:Virtual Boy Wario Land

{{short description|1995 platform game}}

{{Use mdy dates|date=January 2023}}

{{good article}}

{{Infobox video game

|title = Virtual Boy Wario Land

|image = Virtual Boy Wario Land Coverart.png

|caption = North American cover art

|developer = Nintendo R&D1

|publisher = Nintendo

|director = Hiroji Kiyotake
Hirofumi Matsuoka

|producer = Gunpei Yokoi

|programmer = Satoshi Matsumura

|composer = Kazumi Totaka

|series = Wario

|platforms = Virtual Boy

|released = {{vgrelease|NA|November 1995|JP|December 1, 1995}}

|genre = Platform

|modes = Single-player

}}

Virtual Boy Wario Land{{efn|Known in Japan as {{nihongo|Virtual Boy Wario Land: The Secret Treasure of Awazon|バーチャルボーイワリオランド アワゾンの秘宝|Bācharu Bōi Wario Rando: Awazon no Hihō|lead=yes}}}} is a 1995 platform game developed and published by Nintendo for the Virtual Boy. It stars Wario, who finds himself deep underground after stumbling upon a treasure-filled cave and must find his way back to the surface. Throughout the journey, the player explores and searches for items and power-ups while fighting enemies and defeating bosses. Wario has the ability to jump between the background and foreground at certain points, making use of Virtual Boy's stereoscopic 3D effect.

Virtual Boy Wario Land was developed by a large portion of Nintendo R&D1 staff involved. It was co-directed by Hiroji Kiyotake and Hirofumi Matsuoka and produced by Gunpei Yokoi. The music was composed by Kazumi Totaka, being his final project with R&D1. The game received generally favorable reception, particularly among retrospective commentators, receiving praise for its gameplay and utilization of 3D depth, but criticism focused on its short length. It is considered one of the best Virtual Boy games and its background gimmick served as inspiration for multiple titles, including Donkey Kong Country Returns (2010) and Mutant Mudds (2012).

Gameplay

File:VB Virtual Boy Wario Land (Bācharu Bōi Wario Rando - Awazon no Hihō).png running atop a jump pad on the first floor, with enemies in the foreground while coins and blocks can be seen in the background]]

{{see also|Wario Land: Super Mario Land 3#Gameplay}}

Following the gameplay of Wario Land: Super Mario Land 3, Virtual Boy Wario Land is a side-scrolling platform game starring Wario. The premise follows Wario on vacation in the Awazon river basin, relaxing at the Aldegara waterfall. After being woken up by a beaver, Wario notices strange creatures entering behind the waterfall and decides to follow them. Wario stumbles upon a cave full of treasure and attempts to claim it as his own, however, he collapses deep underground and must find his way back to the surface.{{cite book|url=https://archive.org/details/Virtual_Boy_Wario_Land_1995_Nintendo_US/mode/2up|title=Virtual Boy Wario Land|date=1995|publisher=Nintendo|edition=North American|type=Instruction Booklet}}{{cite book|last=Parish|first=Jeremy|chapter-url=https://www.youtube.com/watch?v=Xf522JUbZ_c|chapter=Virtual Boy Wario Land: Red-blooded WAAAAH-man|title=Virtual Boy Works|publisher=Limited Run Games|date=September 29, 2021|access-date=2024-05-06|pages=112–119|isbn=9781955183000|archive-date=May 9, 2024|archive-url=https://web.archive.org/web/20240509003830/https://www.youtube.com/watch?v=Xf522JUbZ_c|url-status=live}}

The player controls Wario across 14 floors consisting of non-linear levels.{{cite magazine|author=Yann|title=Test: Virtual Boy Wario Land|magazine=Alternative Pocket|issue=2|publisher=Abbadie Fabrice|date=Spring 2003|language=fr}} ([http://www.pockett.net/t125_Virtual_Boy_Virtual_Boy_Wario_Land_US Transcription] by {{ill|Pockett Videogames|lt=Pockett Videogames|fr|ACBM#Pocket Videogames}}. {{Webarchive|url=https://web.archive.org/web/20110301033613/http://www.pockett.net/t125_Virtual_Boy_Virtual_Boy_Wario_Land_US|date=2011-03-01}}). The goal of each level is to collect treasures and find a key to unlock an elevator to the next floor. Wario can jump or run into enemies to knock them down. Stunned enemies can be picked up and thrown at other enemies or clouds that give coins. Wario can also perform a shoulder charge or body slam to attack enemies and break blocks. There are three power-ups Wario can equip, including a bull hat that increases his strength, an eagle hat that allows him to fly and attack in the air, and a fire-breathing dragon hat. Wario can combine the eagle and dragon hats into the "King Dragon" hat, granting him all three skills.

Wario has the ability to leap between the background and foreground using jump pads. In most levels, the player needs to navigate between the two planes to explore and search for items, or avoid enemies and obstacles that move between the planes. If Wario takes damage, he will shrink, losing his power until he picks up a clove of garlic or a hat. If Wario is hit while small, he loses a life and all the coins he had collected in that level. Every three floors, Wario must fight bosses that make use of the Virtual Boy's stereoscopic 3D effect. Between floors there are mini-games where Wario can gamble the loot he has collected so far. Each level in the game contains one of ten artifacts hidden inside secret chambers and the ending depends on whether Wario found them all and the coins he collected.

Development and release

Virtual Boy Wario Land was developed by a large number of Nintendo R&D1 staff involved.{{cite web|last=Parish|first=Jeremy|url=https://retronauts.com/article/1125/virtual-boy-works-finally-reaches-the-only-game-anyone-cares-about|title=Virtual Boy Works finally reaches the only game anyone cares about|work=Retronauts|date=February 27, 2019|access-date=2024-05-01|archive-url=https://web.archive.org/web/20190318220555/https://retronauts.com/article/1125/virtual-boy-works-finally-reaches-the-only-game-anyone-cares-about|archive-date=2019-03-18|url-status=live}} It was co-directed by Hiroji Kiyotake and Hirofumi Matsuoka, who had previously served as director and artist on Mario Paint, and produced by Gunpei Yokoi.{{cite video game|title=Virtual Boy Wario Land|developer=Nintendo R&D1|publisher=Nintendo|date=November 1995|platform=Virtual Boy|level=Staff}} ([https://www.vgmuseum.com/end/vb/a/vwario.htm Ending screens without all 10 treasures] by VGMuseum [The Video Games Museum]. {{Webarchive|url=https://web.archive.org/web/20180621090511/https://www.vgmuseum.com/end/vb/a/vwario.htm|date=2018-06-21}}){{cite web|last=Kohler|first=Chris|url=https://kotaku.com/wario-platformers-a-history-1794888618|title=Nintendo's Line Of Wario Platformers Ended Far Too Long Ago|work=Kotaku|publisher=Gizmodo Media Group|date=May 10, 2017|access-date=2024-05-03|archive-url=https://web.archive.org/web/20170503232257/https://kotaku.com/wario-platformers-a-history-1794888618|archive-date=2017-05-03|url-status=live}}{{cite web|last=Mirachian|first=Darron|url=https://www.polygon.com/wario/22698796/wario-game-list-history-retrospective|title=Three decades of Wario all started with a name|work=Polygon|publisher=Vox Media|date=September 30, 2021|access-date=2024-05-03|archive-url=https://web.archive.org/web/20210930190007/https://www.polygon.com/wario/22698796/wario-game-list-history-retrospective|archive-date=2021-09-30|url-status=live}} Satoshi Matsumura acted as one of the game's co-programmers, while the music and sound effects were composed by Kazumi Totaka, which was his final project with R&D1.{{cite web|last=Greening|first=Chris|url=http://www.vgmonline.net/kazumitotaka/|title=Kazumi Totaka Profile|work=Video Game Music Online|date=January 20, 2013|access-date=2024-05-03|archive-url=https://web.archive.org/web/20140827042226/http://www.vgmonline.net/kazumitotaka/|archive-date=2014-08-27|url-status=live}}{{cite web|last=Collins|first=Roy|url=https://shinesparkers.net/features/super-metroid-where-are-they-now/|title=Super Metroid: Where Are They Now?|work=Shinesparkers|date=April 12, 2024|access-date=2024-05-03|archive-url=https://web.archive.org/web/20240425030238/https://shinesparkers.net/features/super-metroid-where-are-they-now/|archive-date=2024-04-25|url-status=live}} Totaka included a song called "Totaka's Song", an easter egg that he hides in most of the video games he composes.{{cite web|last=Orland|first=Kyle|url=https://www.engadget.com/2006/12/14/totakas-song-the-search-is-on/|title=Totaka's song: The search is on|work=Engadget|publisher=AOL|date=December 14, 2006|access-date=2024-05-03|archive-url=https://web.archive.org/web/20151222095313/https://www.engadget.com/2006/12/14/totakas-song-the-search-is-on/|archive-date=2015-12-22|url-status=live}}{{cite web|last=Creswell|first=Jacob|url=https://www.cbr.com/totakas-song-easter-egg/|title=The History of Nintendo's Most Iconic Musical Easter Egg|work=Comic Book Resources|publisher=Valnet Inc.|date=August 18, 2021|access-date=2024-05-18|archive-url=https://web.archive.org/web/20210819020311/https://www.cbr.com/totakas-song-easter-egg/|archive-date=2021-08-19|url-status=live}} Like all other Virtual Boy titles, the game employs a red-and-black color scheme and uses parallax, an optical trick used to simulate 3D.{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s2585841.htm|title=Backwards Compatible: The Virtual Boy|work=Good Game|publisher=Australian Broadcasting Corporation|date=June 1, 2009|access-date=2024-05-02|archive-url=https://web.archive.org/web/20150712045522/http://www.abc.net.au/tv/goodgame/stories/s2585841.htm|archive-date=2015-07-12|url-status=dead}}

The game was first shown at E3 1995 under the name Wario Cruise,{{efn|{{nihongo|ワリオクルーズ|Wario Kurūzu}}}} intended for release on September 21, 1995, in Japan and October 1995 in North America.{{cite magazine|url=https://archive.org/details/Gamefan_Vol_3_Issue_07/page/n42/mode/1up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! — '95 Next Generation Software Listing|magazine=GameFan|volume=3|issue=7|publisher=DieHard Gamers Club|date=July 1995|page=41}}
{{cite magazine|last=Weckwerth|first=Rainer|url=https://www.virtual-boy.com/magazines/play-time/play-time-07-95/scans/|title=Special - E 3 Electronic Entertainment Expo: E3 Alle Hände voll zum Spielen — Nintendo: Das Warten geht weiter|magazine={{ill|Play Time (magazine)|lt=Play Time|de|Play Time}}|issue=49|publisher=Computec|date=July 1995|page=11|language=de|access-date=2024-05-03|archive-url=https://web.archive.org/web/20221102110328/https://www.virtual-boy.com/magazines/play-time/play-time-07-95/scans/|archive-date=2022-11-02|url-status=live}}
{{cite magazine|last=Sauer|first=Dirk|url=https://archive.org/details/video-games-de-1995-07/page/33/mode/1up|title=E3: Virtual Boy|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=44|publisher=Magna Media|date=July 1995|page=30|language=de}}
{{cite magazine|url=https://www.planetvb.com/modules/articles/?s059320002|title=Virtual Boy Game Flash: ワリオクルーズ|magazine=Dengeki Super Famicom|volume=3|issue=14|publisher=MediaWorks|date=September 8, 1995|page=144|language=ja|access-date=2024-05-03|archive-url=https://web.archive.org/web/20190530001138/https://www.planetvb.com/modules/articles/?s059320002|archive-date=2019-05-30|url-status=live}} It also made another appearance at Shoshinkai 1995 under its final title, Virtual Boy Wario Land.{{cite book|author=Famitsu|chapter-url=https://archive.org/details/famicom-space-world-95-official-guidebook-images/page/n27/mode/1up|chapter=ファミコンスペースワールド'95 オフィシャルソフトカタログ|title=第7回初心会ソフト展示会 ファミコンスペースワールド'95 オフィシャルガイドブック|publisher=ASCII Corporation|date=November 1995|pages=19–32|language=ja}}{{cite magazine|url=https://www.virtual-boy.com/magazines/the-super-famicom/the-super-famicom-no-23-1995/scans/|title=ファミコンスペースワールド'95: バーチャルボーイ|magazine={{ill|The Super Famicom (magazine)|lt=The Super Famicom|ja|Theスーパーファミコン}}|volume=6|issue=23|publisher=SoftBank Creative|date=December 22, 1995|page=46|language=ja|access-date=2024-05-03|archive-url=https://web.archive.org/web/20220629225948/https://www.virtual-boy.com/magazines/the-super-famicom/the-super-famicom-no-23-1995/scans/|archive-date=2022-06-29|url-status=live}}{{cite magazine|url=https://archive.org/details/nintendo-magazine-system-uk-41-february-1996/page/7/mode/1up|title=Nintendo News Network: Wario in Deep!|magazine=Nintendo Magazine System|issue=41|publisher=EMAP|date=February 1996|page=7}} The North American release was titled Wario's Treasure Hunt, but the name was changed shortly before launch.{{cite magazine|last=Johnston|first=Chris|url=https://archive.org/details/electronic-gaming-monthly-issue-076-november-1995/page/n191/mode/1up|title=Electronics Boutique - Explore 32 pages jam-packed with the hottest software & video games in the universe!: Nintendo апd Williams|magazine=Electronic Gaming Monthly|issue=76|publisher=Sendai Publishing|date=November 1995|pages=182}} Nintendo first published the game in North America in November 1995, followed by Japan on December 1, 1995.{{cite web|url=http://www.nintendo.com/doc/vb_games.pdf|title=Virtual Boy Games|publisher=Nintendo|access-date=2024-05-03|archive-url=https://web.archive.org/web/20040719162126/http://www.nintendo.com/doc/vb_games.pdf|archive-date=2004-07-19|url-status=dead}}

Reception

{{Video game reviews

| Fam = 5/10, 8/10, 7/10, 7/10{{cite magazine|url=http://www.planetvb.com/modules/articles/?s020297003|title=NEW GAMES CROSS REVIEW: バーチャルボーイワリオランドアワゾンの秘宝|magazine=Famitsu|issue=364-365|publisher=ASCII Corporation|date=December 8, 1995|page=32|language=ja|access-date=2024-05-01|archive-url=https://web.archive.org/web/20150611031305/http://www.planetvb.com/modules/articles/?s020297003|archive-date=2015-06-11|url-status=live}}

|GI = 7.75/10{{cite magazine|last1=McNamara|first1=Andy|last2=Anderson|first2=Paul|last3=Reiner|first3=Andrew|last4=Petzoldt|first4=Rick|url=https://archive.org/details/game-informer-issue-34-february-1996/page/n30/mode/1up|title=Virtual Boy Reviews: Wario Land|magazine=Game Informer|issue=34|publisher=Sunrine Publications|date=February 1996|page=29}}

|N64 = 93%{{cite magazine|last=Moore|first=Jason|url=https://archive.org/details/n64magazineukcollection/N64%20Magazine%205%20-%20august%201997%20%28UK%29%20%28Max-Rez%20version%29/page/n18/mode/1up|title=Planet 64 News - Retroworld: Wario Land (Virtual Boy)|magazine=N64 Magazine|issue=5|publisher=Future Publishing|date=August 1997|page=17}}

|NGen = 2/5{{cite magazine|url=https://archive.org/details/Next-Generation-1996-07/page/n84/mode/1up|title=Finals - Virtual Boy: Wario Land|magazine=Next Generation|issue=19|publisher=Imagine Media|date=July 1996|page=83}}

|ONM = 89/100{{cite magazine|last1=Upchurch|first1=Dave|last2=Clays|first2=Simon|url=https://archive.org/details/nintendo-magazine-system-uk-42-march-1996/page/40/mode/2up|title=Review: Virtual Boy Wario Land|magazine=Nintendo Magazine System|issue=42|publisher=EMAP|date=March 1996|pages=40–43}}

|rev1 = Game Zero Magazine

|rev1Score = 22.5/25{{cite magazine|last=Carter|first=Bryan|url=http://www.gamezero.com/team-0/final_word/virtual_boy/wario_land.html|title=The Final Word game review - Virtual Boy: Wario Land -- Nintendo|magazine=Game Zero Magazine|publisher=Game Zero|year=1996|access-date=2024-05-01|archive-url=https://web.archive.org/web/20010123042700/http://www.gamezero.com/team-0/final_word/virtual_boy/wario_land.html|archive-date=2001-01-23|url-status=live}}

}}

Virtual Boy Wario Land received generally favorable reception from critics upon release, with most criticism directed at the Virtual Boy hardware itself.{{cite book|chapter-url=https://www.planetvb.com/modules/articles/?s022120008|chapter=世界の絶滅動物シリーズ バーチャルボーイ 全ソフト一覧 (96年8月現在)|title=バーチャルボーイ追悼記念ガイドブック|edition=改訂第ニ版|publisher=Toyo Baphomet Council|date=January 31, 1998|pages=3–7|language=ja|access-date=2024-05-01|archive-url=https://web.archive.org/web/20150611032313/http://www.planetvb.com/modules/articles/?s022120008|archive-date=2015-06-11|url-status=live}} Nintendo Power felt that the game made excellent use of the Virtual Boy hardware with some of the 3D graphics and gameplay elements.{{cite magazine|title=Now Playing: Wario Land (Virtual Boy); Head to Head|magazine=Nintendo Power|issue=79|publisher=Nintendo of America|date=December 1995|pages=106–107}} Los Angeles Times{{'}} Aaron Curtis found the game to be enjoyable but disliked the Virtual Boy's visual style, while Rocky Mountain News{{'}} Joel Easley said its use of 3D demonstrated the possibilities of the Virtual Boy.{{cite news|last=Curtis|first=Aaron|date=February 8, 1996|title=Valley Weekend: Wario Good for a Hoot and a Headache — The Virtual Boy adventure has some fun features, but the 3-D, red and black display can be a pain|url=https://www.latimes.com/archives/la-xpm-1996-02-08-ca-33809-story.html|url-status=live|work=Los Angeles Times|location=Los Angeles|publisher=Times Mirror Company|archive-url=https://web.archive.org/web/20240501182157/https://www.latimes.com/archives/la-xpm-1996-02-08-ca-33809-story.html|archive-date=2024-05-01|access-date=2024-05-01}}{{cite news|last=Easley|first=Joel|date=March 1, 1996|title=Book A Trip To 'Wario Land'|work=Rocky Mountain News|location=Denver|publisher=E. W. Scripps Company}} GamePro considered it the best Virtual Boy game, celebrating the quality of the characters and sound effects.{{cite magazine|url=https://archive.org/details/GamePro_Issue_080_March_1996/page/n70/mode/1up|title=ProReview - Portable Systems: Wario Land (Virtual Boy)|magazine=GamePro|issue=80|publisher=IDG|date=March 1996|page=68}}

Dave Upchurch and Simon Clays of Nintendo Magazine System (Official Nintendo Magazine) praised the game's crisp visuals, audio department, and gameplay, but felt that the 3D effect was merely cosmetic and criticized its short length. Next Generation remarked that while it appealed to more "hardcore" Mario fans, it was not very advanced compared to older Mario titles and they felt the 3D mechanic did not add much to the game. Game Zero Magazine{{'}}s Bryan Carter gave high remarks to the game's 3D graphics, soundscapes, controls, and longevity. N64 Magazine{{'}}s Jason Moore wrote that "The VB was the most ignored and slated of all Nintendo consoles, yet Wario Land is a typical slice of Nintendo excellence and should have sold the machine by the million".

= Retrospective coverage =

Retrospective commentary for Virtual Boy Wario Land has been more favorable, being celebrated as one of the best Virtual Boy games.{{cite web|last=Kolan|first=Patrick|url=http://retro.ign.com/articles/845/845487p1.html|title=IGN Retro: Virtual Boy's Best Games|work=IGN|publisher=IGN Entertainment|date=January 14, 2008|access-date=2024-05-01|archive-url=https://web.archive.org/web/20080116230634/http://retro.ign.com/articles/845/845487p1.html|archive-date=2008-01-16|url-status=live}}{{cite web|last=Reparaz|first=Mikel|url=http://www.gamesradar.com/f/the-10-worst-consoles-ever/a-2008022216444331063|title=The 10 worst consoles ever|work=GamesRadar|publisher=Future US|date=February 23, 2008|access-date=2024-05-01|pages=1–6|archive-url=https://web.archive.org/web/20080514121040/http://www.gamesradar.com/f/the-10-worst-consoles-ever/a-2008022216444331063|archive-date=2008-05-14|url-status=live}}{{cite magazine|title=Best of the Best - Best Virtual Boy Game: Virtual Boy Wario Land|magazine=Nintendo Power|issue=231|publisher=Future US|date=August 2008|page=72}}{{cite web|last=Parish|first=Jeremy|url=http://www.1up.com/do/blogEntry?bId=8989900|title=Retronauts — 8-Bit Cafe: Born on Game Boy|work=1Up.com|publisher=IGN Entertainment|date=May 19, 2009|access-date=2024-05-01|archive-url=https://web.archive.org/web/20121017014307/http://www.1up.com/do/blogEntry?bId=8989900|archive-date=2012-10-17|url-status=dead}}{{cite web|last=Handley|first=Zoey|url=https://www.destructoid.com/best-virtual-boy-games-of-all-time-ranked-list-nintendo/|title=10 best Virtual Boy games of all time, ranked|work=Destructoid|publisher=Gamurs Group|date=January 12, 2023|access-date=2024-05-01|archive-url=https://web.archive.org/web/20230114214835/https://www.destructoid.com/best-virtual-boy-games-of-all-time-ranked-list-nintendo/|archive-date=2023-01-14|url-status=live}} Agustin Olvera and Stephen Smith of Kombo felt that its cavernous setting helped the Virtual Boy emphasize subtle visual details, while Play{{'}}s Dave Halverson returned to the game often and praised it for not getting tiresome to replay.{{cite web|last1=Olvera|first1=Agustin|last2=Smith|first2=Stephen|url=http://ds.kombo.com/article.php?artid=1595|title=The Chronicles of Wario: A Retrospect|work=Kombo|publisher=Advanced Media, Inc.|date=February 15, 2005|access-date=2024-05-01}} ([http://www.gamezone.com/editorials/i-u-the-chronicles-of-wario-a-retrospect-i-u Transcription] by GameZone. {{Webarchive|url=https://web.archive.org/web/20130211021723/http://www.gamezone.com/editorials/i-u-the-chronicles-of-wario-a-retrospect-i-u|date=2013-02-11}}).{{cite magazine|last=Halverson|first=Dave|author-link=Dave Halverson|url=https://archive.org/details/Play_041_May_2005/page/n75/mode/1up|title=Rewind: Wario Land — Big Red (Virtual Boy)|magazine=Play|issue=41|publisher=Fusion Publishing|date=May 2005|page=74}} AllGame{{'}}s Scott Alan Marriott found the game fun, highlighting Wario's controls and diverse moveset, as well as the detailed graphics and bosses, but noted its short duration.{{cite web|last=Marriott|first=Scott Alan|url=http://allgame.com/game.php?id=8112&tab=review|title=Virtual Boy Wario Land - Review|work=AllGame|publisher=Rovi Corporation|date=2007|access-date=2024-05-02|archive-url=https://web.archive.org/web/20100216000350/http://allgame.com/game.php?id=8112&tab=review|archive-date=2010-02-16|url-status=dead}} Nintendo Life{{'}}s Dave Frear lauded the game's use of the 3D effect in the visual design and replayability, but lamented the lack of additional levels.{{cite web|last=Frear|first=Dave|url=http://retro.nintendolife.com/reviews/2009/05/virtual_boy_wario_land_retro|title=Virtual Boy Wario Land Review: The Virtual Boy's best game?|work=Nintendo Life|publisher=Nlife Ltd.|date=May 5, 2009|access-date=2024-05-02|archive-url=https://web.archive.org/web/20111217043913/http://retro.nintendolife.com/reviews/2009/05/virtual_boy_wario_land_retro|archive-date=2011-12-17|url-status=live}} Retro Gamer opined that the background gimmick helped enhance an otherwise "traditional" platformer, while the Australian video game talk show Good Game felt that more could have been done with its visuals.{{cite magazine|last=McFerran|first=Damien|title=Retroispection: Virtual Boy|magazine=Retro Gamer|issue=258|publisher=Imagine Publishing|date=May 21, 2009|pages=56–61}}

Writing for 1Up.com and Nintendo World Report, Neal Ronaghan enjoyed the background gimmick but felt that it did not work as well as it could in exploring the concept.{{cite web|last=Ronaghan|first=Neal|url=http://www.nintendoworldreport.com/reviewmini/40934/virtual-boy-wario-land-review-mini|title=Virtual Boy Wario Land Review Mini|work=Nintendo World Report|publisher=NINWR, LLC|date=August 13, 2015|access-date=2024-05-02|archive-url=https://web.archive.org/web/20150816001354/http://www.nintendoworldreport.com/reviewmini/40934/virtual-boy-wario-land-review-mini|archive-date=2015-08-16|url-status=live}}{{cite web|last=Ronaghan|first=Neal|url=http://www.1up.com/features/virtual-boy-retrospective?pager.offset=1|title=A Virtual Boy Retrospective: Giving due credit to Nintendo's least-loved system, its games, and how the 3DS owes more to it than you think|work=1Up.com|publisher=IGN Entertainment|date=September 21, 2010|pages=1–2|access-date=2024-05-02|archive-url=https://web.archive.org/web/20121107141435/http://www.1up.com/features/virtual-boy-retrospective?pager.offset=1|archive-date=2012-11-07|url-status=dead}} GamesRadar called Virtual Boy Wario Land a "legitimately awesome" platformer despite its lacking "3D" gimmick, while Kotaku{{'}}s Ben Bertoli felt that it was unappreciated at release due to its platform.{{cite web|last=Reparaz|first=Mikel|url=https://www.gamesradar.com/the-5-best-virtual-boy-games/2/|title=The 5 best Virtual Boy games|work=GamesRadar|publisher=Future US|date=March 22, 2011|access-date=2024-05-01|pages=1–2|archive-url=https://web.archive.org/web/20160314204336/https://www.gamesradar.com/the-5-best-virtual-boy-games/2/|archive-date=2016-03-14|url-status=live}}{{cite web|last=Bertoli|first=Ben|url=http://kotaku.com/the-most-unappreciated-platformers-of-the-90s-1687497360|title=The Most Unappreciated Platformers of the '90s|work=Kotaku|publisher=Gawker Media|date=February 25, 2015|access-date=2024-05-02|archive-url=https://web.archive.org/web/20150226093534/http://kotaku.com/the-most-unappreciated-platformers-of-the-90s-1687497360|archive-date=2015-02-26|url-status=live}} Polygon{{'}}s Kyle Hilliard stated that, despite being less popular than all other Wario titles, it was the best Wario game. He discussed how, even though it was his first time playing it, he felt nostalgic due to its use of familiar elements from the first Wario Land entry. He also praised the game's 3D effects, particularly the boss battles.{{cite web|last=Hilliard|first=Kyle|url=https://www.polygon.com/wario/22702346/wario-land-virtual-boy-review-wario-cruise|title=Virtual Boy Wario Land is a painful, nostalgic experience|work=Polygon|publisher=Vox Media|date=September 30, 2021|access-date=2024-05-02|archive-url=https://web.archive.org/web/20210930174353/https://www.polygon.com/wario/22702346/wario-land-virtual-boy-review-wario-cruise|archive-date=2021-09-30|url-status=live}} Several outlets hoped to see it re-released on other Nintendo platforms, specifically the Nintendo 3DS, including IGN, GamesRadar, Destructoid, and Retronauts.{{cite web|last=Harris|first=Craig|url=http://ds.ign.com/articles/110/1106174p1.html|title=Legacy Games for Nintendo 3DS|work=IGN|publisher=IGN Entertainment|date=July 15, 2010|access-date=2024-05-01|archive-url=https://web.archive.org/web/20100718120318/http://ds.ign.com/articles/110/1106174p1.html|archive-date=2010-07-18|url-status=live}}{{cite web|last=Elston|first=Brett|url=http://www.gamesradar.com/nine-virtual-boy-games-the-3ds-can-completely-redeem/?page=2|title=Nine Virtual Boy games the 3DS can completely redeem|work=GamesRadar|publisher=Future US|date=June 23, 2012|access-date=2024-11-25|pages=1–4|archive-url=https://web.archive.org/web/20131204002634/http://www.gamesradar.com/nine-virtual-boy-games-the-3ds-can-completely-redeem/?page=2|archive-date=2013-12-04|url-status=live}}{{cite web|last=Holmes|first=Jonathan|url=http://www.destructoid.com/some-games-that-deserve-a-3ds-revival-191568.phtml|title=Some games that deserve a 3DS revival|work=Destructoid|date=January 18, 2011|access-date=2024-05-01|archive-url=https://web.archive.org/web/20110120132004/http://www.destructoid.com/some-games-that-deserve-a-3ds-revival-191568.phtml|archive-date=2011-01-20|url-status=live}}

Legacy

Virtual Boy Wario Land served as inspiration for multiple games from several developers due to its background gimmick, including Donkey Kong Country Returns (2010) by Retro Studios, Mutant Mudds (2012) by Renegade Kid, and Shantae Advance: Risky Revolution (2025) by WayForward.{{cite web|last=Claiborn|first=Samuel|url=http://wii.ign.com/articles/115/1153582p1.html|title=GDC: 10 Things You Didn't Know About Donkey Kong Country Returns and Retro Studios|work=IGN|publisher=IGN Entertainment|date=March 3, 2011|access-date=2024-05-02|archive-url=https://web.archive.org/web/20110307121141/http://wii.ign.com/articles/115/1153582p1.html|archive-date=2011-03-07|url-status=live}}{{cite web|last=Dillard|first=Corbie|url=http://www.nintendolife.com/news/2012/01/interview_mutant_mudds_reader_questions|title=Interview: Mutant Mudds Reader Questions|work=Nintendo Life|publisher=Nlife Ltd.|date=January 6, 2012|access-date=2024-05-02|archive-url=https://web.archive.org/web/20120515111608/http://www.nintendolife.com/news/2012/01/interview_mutant_mudds_reader_questions|archive-date=2012-05-15|url-status=live}}{{cite magazine|last=Thorpe|first=Nick|title=Inside the Game Boy Advance: The Mini Making of Shantae Advance|magazine=Retro Gamer|issue=258|publisher=Future Publishing|date=April 11, 2024|pages=26–27}} In 2016, Renegade Kid co-founder Jools Watsham revealed that he proposed a color remake of the game for Nintendo 3DS to Nintendo but never received a response, reportedly due to Nintendo not wanting to revisit the Virtual Boy.{{cite podcast|host1=Peer Schneider|host2=Jose Otero|host3=Brian Altano|date=April 2, 2016|title=Mutant Mudds' Developer Made a Wario Demo - NVC|work=Ninendo Voice Chat|medium=YouTube|url=https://www.youtube.com/watch?v=OwpPhy0j3UA|access-date=2024-05-07|archive-url=https://web.archive.org/web/20201122201034/https://www.youtube.com/watch?v=OwpPhy0j3UA|archive-date=2020-11-22|url-status=live|time=10m39s|location=United States|publisher=IGN}}{{cite web|url=https://www.gonintendo.com/archives/338461-gonintendo-thought-nintendo-it-s-time-to-give-virtual-boy-wario-land-a-second|title=GoNintendo Thought: Nintendo, it's time to give Virtual Boy Wario Land a second chance|work=GoNintendo|date=July 8, 2020|access-date=2024-05-03|archive-url=https://web.archive.org/web/20220522190542/https://www.gonintendo.com/archives/338461-gonintendo-thought-nintendo-it-s-time-to-give-virtual-boy-wario-land-a-second|archive-date=2022-05-22|url-status=live}}

Notes

{{notelist}}

References

{{reflist}}