:Rally-X

{{Short description|1980 video game}}

{{good article}}

{{Infobox video game

| title = Rally-X

| image = Rallyx-arcade-flyer.jpg

| caption = Arcade flyer

| developer = Namco

| publisher = {{vgrelease|JP/DE|Namco{{cite web |title=Rally-X Video Game Flyers |url=https://flyers.arcade-museum.com/?page=archive&db=videodb&name=Rally-X |website=The Arcade Flyer Archive |access-date=31 May 2021}}|NA|Midway Manufacturing|EU|Karateco}}

| series =

| platforms = Arcade, MSX, VIC-20, Sharp X1, Fujitsu FM-7, MZ-1500

| released = {{Video game release|JP|October 3, 1980{{efn|First demonstrated in January 1980, followed by wide release on October 3, 1980.}}|NA|February 1981|EU|1981}}

| genre = Maze

| modes = Single-player, 2 players alternating

| designer = Hirohito Ito

| programmer= {{ubl|Kazuo Kurosu|Kouichi Tashiro}}

| composer = Toshio Kai

| artist = Hiroshi Ono{{cite web|url=https://www.siliconera.com/former-namco-pixel-artist-hiroshi-mr-dotman-ono-has-died/|title=Former Namco Pixel Artist Hiroshi 'Mr. Dotman' Ono Has Died|website=Siliconera|date=October 17, 2021|access-date=October 17, 2021|last=Kiya|first=Andrew}}

}}

{{nihongo|Rally-X|ラリーX|Rarī-Ekkusu|lead=yes|group=lower-alpha}} is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. Rally-X is one of the first games with bonus stages and continuously-playing background music.

Rally-X was designed as a successor to Sega's Head On (1979), an earlier maze chase game with cars. It was a commercial success in Japan, where it was the sixth highest-grossing game of 1980, but Midway Manufacturing released the game in North America to largely underwhelming results. The game is known in North America for an often-repeated, though untrue, story involving its demonstration at the 1980 Amusement & Music Operators Association trade show, where the attending press believed Rally-X was of superior quality than the other games presented, specifically Pac-Man. Though it was well-received by attendees, Rally-X failed to attract much attention during its presentation.

Reception for Rally-X, both at release and retrospectively, has highlighted its technological accomplishments and high difficulty. Some reviewers have found it to be influential and ahead of its time. Rally-X received several remakes and sequels, beginning with the slightly tweaked New Rally-X in 1981. It is also included in several Namco compilations.

Gameplay

File:Rally-X screenshot.png

Rally-X is a maze chase game where the player controls a blue Formula One racecar. The objective is to collect yellow flags that are scattered around an enclosed maze while avoiding collision with red-colored cars that pursue the player. Mazes scroll in the four cardinal directions and are clustered with dead ends, long corridors, and stationary boulders that are harmful to the player.{{cite web |author1=Retro Gamer Staff |title=Rally-X |url=https://www.retrogamer.net/retro_games80/rally-x/ |website=Retro Gamer |access-date=March 22, 2021 |archive-url=https://web.archive.org/web/20150707013707/https://www.retrogamer.net/retro_games80/rally-x/ |archive-date=July 7, 2015 |date=August 18, 2008}} Each level contains ten flags that increase their point value when collected in succession. One of the flags is a "Special Flag", indicated by an S next to it, which doubles the value of each flag collected thereafter.{{cite news |title=Midway Bows New 'Rally-X' Video |url=https://archive.org/details/cashbox42unse_37/page/42/mode/2up |access-date=March 22, 2021 |agency=Cash Box |date=February 24, 1981 |pages=40, 42}} The player can temporarily stun the red cars with smoke screens, which depletes a portion of their fuel meter at the right of the screen. The meter constantly depletes the longer the player takes in a level, and acts as a timer. As the game progresses, more red cars are added and become more aggressive.

The player has a radar beneath their fuel meter, which displays their current position on the map as well as the location of the flags and red cars.{{cite news |title=Extended Play - Namco Museum |url=https://archive.org/details/maximum-the-video-game-magazine-issue-5-april-1996-uk/page/56/mode/2up?q=%22Rally-X%22 |access-date=March 22, 2021 |agency=Maximum |issue=5 |publisher=Future Publishing |date=April 1996 |pages=54–59}} The third level and every fourth thereafter is a bonus round (called a "Charanging Stage"), where the objective is to collect the flags in a certain amount of time. In these bonus rounds, the red cars remain idle and will not chase the player unless their fuel is empty.

Development and release

Rally-X was created by Namco and designed by Hirohito Ito, with hardware developed by Kouichi Tashiro.{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers |date=11 August 2014 |isbn=978-0992926007 |pages=201 |publisher=SMG Szczepaniak |edition=First}} It was produced as a successor to Head On (1979), an older arcade game from Sega that similarly involved collecting items in a maze while avoiding enemy cars that pursued the player. Head On was a popular title in Japanese arcades, which gave Namco the idea of creating a game that built on its mechanics. Rally-X was created on a version of the Pac-Man arcade system board that supports multi-directional scrolling. The programming was done by Kazuo Kurosu, who went on to design the multi-directional shooter Bosconian (1981), and featured music from Pac-Man composer Toshio Kai.

Rally-X was first demonstrated in Japan in January 1980,{{cite web |title=Rally-X (upright) |url=https://mediaarts-db.bunka.go.jp/id/M731935 |website=Media Arts Database |publisher=Agency for Cultural Affairs |language=ja |access-date=20 May 2021}}{{cite web |title=Rally-X (table) |url=https://mediaarts-db.bunka.go.jp/id/M731936 |website=Media Arts Database |publisher=Agency for Cultural Affairs |language=ja |access-date=20 May 2021}} before receiving a wide release on October 3, 1980.{{cite web |title=Rally-X (Registration Number PA0000088049) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=2 September 2021}} When preparing to release the game overseas, Namco believed Rally-X had more foreign appeal than Pac-Man with its audiovisual presentation and challenge, which it believed American audiences would prefer to the simplicity and "cuteness" present in Pac-Man.{{cite book |last1=Smith |first1=Alexander |title=They Create Worlds |date=November 19, 2019 |publisher=CRC Press |pages=587―589 |isbn=9780429752612}} Namco presented Rally-X at the 1980 Amusement & Music Operators Union (AMOA) tradeshow in Chicago, Illinois, alongside Pac-Man, King & Balloon, and Tank Battalion. An often-repeated story is that out of the games presented, specifically Pac-Man, the attending industry analysists believed Rally-X was the stand-out and the one destined to be successful. Though it received praise from the press, Rally-X did not attract much attention during the event. According to Play Meter magazine, both Pac-Man and Rally-X received mild attention at the show.{{cite magazine |title=Pac-Man gobbles his way into the industry |magazine=Play Meter |date=December 1994 |volume=20 |issue=13 |pages=22, 24, 26 |url=https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/22}} Midway Manufacturing, the video game division of Bally Manufacturing, agreed to distribute Rally-X and Pac-Man in North America. Dave Marofske, the president of Midway, believed the two had the most potential out of the four Namco games presented. Midway released Rally-X in North America in February 1981 in upright, tabletop, and cabaret cabinet variations.{{cite news |title=Coin Machines - Manufacturers Equipment |url=https://archive.org/details/cashbox43unse_8/page/38/mode/2up |access-date=March 22, 2021 |agency=Cash Box |date=July 25, 1981 |page=38}}

=Conversions=

A home conversion of Rally-X was released for the VIC-20 in Japan in 1981. The port was developed by HAL Laboratory and published by the Japanese division of Commodore International.{{cite news |last1=Allen |first1=Mat |title=Retroinspection: VIC-20 |url=https://archive.org/details/Retro_Gamer_UK_46/page/34/mode/2up |access-date=March 23, 2021 |agency=Retro Gamer |issue=46 |publisher=Imagine Publishing |date=March 2010 |pages=34–41}} Due to licensing restrictions, HAL changed the game's characters to mice and cats and released it in North America as Radar Rat Race. Namco released a port for the MSX in 1984 that adopted the gameplay of New Rally-X,{{cite news |title=Dempa Micomsoft Super Soft Catalogue |url=https://archive.org/details/MicomsoftSuperSoftCatalogue19845/page/n1/mode/2up |access-date=14 July 2019 |publisher=Dempa |date=May 1984 |page=3}} which was released in Europe by Argus Press Software under the Bug-Byte name.{{cite news |title=Zzap! Budget - Pac-Man |url=https://archive.org/details/zzap-italia-22/page/n63/mode/2up |access-date=March 23, 2021 |agency=Zzap!64 |issue=22 |publisher=Newsfield Publications Ltd |date=April 1988 |language=it}} Dempa Shinbun developed versions for the Fujitsu FM-7, MZ-1500, and Sharp X1 computers in Japan the same year.{{cite news |title=Dempa Shinbun Software Catalog |url=https://archive.org/details/micomBASIC_1986-06/page/n209/mode/2up |access-date=March 23, 2021 |agency=Micom BASIC |publisher=Dempa Shinbun |date=June 1986 |pages=210–211 |language=ja}}

Rally-X remained relatively obscure for many years until 1995, when it was included in the PlayStation compilation Namco Museum Vol. 1 along with six other Namco arcade games. The port uses a JAMMA emulator running the source code of the original, making it a near-perfect conversion.{{cite magazine|title=Finals ― Namco Museum Vol. 1|magazine=Next Generation|issue=21|publisher=Imagine Media|url=https://archive.org/details/nextgen-issue-021/page/n151|date=September 1996|page=148|access-date=30 July 2019}} Rally-X has been included in several Namco compilations including Namco History Vol. 2 (1997),{{cite web |title=「ナムコヒストリーVOL.2」デモ版ダウンロードサービス実施中 ナムコヒストリー、ソフト&グッズプレゼント! |url=https://pc.watch.impress.co.jp/docs/article/971031/game.htm |website=PC Watch |publisher=Impress Group |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20160611105229/https://pc.watch.impress.co.jp/docs/article/971031/game.htm |archive-date=June 11, 2016 |language=ja |date=October 31, 1997}} Microsoft Revenge of Arcade (1998), Namco Museum Battle Collection (2005),{{cite web |author1=Nix |title=Namco Museum Battle Collection |url=https://www.ign.com/articles/2005/08/25/namco-museum-battle-collection |publisher=IGN |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190517201838/https://www.ign.com/articles/2005/08/25/namco-museum-battle-collection |archive-date=17 May 2019 |date=25 August 2005}} Namco Museum 50th Anniversary (2005), Namco Museum Virtual Arcade (2008),{{cite web |last1=Geddes |first1=Ryan |title=Namco Museum: Virtual Arcade Review |url=https://www.ign.com/articles/2008/11/06/namco-museum-virtual-arcade-review |publisher=IGN |access-date=July 13, 2019 |archive-url=https://web.archive.org/web/20190616231512/https://www.ign.com/articles/2008/11/06/namco-museum-virtual-arcade-review |archive-date=June 16, 2019 |date=November 6, 2008}} and Namco Museum Megamix (2010).{{cite web |last1=Buchanan |first1=Levi |title=Namco Museum Megamix Review |url=https://www.ign.com/articles/2010/11/22/namco-museum-megamix-review |website=IGN |access-date=14 July 2019 |archive-url=https://web.archive.org/web/20190216185805/https://www.ign.com/articles/2010/11/22/namco-museum-megamix-review |archive-date=16 February 2019 |date=22 November 2010}} In 1996, Rally-X was re-released for arcades as part of Namco Classic Collection Vol. 2.{{cite news |author1=Bruised Lee |title=Hot At The Arcades - Namco Classics |url=https://archive.org/details/GamePro_Issue_096_Volume_08_Number_09_1996-09_IDG_Publishing_US/page/n61/mode/2up |access-date=March 23, 2021 |agency=GamePro |issue=96 |publisher=International Data Group |date=September 1996 |page=60}} It has also appeared in several Namco "plug'n play" game controllers from Jakks Pacific. Rally-X is also included in both Pac-Man’s Arcade Party (2010){{cite web |last1=Clark |first1=Matt |title=The Best All-in-One Arcade Game Cabinets 2019 |url=https://www.ign.com/articles/the-best-all-in-one-arcade-game-cabinets |website=IGN |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190218134907/https://www.ign.com/articles/the-best-all-in-one-arcade-game-cabinets |archive-date=18 February 2019 |date=6 February 2019}}{{cite web |title=Pac-Man Arcade Party |url=https://www.arcade-museum.com/game_detail.php?game_id=18630 |website=Killer List of Videogames |access-date=14 July 2019 |archive-url=https://web.archive.org/web/20190325040100/https://www.arcade-museum.com/game_detail.php?game_id=18630 |archive-date=25 March 2019}} and Pac-Man’s Pixel Bash (2019).{{cite web |last1=Sanford |first1=Time |title=Pac-Man's Pixel Bash Chill Cabinet Targets 8-Bit Classics Enthusiasts |url=https://www.vendingtimes.com/articles/pacmans-pixel-bash-chill-cabinet-targets-8bit-clas-11829 |website=Vending Times |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190713230806/https://www.vendingtimes.com/articles/pacmans-pixel-bash-chill-cabinet-targets-8bit-clas-11829 |archive-date=13 July 2019 |date=2 August 2018}} In 2021, Rally-X saw a digital release under the Arcade Archives label for the Nintendo Switch and PlayStation 4.

Reception

{{Video game reviews

| Allgame = {{rating|2.5|5}}{{cite web |author1=Brett Alan Weiss |title=Rally-X - Review |url=http://www.allgame.com/game.php?id=4472&tab=review |website=Allgame |publisher=All Media Network |access-date=January 13, 2021 |archive-url=https://web.archive.org/web/20141115143516/http://www.allgame.com/game.php?id=4472&tab=review |archive-date=November 15, 2014 |date=1998}}

| EuroG = 8/10{{cite web |author1=Sir Clive |title=Rally-X |url=http://www.eurogamer.net/articles/rally-x-review |website=Eurogamer |publisher=Gamer Network |access-date=January 13, 2021 |archive-url=https://web.archive.org/web/20201021051302/https://www.eurogamer.net/articles/rally-x-review |archive-date=October 21, 2020 |date=October 25, 2007}}

}}

The game was a commercial success in Japan, where it became the sixth highest-grossing arcade game of 1980, and Namco's third highest that year below Pac-Man and Galaxian.{{cite magazine|title=ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機|trans-title=Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines|magazine=Game Machine|issue=159|publisher=Amusement Press, Inc.|date=15 February 1981|page=2|lang=ja|url=https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2}} In contrast, the game was not as successful in North America. By July 1981, Midway had sold 2,500 Rally-X arcade machines, significantly less than the company's other releases at the time.{{cite web |title=Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981) |url=https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/ |website=Justia Law |publisher=U.S. District Court for the District of Nebraska |access-date=4 March 2021 |date=July 15, 1981}} Dick Pearson of RePlay highlighted its colorful visuals and sound effects in a preview from the tradeshow, comparing its gameplay favorably to Pac-Man and writing that it "shows promise as an entertaining maze video game".{{cite news |last1=Pearson |first1=Dick |title=Play Meter Plays The Games |agency=Play Meter |date=January 15, 1981}} A writer for Cash Box provided similar comments, further applauding its scoring system and layer of strategy. In 1991, Gamest listed it as being a "masterpiece" alongside New Rally-X, and believed its underwhelming critical and commercial reception was attributed to it being ahead of its time. Staff considered it a successor to Head On, as well as being influential for the maze genre.{{cite book |title=ザ・ベストゲーム 月刊ゲーメスト7月号増刊 |date=July 1, 1991 |publisher=Gamest |asin=B00BHEECW0 |pages=175―266 |edition=Volume 6, Number 7 |language=ja}}

In his review of Namco Museum Vol. 1, Computer and Video Games Ed Lomas said Rally-X was fun at first, but quickly became repetitive and suffered from poor movement controls.{{cite news |last1=Lomas |first1=Ed |title=CVG Review - Namco Museum Vol. 1 |agency=Computer and Video Games |issue=171 |publisher=Future Publishing |date=February 1996 |pages=42–43}} Brett Alan Weiss of AllGame was similarly mixed in his review from 1998, where he claimed its only noteworthy aspects were the "merciless" difficulty and smoke screen weapon. Weiss found its visuals and sounds to only be "merely functional", and secondary to the difficult level. IGN staff contrasted their statements, and believed Rally-X, like the other games in Vol. 1, holds up well today.{{cite web |author1=IGN Staff |title=Namco Museum Vol. 1 |url=https://www.ign.com/articles/1996/11/25/namco-museum-vol-1 |publisher=IGN |access-date=31 July 2019 |archive-url=https://web.archive.org/web/20190429224206/https://www.ign.com/articles/1996/11/25/namco-museum-vol-1 |archive-date=29 April 2019 |date=25 November 1996}} It was listed among the greatest arcade games by Gamest readers in 1998, being selected for its innovation and evolution on the traditional gameplay of maze chase action games.{{cite book |url=https://archive.org/stream/vol.-112-2#page/n89/mode/1up |title=GAMEST MOOK Vol.112 ザ・ベストゲーム2 アーケードビデオゲーム26年の歴史 |date=January 17, 1998 |publisher=Gamest |isbn=9784881994290 |page=88 |edition=Volume 5, Number 4 |language=ja}}

Rally-X has continued to earn praise in retrospective commentary. Writing for Eurogamer in 2007, Sir Clive believed the game was unique enough to discern it from Pac-Man and similar maze-chasers. He identified its high difficulty and design, and that it gave an adrenaline rush to players. Clive commented: "When you are playing the game, just imaging a yellow circle where your car is and repeat the mantra 'wakawakawakawaka' as you play and you will start to see just how huge this game could have been". Retro Gamer staff were positive towards its colorful graphics, smooth scrolling, and increasing level of difficulty, writing it makes for a unique derivative of Pac-Man and was worth playing in its own right. Phosphor Dot Fossils{{'}}s Earl Green found its gameplay addictive and commented on its similarities to Pac-Man. Green believes Rally-X failed to catch on as it lacked Pac-Man{{'}}s abstract characters and design, and was too similar to other driving games from the era.{{cite web |last1=Green |first1=Earl |title=Rally-X |url=https://www.thelogbook.com/phosphor/1980/rally-x/ |website=Phosphor Dot Fossils |publisher=TheLogBook.com |access-date=March 22, 2021 |archive-url=https://web.archive.org/web/20120415102310/https://www.thelogbook.com/phosphor/1980/rally-x/ |archive-date=April 15, 2012}}

Legacy

Rally-X is credited as being one of the first games to feature continuous background music{{cite web |title=Gaming's Most Important Evolutions |url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |website=GamesRadar+ |publisher=Future plc |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20110727235947/http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |archive-date=July 27, 2011 |page=1 |date=October 9, 2010}} and a bonus round, predating Sega's Carnival,{{cite web |last1=June |first1=Laura |title=The Classics: 'Carnival' |url=https://www.theverge.com/2012/12/8/3733578/the-classics-carnival |website=The Verge |publisher=Vox Media |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20160823080357/https://www.theverge.com/2012/12/8/3733578/the-classics-carnival |archive-date=August 23, 2016 |date=December 8, 2012}} which was released in June 1980.{{cite book |chapter=1979 |title=Sega Arcade History |date=2002 |series=Famitsu DC |publisher=Enterbrain |pages=37–39 (38) |chapter-url=https://archive.org/details/segaarcadehistoryfamitsudc/page/n39 |language=ja}}

In response to player feedback from the original, Namco released a sequel named New Rally-X in 1981, which was designed to improve on the original's flaws and make it easier for newcomers. It also adds a "Lucky Flag" that awards bonus points based on how much fuel remains.{{cite web |author1=Brett Alan Weiss |title=New Rally-X - Review |url=http://www.allgame.com/game.php?id=4257&tab=review |website=AllGame |publisher=All Media Network |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20141115143525/http://www.allgame.com/game.php?id=4257&tab=review |archive-date=November 15, 2014 |date=1998}} New Rally-X has been seen as an improvement over the original and has been ported to several consoles and compilations, such as mobile phones and the Xbox 360.{{cite magazine |title=ナムコのEZweb用アプリ『ニューラリーX』がアツイ!! |url=https://www.famitsu.com/k_tai/news/2004/09/29/607,1096438215,31664,0,0.html |magazine=Famitsu |publisher=Kadokawa Corporation |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20191215053816/https://www.famitsu.com/k_tai/news/2004/09/29/607,1096438215,31664,0,0.html |archive-date=December 15, 2019 |language=ja |date=September 29, 2004}}{{cite web |author1=Douglass C. Perry |title=New Rally-X Review |url=https://www.ign.com/articles/2007/01/17/new-rally-x-review |publisher=IGN |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20151002235328/https://www.ign.com/articles/2007/01/17/new-rally-x-review |archive-date=October 2, 2015 |date=January 17, 2007}} Rally-X Arrangement, included in Namco Classic Collection Vol. 2 (1996), is a remake of the original that implements power-ups and new enemy types. A similar game titled New Rally-X Arrangement is included in Namco Museum Battle Collection (2005). The 2007 Wii game Namco Museum Remix and its 2010 update Namco Museum Megamix include a 3D remake named Rally-X Remix, which replaces the player's car with Pac-Man.{{cite web |last1=Aaron |first1=Sean |title=Namco Museum Remix Review (Wii) |url=http://www.nintendolife.com/reviews/2009/07/namco_museum_remix_wii |website=Nintendo Life |access-date=1 August 2019 |archive-url=https://web.archive.org/web/20190429204017/http://www.nintendolife.com/reviews/2009/07/namco_museum_remix_wii |archive-date=29 April 2019 |date=12 July 2009}} Namco Bandai Games released a sequel for iOS in 2011, Rally-X Rumble, that uses a neon-inspired graphical motif in the style of Pac-Man Championship Edition DX (2010) and is designed as a multiplayer battle royale game.{{cite web |title=あの『ラリーX』がiPhoneで復活!『RALLY-X RUMBLE』配信開始 |url=https://www.inside-games.jp/article/2011/08/18/50980.html |website=Inside Games |publisher=IID |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20191215053816/https://www.inside-games.jp/article/2011/08/18/50980.html |archive-date=December 15, 2019 |language=ja |date=August 18, 2011}}{{cite web |last1=Sakuraoka-Gilman |first1=Matt |title=Reviews - Rally-X Rumble |url=https://www.pocketgamer.com/articles/032916/rally-x-rumble/ |website=Pocket Gamer |publisher=Steel Media |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20191010090802/https://www.pocketgamer.com/articles/032916/rally-x-rumble/ |archive-date=October 10, 2019 |date=August 30, 2011}}

The Special Flag has become a symbol for Namco and has made frequent appearances in games, usually as an item that awards an extra life. It has appeared in games such as Xevious (1983),{{cite web |last1=Savorelli |first1=Carlo |title=Xevious |url=http://www.hardcoregaming101.net/xevious/ |website=Hardcore Gaming 101 |access-date=31 March 2020 |archive-url=https://web.archive.org/web/20190922055052/http://www.hardcoregaming101.net/xevious |archive-date=22 September 2019 |date=6 May 2015}} Gaplus (1984),{{cite web |last1=Whitehead |first1=Dan |title=Virtual Console Roundup - Gaplus |url=https://www.eurogamer.net/articles/virtual-console-roundup- |website=Eurogamer |publisher=Gamer Network |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20201208095245/https://www.eurogamer.net/articles/virtual-console-roundup- |archive-date=December 8, 2020 |date=April 12, 2009}} Tinkle Pit (1994),{{cite news |author1=Scott Alan Marriot |title=MAMEusements - Tinkle Pit |url=https://archive.org/details/Classic_Gamer_Magazine_Volume_2_Issue_1_2004-04_Classic_Gamer_US/page/n17/mode/2up |access-date=March 16, 2021 |agency=Classic Gamer |issue=1 |date=April 2004 |volume=2 |pages=18–19}} Tales of Phantasia (1995),{{cite book |title=テイルズオブファンタジアオフィシャルガイドブック |date=December 1995 |publisher=Famitsu |isbn=978-4757700802 |language=ja}} Xevious Resurrection (2009),{{cite web |title=6つのゲームを収録した『ナムコミュージアム.comm』明日リリース |url=https://dengekionline.com/elem/000/000/135/135889/ |website=Dengeki Online |access-date=30 August 2019 |archive-url=https://web.archive.org/web/20190715185106/https://dengekionline.com/elem/000/000/135/135889/ |archive-date=15 July 2019 |date=28 January 2009}} Super Smash Bros. for Nintendo 3DS & Wii U (2014),{{cite web |last1=Olney |first1=Alex |title=The Namco Special Flag Will Boost Your Score in the New Super Smash Bros. |url=https://www.nintendolife.com/news/2014/08/the_namco_special_flag_will_boost_your_score_in_the_new_super_smash_bros |website=Nintendo Life |publisher=Gamer Network |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20210119174249/https://www.nintendolife.com/news/2014/08/the_namco_special_flag_will_boost_your_score_in_the_new_super_smash_bros |archive-date=January 19, 2021 |date=August 12, 2014}} and Super Smash Bros. Ultimate (2018).{{cite web |last1=Jackson |first1=Gita |title=Eight Of Your Weirdest Smash Ultimate Rule Sets |url=https://kotaku.com/eight-of-of-your-weirdest-smash-ultimate-rule-sets-1831264192 |website=Kotaku |publisher=G/O Media |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20201111174218/https://kotaku.com/eight-of-of-your-weirdest-smash-ultimate-rule-sets-1831264192 |archive-date=November 11, 2020 |date=December 24, 2018}} Namco Bandai's "game consulting" service, which provides insight on the company's design philosophies to clients, is named Special Flag,{{cite magazine |title=バンダイナムコゲームスがゲームのノウハウを異業種のサービスに役立てる"ゲームメソッドコンサルティング"を展開 |url=https://www.famitsu.com/news/201110/18052092.html |magazine=Famitsu |publisher=Kadokawa Corporation |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20191215053816/https://www.famitsu.com/k_tai/news/2004/09/29/607,1096438215,31664,0,0.html |archive-date=December 15, 2019 |language=ja |date=October 18, 2011}} as are its indoor restaurants located in its VR Zone amusement centers. Merchandise such as enamel pins and keychains featuring the Special Flag have also been produced.{{cite web |title=ナムコクラシック ドットキャラキーチェーン |url=https://epoch.jp/rc/capsule/2005/item/200511/namcochain.html |website=Epoch |access-date=March 23, 2021 |archive-url=https://web.archive.org/web/20210324004404/https://epoch.jp/rc/capsule/2005/item/200511/namcochain.html |archive-date=March 24, 2021 |language=ja |date=2005}}

Notes

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References

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