October 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20080227110306/http://www.gamasutra.com/view/authors/915/jon_radoff.php |archivedate=February 27, 2008 }} Much of the money Radoff earned from Space Empire Elite and his other Atari ST game, Final Frontier, later became seed capital which he used to start the company NovaLink.

{{cite news

| url = http://breakintochat.com/blog/2016/02/02/jon-radoff-creator-of-space-empire-elite-and-final-frontier/

| title = Jon Radoff, creator of Space Empire Elite and Final Frontier

| author = Josh Renaud

| newspaper = Break Into Chat

| date = 2 February 2016

| accessdate = 11 December 2016

}}

Later authors who maintained or contributed to SEE include Jurgen van den Handel, Steven P. Reed, Carlis Darby, David Pence, Doc Wynne, David Jones, and Dick Pederson.

{{cite web

| url = http://cd.textfiles.com/crawlycrypt1/bbs/see_1134/thankyou.txt

| title = Space Empire Elite v11.34 documentation

| author = Dick Pederson

| accessdate = 19 October 2012

}} Also while in high school, Radoff purchased the rights to port the Atari ST BBS software StarLink, which supported FidoNet, to the Amiga; Radoff named the ported software Paragon BBS. After a brief time studying at Worcester Polytechnic Institute, Radoff dropped out to form his first company.

Games

The games developed, co-developed and/or directed by Jon Radoff:

class="wikitable"
Game

!Release

!Notes

Space Empire Elite

{{cite book

| author = Wolf, Mark J P

| title = The Video Game Explosion: A History from PONG to PlayStation and Beyond.

| publisher = ABC-CLIO

| date = 2007

| page = 155

}}

|1987

|Classic BBS Door for Atari ST. Later released/ported for Amiga, VAX, PC and many other computers.

Final Frontier

|1988

|BBS Door for Atari ST

Legends of Future Past

|1991

|Multiplayer interactive fiction game played on Tymnet, CompuServe Network

Cyber Corp

|1993

|Multiplayer online tactical strategy game

True Pirates

|2011

|Social network game set in the Golden Age of Piracy

50 Cent Blackjack

|2012

|Social network game in connection with 50 Cent

Game of Thrones Ascent

|2013

|Mobile game based on Game of Thrones

Star Trek Timelines

|2016

|Mobile game based on Star Trek

The Walking Dead: March to War

|2017

|Mobile game based on The Walking Dead

Archer: Danger Phone

|2020

|Mobile game based on the FX Series Archer

References

{{reflist}}