:Tekken 6

{{good article}}

{{Short description|2007 fighting video game}}

{{Use mdy dates|date=July 2019}}

{{Infobox video game

| title = Tekken 6

| image = Tekken 6 Box Art.jpg

| caption = North American cover art

| developer = Namco Bandai Games

| publisher = Namco Bandai Games{{efn|Released under the Namco label outside North America}}

| producer = Katsuhiro Harada

| director = Yuichi Yonemori

| composer = See music section

| series = Tekken

| released = Arcade
{{vgrelease|JP|November 26, 2007}}

{{vgrelease|NA|March 4, 2008}}

{{vgrelease|WW|December 18, 2008 (BR)}}PlayStation 3 & Xbox 360
{{Video game release|NA|October 27, 2009{{cite web|url=http://www.joystiq.com/2009/06/23/tekken-6-release-date-october-27-in-north-america/|title=Tekken 6 release date: October 27 in North America|date=2009-06-23|publisher=Joystiq|access-date=2009-07-22|archive-date=October 23, 2009|archive-url=https://web.archive.org/web/20091023203824/http://www.joystiq.com/2009/06/23/tekken-6-release-date-october-27-in-north-america/|url-status=live}}|JP|October 29, 2009{{cite web|url=http://www.justpushstart.com/2009/07/30/tekken6-to-see-an-october-29th-japanese-releas/|title=Tekken 6 to see an October 29th Japanese release|date=2009-07-30|publisher=Jump Push Start|access-date=2009-08-17|archive-date=August 5, 2009|archive-url=https://web.archive.org/web/20090805232400/http://www.justpushstart.com/2009/07/30/tekken6-to-see-an-october-29th-japanese-releas/|url-status=usurped}}|EU|October 30, 2009{{cite web|url=http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|title=Tekken 6 to arrive October 30th|date=2009-08-11|publisher=MCV|access-date=2009-08-11|url-status=dead|archive-url=https://web.archive.org/web/20090813233440/http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|archive-date=2009-08-13}}|AU|November 5, 2009}}PlayStation Portable
{{Video game release|NA|November 24, 2009|EU|December 11, 2009|AU|December 17, 2009|JP|January 14, 2010}}

| genre = Fighting, beat 'em up

| modes = Single-player, multiplayer

| platforms = {{ubl|Arcade|PlayStation 3|Xbox 360|PlayStation Portable}}

| arcade system = Namco System 357

}}

{{nihongo|Tekken 6|鉄拳6|lead=yes}} is a 2007 fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released on arcades in November 2007 as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion; both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 in October 2009; this was the first time a main installment was produced for a non-Sony console. A port to the PlayStation Portable was also released shortly after.

The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as a voice and a part of the original development team.{{Cite web|title=Katsuhiro Harada|url=https://www.behindthevoiceactors.com/Katsuhiro-Harada/|date=January 2, 2024|access-date=February 2, 2024|archive-date=February 2, 2024|archive-url=https://web.archive.org/web/20240202085959/https://www.behindthevoiceactors.com/Katsuhiro-Harada/|url-status=live}} While this version retains elements from the earlier games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat 'em up mode focused on a soldier named Lars Alexandersson who leads a coup d'état along with his underlings. Losing his memory in an attack against Jin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey with a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.

The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7, was released in 2015.

Gameplay

Tekken 6 features bigger stages with more interactivity than its predecessors,{{cite web|year=2007|title=Tekken 6 Revealed|url=http://ps3.ign.com/articles/765/765372p1.html|website=IGN|access-date=2007-02-25|archive-date=August 12, 2009|archive-url=https://web.archive.org/web/20090812084753/http://ps3.ign.com/articles/765/765372p1.html|url-status=live}} including walls or floors that can be broken to reveal new fighting areas.{{cite web|url=http://www.e3.net/games/?game_id=26|publisher=E3.net|archive-url=https://web.archive.org/web/20080626193102/http://www.e3.net/games/?game_id=26|title=E3 GAMES|archive-date=June 26, 2008|access-date=June 24, 2019}} The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.

A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.{{cite web|url=http://www.famitsu.com/game/news/2007/06/19/103,1182229810,73647,0,0.html|title=一発逆転を狙える新システム"レイジモード|publisher=Famitsu|access-date=June 24, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405235921/https://www.famitsu.com/game/news/2007/06/19/103,1182229810,73647,0,0.html|url-status=live}} Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in a juggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

File:Tekken6campaign.png facing bosses King and Marduk in the campaign]]

The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.{{cite web|url=https://www.ign.com/articles/2009/10/02/tekken-6-update|title=Tekken 6 Update|website=IGN|access-date=June 20, 2019|date=October 1, 2009|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405211233/https://www.ign.com/articles/2009/10/02/tekken-6-update|url-status=live}}

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the PlayStation Network and Xbox Live.{{cite web|website=IGN|year=2007|title=Tekken 6 Going Online|url=http://ps3.ign.com/articles/805/805665p1.html|access-date=2007-10-04|archive-date=May 8, 2012|archive-url=https://web.archive.org/web/20120508073846/http://ps3.ign.com/articles/805/805665p1.html|url-status=live}} It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.

Plot

Six months after Jin Kazama's victory against his great-grandfather, Jinpachi Mishima, in the previous King of Iron Fist Tournament, he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.{{cite web|url=http://www.tekken6-official.eu/pages/en/28/character.html|title=Tekken 6: Lars|work=tekken6-official.eu|access-date=June 22, 2017|url-status=dead|archive-url=https://web.archive.org/web/20161115204705/http://www.tekken6-official.eu/pages/en/28/character.html|archive-date=November 15, 2016}} Meanwhile, Kazuya Mishima, Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.

As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, Lars Alexandersson, has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it. Accompanied by an android, Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past.{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Alisa: Who are you? / Lars: I'm... Where am I? Who are you? / Alisa: You don't remember anything do you?|publisher=Namco}} It is eventually revealed that Lars is actually the illegitimate son of Heihachi Mishima, who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Lars: I hope the blood in my veins doesn't mean I wind up as useless as and decreipt as you, old man. / Heihachi: What?!|publisher=Namco}}{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Lars: If I don't stop Jin, there'll be no going back.|publisher=Namco}} After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Taking control of Alisa, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Alisa: Who are you? / Lars: It's me, Lars! / Alisa: Standing by for next command. / Lars: What did you do to her? / Jin: Are you really that stupid? She was created to serve me.|publisher=Namco}}

Helped by one of his allies, Raven, Lars goes to Egypt. He meets an astrologist named Zafina who fears an ancient evil that will destroy the world: Azazel. Azazel is a demonic monster currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. As Kazuya escapes, Lars and Raven seemingly defeat Azazel. Outside the temple, Lars is forced to damage the opposing Alisa. Enraged, Lars beats up Jin, when he mocks Alisa's failure. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel as it can only take a physical form through the negative energies of the world, and destroy him. In doing this, he would free himself from the Devil Gene in his body. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Lars: So you started a freaking war! Just to make it so you could fight him? / Jin: Yes. I had no choice. I have the Devil Gene. / .../ Jin: [towards Azazel] Let's put an end to this!}} Lars requests Lee to fix Alisa and goes on another mission.{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote=Lars: It was the only favor I could think of. / Lee: Excellent. I owed you big time. / Lars: Just promise me you'll fix her. / Lee: Don't worry.|publisher=Namco}} Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm.

Characters

{{see also|Characters of the Tekken series}}

The original arcade version of Tekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones. Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.

=New characters=

The new characters include:{{cite web|url=https://www.tekken-official.jp/tk6br/characters.html|title=Characters|website=Tekken Official|accessdate=September 24, 2022|archive-date=September 24, 2022|archive-url=https://web.archive.org/web/20220924194402/https://www.tekken-official.jp/tk6br/characters.html|url-status=live}}

  • Alisa Bosconovitch {{ref|a|a}}: An android, who can also use her own arms and head as weapons.
  • Azazel {{ref|b|b}}: A giant monster, as antagonist and the final boss of the game.
  • Bob Richards: An American who was known as a martial arts genius. Being unable to defeat larger opponents, however, he disappeared from the fighting world determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size.{{cite web|url=https://www.vidaextra.com/accion/tekken-6-todo-lo-que-necesitas-saber|title=Tekken 6: Todo lo que necesitas saber|accessdate=September 24, 2022|website=VidaExtra|date=October 24, 2009|language=Spanish|archive-date=September 25, 2022|archive-url=https://web.archive.org/web/20220925021204/https://www.vidaextra.com/accion/tekken-6-todo-lo-que-necesitas-saber|url-status=live}}
  • JACK-6: A new model of the JACK series of robots, built for Kazuya's G-Corporation.{{cite web|url=https://www.ign.com/wikis/tekken-6/Characters_Guide_part_18|title=Tekken 6 Wiki Guide|website=IGN|date=March 30, 2012|accessdate=September 25, 2022|archive-date=September 25, 2022|archive-url=https://web.archive.org/web/20220925211819/https://www.ign.com/wikis/tekken-6/Characters_Guide_part_18|url-status=live}}
  • Lars Alexandersson {{ref|a|a}}: Heihachi Mishima's illegitimate son and the leader of the Mishima Zaibatsu rebellion. He is the protagonist of the campaign and fights using Shorinji Kempo.{{cite web|url=http://sdtekken.com/2008/09/14/bloodline-rebellion-new-challengers/|title=Bloodline Rebellion New Challengers|publisher=SDTekken|access-date=June 24, 2008|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405202350/https://sdtekken.com/2008/09/14/bloodline-rebellion-new-challengers/|url-status=live}}
  • Leo Kliesen: A German Bajiquan fighter. They are intended to be a character who can be played both by beginners and experienced players. The death of Leo's mother at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu.
  • Miguel Caballero Rojo: A Spanish matador with a passion for fighting but no real discipline. Miguel wants to exact revenge on Jin and the Mishima Zaibatsu for causing the death of his sister at her wedding.
  • NANCY-MI847J {{ref|b|b}} {{ref|c|c}}: The mid boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu, like the Jack robots.{{cite news|url=https://www.eurogamer.net/tekken-6-review?page=2|title=Tekken 6|newspaper=Eurogamer.net|date=November 2, 2009|accessdate=September 25, 2022|archive-date=September 25, 2022|archive-url=https://web.archive.org/web/20220925153947/https://www.eurogamer.net/tekken-6-review?page=2|url-status=live}}
  • Zafina: A woman who enters the tournament to prevent the clash of the "two evil stars" who fights with ancient martial arts.

=Returning characters=

The returning characters include:{{cite web|url=https://www.tekken-official.jp/tk6ac/characters.html|title=Characters|website=Tekken Official|accessdate=September 24, 2022|archive-date=September 24, 2022|archive-url=https://web.archive.org/web/20220924192437/https://www.tekken-official.jp/tk6ac/characters.html|url-status=live}}

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{{note|a|a}} Added in Bloodline Rebellion and the console version

{{note|b|b}} Unplayable boss

{{note|c|c}} Playable only in the "Millennium Tower" level in the PlayStation 3 and Xbox 360 version's Scenario Campaign

{{note|d|d}} Skin/palette swap

Development and promotion

File:E3 Tekken 6.jpg

Japanese gaming magazine Famitsu first announced in April 2006 that Tekken 6 was to be developed for the PlayStation 3.{{cite web|url=https://www.ign.com/articles/2006/04/26/tekken-ps3-becomes-tekken-6|title=TEKKEN PS3 BECOMES TEKKEN 6|website=IGN|date=April 26, 2006|access-date=June 21, 2019|archive-date=April 6, 2023|archive-url=https://web.archive.org/web/20230406003332/https://www.ign.com/articles/2006/04/26/tekken-ps3-becomes-tekken-6|url-status=live}} The first trailer was revealed at Sony's E3 press conference that year.{{cite web|url=https://www.gamespot.com/articles/e3-06-tekken-6-trailer-impressions/1100-6149554/|title=E3 06: Tekken 6 Trailer Impressions|website=GameSpot|access-date=June 21, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405204259/https://www.gamespot.com/articles/e3-06-tekken-6-trailer-impressions/1100-6149554/|url-status=live}} According to Video Games Daily, feedback from the first trailer was negative. However, project director Katsuhiro Harada said at that time the team was not working on Tekken 6 full-time because they were busy developing Tekken Dark Resurrection. Harada's main concern with Tekken 6 was that it appeal to newcomers and older players.{{cite web|url=http://archive.videogamesdaily.com/features/tekken-6-bloodline-rebellion-katsuhiro-harada-interview-p1.asp|title=Interview: Tekken 6: Bloodline Rebellion|publisher=Video Games Daily|access-date=June 25, 2019|archive-date=February 8, 2015|archive-url=https://web.archive.org/web/20150208171453/http://archive.videogamesdaily.com/features/tekken-6-bloodline-rebellion-katsuhiro-harada-interview-p1.asp|url-status=live}} The game was released in Japanese arcades on November 26, 2007. It was the first game running on the PlayStation 3-based System 357 arcade board.{{cite web|url=http://www.system16.com/hardware.php?id=900|title=System 357 at System 16 - the Arcade Museum|publisher=System16|access-date=June 24, 2019|archive-date=August 7, 2018|archive-url=https://web.archive.org/web/20180807155753/http://www.system16.com/hardware.php?id=900|url-status=live}} Both versions also saw a limited release in North America.{{cite web|url=https://primetimeamusements.com/product/tekken-6/#&gid=1&pid=1|title=Tekken 6 - PrimeTime Amusements|access-date=September 15, 2019|archive-date=September 26, 2022|archive-url=https://web.archive.org/web/20220926002125/https://primetimeamusements.com/product/tekken-6/#&gid=1&pid=1|url-status=live}} Harada said Namco decided to make a Tekken installment for the Xbox 360 because of multiple fan requests. Response to the original arcade game was highly positive, but Harada said the team aimed to make more improvements to attract new players. He noted that feedback from the arcade's release in Japan had surpassed that of previous titles. For the updated release, the team wanted to include more playable characters than in Tekken 5, make the techniques unique as well as more intuitive, and make the fights as brutal as possible.{{cite magazine|url=http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/|title=Tekken 6: PS3 interview with Katsuhiro Harada|date=April 10, 2009|magazine=GamePro|author=Shuman, Sid|access-date=August 27, 2011|archive-url=https://web.archive.org/web/20100105145012/http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada|archive-date=January 5, 2010}} The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named the "Octave Engine", which simulates fluid dynamics and among other things, allows water to behave realistically according to how the characters move.{{cite web|url=http://www.psu.com/features/6379/page-4|title=Tekken 6 Interview -- PlayStation Universe|date=February 9, 2009|work=psu.com|first=Steven|last=Williamson|access-date=September 22, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100814155044/http://www.psu.com/features/6379/page-4|archive-date=August 14, 2010}}{{cite web|url=https://www.engadget.com/2008/02/12/octave-engine-in-tekken-6-makes-waves/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGy3LQytVADiVoxvPfxyThk2Nh5SRBKYamH_7qPKnirHeTwg4WQeFwvP71VbJvShd77l8xQeXY3vS4_zhl66zmwB_qwD5e_5Jv060U-yYwTAtd6f36KbiShotpbZcPr49L5C5prLUhLK8Zh-jHw72p8eHzAd0Z_g6MSsRgjUy2XD| title=Octave Engine in Tekken 6 makes waves|date=February 12, 2008|work=Engadget|first=Majed|last=Athab|access-date=July 21, 2019}} The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.{{cite magazine|url=http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/| title=Tekken 6 Preview|date=April 10, 2009|magazine=GamePro|first=Sid|last=Shuman|access-date=September 22, 2010|archive-url=https://web.archive.org/web/20100105145012/http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/|archive-date=January 5, 2010}} The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since Bloodline Rebellion, the game has supported dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.{{cite web|url=http://www.ign.com/blogs/nb_tekken/2009/05/22/in-motion|archive-url=https://archive.today/20130126031217/http://www.ign.com/blogs/nb_tekken/2009/05/22/in-motion|url-status=dead|archive-date=January 26, 2013|title=Tekken 6 - In Motion|website=IGN|date=May 22, 2009|first=Katsuhiro|last=Harada|access-date=September 22, 2010}}

Harada revealed they had encountered difficulties making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades and modified the cast and rebalanced the game. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this as unique as the Rage System, he felt it added more to the battles' fun factor. Like some games in the Mortal Kombat series, Tekken 6 is notable for adding the element that allows players to throw enemies down to another area of the stage. This was added to create longer combos if the player has the opportunity, not for the sole purpose of inflicting more damage.{{cite web|url=https://www.psu.com/news/tekken-6-interview/|title=Tekken 6 Interview|date=February 9, 2009|publisher=PSU|access-date=June 20, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405202419/https://www.psu.com/news/tekken-6-interview/|url-status=live}} A major obstacle in producing the game was Namco's idea to include game modes that allowed four simultaneous characters. This took major rework, especially for online mode.{{cite web|url=https://www.gamesradar.com/interview-katsuhiro-harada-talks-tekken/|title=Tekken 6 Interview|date=July 18, 2012|publisher=GamesRadar|access-date=June 20, 2019|archive-date=April 6, 2023|archive-url=https://web.archive.org/web/20230406095020/https://www.gamesradar.com/interview-katsuhiro-harada-talks-tekken/|url-status=live}} Director Yuichi Yonemori also noted that the team wanted to make fights faster while adding these new mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character also had their own.{{cite magazine|title=Monthly Arcadia|issue=August 2007|publisher=Enterbrain|url=https://www.ign.com/boards/threads/tekken-6-development-interview-hot-news.146745910/}}{{Dead link|date=November 2023 |bot=InternetArchiveBot |fix-attempted=yes }}

On October 23, 2009, Namco Bandai released a Tekken 6 themed Game Space on the North American version of PlayStation Home.{{cite web|url=http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/|title=Uncharted 2: Among Thieves Hits PlayStation Home + Tekken 6 & Street Fighter IV Spaces|date=2009-10-21|publisher=Sony|access-date=2009-10-21|author=Locust_Star|archive-date=October 23, 2009|archive-url=https://web.archive.org/web/20091023045837/http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/|url-status=dead}} Tekken 6: Bloodline Rebellion was released to Japanese arcades on December 18, 2008. It featured new characters, stages, items and customization options and gave the game a balance update to its characters and items. The console version of Tekken 6 is based on this arcade version and was released for consoles, but under the name Tekken 6. In October 2009, Namco announced the game's development had been completed, and it would be released for PlayStation 3 and Xbox 360 consoles.{{cite web|url=http://ps3.gamespy.com/playstation-3/tekken-next/1033584p1.html|title=Tekken 6 is Finished|publisher=GameSpy|date=October 9, 2009|access-date=June 20, 2019|archive-date=April 6, 2023|archive-url=https://web.archive.org/web/20230406011202/http://ps3.gamespy.com/playstation-3/tekken-next/1033584p1.html|url-status=live}} The online elements of Tekken 6 were based on the ones from Tekken: Dark Resurrection. Harada announced the game's roster would be the largest in the series, and that after Tekken 3 they were paying special attention to make sure each character is unique in appearance, personality and techniques and does not overlap with other characters.Tekken 6...developing new characters," PlayStation: The Official Magazine (January 2009): 47.

File:Larskishimoto.jpg

This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny. This expansion also features a number of new items and customization options for characters to use during fights.{{cite web|url=http://www.andriasang.com/e/blogs/anoop/2008/09/18/amshow_tekken_6_bloodline_detailed/|title=Tekken 6 Bloodline Rebellion Detailed|publisher=Andriasang|access-date=June 25, 2019|archive-url=https://web.archive.org/web/20090307032444/http://www.andriasang.com/e/blogs/anoop/2008/09/18/amshow_tekken_6_bloodline_detailed |archive-date=March 7, 2009}} Unlike previous console games, all the characters are unlocked when the game starts. Harada said the reason behind this was his belief that unlocking characters was outdated, and that online gamers would find their favorite characters faster.{{cite web|url=https://www.networkworld.com/article/2259938/tekken-6--unlockable-characters--outdated---says-director.html|title=Tekken 6: Unlockable characters 'outdated,' says director|publisher=Network World|access-date=June 25, 2019|archive-date=June 26, 2019|archive-url=https://web.archive.org/web/20190626032131/https://www.networkworld.com/article/2259938/tekken-6--unlockable-characters--outdated---says-director.html|url-status=dead}} Unlike other new Tekken 6 characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version of Tekken 6, most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack on Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop for years. However, his change of personality remained a secret to be explored in the story.

A number of artists joined the team to create new outfits for a few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed by Masashi Kishimoto, Clamp, Takayuki Yamaguchi and Mutsumi Inomata, respectively.{{cite web|url=https://www.siliconera.com/2009/07/31/these-tekken-6-costumes-were-made-by-manga-artists/|title=These Tekken 6 Costumes Were Made By Manga Artists|publisher=Siliconera|access-date=June 21, 2019|date=July 31, 2009|archive-date=September 10, 2019|archive-url=https://web.archive.org/web/20190910025805/https://www.siliconera.com/2009/07/31/these-tekken-6-costumes-were-made-by-manga-artists/|url-status=live}}{{cite web|url=https://www.siliconera.com/2009/06/17/clamp-collaborates-with-tekken-6-team/|title=Clamp Collaborates With Tekken 6 Team|publisher=Siliconera|access-date=June 21, 2019|date=July 6, 2009|archive-date=September 8, 2019|archive-url=https://web.archive.org/web/20190908225804/https://www.siliconera.com/2009/06/17/clamp-collaborates-with-tekken-6-team/|url-status=live}}{{cite web|url=https://www.siliconera.com/2009/10/12/tekken-6-starring-robo-kazuya/|title=Tekken 6 Starring Robo Kazuya|publisher=Siliconera|access-date=June 21, 2019|date=October 12, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621223324/https://www.siliconera.com/2009/10/12/tekken-6-starring-robo-kazuya/|url-status=live}} Outfits for Anna Williams and Asuka Kazama were made by Mamoru Nagano, and Ito Ogure did one for Lili Rochefort.{{cite web|url=https://www.siliconera.com/2009/09/21/anna-asuka-and-lilis-extra-tekken-6-costumes/|title=Anna, Asuka, And Lili's Extra Tekken 6 Costumes|date=September 21, 2009|publisher=Siliconera|access-date=June 21, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621182214/https://www.siliconera.com/2009/09/21/anna-asuka-and-lilis-extra-tekken-6-costumes/|url-status=live}}

It was ported for the PlayStation Portable on November 24, 2009.{{cite web|url=http://www.gamespot.com/articles/tgs-2008-tekken-6-smacking-xbox-360/1100-6198775/|title=TGS 2008: Tekken 6 Smacking Xbox 360|website=GameSpot|access-date=June 24, 2019|archive-date=August 9, 2017|archive-url=https://web.archive.org/web/20170809214113/https://www.gamespot.com/articles/tgs-2008-tekken-6-smacking-xbox-360/1100-6198775/|url-status=live}} Although the scenario campaign was removed from the PlayStation Portable's port, the developers added background information for the characters in the arcade mode.{{cite web|url=http://www.siliconera.com/2009/11/03/portable-tekken-6-fleshes-out-lars-and-alisas-stories/|title=Portable Tekken 6 Fleshes Out Lars And Alisa's Stories|publisher=Siliconera|access-date=May 18, 2018|date=November 3, 2009|archive-date=September 7, 2019|archive-url=https://web.archive.org/web/20190907074459/https://www.siliconera.com/2009/11/03/portable-tekken-6-fleshes-out-lars-and-alisas-stories/|url-status=live}} Makoto Iwai, chief operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable contain as much content as the original console versions.{{cite web|url=https://www.siliconera.com/2009/08/07/namco-bandai-games-americas-coo-talks-about-tekken-6-and-westward-expansion/|title=Namco Bandai Games America's COO Talks About Tekken 6 And Westward Expansion|date=August 7, 2009|publisher=Siliconera|access-date=June 21, 2019|archive-date=June 9, 2019|archive-url=https://web.archive.org/web/20190609102323/https://www.siliconera.com/2009/08/07/namco-bandai-games-americas-coo-talks-about-tekken-6-and-westward-expansion/|url-status=live}} For this reason, the PSP port has new modes and stages not present in the original one.{{cite web|url=https://www.siliconera.com/2009/04/29/this-is-what-tekken-6-looks-like-on-psp/|title=This Is What Tekken 6 Looks Like On PSP|date=April 30, 2009|publisher=Siliconera|access-date=June 21, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621182224/https://www.siliconera.com/2009/04/29/this-is-what-tekken-6-looks-like-on-psp/|url-status=live}} In late 2009, Harada hinted at the possibility of the game having downloadable content but said that whenever possible it would be made available free of charge.{{cite web|url=https://www.siliconera.com/2009/11/23/tekken-6-might-have-more-dlc-if-it-does-itll-be-free/|title=Tekken 6 Might Have More DLC, If It Does It'll Be Free|date=November 24, 2009|publisher=Siliconera|access-date=June 21, 2019|archive-date=September 9, 2019|archive-url=https://web.archive.org/web/20190909055434/https://www.siliconera.com/2009/11/23/tekken-6-might-have-more-dlc-if-it-does-itll-be-free/|url-status=live}} In January 2019, Tekken 6 became playable on the Xbox One, thanks to its backwards compatibility function.{{cite web|url=https://www.gamespot.com/articles/three-more-games-added-to-xbox-one-backwards-compa/1100-6447078/|title=Three More Games Added to Xbox One Backwards Compatibility Program|website=GameSpot|access-date=June 21, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405104321/https://www.gamespot.com/articles/three-more-games-added-to-xbox-one-backwards-compa/1100-6447078/|url-status=live}}

=Music=

Tekken 6 features a large cast of composers. Keiichi Okabe of Monaca served as one of the main composers, for the first time since Tekken 3. Him and sound director Kanako Kakino decided to incorporate a wide variety of genres within the soundtrack, so he intentionally created a handful of tracks that did not sound like those of previous Tekken games.{{Cite AV media |title=Tekken 6 Soundtrack |date=December 9, 2009 |type=CD |language=ja}}

The cast also includes in-house composers Rio Hamamoto, Ryuichi Takada, Yoshihito Yano, Go Shiina, Akitaka Tohyama, and Keiki Kobayashi, as well as Kazuhiro Nakamura, Satoru Kōsaki, Keigo Hoashi, and Kakeru Ishihama from Okabe's company Monaca, and Shinji Hosoe and Ayako Saso of SuperSweep. Music for the scenario campaign cutscenes was handled by Hitoshi Sakimoto (who had previously composed for Tekken Advance), along with other composers at his company Basiscape, including Masaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, and Mitsuhiro Kaneda, with its compositions being performed by the Czech Film Orchestra. The PSP version features additional music composed by Tohyama, Tetsuya Uchida, Yano and Junichi Nakatsuru. The console version of Tekken 6 features music in 5.1 surround sound.{{cite web|url=https://www.squareenixmusic.com/features/interviews/masarushiina.shtml|title=Interview with Go Shiina (November 2009)|publisher=Square Enix Music|access-date=June 25, 2019|archive-date=May 30, 2023|archive-url=https://web.archive.org/web/20230530145813/https://squareenixmusic.com/features/interviews/masarushiina.shtml|url-status=live}}

A soundtrack for the console version of the game, spanning three discs, was released by SuperSweep on December 9, 2009. Three soundtracks for the game were released on iTunes around the time of the console version's release: one for the original arcade release, one featuring tracks new to Bloodline Rebellion, and one featuring tracks new to the PSP port.{{cite web|url=https://www.squareenixmusic.com/reviews/dave/tekken6arcade.shtml|title=Tekken 6 Arcade Soundtrack :: Review by Dave|publisher=Square Enix Music|access-date=June 22, 2019|archive-date=April 6, 2023|archive-url=https://web.archive.org/web/20230406011200/https://www.squareenixmusic.com/reviews/dave/tekken6arcade.shtml|url-status=live}}{{cite web|url=https://www.squareenixmusic.com/reviews/dave/tekken6psp.shtml|title=Tekken 6 for PSP Soundtrack :: Review by Dave|publisher=Square Enix Music|access-date=June 22, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405202349/https://www.squareenixmusic.com/reviews/dave/tekken6psp.shtml|url-status=live}}

Reception

{{Video game reviews

| GR = PS3: 80/100{{cite web |url=http://www.gamerankings.com/ps3/928302-tekken-6/index.html |title=Tekken 6 Reviews |access-date=September 25, 2012 |publisher=GameRankings |archive-date=October 10, 2012 |archive-url=https://web.archive.org/web/20121010215211/http://www.gamerankings.com/ps3/928302-tekken-6/index.html |url-status=live }}
X360: 81/100{{cite web |url=http://www.gamerankings.com/xbox360/954474-tekken-6/index.html |title=Tekken 6 Reviews |access-date=September 25, 2012 |publisher=GameRankings |archive-date=June 8, 2012 |archive-url=https://web.archive.org/web/20120608061848/http://www.gamerankings.com/xbox360/954474-tekken-6/index.html |url-status=live }}

| MC = PS3: 79/100{{cite web |url=https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=playstation-3 |title=Tekken 6 for PlayStation 3 Reviews |website=Metacritic |publisher=CBS Interactive |access-date=March 4, 2019 |archive-date=September 21, 2023 |archive-url=https://web.archive.org/web/20230921090631/https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=playstation-3 |url-status=live }}
X360: 80/100{{cite web |url=https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=xbox-360 |title=Tekken 6 for Xbox 360 Reviews |website=Metacritic |publisher=CBS Interactive |access-date=March 4, 2019 |archive-date=November 9, 2023 |archive-url=https://web.archive.org/web/20231109224140/https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=xbox-360 |url-status=live }}
PSP: 82/100{{cite web |url=https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=psp |title=Tekken 6 for PSP Reviews |website=Metacritic |publisher=CBS Interactive |access-date=March 4, 2019 |archive-date=December 5, 2023 |archive-url=https://web.archive.org/web/20231205151254/https://www.metacritic.com/game/tekken-6/critic-reviews/?platform=psp |url-status=live }}

| 1UP = B+{{cite web |last=Li |first=Richard |url=http://www.1up.com/reviews/tekken-6-review |title=Tekken 6 Review for PS3, 360 from |website=1UP.com |access-date=December 29, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20121106085823/http://www.1up.com/reviews/tekken-6-review |archive-date=November 6, 2012}} A− (Second opinion)

| EuroG = 7/10,{{cite web |last=Edwards |first=Matt |url=http://www.eurogamer.net/articles/tekken-6-review |title=Tekken 6 Review • Page 1 • Reviews • |publisher=Eurogamer |date=November 2, 2009 |access-date=December 29, 2011 |archive-date=December 14, 2011 |archive-url=https://web.archive.org/web/20111214063549/http://www.eurogamer.net/articles/tekken-6-review |url-status=live }} 8

| GI = 8.75/10{{cite web |first=Dan |last=Ryckert |url=https://www.gameinformer.com/games/tekken_6/b/ps3/archive/2009/10/27/review.aspx |title=A Lackluster Campaign Can't Keep This Polished Fighter Down - Tekken 6 - PlayStation 3 |publisher=GameInformer|date=October 27, 2009 |access-date=April 12, 2013 |archive-url=https://web.archive.org/web/20121109032510/http://www.gameinformer.com/games/tekken_6/b/ps3/archive/2009/10/27/review.aspx |archive-date=November 9, 2012 |url-status=live }}

| GameRev = B−{{cite web |url=http://www.gamerevolution.com/review/tekken-6 |title=Tekken 6 Review |publisher=Gamerevolution |access-date=December 29, 2011 |archive-date=November 8, 2011 |archive-url=https://web.archive.org/web/20111108070445/http://www.gamerevolution.com/review/tekken-6 |url-status=live }}

| GSpot = 8.5{{cite web |url=http://www.gamespot.com/tekken-6/reviews/tekken-6-review-6238098 |title=Tekken 6 Review |publisher=GameSpot.com |date=December 17, 2009 |access-date=December 29, 2011 |archive-date=December 25, 2011 |archive-url=https://web.archive.org/web/20111225013702/http://www.gamespot.com/tekken-6/reviews/tekken-6-review-6238098 |url-status=live }} 8

| GSpy = 3.5/5{{cite web |url=http://ps3.gamespy.com/playstation-3/tekken-next/1041350p1.html |title=GameSpy: The Consensus: Tekken 6 Review - Page 1 |publisher=Ps3.gamespy.com |access-date=2011-12-29 |archive-date=September 2, 2011 |archive-url=https://web.archive.org/web/20110902132626/http://ps3.gamespy.com/playstation-3/tekken-next/1041350p1.html |url-status=live }} 4/5 (PSP){{cite web |url=http://ps3.gamespy.com/playstation-3/tekken-next/1041350p1.html |title=GameSpy: The Consensus: Tekken 6 Review - Page 1 |publisher=Ps3.gamespy.com |access-date=2011-12-29 |archive-date=September 2, 2011 |archive-url=https://web.archive.org/web/20110902132626/http://ps3.gamespy.com/playstation-3/tekken-next/1041350p1.html |url-status=live }}

| GameZone = 8.4{{cite web|url=https://www.gamezone.com/reviews/tekken-6-psp-review/|title=TEKKEN 6 – PSP – Review|website=GameZone|date=May 4, 2012|accessdate=September 25, 2022|archive-date=September 25, 2022|archive-url=https://web.archive.org/web/20220925233843/https://www.gamezone.com/reviews/tekken-6-psp-review/|url-status=live}}

| IGN = PS3 and 360: 8.8{{cite web |first= Ryan |last= Clements |url= http://ps3.ign.com/articles/103/1038384p1.html |title= Tekken 6 Review - PlayStation 3 Review at IGN |website= IGN |date= October 23, 2009 |access-date= December 29, 2011 |archive-date= June 22, 2013 |archive-url= https://web.archive.org/web/20130622024551/http://www.ign.com/articles/2009/10/23/tekken-6-review-2 |url-status= live }} PSP: 8.5{{cite web |url=https://www.ign.com/articles/2009/11/26/tekken-6-review |title=Tekken 6 Review - PlayStation Portable |website=IGN |date=November 26, 2009 |access-date=June 21, 2019 |archive-date=April 5, 2023 |archive-url=https://web.archive.org/web/20230405202421/https://www.ign.com/articles/2009/11/26/tekken-6-review |url-status=live }}

| VG = 8/10{{cite web |url=https://www.videogamer.com/reviews/tekken-6-review |title=Tekken 6 Review for PS3 |publisher=VideoGamer.com |access-date=December 29, 2011 |archive-date=April 4, 2017 |archive-url=https://web.archive.org/web/20170404220853/https://www.videogamer.com/reviews/tekken-6-review |url-status=live }}

| TX = 9.2/10

| award1Pub = IGN

| award1 = Best PSP Fighting Game
Best PSP Fighting Game (Readers' Choice){{cite web|url=http://bestof.ign.com/2009/psp/best-fighting-game.html |archive-url=https://web.archive.org/web/20091218173442/http://bestof.ign.com/2009/psp/best-fighting-game.html |url-status=dead |archive-date=December 18, 2009 |title=PSP Best Fighting Game 2009 - Tekken 6 |website= IGN |access-date=September 27, 2013}}

}}

Critical response to Tekken 6 among reviewers has been generally favorable, with the PS3 version scoring a 79 on Metacritic and the 360 an 80.{{r|MC_PS3|MC_X360|MC_PSP}} Several journalists praised the additions to the game's mechanics and modes, as well as the large cast. Though compared with competitors from the same genre like Soulcalibur IV and Virtua Fighter 5, critical response remained positive in general. However, the Rage system was found unfair by 1UP.com due to the high damage the player can deal with it while GameSpot found it unlikely to help weakened characters. The two new leads, Lars and Alisa, were praised by critics for their moves even if their designs came across as ridiculous.{{cite web |url=http://reviews.teamxbox.com/xbox-360/1793/Tekken-6/p1/ |title=Tekken 6 Review (Xbox 360) |publisher=Reviews.teamxbox.com |date=2009-10-26 |access-date=November 28, 2011|url-status=dead |archive-url=https://web.archive.org/web/20131110131852/http://reviews.teamxbox.com/xbox-360/1793/Tekken-6/p1/ |archive-date=November 10, 2013}}{{cite web|url=https://hembra.club/category/beach-lifestyle/girl-body |archive-url=https://web.archive.org/web/20171201040045/https://hembra.club/category/beach-lifestyle/girl-body |url-status=dead |archive-date=December 1, 2017|title=Tekken 6 - PS3 - Review | GameZone.com |publisher=Ps3.gamezone.com |access-date=September 27, 2011}} Newcomer Bob was praised for his surprising obese appearance that contrasts the rest of the fighters with GameInformer comparing to the Street Fighter IV debuting member Rufus. The final boss, Azazel, though, was heavily criticized for being overpowered.{{cite web|url=http://www.mtv.com/news/2460111/tekken-6-review-the-return-of-panda/|title=Tekken 6 Review: The Return of Panda|first=Rick|last=Marshall|work=MTV.com|date=November 3, 2009|access-date=November 1, 2016|archive-date=March 22, 2016|archive-url=https://web.archive.org/web/20160322073315/http://www.mtv.com/news/2460111/tekken-6-review-the-return-of-panda/|url-status=dead}}

The game's Scenario Campaign mode was subject to mixed criticism as well for citing bland environments and repetitive enemies.{{cite web|website=IGN|title=Tekken 6 Xbox 360 Review|date=October 23, 2009|url=http://xbox360.ign.com/articles/103/1038481p2.html|access-date=December 13, 2009|archive-date=August 18, 2012|archive-url=https://web.archive.org/web/20120818035318/http://xbox360.ign.com/articles/103/1038481p2.html|url-status=live}} The camera was reported to have some issues that might affect the moves' input—moves. Additionally, the mode was compared to role-playing games due to how the player can power up the characters. On the other hand, there was positive response thanks due to its variety, length as well as the amount of replay value.

The PlayStation 3 version of the game initially garnered negative response for its excessive load times when run without installing it previously and its initially laggy online multiplayer component, which was later improved via updates.{{cite web|website=1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176688&p=37|archive-url=https://archive.today/20120718113318/http://www.1up.com/do/reviewPage?cId=3176688&p=37|url-status=dead|archive-date=2012-07-18|title=Tekken 6 Review for the PS3, Xbox360 from 1UP.com}} Once Namco patched it the score of 1UP.com was revised upward.{{cite news|url=https://www.eurogamer.net/tekken-6-online-patch-on-thursday|title=Tekken 6 online patch on Thursday|newspaper=Eurogamer.net|date=November 24, 2009|accessdate=September 30, 2022|archive-date=September 30, 2022|archive-url=https://web.archive.org/web/20220930223335/https://www.eurogamer.net/tekken-6-online-patch-on-thursday|url-status=live}} The PSP version received positive reviews, with Metacritic giving it 82 out of 100.{{r|MC_PSP}} IGN said the portable version had greatly improved loading times compared to its console counterparts, while others enjoyed it despite lacking the Scenario Campaign and retaining the same graphics.{{cite web|url=http://psp.gamezone.com/gzreviews/r28103.htm|archive-url=https://web.archive.org/web/20100126082838/http://psp.gamezone.com/gzreviews/r28103.htm|title=TEKKEN 6 Review|publisher=GameZone|access-date=June 21, 2019|archive-date=January 26, 2010}} More shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls.{{cite web|url=https://www.gamespot.com/reviews/tekken-6-review/1900-6243803/|title=Tekken 6 Review|website=GameSpot|access-date=June 21, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405212057/https://www.gamespot.com/reviews/tekken-6-review/1900-6243803/|url-status=live}}{{cite news|url=https://www.eurogamer.es/articles/tekken-6-analisis_9|title=Tekken 6 Review|newspaper=Eurogamer.es|date=February 17, 2010|language=es|access-date=June 21, 2019|archive-date=November 5, 2021|archive-url=https://web.archive.org/web/20211105041525/https://www.eurogamer.es/articles/tekken-6-analisis_9|url-status=live}}{{cite web|url=https://kotaku.com/tekken-6-psp-review-one-is-the-loneliest-number-5423078|title=Tekken 6 PSP Review: One Is the Loneliest Number|website=Kotaku|date=December 11, 2009|accessdate=October 2, 2022|archive-date=October 2, 2022|archive-url=https://web.archive.org/web/20221002144622/https://kotaku.com/tekken-6-psp-review-one-is-the-loneliest-number-5423078|url-status=live}}

During its first week, the PlayStation 3 version of Tekken 6 sold 103,000 units in Japan. According to Media Create, this made it the fastest-selling fighter. It remained so until August 2012 when the PS3 port of Persona 4 Arena broke the record with sales of 180,000 units.{{cite web|url=http://andriasang.com/con24n/media_create_sales_stats/|title=High Sell Through For Persona 4 Arena; Low Sell Through For Mario|publisher=Andriasang|date=August 3, 2012|author=Gantayat, Anoop|access-date=August 3, 2012|archive-date=August 5, 2012|archive-url=https://web.archive.org/web/20120805232552/http://andriasang.com/con24n/media_create_sales_stats/|url-status=dead}} In May 2011, Namco Bandai reported it had become its best-selling game from 2010 with 1.5 million units sold.{{cite web|url=http://andriasang.com/comvhq/namco_bandai_earnings/|archive-url=https://archive.today/20120707095203/http://andriasang.com/comvhq/namco_bandai_earnings/|title=Tekken and Naruto Were Namco Bandai's Best Selling Games Last Year|publisher=Andriasang|access-date=August 9, 2017|archive-date=July 7, 2012|url-status=dead}} The game got to number three on the UK sales charts.{{Cite web |url=https://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2009&year=2009&week=44 |title=GFK Chart-Track |access-date=June 8, 2017 |archive-url=https://web.archive.org/web/20181029185025/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2009&year=2009&week=44 |archive-date=October 29, 2018 |url-status=dead }} In North America, the game sold over one million units as of August 2010.{{cite web|url=https://www.siliconera.com/2010/08/05/tekken-6-continues-to-sell-strong-in-north-america/|title=Tekken 6 Continues To Sell Strong In North America|date=August 5, 2010|publisher=Siliconera|access-date=June 21, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621234212/https://www.siliconera.com/2010/08/05/tekken-6-continues-to-sell-strong-in-north-america/|url-status=live}} Upon its release in Japan, the PSP port sold 25,131 units.{{cite web|url=https://www.gamespot.com/articles/big-in-japan-jan-11-17-psp-kingdom-hearts-birth-by-sleep/1100-6246858/|title=Big in Japan Jan. 11-17: PSP, Kingdom Hearts: Birth By Sleep|website=GameSpot|access-date=June 24, 2019|archive-date=April 5, 2023|archive-url=https://web.archive.org/web/20230405103333/https://www.gamespot.com/articles/big-in-japan-jan-11-17-psp-kingdom-hearts-birth-by-sleep/1100-6246858/|url-status=live}} As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide.{{cite web|url=http://www.platformnation.com/2011/05/16/tekken-6-surpasses-3-5-million-copies-sold/|title=Tekken 6 breaks 3 million sales|website=Eurogamer|date=August 6, 2010|access-date=August 8, 2010|archive-url=https://web.archive.org/web/20160319050443/http://www.platformnation.com/2011/05/16/tekken-6-surpasses-3-5-million-copies-sold/|archive-date=March 19, 2016}}

In 2009, Tekken 6 was nominated for a Spike Fighting Game of the Year award but lost to Street Fighter IV.{{cite web|last=Kendrick|first=Ben|url=http://gamerant.com/2009-spike-vga-winners-benk-4732/|title=The 2009 Spike VGA Winners|publisher=Game Rant|date=December 23, 2009|access-date=July 12, 2015|archive-date=May 6, 2015|archive-url=https://web.archive.org/web/20150506205557/http://gamerant.com/2009-spike-vga-winners-benk-4732/|url-status=live}} However, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers' Choice from IGN. During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Tekken 6 for "Fighting Game of the Year", which was ultimately awarded to Street Fighter IV.{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=62 |title=2010 Awards Category Details Fighting Game of the Year |publisher=Academy of Interactive Arts & Sciences |website=interactive.org |access-date=20 November 2023 |archive-date=November 19, 2023 |archive-url=https://web.archive.org/web/20231119221141/https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=62 |url-status=live }}

=Legacy=

In retrospective, Harada believes Tekken 6, and Tekken 5, managed to attract a new group of fans, something Tekken 4 failed to do.{{cite web|url=https://blog.us.playstation.com/2017/06/02/tekken-7-out-today-harada-talks-history-future-of-fighting-games/|title=Tekken 7 Out Today, Harada Talks History, Future of Fighting Games|date=June 2, 2017|publisher=Blog PlayStation|access-date=June 26, 2019|archive-date=September 19, 2017|archive-url=https://web.archive.org/web/20170919022306/https://blog.us.playstation.com/2017/06/02/tekken-7-out-today-harada-talks-history-future-of-fighting-games/|url-status=live}} For this game, Lars was given an alternate design created by manga author Masashi Kishimoto, famous for writing the series Naruto. In 2009, CyberConnect2 CEO Hiroshi Matsuyama read in a Weekly Shōnen Jump magazine that Lars' third costume had been designed by Kishimoto and thought he should be included in the Naruto video game Naruto Shippuden: Ultimate Ninja Storm 2. As a result, Matsuyama approached Tekken 6 producer Suguru Sasaki and his team and asked them to allow him to include Lars in the game using Kishimoto's outfit. Once this was approved, the Tekken staff began assisting CyberConnect2 to adjust Lars' moves to fit the other characters in the Naruto game.{{cite web|url=https://venturebeat.com/2010/10/16/9-questions-for-naruto-shippuden-ultimate-ninja-storm-2s-hiroshi-matsuyama/|title=9 Questions for Naruto Shippuden: Ultimate Ninja Storm 2's Hiroshi Matsuyama|date=October 16, 2010|publisher=Venture Beat|access-date=July 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20161003033937/http://venturebeat.com/2010/10/16/9-questions-for-naruto-shippuden-ultimate-ninja-storm-2s-hiroshi-matsuyama/|archive-date=October 3, 2016}}

The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance which uses this type of animation.{{cite web|url=https://www.eurogamer.net/articles/2011-05-11-tekken-blood-vengeance-details|title=Tekken Blood Vengeance details|website=Eurogamer|access-date=June 25, 2019|date=May 11, 2011|archive-date=December 12, 2018|archive-url=https://web.archive.org/web/20181212175950/https://www.eurogamer.net/articles/2011-05-11-tekken-blood-vengeance-details|url-status=live}}

At the MCM London Comic Con 2009, a Tekken 6 player named Eliot Smith-Walters was awarded the Guinness World Record for the longest winning streak in Tekken 6, having won 68 consecutive matches.{{cite web|url=http://kotaku.com/5391846/guinness-records-longest-tekken-6-winning-streak|title=Guinness Records Longest Tekken 6 Winning Streak|work=Kotaku|date=October 28, 2009|author=Fahey, Mike|access-date=July 31, 2017|url-status=live|archive-url=https://web.archive.org/web/20170801080355/http://kotaku.com/5391846/guinness-records-longest-tekken-6-winning-streak|archive-date=August 1, 2017|df=mdy-all}}

Tekken 6 was followed by a spin-off titled Tekken Tag Tournament 2. A sequel, titled Tekken 7, was announced on July 13, 2014.{{cite web |url=http://www.gamespot.com/articles/tekken-7-announced-will-use-unreal-engine-4-report/1100-6421088/ |title=Tekken 7 Announced, Will Use Unreal Engine 4 -- Report |website=GameSpot |access-date=July 13, 2014 |archive-date=July 1, 2019 |archive-url=https://web.archive.org/web/20190701182834/https://www.gamespot.com/articles/tekken-7-announced-will-use-unreal-engine-4-update/1100-6421088/ |url-status=live }} More information on the sequel was made available during Bandai Namco's panel at the 2014 San Diego Comic-Con.{{cite web |url=https://www.pcmag.com/article2/0,2817,2460841,00.asp |title=Bandai Reveals Tekken 7 Trailer |date=July 14, 2014 |publisher=PCMag |access-date=July 14, 2014 |archive-date=May 15, 2016 |archive-url=https://web.archive.org/web/20160515141859/http://www.pcmag.com/article2/0,2817,2460841,00.asp |url-status=live }} The game had a limited arcade release in Japan on February 18, 2015, followed by a full release on March 18, 2015.{{cite web|url=http://www.avoidingthepuddle.com/news/2015/1/25/tekken-7-will-be-available-in-japanese-arcade-on-feb-18.html|title=TEKKEN 7 Will Be Available in Japanese Arcade on Feb 18!|date=2015-01-25|publisher=Avoiding The Puddle|access-date=2015-01-25|archive-date=January 28, 2015|archive-url=https://web.archive.org/web/20150128083555/http://www.avoidingthepuddle.com/news/2015/1/25/tekken-7-will-be-available-in-japanese-arcade-on-feb-18.html|url-status=live}}{{cite web|url=http://www.avoidingthepuddle.com/news/2015/2/20/tekken-7-arcade-real-launch-version-is-set-for-march-18.html|title=Tekken 7 Arcade 'Real Launch' Version is Set for March 18!|date=2015-02-20|publisher=Avoiding The Puddle|access-date=2015-07-19|archive-date=November 5, 2015|archive-url=https://web.archive.org/web/20151105094145/http://www.avoidingthepuddle.com/news/2015/2/20/tekken-7-arcade-real-launch-version-is-set-for-march-18.html|url-status=live}} Harada states that Tekken 7{{'}}s story mode was influenced by the Scenario Campaign from Tekken 6 as he believes recent games in the franchise have tried elaborating more on the series' storytelling despite being a fighting game. Tekken 6 was rereleased in 2015 with Tag Tournament 2 and Soulcalibur V as PlayStation 3 Fighting Edition for its title console.{{cite web|url=https://www.siliconera.com/2015/01/05/three-namco-fighting-games-bundled-one-fighting-edition/|title=Three Namco Fighting Games Bundled In One Fighting Edition|date=January 6, 2015|publisher=Siliconera|access-date=June 20, 2019|archive-date=June 21, 2019|archive-url=https://web.archive.org/web/20190621003609/https://www.siliconera.com/2015/01/05/three-namco-fighting-games-bundled-one-fighting-edition/|url-status=live}} Tekken 6 was ported to Playstation 4 and Playstation 5 in 2023, as part of the PS Plus Classics lineup.{{Cite web |title=Tekken 6 PS4™ & PS5® |url=https://store.playstation.com/en-au/product/EP0700-CUSA33755_00-TEKKEN6000000000 |access-date=2024-08-08 |website=store.playstation.com}}

Notes

{{notelist}}

References

{{Reflist|30em}}