:Sonic Colors
{{Short description|2010 video game}}
{{Good article}}
{{Use mdy dates|date=March 2025}}
{{Infobox video game
| title = Sonic Colors
| image = Sonic Colors box artwork.png
| caption = North American cover art
| developer = Sonic Team{{efn|Nintendo DS version developed by Dimps. Sonic Colors Ultimate developed by Blind Squirrel Games in collaboration with Sonic Team.}}
| publisher = Sega
| producer = {{ubl|Takashi Iizuka|Hiroyuki Kawano {{small|(DS)}}}}
| director = {{ubl|Morio Kishimoto {{small|(Wii)}}|Takao Hirabayashi {{small|(DS)}} }}
| designer = {{ubl|Morio Kishimoto {{small|(Wii)}}|Takayuki Okada {{small| (Wii)}}|Yuka Kobayashi {{small|(DS)}} }}
| programmer = {{ubl|Yoshitaka Kawabata {{small|(Wii)}}|Takashi Yamatani {{small|(DS)}} }}
| artist = Sachiko Kawamura
| composer = Tomoya Ohtani
Kenichi Tokoi
Fumie Kumatani
Hideaki Kobayashi
Mariko Nanba
Naofumi Hataya
| writer = {{ubl|Ken Pontac|Warren Graff|Yasushi Otake}}
| released = Wii, Nintendo DS{{Video game release|AUS|November 11, 2010|EU|November 12, 2010|NA|November 16, 2010|JP|November 18, 2010}}Sonic Colors: Ultimate
NS, PS4, Windows{{Video game release|WW|September 7, 2021|JP/AS|September 9, 2021}}
Xbox One{{Video game release|WW|September 7, 2021}}
| genre = Platform
| modes = Single-player, multiplayer
| series = Sonic the Hedgehog
| platforms = {{unbulleted list|Wii|Nintendo DS|Nintendo Switch|PlayStation 4|Windows|Xbox One}}
| engine = Godot (Ultimate)
}}
{{nihongo foot|Sonic Colors|ソニックカラーズ|Sonikku Karāzu|lead=yes|group=lower-alpha}} (known as Sonic Colours in PAL regions) is a 2010 platform game developed by Sonic Team and published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas.
Development of Sonic Colors began in 2008, following the completion of Sonic Unleashed. Examining criticisms of past games, the developers made Sonic the only playable character and worked to balance speed and platforming; the Wisps were introduced to diversify the gameplay without slowing it down. Two versions of the game were developed: one for the Wii by Sonic Team, and one for the Nintendo DS by Dimps. The game was designed for a wider demographic than previous games, specifically children and fans of the Super Mario series. In anticipation of the game's release, Sega delisted several Sonic games with sub-average Metacritic scores to increase the value of the brand.
Sonic Colors received generally positive reviews from critics, who praised its graphics, audio, soundtrack, gameplay and replay value, with many considering it a return to form for the series. However, some criticized its difficulty and multiplayer mode. It was a commercial success, selling four million copies. The Wisp power-ups introduced in Sonic Colors became a staple of the Sonic series.
A remastered edition of the Wii version, {{nihongo foot|Sonic Colors: Ultimate,|ソニックカラーズ アルティメット|Sonikku Karāzu Arutimetto|known as Sonic Colours: Ultimate in English-speaking PAL regions|lead=yes|group=lower-alpha}} was released on September 7, 2021, for Nintendo Switch, PlayStation 4, Windows, and Xbox One as part of the Sonic series' 30th anniversary.
Gameplay
= Premise and setting =
File:Sonic Colors gameplay.png
Sonic Colors is a platform game set in outer space. Players control Sonic the Hedgehog, whose goal is to save the Wisps, an alien race that has been enslaved by Doctor Eggman. The game's main hub is Doctor Eggman's Incredible Interstellar Amusement Park, an interplanetary amusement park that consists of five small planets chained to each other. Sonic must be guided through these planets to destroy the power source at their center.
Each planet is split into seven parts: six main levels called acts and a boss level. In each act, players must guide Sonic to the goal, whilst defeating enemies and dodging obstacles. In boss levels, players face one of Eggman's large robots, and must defeat it. Gameplay seamlessly shifts between side-scrolling and third-person perspectives. Upon completion of a level, players are given a grade dependent on their performance, with an "S" being the best and a "D" being the worst.{{Cite web|url=http://www.nintendolife.com/reviews/2010/11/sonic_colours_wii|title=Sonic Colours Review – Wii|last=Newton|first=James|website=Nintendo Life|date=November 19, 2010|publisher=Gamer Network|archive-url=https://web.archive.org/web/20160126165734/http://www.nintendolife.com/reviews/2010/11/sonic_colours_wii|archive-date=January 26, 2016|url-status=live|access-date=September 21, 2017}} As the player progresses through the game, more planets become available to select. Once each planet has been completed, a bonus seventh, which concludes the story, is unlocked.
Players control Sonic using the Wii Remote (with or without the Nunchuk), the Classic Controller, or the GameCube controller. Sonic retains most of his abilities from Sonic Unleashed: he can perform a "Sonic Boost" which greatly increases his speed and allows him to smash through various objects;{{cite web|last1=Towell|first1=Justin|title=Sonic Colors power-ups are looking a bit... familiar|url=http://www.gamesradar.com/sonic-colors-power-ups-are-looking-a-bit-familiar/|website=GamesRadar|date=August 20, 2010|publisher=Future Publishing|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922145735/http://www.gamesradar.com/sonic-colors-power-ups-are-looking-a-bit-familiar/|archive-date=September 22, 2017}} a homing attack that allows him to destroy enemies from long distances; and a stomp that enables him to quickly destroy objects below him. In certain levels, players are sent at high speeds and must perform a quick step maneuver to dodge walls and other hazards; others see Sonic using a drift mechanic in order to make sharp turns. Sonic is also given a double-jump ability, which allows him to perform an additional jump in mid-air.
File:Sonic Colors Wisp example.jpg
A major aspect of Sonic Colors is the ability to activate Wisp power-ups. There are eight different types of Wisps, each with their own unique advantage dependent on their color. Normal white-colored Wisps allow the player to get a speed boost at any time. The "Cyan Laser" turns Sonic into a laser that can bounce off solid surfaces to change the laser's path and to travel through power lines, while the "Yellow Drill" allows Sonic to drill through soft ground and water. The "Orange Rocket" allows Sonic to blast upward to tremendous heights; the "Pink Spikes" allows Sonic to bond to walls and ceilings and to perform a spin dash to gain velocity and to destroy objects; the "Green Hover" enables Sonic to hover and to perform dashes across lines of rings; the "Blue Cube" gives Sonic the ability to turn blue blocks into blue rings and vice versa; and the "Purple Frenzy" turns Sonic into a berserker that chomps through anything in its path, increasing in size as it continues to eat.
Like previous games, Sonic collects golden rings, which protect him from a single hit by an enemy or obstacle, though they will scatter and blink before disappearing. Sonic starts the game with a limited number of lives; if he is hit with no rings in his possession, he will lose a life. If a player exhausts their lives, they will receive a game over.
= Multiplayer =
Sonic Colors features a co-operative two-player mode, Eggman's Sonic Simulator, in which players control Sonic-modeled robots or their Mii characters through a series of levels. These levels can be unlocked by collecting special Red Star Rings hidden throughout each act. Completing Sonic Simulator levels rewards the player Chaos Emeralds, and once all seven are collected, Sonic can transform into Super Sonic after collecting 50 rings in normal levels. As Super Sonic, players are invincible and can boost infinitely, though they cannot use Wisps and lose one ring per second, de-transforming when the ring counter hits zero. The game also features online leaderboards, allowing players to upload their scores via Nintendo Wi-Fi Connection.{{cite web|last1=Douglas|first1=Jane|title=Sonic Colors Review|url=https://www.gamespot.com/reviews/sonic-colours-review/1900-6284273/|website=GameSpot|publisher=CBS Interactive|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922002729/https://www.gamespot.com/reviews/sonic-colours-review/1900-6284273/|archive-date=September 22, 2017}}
= Nintendo DS =
File:SonicColorsDS.jpg for the Nintendo DS.]]
Unlike the Wii version, the Nintendo DS version of Sonic Colors is a side-scroller reminiscent of the original Sega Genesis/Mega Drive games (similar to the style of Sonic Rush and Rush Adventure) that takes advantage of the system's dual-screen.{{cite magazine|last1=Turi|first1=Tim|title=Dimps Crafts Another Amazing 2D Sonic Game|url=https://www.gameinformer.com/games/sonic_colors/b/nintendo_ds/archive/2010/11/09/sonic-colors-ds-review.aspx|magazine=Game Informer|publisher=GameStop|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20120527142259/http://www.gameinformer.com/games/sonic_colors/b/nintendo_ds/archive/2010/11/09/sonic-colors-ds-review.aspx|archive-date=May 27, 2012}} Exclusive to the DS version are touchscreen-controlled special stages similar to the ones seen in Sonic the Hedgehog 2, missions featuring various characters from throughout the franchise, a competitive multiplayer mode,{{cite web|last1=Gallegos|first1=Anthony|title=Sonic Colors DS Review|url=http://www.ign.com/articles/2010/11/08/sonic-colors-ds-review|website=IGN|date=November 8, 2010|publisher=Ziff Davis|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20170821212017/http://www.ign.com/articles/2010/11/08/sonic-colors-ds-review|archive-date=August 21, 2017}} and an extra final boss. The game features two new Wisp types in exchange for the Frenzy, Hover, Spikes, and Cube: "Red Burst", which allows Sonic to burst in midair and can activate certain objects such as a hot air balloon, Ferris wheel, and popcorn cannons; and "Violet Void", which gives Sonic the ability to float and to suck up nearby objects, growing bigger in the process. Unlockable concept art is also included.
Plot
In both versions, Doctor Eggman opens an amusement park in space called "Dr. Eggman's Incredible Interstellar Amusement Park", allegedly turning over a new leaf and making up for past transgressions. The park is made up of several planet-sized attractions. Suspicious, Sonic the Hedgehog and his best friend Tails investigate. They meet Yacker, who comes from a species of aliens known as Wisps. After Tails invents a translator to communicate with him, they learn that other Wisps have been enslaved by Eggman, who plans to harness their energy for a mind-control laser that will allow him to take over Earth.
Sonic proceeds to visit the planets, liberating the Wisps and shutting down the generators linked to the amusement park. He meets many of his friends along the way, who are also exploring the park in an attempt to disrupt Eggman's plans.{{efn|name=DS}} After Sonic frees the Wisps, Eggman tries to fire the cannon at the world, but a piece of wreckage from an earlier boss fight causes it to malfunction. As the amusement park begins to explode, Sonic confronts Eggman. Eggman uses the Nega-Wisps to power his final contraption, a robot that uses the powers of all the Wisps that Sonic has met against him. As the machine gets weaker, the Wisps escape and help Sonic defeat Eggman, sending him hurtling off into space. The Wisps carry Sonic out of the exploding amusement park. Returning safely to Earth, Yacker thanks Sonic and Tails.
In the DS version, however, Sonic and Tails soon learn that the leading Mother Wisp had been infected by the negative energy and transformed into the Nega-Mother Wisp. Using the power of the Chaos Emeralds, Sonic transforms into Super Sonic and fights her. Following her defeat, the Mother Wisp returns to normal and the Wisps part ways with the two heroes.{{efn|name=DS|Only in the Nintendo DS version}}
In a post-credits scene, Eggman is seen stranded in space with his henchmen Orbot and Cubot.
Development
{{Quote box|quote= From a general game design perspective, in recent years we've been able to introduce Sonic to new fans, a lot of the Nintendo/Mario fans, and because of that, we've made changes to the design, and we've designed things in Sonic Colors that we think will really appeal to people who are unfamiliar with the Sonic brand and the Sonic gameplay.|source=Takashi Iizuka, on why Sonic Colors was designed to appeal to a wider demographic. |width=30em|quoted=1}}
Development of Sonic Colors began in 2008, following the completion of Sonic Unleashed.{{cite web|last1=Earwaker|first1=Kiran|title=Sonic Colours – Q&A Feature|url=http://www.totalvideogames.com/Sonic-Colours/feature-15514.html|website=Total Video Games|access-date=July 10, 2017|archive-url=https://web.archive.org/web/20150606165905/http://www.totalvideogames.com/Sonic-Colours/feature-15514.html|archive-date=June 6, 2015|date=August 3, 2010|url-status=dead}} While they kept most of Unleashed{{'}}s core gameplay elements,{{cite web|last1=Berry|first1=Jason|title=E3 2010 Q&A: Takashi Iizuka on Sonic Colors|url=https://www.sonicstadium.org/2010/06/sonic-colors-interview-with-takashi-iizuka/|website=Sonic Stadium|date=June 15, 2010|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922002057/https://www.sonicstadium.org/2010/06/sonic-colors-interview-with-takashi-iizuka/|archive-date=September 22, 2017}} developers Sonic Team and Dimps decided to create an equal balance between speed and platforming similar to that of the games released for the Sega Genesis, in comparison to the straightforward gameplay of Unleashed.{{cite web|last1=Joscelyne|first1=Svend|title=Interviews// Sonic Colours Producer, Takashi Iizuka|url=http://spong.com/feature/10110209/Interview-Sonic-Colours-Producer-Takashi-Iizuka|website=SPOnG|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20110928174755/http://spong.com/feature/10110209/Interview-Sonic-Colours-Producer-Takashi-Iizuka|archive-date=September 28, 2011}} Following requests by fans, the team also made the decision to make Sonic the only playable character, and to omit "gimmick" themes such as the swordplay mechanic used in the 2009 spin-off Sonic and the Black Knight. The team chose to develop Sonic Colors on Nintendo's Wii and DS consoles, hoping to expand upon the audience attracted by the successful Mario & Sonic at the Olympic Games crossover games.
File:SC Conceptart SonicYacker.png
One of the first ideas was the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game.{{Cite magazine|title=Fresh Canvas|magazine=Nintendo Power|last=Thomason|first=Steve|date=July 2010|issue=256|pages=50–57}} The developers used Disneyland as visual inspiration for the levels. Sonic Team also desired something that would diversify the gameplay, but did not slow it down. Thus, the Wisps were added to the game to expand and strengthen the gameplay without forcing the player to switch to other playable characters.{{cite web|url=http://www.ign.com/articles/2010/10/11/sonic-team-talks-sonic-colours|publisher=IGN|author=IGN Staff|date=October 10, 2010|title=Sonic Team Talks Sonic Colours|access-date=March 25, 2014|url-status=live|archive-url=https://web.archive.org/web/20140326042358/http://www.ign.com/articles/2010/10/11/sonic-team-talks-sonic-colours|archive-date=March 26, 2014}} Another goal was to encourage players to revisit completed levels; Sonic Team accomplished this by adding segments requiring certain types of Wisps to levels preceding their first appearances.{{cite web|url=http://www.ign.com/articles/2010/06/17/e3-2010-sonic-colors-preview|publisher=IGN|title=E3 2010: Sonic Colors Preview|last=Gies|first=Arthur|date=June 16, 2010|access-date=March 25, 2014|url-status=live|archive-url=https://web.archive.org/web/20140326042400/http://www.ign.com/articles/2010/06/17/e3-2010-sonic-colors-preview|archive-date=March 26, 2014}} The Wii version makes use of the PhysX physics engine,Sonic Colors cover art. previously used with 2007's Sonic and the Secret Rings,{{cite web|last1=Yoon|first1=Andrew|title=NVIDIA announces expanded support for PhysX and APEX from Sega, Capcom|url=https://www.engadget.com/2009/04/28/nvidia-announces-expanded-support-for-physx-and-apex-from-sega/|website=Engadget|date=April 28, 2009 |access-date=September 22, 2017|url-status=live|archive-url=https://web.archive.org/web/20170923002600/https://www.engadget.com/2009/04/28/nvidia-announces-expanded-support-for-physx-and-apex-from-sega/|archive-date=September 23, 2017}} while the DS version uses the same engine used in the 2005 entry Sonic Rush and its sequel.
According to producer Takashi Iizuka, Sonic Colors was designed to appeal to a casual audience, particularly children and fans of the Super Mario series.{{cite web|last1=Orry|first1=James|title=New Sonic has been designed to appeal to Mario fans|url=https://www.videogamer.com/news/new-sonic-has-been-designed-to-appeal-to-mario-fans|website=VideoGamer|date=October 12, 2010|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20170818220300/https://www.videogamer.com/news/new-sonic-has-been-designed-to-appeal-to-mario-fans|archive-date=August 18, 2017}}{{cite web|last1=Sterling|first1=Jim|title=Sega: Sonic Colors is for everyone!|url=https://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml|website=Destructoid|date=September 8, 2010|publisher=Enthusiast Gaming|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20160807152354/https://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml|archive-date=August 7, 2016}} Iizuka's statement that it was impossible to please all Sonic fans initially alienated those who had enjoyed prior entries such as Unleashed and Sonic the Hedgehog 4: Episode I,{{cite web|last1=Sterling|first1=Jim|title=Sonic Colors designer tells you to stop being excited|url=https://www.destructoid.com/sonic-colors-designer-tells-you-to-stop-being-excited-181331.phtml|website=Destructoid|date=August 13, 2010|publisher=Enthusiast Gaming|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20160807183241/https://www.destructoid.com/sonic-colors-designer-tells-you-to-stop-being-excited-181331.phtml|archive-date=August 7, 2016}} though Sega brand manager Judy Gilbertson later clarified that "we’re also looking to create a game that is accessible to younger gamers as well as our ‘core’ fans." The script was written by MadWorld and Happy Tree Friends contributors Ken Pontac and Warren Graff.{{cite web|last1=McWhertor|first1=Michael|title=Sonic Colors Sends A Hedgehog Into (Mario's) Space|url=https://kotaku.com/5567499/sonic-colors-sends-a-hedgehog-into-marios-space|website=Kotaku|date=June 19, 2010 |publisher=Gizmodo Media Group|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922002337/https://kotaku.com/5567499/sonic-colors-sends-a-hedgehog-into-marios-space|archive-date=September 22, 2017}} Sonic Colors is also one of the first games in the series not to use the English voice cast from the Sonic X anime series following a major re-casting of the franchise in 2010, with Roger Craig Smith assuming the role of Sonic. Of the Sonic X cast, only Mike Pollock reprises his role as Dr. Eggman.{{cite web|last1=Gies|first1=Arthur|title=Sonic Colors Wii Review|url=http://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|website=IGN|date=November 8, 2010|publisher=Ziff Davis|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20170821215618/http://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|archive-date=August 21, 2017}}{{cite web|last1=Madden|first1=Orla|title=Ninterview: Meet Roger Craig Smith – Voice Actor for Sonic the Hedgehog / Chris Redfield|url=http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|website=Nintendo Life|date=March 13, 2013|publisher=Gamer Network|access-date=September 22, 2017|url-status=live|archive-url=https://web.archive.org/web/20170923050653/http://www.nintendolife.com/news/2013/03/ninterview_meet_roger_craig_smith_voice_actor_for_sonic_the_hedgehog_chris_redfield|archive-date=September 23, 2017}}
Sega first announced Sonic Colors in a blog post on May 26, 2010.{{cite web|author1=Kellie|title=Introducing Sonic Colors!|url=http://blogs.sega.com/2010/05/26/introducing-sonic-colors/|website=SEGA Blog|publisher=Sega|access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20160521193820/http://blogs.sega.com/2010/05/26/introducing-sonic-colors/|archive-date=May 21, 2016}} Demo versions of the game were playable at the Electronic Entertainment Expo 2010,{{cite web|author1=Kellie|title=E3 2010: Sega's Booth|url=http://blogs.sega.com/2010/06/15/e3-2010-segas-booth/|website=SEGA Blog|publisher=Sega|access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20160624034150/http://blogs.sega.com/2010/06/15/e3-2010-segas-booth/|archive-date=June 24, 2016}} Gamescom,{{cite web|title=Sonic Colors – Gamescom: Grab Those Coins!|url=http://www.ign.com/videos/2010/08/23/gamescom-sonic-colors-gameplay-clip|website=IGN|date=August 23, 2010 |publisher=Ziff Davis|access-date=September 22, 2017|url-status=live|archive-url=https://web.archive.org/web/20170923051546/http://www.ign.com/videos/2010/08/23/gamescom-sonic-colors-gameplay-clip|archive-date=September 23, 2017}} the Penny Arcade Expo,{{cite web|author1=Julian|title=SEGA PAXtravaganza – Booth and Community Event!|url=http://blogs.sega.com/2010/08/20/sega-paxtravaganza-booth-and-community-event/|website=SEGA Blog|publisher=Sega|access-date=September 22, 2017|url-status=live|archive-url=https://web.archive.org/web/20140912162751/http://blogs.sega.com/2010/08/20/sega-paxtravaganza-booth-and-community-event/|archive-date=September 12, 2014}} and the Tokyo Game Show.{{cite web|last1=Gantayat|first1=Anoop|title=Sega, Konami, and Level-5 Share Tokyo Game Show Plans|url=http://www.ign.com/articles/2010/08/31/sega-konami-and-level-5-share-tokyo-game-show-plans|website=IGN|date=August 31, 2010|publisher=Ziff Davis|access-date=September 20, 2017|archive-url=https://web.archive.org/web/20160603232028/http://www.ign.com/articles/2010/08/31/sega-konami-and-level-5-share-tokyo-game-show-plans|archive-date=June 3, 2016}} On November 4, 2010, Sega held a Sonic Colors-themed ice-skating event at Bryant Park in New York City.{{cite web|author1=Kellie|title=Join us in New York City for Sonic Colors Fun!|url=http://blogs.sega.com/2010/10/26/join-us-in-new-york-city-for-sonic-colors-fun/|website=SEGA Blog|publisher=Sega|access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20130724081536/http://blogs.sega.com/2010/10/26/join-us-in-new-york-city-for-sonic-colors-fun/|archive-date=July 24, 2013}} BradyGames also published an official strategy guide, which launched alongside the game.{{cite book|last1=Barba|first1=Rick|title=Sonic Colors: BradyGames Official Strategy Guide|date=November 16, 2010|publisher=BradyGames|isbn=978-0-7440-1258-3}} In anticipation of the game's release, Sega delisted multiple Sonic games with sub-average Metacritic scores to increase the value of the brand.{{cite news|title=Sub-standard Sonics de-listed |last=Dring |first=Christopher |newspaper=MCV |date=October 7, 2010 |url=http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed |access-date=March 21, 2017 |url-status=live |archive-url=https://web.archive.org/web/20110511064038/http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed |archive-date=May 11, 2011 }} Sonic Colors was first released in Australia on November 11, 2010, followed by a European release the following day, a North American release on November 16, 2010, and in Japan on November 18, 2010.{{cite web |url= http://kotaku.com/5606449/sonic-colors-gameplay-excites-but-that-theme-song-has-to-go |title= Sonic Colors Gameplay Excites, But That Theme Song Has To Go |last= Fahey |first= Mike |date= August 6, 2010 |publisher= Kotaku |access-date= January 2, 2011 |url-status= live |archive-url= https://web.archive.org/web/20100822150826/http://kotaku.com/5606449/sonic-colors-gameplay-excites-but-that-theme-song-has-to-go |archive-date= August 22, 2010 }}{{cite web|title=SEGA : Sonic Channel : Game Title : Wii|url=http://sonic.sega.jp/SonicChannel/gametitle/Wii.html|website=Sonic Channel|publisher=Sega|access-date=September 23, 2017|url-status=live|archive-url=https://web.archive.org/web/20170923144925/http://sonic.sega.jp/SonicChannel/gametitle/Wii.html|archive-date=September 23, 2017}} People who pre-ordered the Japanese version of the game received a special card compatible with the arcade game Rekishi Taisen Gettenka, allowing Sonic to appear in the game.{{cite web|author1=Spencer|title=Sonic Pre-Order Bonus Puts The Hedgehog In The Warring States Era|url=http://www.siliconera.com/2010/08/23/sonic-pre-order-bonus-puts-the-hedgehog-in-the-warring-states-era/|website=Silliconera|date=August 24, 2010 |publisher=Curse|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20150725061006/http://www.siliconera.com/2010/08/23/sonic-pre-order-bonus-puts-the-hedgehog-in-the-warring-states-era/|archive-date=July 25, 2015}} Those who pre-ordered the game through GameStop in North America received a Sonic shaped hat.{{cite web|url= http://www.joystiq.com/2010/07/13/sonic-colors-pre-order-gamestop-bonus-is-this-sonic-hat/|title= Sonic Colors pre-order GameStop bonus is this Sonic hat|first= Alexander|last= Sliwinski|date= July 13, 2010|publisher= Joystiq|access-date= November 6, 2010|url-status= live|archive-url= https://web.archive.org/web/20120324145619/http://www.joystiq.com/2010/07/13/sonic-colors-pre-order-gamestop-bonus-is-this-sonic-hat/|archive-date= March 24, 2012}} A special edition was also sold in Europe, featuring figurines of Sonic and the Wisps.{{cite web |url= http://kotaku.com/5649149/euro-sonic-colours-special-edition-is-filled-with-toys |title= Euro Sonic Colours Special Edition is Filled With Toys |last= Fahey |first= Mike |date= April 27, 2010 |publisher= Kotaku |access-date= January 8, 2011 |url-status= live |archive-url= https://web.archive.org/web/20121016012201/http://kotaku.com/5649149/euro-sonic-colours-special-edition-is-filled-with-toys |archive-date= October 16, 2012 }}
= Music =
The game's score was composed by Tomoya Ohtani, Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Mariko Nanba, and Naofumi Hataya, and was written to be more energetic than previous entries' scores. The in-game music is performed by the Amsterdam Session Orchestra. Jean Paul Makhlouf from the American electronic band Cash Cash performed the game's opening song, "Reach for the Stars" (remixed as "Reach for the Stars (Re-Colors)"), and his brother Alex joined him in singing the ending song, "Speak With Your Heart" (remixed as "Speak With Your Heart (Rainbow Mix)"). A three-CD soundtrack, Sonic Colors Original Soundtrack: Vivid Sounds × Hybrid Colors, featuring music from the game was released on CD in Japan on December 22, 2010,{{cite web |url=http://game.watch.impress.co.jp/docs/news/20101015_400343.html|title=ウェーブマスター、Wii/DS「ソニック カラーズ」「ヴィヴィッド・サウンド × ハイブリッド・カラーズ」サントラ発売決定!|author=船津稔|access-date=January 13, 2011 |date=October 15, 2010|work=Game Watch|publisher=Impress Group|language=ja|archive-url=https://web.archive.org/web/20101018194226/http://game.watch.impress.co.jp/docs/news/20101015_400343.html|archive-date=October 18, 2010|url-status=live}} with a digital version released via iTunes in January 2011.{{cite news|url=http://blogs.sega.com/sonic/2011/01/26/coloursost/|title=Finally We Can Relate, Sonic Colours Soundtrack Now On iTunes!|author=ArchangelUK|date=January 26, 2011|access-date=February 25, 2011|archive-url=https://web.archive.org/web/20110401223627/http://blogs.sega.com/sonic/2011/01/26/coloursost/|archive-date=April 1, 2011|url-status=dead}}
Reception
{{Video game reviews
| rev1 = Empire
| GRadar = WII: {{Rating|3.5|5}}
| GSpot = DS: 8/10{{Cite web|url=https://www.gamespot.com/reviews/sonic-colours-review/1900-6284273/|title = Sonic Colours Review}}
WII: 8/10
| IGN = DS: 8.5/10{{Cite web|url=https://www.ign.com/articles/2010/11/08/sonic-colors-ds-review|title = Sonic Colors DS Review|date = November 8, 2010}}
WII: 8.5/10
| NP = WII: 9/10{{cite magazine|first1=Steve|last1=T|title=True Colors|magazine=Nintendo Power|date=December 2010|pages=78–81|url=http://info.sonicretro.org/Reviews_-_Sonic_Colours_(Nintendo_Power,_December_2010)|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20170720132255/http://info.sonicretro.org/Reviews_-_Sonic_Colours_(Nintendo_Power,_December_2010)|archive-date=July 20, 2017}}
DS: 7.5/10
| rev2 = Wired
}}
Both versions of Sonic Colors received "generally favorable" reviews, according to review aggregator Metacritic.{{cite web |url= https://www.metacritic.com/game/sonic-colors/critic-reviews/?platform=ds |title= Sonic Colors for DS |publisher= Metacritic |access-date= January 8, 2011 |url-status= live |archive-url= https://web.archive.org/web/20111228022810/http://www.metacritic.com/game/ds/sonic-colors |archive-date= December 28, 2011 }}{{cite web |url= https://www.metacritic.com/game/sonic-colors/critic-reviews/?platform=wii |title= Sonic Colors for Wii |publisher= Metacritic |access-date= January 8, 2011 |url-status= live |archive-url= https://web.archive.org/web/20120419092147/http://www.metacritic.com/game/wii/sonic-colors |archive-date= April 19, 2012 }} The game was also successful commercially; as of March 2011, it has sold 2.18 million copies.{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=Sega Sammy Holdings|access-date=April 13, 2012|page=3|date=May 13, 2011|url-status=live|archive-url=https://web.archive.org/web/20120315043047/http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|archive-date=March 15, 2012}} In a Famitsu interview dated June 2021, Sonic Team director Takashi lizuka mentioned in response to a question that the game had sold 4 million copies across the Nintendo Wii and the Nintendo DS.{{Cite web |last=Brian |date=2021-06-05 |title=Sonic Colors: Ultimate devs on the game's return and Tails Save feature, series' 30th anniversary, more |url=https://nintendoeverything.com/sonic-colors-ultimate-devs-on-the-games-return-and-tails-save-feature-series-30th-anniversary-more/ |access-date=2022-11-27 |website=Nintendo Everything |language=en}}{{Cite web |last=aawesomepenguin |title=Takashii Iizuka and Kazuyuki Hoshino talk about Sonic Colors Ultimate in new interview for Famitsu |url=https://aawesomepenguin.tumblr.com/post/653113249554923520/takashii-iizuka-and-kazuyuki-hoshino-talk-about |access-date=2022-11-27 |website=Tumblr}}
The game's presentation was well received. Pedro Hernandez of Nintendo World Report described the graphics and animations as "beautiful" and "gorgeous".{{cite web|last1=Hernandez|first1=Pedro|title=Sonic Colors Review|url=http://www.nintendoworldreport.com/review/24566/sonic-colors-wii|website=Nintendo World Report|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20151208191120/http://www.nintendoworldreport.com/review/24566/sonic-colors-wii|archive-date=December 8, 2015}} Arthur Gies of IGN considered them to be among the best available on the Wii, praising the lighting, detail, and variety they offered. Both Hernandez and Jane Douglas of GameSpot both praised the audio for incorporating familiar aspects of past Sonic games, and Douglas admired the "jazzy, high-energy" soundtrack as fitting for all levels.{{cite web|last1=Douglas|first1=Jane|title=Sonic Colors Review|url=https://www.gamespot.com/reviews/sonic-colors-review/1900-6284005/|website=GameSpot|publisher=CBS Interactive|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922002419/https://www.gamespot.com/reviews/sonic-colors-review/1900-6284005/|archive-date=September 22, 2017}} The new voice casting was also appreciated; Gies elaborated that the cast was "much less annoying" than the previous voice actors, and Hernandez considered their voices to be fitting for the characters.
The gameplay was praised, particularly for the Wisps and its replay value. Al Bickham of Eurogamer considered the game's intertwining of platforming and speed to be successful, and also praised its use of the Wii Remote.{{cite web|last1=Bickham|first1=Al|title=Sonic Colours Review|url=http://www.eurogamer.net/articles/2010-11-11-sonic-colours-review|website=Eurogamer|date=November 11, 2010|publisher=Gamer Network|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20120502091607/http://www.eurogamer.net/articles/2010-11-11-sonic-colours-review|archive-date=May 2, 2012}} Gies, Douglas, and John Meyer of Wired praised the shift from third-person to side-scrolling, which Meyer described as "elegant and cohesive".{{cite magazine|last1=Meyer|first1=John|title=Review: No-Nonsense Sonic Colors is The Best Hedgehog Game in Years|url=https://www.wired.com/2010/11/sonic-colors-review/|magazine=Wired|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922002608/https://www.wired.com/2010/11/sonic-colors-review/|archive-date=September 22, 2017}} Matthew Keast of GamesRadar called the Wisps the game's best feature, describing the element of backtracking to previously completed levels after unlocking more types as clever.{{cite web|last1=Keast|first1=Matthew|title=Sonic Colors review|url=http://www.gamesradar.com/sonic-colors-review/|website=GamesRadar|date=November 10, 2010|publisher=Future Publishing|access-date=September 19, 2017|url-status=live|archive-url=https://web.archive.org/web/20131025020516/http://www.gamesradar.com/sonic-colors-review/|archive-date=October 25, 2013}} Tim Turi of Game Informer praised the Wisps for adding "an interesting new gameplay mechanic without succumbing to Werehog-itis", and Gies compared the Wisps to power-ups from the Super Mario franchise, though he felt that Colors still felt distinctive and fresh. Douglas, however, preferred basic platforming over using the Wisps.
Some aspects of the game were criticized, however. Writing for Destructoid, James Stephanie Sterling described Sonic Colors as "terribly designed". They criticized the controls and physics, and felt the developers had not addressed problems present in previous games and concluded that the game was poor.{{Cite web|url=https://www.destructoid.com/review-sonic-colors-187691.phtml|title=Review: Sonic Colors|last=Sterling|first=Jim|date=November 13, 2010|website=Destructoid|archive-url=https://web.archive.org/web/20170713055746/https://www.destructoid.com/review-sonic-colors-187691.phtml|archive-date=July 13, 2017|url-status=live|access-date=July 10, 2017}} Gies, Hernandez, Meyer, Turi, and Keast criticized the game's high difficulty level,{{cite magazine|last1=Turi|first1=Tim|title=Sonic Drops The Ball Juggling The Second And Third Dimensions|url=https://www.gameinformer.com/games/sonic_colors/b/wii/archive/2010/11/09/sonic-colors-ds-review.aspx|magazine=Game Informer|publisher=GameStop|access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922003851/http://www.gameinformer.com/games/sonic_colors/b/wii/archive/2010/11/09/sonic-colors-ds-review.aspx|archive-date=September 22, 2017}} with Keast going as far to describe it as "hardcore". Both Gies and Douglas spoke negatively of the co-op Eggman's Sonic Simulator; Gies described it as not fun, and Douglas called it "ugly" and ultimately concluded that the multiplayer was weak. Douglas also made note of the boss fights as being repetitive.
Regarding the game as a whole, critics felt that Sonic Colors was one of the best entries in the Sonic series. IGN declared it one of the best games available for the Wii,{{cite web|author1=IGN Staff|title=The Top 25 Wii Games|url=http://www.ign.com/articles/the-top-25-wii-games?page=2|website=IGN|date=August 16, 2011|publisher=Ziff Davis|access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20170821174830/http://www.ign.com/articles/the-top-25-wii-games?page=2|archive-date=August 21, 2017}} and awarded it their "Quick Fix" award of 2010.{{cite web|title=Best Quick Fix 2010|url=http://uk.bestof.ign.com/2010/wii/best-quick-fix.html|website=IGN|publisher=Ziff Davis|access-date=September 20, 2017|url-status=dead|archive-url=https://web.archive.org/web/20131019154714/http://uk.bestof.ign.com/2010/wii/best-quick-fix.html|archive-date=October 19, 2013}} Douglas concluded that "Wii owners shouldn't miss an opportunity to play with Sonic at his best". Empire considered Colors a return to form for the series,{{cite web|title=Sonic Colors Game Review|url=http://www.empireonline.com/gaming/sonic-colors/|website=Empire|date=November 15, 2010 |access-date=September 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20170821181034/http://www.empireonline.com/gaming/sonic-colors/|archive-date=August 21, 2017}} whose popularity had declined in recent years following a number of poorly received games such as the 2006 reboot.
Legacy
Sonic Colors introduced the Wisp power-ups, which would go on to become a staple of the Sonic franchise.{{cite web|url=http://www.seganerds.com/2013/08/06/iizuka-color-powers-will-be-standard-in-future-sonic-games/|publisher=SegaNerds (interview with Takashi Iizuka)|date=August 6, 2013|title=Iizuka: Color Powers will be standard in future Sonic games|last=Miguel|first=Diogo|access-date=March 25, 2014|url-status=live|archive-url=https://web.archive.org/web/20160331094957/http://www.seganerds.com/2013/08/06/iizuka-color-powers-will-be-standard-in-future-sonic-games/|archive-date=March 31, 2016}} Games featuring the Wisps include Sonic Generations (2011),{{cite web|title=Sonic Lost World Brings Back Wisp Powers, Producer Teases Casino Surprise|url=http://www.siliconera.com/2013/08/15/sonic-lost-world-brings-back-wisp-powers-producer-teases-casino-surprise/|website=Siliconera|date=August 15, 2013 |publisher=Curse|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20170922050540/http://www.siliconera.com/2013/08/15/sonic-lost-world-brings-back-wisp-powers-producer-teases-casino-surprise/|archive-date=September 22, 2017}} Sonic Lost World (2013),{{cite web|url=http://www.ign.com/articles/2013/09/23/sonic-lost-world-why-slowing-down-is-a-good-thing|title=Sonic: Lost World: Why Slowing Down is a Good Thing|first=Taylor|last=Cocke|date=September 23, 2013|url-status=live|archive-url=https://web.archive.org/web/20140413210506/http://www.ign.com/articles/2013/09/23/sonic-lost-world-why-slowing-down-is-a-good-thing|archive-date=April 13, 2014}} and Sonic Forces (2017).{{cite web|last1=Dornbush|first1=Jonathon|title=Sonic Forces Character Creation Feature Announced|url=http://www.ign.com/articles/2017/05/16/sonic-forces-character-creation-feature-mode-announced|website=IGN|date=May 16, 2017|access-date=May 16, 2017|url-status=live|archive-url=https://web.archive.org/web/20170522105450/http://www.ign.com/articles/2017/05/16/sonic-forces-character-creation-feature-mode-announced|archive-date=May 22, 2017}} The story of Sonic Colors was adapted in Archie Comics' Sonic the Hedgehog comic book series.{{cite journal|title=Sonic Colors|journal=Sonic the Hedgehog|date=November 2010|issue=219|publisher=Archie Comics}}
Sonic Generations was released in commemoration of the series' twentieth anniversary, and remade various aspects from past entries. The version of the game released for the Xbox 360, PlayStation 3, and Microsoft Windows features a reimagined version of Sonic Colors{{'}}s Planet Wisp level.{{cite web|last1=Sterling|first1=Jim|title=Review: Sonic Generations|url=https://www.destructoid.com/review-sonic-generations-214666.phtml|website=Destructoid|date=October 31, 2011|publisher=Enthusiast Gaming|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20161129174443/https://www.destructoid.com/review-sonic-generations-214666.phtml|archive-date=November 29, 2016}} The version of the game released for the Nintendo 3DS contains a remake of the Tropical Resort level.{{cite web|last1=Whitehead|first1=Dan|title=Sonic Generations 3DS Review|url=http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|website=Eurogamer|date=December 9, 2011|publisher=Gamer Network|access-date=September 21, 2017|url-status=live|archive-url=https://web.archive.org/web/20160330012925/http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|archive-date=March 30, 2016}}
''Sonic Colors: Ultimate''
In May 2021, a remastered version, Sonic Colors: Ultimate, was announced for release on Nintendo Switch, PlayStation 4, Windows (via the Epic Games Store), and Xbox One.{{Cite web|last=Webster|first=Andrew|date=2021-05-27|title=Sonic Colors is getting remastered as Sega announces a handful of new Sonic games|url=https://www.theverge.com/2021/5/27/22454775/sonic-colors-ultimate-remaster-release-date-xbox-ps4-switch|access-date=2021-06-24|website=The Verge|language=en|archive-url=https://web.archive.org/web/20210624211145/https://www.theverge.com/2021/5/27/22454775/sonic-colors-ultimate-remaster-release-date-xbox-ps4-switch|archive-date=24 June 2021|url-status=live}} Developed by Blind Squirrel Games{{efn|Nintendo Switch and Xbox One versions co-developed by Ridiculous Games{{Cite web|work=Ridiculous Games|url=https://www.ridiculousgaming.net/our-projects|language=en|title=Projects with our team DNA|accessdate=March 18, 2024}}}} as part of the Sonic series' 30th anniversary, it was released worldwide on September 7, 2021, and in Japan and East Asia on September 9 of that year.{{cite web|last=Orpheus|first=Joshua|date=May 27, 2021|title=Sonic Colors Ultimate Revealed for PS4, Xbox Series X/S, Xbox One, Switch and PC With September Release|url=https://noisypixel.net/sonic-colors-ultimate-revealed-ps4-xbox-series-xs-xbox-one-switch-and-pc-september-release/|website=Noisy Pixel|archive-url=https://web.archive.org/web/20210527161230/https://noisypixel.net/sonic-colors-ultimate-revealed-ps4-xbox-series-xs-xbox-one-switch-and-pc-september-release/|archive-date=27 May 2021|url-status=live}} A version for Amazon Luna was also made available on April 21, 2022.{{Cite tweet |title=#NewonLuna+: Sonic Colors Ultimate |number=1517201982565584896 |user=amazonluna |archive-date=April 21, 2022 |archive-url=https://web.archive.org/web/20220421180214/https://twitter.com/amazonluna/status/1517201982565584896 |access-date=3 July 2023 |lang=en |url-access=registration |url=https://twitter.com/amazonluna/status/1517201982565584896}} On February 6, 2023, Sonic Colors: Ultimate was also released on Steam.{{Cite web |title=Save 30% on Sonic Colors: Ultimate on Steam |url=https://store.steampowered.com/app/2055290/Sonic_Colors_Ultimate/ |access-date=2023-02-06 |website=store.steampowered.com |language=en}}
Along with enhanced visuals, an improved frame rate, and a newly recorded soundtrack, the remaster, which is based on the Wii version, features new additions including assistance by Tails, which replaces the traditional lives mechanic from the original game, allowing Tails to rescue Sonic from dangerous falls for a limited amount of uses, the "Jade Ghost" Wisp power-up from Team Sonic Racing, which lets Sonic pass through solid objects and access new routes; a Rival Rush mode in which players race against Metal Sonic; unlockable cosmetic options with a new currency called "Park Tokens", including some based on the 2020 film; new voice lines from Kate Higgins, who reprises her role as the voice of Tails from the original game in English (Ryō Hirohashi in Japanese); and voiceovers in French, German, Italian and Spanish.{{cite web|date=May 27, 2021|title=Sonic Colors Ultimate announced for PS4, Xbox One, Switch, and PC|url=https://www.gematsu.com/2021/05/sonic-colors-ultimate-announced-for-ps4-xbox-one-switch-and-pc|website=Gematsu|archive-url=https://web.archive.org/web/20210527162717/https://www.gematsu.com/2021/05/sonic-colors-ultimate-announced-for-ps4-xbox-one-switch-and-pc|archive-date=27 May 2021|url-status=live}} To coincide with the release of the game, a two-episode animated miniseries, Sonic Colors: Rise of the Wisps, was released in August 2021.
= Reception =
{{Video game reviews
| MC = PS4: 74/100{{Cite web|url=https://www.metacritic.com/game/sonic-colors-ultimate/critic-reviews/?platform=playstation-4|title=Sonic Colors: Ultimate for PlayStation 4 Reviews|work=Metacritic|date=September 7, 2021|access-date=February 17, 2022}}
NS: 68/100{{Cite web|url=https://www.metacritic.com/game/sonic-colors-ultimate/critic-reviews/?platform=nintendo-switch|title=Sonic Colors: Ultimate for Switch Reviews|work=Metacritic|date=September 7, 2021|access-date=February 17, 2022}}
XONE: 74/100{{Cite web|url=https://www.metacritic.com/game/sonic-colors-ultimate/critic-reviews/?platform=xbox-one|title=Sonic Colors: Ultimate for Xbox One Reviews|work=Metacritic|date=September 7, 2021|access-date=February 17, 2022}}
| Destruct = 8.5/10{{Cite web|last=Carter|first=Chris|url=https://www.destructoid.com/reviews/review-sonic-colors-ultimate/|title=Review: Sonic Colors: Ultimate|work=Destructoid|date=September 1, 2021|access-date=February 17, 2022}}
| HC = PS4: 89/100{{Cite web|last=Muñoz|first=José David|url=https://www.hobbyconsolas.com/reviews/sonic-colours-ultimate-analisis-frenetico-toda-luz-remaster-magnifico-switch-xbox-one-ps4-pc-921941|title=Sonic Colours Ultimate, análisis frenético y a toda luz de un remaster magnífico para Switch, Xbox One, PS4 y PC|trans-title=Sonic Colours Ultimate, frantic analysis and in light of a magnificent remaster for Switch, Xbox One, PS4, and PC|work=HobbyConsolas|publisher=Axel Springer SE|date=September 1, 2021|access-date=February 17, 2022|language=es}}
NS: 86/100{{Cite web|last=Quesada|first=Daniel|url=https://www.hobbyconsolas.com/reviews/analisis-sonic-colours-ultimate-switch-parche-30-velocidad-variedad-te-erizaran-pelo-983419|title=Análisis de Sonic Colours Ultimate para Switch tras el parche 3.0 – Velocidad y variedad que te erizarán el pelo|trans-title=Review of Sonic Colours Ultimate for Switch after patch 3.0 – Speed and variety that will make your hair stand on end|work=HobbyConsolas|publisher=Axel Springer SE|date=December 21, 2021|access-date=February 17, 2022|language=es}}
| IGN = 8/10{{Cite web|last=Saltzman|first=Mitchell|url=https://www.ign.com/articles/sonic-colors-ultimate-review|title=Sonic Colors: Ultimate Review|work=IGN|date=September 2, 2022|access-date=February 17, 2022}}
| NLife = 8/10{{Cite web|last=Vogel|first=Mitch|url=https://www.nintendolife.com/reviews/nintendo-switch/sonic_colors_ultimate|title=Sonic Colors Ultimate Review (Switch)|work=Nintendo Life|date=September 1, 2021|access-date=February 17, 2022}}
| PSQ = 6/10{{Cite web|last=Tailby|first=Stephen|url=https://www.pushsquare.com/reviews/ps4/sonic_colors_ultimate|title=Sonic Colors: Ultimate Review (PS4)|work=Push Square|date=September 1, 2021|access-date=February 17, 2022}}
| SN = 8/10{{Cite web|last=Erskine|first=Donovan|url=https://www.shacknews.com/article/126435/sonic-colors-ultimate-review-fresh-hues|title=Sonic Colors: Ultimate review: Fresh hues|work=Shacknews|date=September 1, 2021|access-date=February 17, 2022}}
| TGMIt = 7.8/10{{Cite web|last=Dellafrana|first=Danillo|url=https://www.thegamesmachine.it/sonic-colours-ultimate-pc-ps4-xbox-one-switch/sonic-colours-ultimate-recensione/|title=Sonic Colours: Ultimate – Recensione|trans-title=Sonic Colours: Ultimate – Review|work=The Games Machine|date=September 1, 2021|access-date=February 17, 2022|language=it}}
}}
Shortly after its early access on September 3, several Twitter users started reporting several bugs and glitches not present in the original,{{Cite web|last=Yin-Poole|first=Wesly|date=September 4, 2021|title=Sonic Colours: Ultimate players report graphics glitches and bugs|url=https://www.eurogamer.net/articles/2021-09-04-sonic-colours-ultimate-on-nintendo-switch-looks-like-a-bit-of-a-mess|url-status=live|access-date=September 6, 2021|website=Eurogamer|archive-url=https://web.archive.org/web/20210905110737/https://www.eurogamer.net/articles/2021-09-04-sonic-colours-ultimate-on-nintendo-switch-looks-like-a-bit-of-a-mess|archive-date=5 September 2021}} with the Switch version in particular being derided due to having far more technical issues than the other releases, such as an inferior frame-rate compared to the other versions, significantly longer load times and flashing lights that could induce a potential photosensitive epileptic seizure.{{Cite web|last=Rizzo-Smith|first=Julian|date=September 6, 2021|title=If You're Prone To Seizures, Maybe Don't Play Sonic Colors Ultimate On Switch Right Now|url=https://www.kotaku.com.au/2021/09/sonic-colors-ultimate-switch-flashing-light-glitch/|url-status=dead|access-date=September 6, 2021|website=Kotaku|archive-url=https://web.archive.org/web/20210906124453/https://www.kotaku.com.au/2021/09/sonic-colors-ultimate-switch-flashing-light-glitch/|archive-date=6 September 2021}} Some of these issues have since been patched, and the others are planned to be patched in the future.{{Cite web|date=2021-07-02|title=Starlight Carnival and Planet Wisp feature in new Sonic Colors Ultimate screenshots|url=https://nintendowire.com/news/2021/07/02/starlight-carnival-and-planet-wisp-feature-in-new-sonic-colors-ultimate-screenshots/|access-date=2021-10-31|website=Nintendo Wire}} Reception for the remixed music has also been mixed.{{Cite web|date=2021-09-01|title=Review: Sonic Colors Ultimate – The Best 3D Sonic Game Gets A Respectable Remaster|url=https://www.nintendolife.com/reviews/nintendo-switch/sonic_colors_ultimate|access-date=2021-10-31|website=Nintendo Life|language=en-GB}} In addition, people data mining through the PC version found that it had used Godot Engine without proper credit, which Blind Squirrel stated would be addressed in a patch.
Sonic Colors: Ultimate received "mixed or average" reviews according to review aggregator Metacritic.
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Notes
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References
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External links
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