:Wii Play
{{short description|2006 video game}}
{{good article}}
{{Use mdy dates|date=April 2025}}
{{Infobox video game
| title = Wii Play
| image = Wii Play Europe.jpg
| caption = European box art
| developer = Nintendo EAD
| publisher = Nintendo
| director = Motoi Okamoto
| producer = Katsuya Eguchi
Kiyoshi Mizuki
| designer = Junji Morii
| composer = Shinobu Tanaka
Ryo Nagamatsu
| series = Wii
| platforms = Wii
| released = {{Video game release|JP|December 2, 2006|AU|December 7, 2006|EU|December 8, 2006|NA|February 12, 2007}}
| genre = Party
| modes = Single-player, multiplayer
}}
Wii Play{{efn|Known in Japan as {{nihongo|Your First Step to Wii|はじめてのWii|Hajimete no Wī|lead=yes}}}} is a party video game developed and published by Nintendo for the Wii. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller.
Developed as a compilation of prototype games originally shown off at the E3 expo in 2006, Wii Play was developed by Nintendo EAD simultaneously with Wii Sports, which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer.
Despite mixed reception from critics who criticized the game for its repetitiveness, Wii Play was a commercial success, with strong sales being largely connected to the game's inclusion of an additional Wii Remote at the time of its release. The game is the fifth best-selling game for the Wii and the twenty-sixth best-selling video game of all-time, having sold 28.02 million copies worldwide. A sequel to the game titled Wii Play: Motion was released in 2011.
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Gameplay
File:Wii Play Shooting Range.jpeg game Duck Hunt, utilize the Wii Remote's infrared sensor, allowing the system to track where the user is pointing the controller.]]
Wii Play is a party game consisting of nine minigames{{cite web |url=https://www.nintendo.com/games/detail/4SpUUl3-7XKbSPJqBG_aHrThj_sGyJHL |title=Wii Play for Wii - Nintendo Game Details |publisher=Nintendo of America |website=nintendo.com |access-date=November 11, 2017 |archive-date=December 4, 2017 |archive-url=https://web.archive.org/web/20171204043614/https://www.nintendo.com/games/detail/4SpUUl3-7XKbSPJqBG_aHrThj_sGyJHL |url-status=dead }} that make use of the Wii Remote's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=6 |url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |access-date=November 11, 2017 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919152919/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |url-status=live }} Upon starting the game, only one of the featured minigames is accessible, but the other eight are systematically unlocked as the player tries each one.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=5 |url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |access-date=November 11, 2017 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919152919/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |url-status=live }} The player is able to use their own custom Mii avatars created through the Mii Channel, who appear in several of the included minigames. High scores are saved when playing in single-player mode, and achieving certain high scores awards the player with bronze, silver, gold and platinum medals for the respective game, along with a message sent to the Wii Message Board containing a short tip for that respective game.
=Games=
==Shooting Range==
A shooting game similar to Duck Hunt in which players go through several consecutive rounds of shooting objects that appear on the screen by pointing the Wii Remote at the Wii's sensor bar to aim and firing with the controller's trigger button.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=7 |url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |access-date=November 11, 2017 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919152919/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |url-status=live }}{{cite web |url=https://www.gamespot.com/articles/wii-play-hands-on/1100-6159996/ |title=Wii Play Hands-On |first=Guy |last=Cocker |publisher=GameSpot |date=October 18, 2006 |access-date=November 13, 2017 |archive-date=October 14, 2020 |archive-url=https://web.archive.org/web/20201014030242/https://www.gamespot.com/articles/wii-play-hands-on/1100-6159996/ |url-status=live }} Objects include balloons, bullseye targets, clay disks, tin cans, and UFOs which descend from the sky and attempt to abduct tiny copies of the player's Mii. Extra points can be earned by shooting several objects consecutively without missing,{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=8 }}{{cite web |url=https://www.nintendo.co.uk/Support/Wii/Games/Wii-Play/Shooting-Range-tips/Shooting-Range-tips-613242.html |title=Shooting Range Tips – Wii |publisher=Nintendo of Europe |access-date=November 20, 2017 |archive-date=April 26, 2023 |archive-url=https://web.archive.org/web/20230426172705/https://www.nintendo.co.uk/Support/Wii/Games/Wii-Play/Shooting-Range-tips/Shooting-Range-tips-613242.html |url-status=live }} and ducks also occasionally fly across the screen which can be shot for additional points. The game's multiplayer mode has two players competing to earn the highest number of points; conversely, a second player can join during single-player mode and help player one earn points, or player one can take a second Wii Remote and use it with their primary controller to assist in shooting.
==Find Mii==
Crowds of unique Mii characters gather on the screen, out of which the player must locate certain Miis whose qualities pertain to the instructions given to the player, such as locating two identical characters or locating the fastest-moving character in a crowd of walking people.{{cite web |url=http://www.ign.com/articles/2006/09/15/hands-on-wii-play |title=Hands-On Wii Play |first=Craig |last=Harris |publisher=IGN |date=September 15, 2006 |access-date=November 13, 2017 |archive-date=October 15, 2020 |archive-url=https://web.archive.org/web/20201015115513/https://www.ign.com/articles/2006/09/15/hands-on-wii-play |url-status=live }} In single-player mode, the player must get through as many stages as possible before the time limit runs out, with each Mii found extending the number of seconds left on the timer and giving a certain number of points depending on how quickly the player locates and chooses them. In multiplayer mode, two players compete to find the highest number of Mii characters within two minutes. Choosing an incorrect Mii in single-player mode removes a number of seconds from the timer, while in multiplayer mode the player who picks the incorrect character loses points.
==Table Tennis==
A standard game of table tennis, in which the player volleys a ping-pong ball back and forth by pointing at the sensor bar and moving the Wii Remote from side to side.{{cite web|url=http://www.ign.com/articles/2006/12/05/pal-wii-week-wii-play-uk-review|title=PAL Wii Week: Wii Play UK Review|first=Matt|last=Wales|publisher=IGN|date=December 5, 2006|access-date=November 15, 2017|archive-date=November 16, 2017|archive-url=https://web.archive.org/web/20171116025705/http://www.ign.com/articles/2006/12/05/pal-wii-week-wii-play-uk-review|url-status=live}} In single-player mode, the player cooperates with a computer player in order to rally the ball back and forth with each other as many times as possible. In multiplayer mode, two opponents compete to hit the ball past each other in order to score points, with the first player to achieve eleven points winning.
==Pose Mii==
The player controls their Mii character around an open background via the Wii Remote pointer and tries to burst large, falling bubbles and prevent them from descending to the bottom of the screen, twisting the Wii Remote in order to rotate the character and fit them into the silhouettes on the bubbles and pushing certain buttons to cycle between different poses that the Mii can strike in order to conform to the shapes of the silhouettes. The game is over once the player allows three bubbles to float past them and reach the bottom of the screen. In multiplayer mode, red and blue bubbles pertaining to each player's respective color fall down, and players attempt to get the highest number of points with each player losing a point if a bubble in their color falls to the bottom.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=9 |url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |access-date=November 14, 2017 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919152919/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wii_Play.pdf |url-status=live }}
==Laser Hockey==
An air hockey game comparable to Pong{{cite web |url=http://www.ign.com/articles/2007/01/11/we-play-wii-play-part-3 |title=We Play Wii Play: Part 1 |first=Mark |last=Bozon |date=January 10, 2007 |access-date=November 15, 2017 |archive-date=September 22, 2019 |archive-url=https://web.archive.org/web/20190922010429/https://www.ign.com/articles/2007/01/11/we-play-wii-play-part-3 |url-status=live }} in which two players try to hit a laser puck across the screen into the opponent's goal using a paddle controlled via the Wii Remote pointer. The paddle can be twisted around by twisting the Wii remote in order to hit the ball in different directions. Single-player mode is a two-minute match against the CPU, whereas in two-player mode, the first player to score eight points wins.
==Billiards==
A simplified nine-ball game of pool. In the game, the player uses the Wii Remote like a cue stick to strike the {{cuegloss|cue ball}}, which can be hit at different angles in order to add {{cuegloss|spin}} or execute {{Cuegloss|jump shots}}. The player can also toggle the in-game camera angle between a top-down view and a view from behind the cue ball. The game ends when all {{cuegloss|object ball|object balls}} have been pocketed. {{Cuegloss|Point|Points}} are earned differently depending on the game mode; in single player mode, it is determined by the number of turns taken to {{cuegloss|pocket}} all of the object balls, while in multiplayer mode, points are earned corresponding to the number on the object ball that is pocketed. In both game modes, points are taken away for committing a {{cuegloss|foul|foul shot}}, either by pocketing the cue ball or hitting an object ball not marked with a target.{{cite book|date=2007|title=Wii Play instruction booklet|publisher=Nintendo of America|page=10 }}
==Fishing==
A game of fishing in which the player attempts to catch different types of fish swimming in a pond within a set time limit. The player uses the Wii Remote like a fishing pole, lowering it to move the hook into the pond and quickly pulling it upwards once a fish grabs onto it while moving the remote in different directions to move the hook through the pond. Points are given and deducted based on the different types of fish that are caught; additional points are awarded for catching a fish corresponding with the bonus fish type, which continually changes. In multiplayer mode, two players compete to obtain the highest score.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=11 }}
==Charge!==
The player controls their Mii character riding a cow as they attempt to navigate a short course within a time limit while knocking down scarecrows and avoiding hurdles.{{Cite web |url=http://www.ign.com/articles/2006/12/02/wii-play-australian-review?page=3 |title=Wii Play Australian Review |first=Patrick |last=Kolan |publisher=IGN |date=December 1, 2006 |access-date=November 14, 2017 |archive-date=November 15, 2017 |archive-url=https://web.archive.org/web/20171115034346/http://www.ign.com/articles/2006/12/02/wii-play-australian-review?page=3 |url-status=live }} The game is played by holding the Wii Remote horizontally and using it similarly to a steering wheel: tilting the remote left and right to steer the cow; tilting it forwards or backwards to accelerate or decelerate, respectively; and quickly raising the controller upwards to jump. In multiplayer mode, both players compete to earn a higher score.
==Tanks!==
A top-down combat game similar to the Atari game Combat{{cite web |last=Casamassina |first=Matt |date=February 12, 2007 |url=http://wii.ign.com/articles/763/763835p1.html |title=Wii Play Review |publisher=IGN |access-date=June 21, 2009 |archive-date=May 15, 2012 |archive-url=https://web.archive.org/web/20120515071008/http://wii.ign.com/articles/763/763835p1.html |url-status=dead }} in which the player maneuvers a small tank through several stages and fights enemy tanks.{{cite book |date=2007 |title=Wii Play instruction booklet |publisher=Nintendo of America |page=12 }} The only included minigame that can be played using the Wii Nunchuk, the tank is moved using either the D-pad or the Nunchuk's analog stick, while the tank's gun turret is independently moved by aiming the Wii Remote at the sensor bar.{{cite web |url=https://www.gamespot.com/articles/wii-play-updated-hands-on/1100-6162925/ |title=Wii Play Updated Hands-On |work=GameSpot Staff |publisher=GameSpot |date=December 8, 2006 |access-date=November 14, 2017 |archive-date=November 15, 2017 |archive-url=https://web.archive.org/web/20171115014757/https://www.gamespot.com/articles/wii-play-updated-hands-on/1100-6162925/ |url-status=live }} The tank can fire shells from its gun and place land mines on the ground. Each of these shells can ricochet off of a wall once.
In single-player mode, the player is given three lives at the start of the game and receives an extra life after every five missions completed, with the game ending if all lives are lost. Prior to earning a gold medal, a single-player game ends at the 20th stage, but there are a total of 100 missions which can be played through after earning a gold medal for completing mission 20 on a previous run. In multiplayer mode, two players progress through the missions, competing to destroy the most enemy tanks. The game ends if both players lose their tank in the same mission, though a player who is defeated in a mission comes back if the other player clears the mission. Only the first 20 missions are accessible in multiplayer mode.
Development
Wii Play was one of several games that were developed as a part of Shigeru Miyamoto's "Wii Project", along with Wii Sports, Wii Fit, and Wii Music. The project was a compilation of several technical demos exhibiting the capabilities of the then-upcoming Wii console and its controller, the Wii Remote. These prototypes took advantage of several of the Wii Remote's features; the controller was able to sense rotation, which was prominently used in Pose Mii and Laser Hockey, while the detection of depth movement was featured in Table Tennis, Fishing and Billiards.{{cite web|last1=Kohler|first1=Chris|title=Q&A: Design lessons learned from a decade at Nintendo's EAD|url=http://www.gamasutra.com/view/news/294923/QA_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php|website=Gamasutra|publisher=UBM TechWeb|access-date=April 6, 2017|date=April 5, 2017|archive-date=April 6, 2017|archive-url=https://web.archive.org/web/20170406110914/http://www.gamasutra.com/view/news/294923/QA_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php|url-status=live}} These tech demos were first publicly shown at the 2006 E3 convention alongside the games used in Wii Sports. A demo of the shooting range minigame titled Shooting, which was speculated by several people to be a sequel to Duck Hunt, was also presented during the 2006 Nintendo Fusion Tour.{{cite web|last=Harris|first=Craig|title=Hands-on Wii Play|publisher=IGN|date=September 15, 2006 |url= http://wii.ign.com/articles/733/733110p1.html|archive-url= https://web.archive.org/web/20060925224031/http://wii.ign.com/articles/733/733110p1.html|url-status= dead|archive-date= September 25, 2006|access-date=May 23, 2007}}
Wii Play officially began development when Miyamoto decided that the demonstrational games would be fleshed out and released together for the console. The development team at Nintendo EAD was given around seven to eight months to develop the game, with Motoi Okamoto, who had previously worked on Pikmin and the touchscreen minigames included in Super Mario 64 DS, serving as the game's director. The demo games were put into two different categories; the sports-themed games were grouped together and bundled into Wii Sports, while the rest of the games which made use of the Wii Remote's pointer became Wii Play. The game was developed directly alongside Wii Sports, with the two games' development teams sharing several artists and programmers. As the games progressed further into development, more attention was put towards Sports and the team ultimately decided that the latter was the higher priority. Because of this, some of the demos shown off at E3 did not make it into the game due to time constraints. These unused demos later went on to inspire later games; for instance, the game Obstacle Course was later adapted into the Wii Fit game "Balance Bubble", whereas the design of the game Bird found its way into Nintendo Land as the Balloon Fight-inspired game "Balloon Trip Breeze". Wii Maestro, an orchestra-themed game demo, was planned to be included as one of the games, but the developers decided it would be more fitting as its own separate game and ultimately made it into Wii Music.
Wii Play was first publicly announced at a press conference held by Nintendo in Japan under the name Hajimete no Wii, where it was shown to be a compilation of the demo games shown off at E3. Nintendo announced that the game would be released in Japan on December 2, 2006, as a launch title for the system, and that it would also be bundled with a Wii Remote at its release.{{cite web |url=http://www.ign.com/articles/2006/09/14/new-wii-titles-announced |title=New Wii Titles Announced |first=Peer |last=Schneider |work=IGN |date=September 13, 2006 |access-date=November 10, 2017 |archive-date=October 31, 2020 |archive-url=https://web.archive.org/web/20201031220845/https://www.ign.com/articles/2006/09/14/new-wii-titles-announced |url-status=live }} It was later made playable at the Nintendo World event in New York on September 14, 2006, where all nine games were presented, now much closer to their final versions than the demos at E3, and support for the Wii's Mii characters was officially revealed to be part of the game.{{cite web|last=Gantayat|first=Anoop|title=Hajimete no Wii Playtest| publisher=IGN|date=December 3, 2006 |url=http://wii.ign.com/articles/748/748930p1.html|archive-url=https://web.archive.org/web/20061206014900/http://wii.ign.com/articles/748/748930p1.html|url-status=dead|archive-date=December 6, 2006|access-date=May 23, 2007}}{{cite web|last=Harris|first=Craig|title=Hands-on Wii Play|publisher=IGN|date=September 15, 2006|url=http://www.ign.com/articles/2006/09/15/hands-on-wii-play|access-date=November 10, 2017|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015115513/https://www.ign.com/articles/2006/09/15/hands-on-wii-play|url-status=live}} Miyamoto wanted Play to be a pack-in game instead of Wii Sports, but then-president of Nintendo of America, Reggie Fils-Aimé, objected on the grounds that Play would not provide a complete entry-level experience for the console.{{cite web |last1=Whitehead |first1=Thomas |title=Reggie Had To Fight For Wii Sports As A Pack-In, And Miyamoto Wasn't Happy |url=https://www.nintendolife.com/news/2022/05/reggie-had-to-fight-for-wii-sports-as-a-pack-in-and-miyamoto-wasnt-happy |website=NintendoLife |access-date=3 June 2022 |date=3 May 2022 |archive-date=3 June 2022 |archive-url=https://web.archive.org/web/20220603024643/https://www.nintendolife.com/news/2022/05/reggie-had-to-fight-for-wii-sports-as-a-pack-in-and-miyamoto-wasnt-happy |url-status=live }}
Reception
{{Video game reviews
| GR = 61.64%{{cite web |url=http://www.gamerankings.com/wii/935589-wii-play/index.html |title=Wii Play for Wii |publisher=GameRankings |access-date=June 22, 2011 |archive-url=https://web.archive.org/web/20191209014022/http://www.gamerankings.com/wii/935589-wii-play/index.html |archive-date=December 9, 2019 |url-status=dead}}
| MC = 58/100{{cite web |url=https://www.metacritic.com/game/wii-play/critic-reviews/?platform=wii |title=Wii Play for Wii Reviews |publisher=Metacritic |access-date=January 19, 2007 |archive-date=April 24, 2014 |archive-url=https://web.archive.org/web/20140424001844/http://www.metacritic.com/game/wii/wii-play |url-status=live }}
| 1UP = C+{{cite web |last=Linn |first=Demian |date=February 17, 2007 |url=http://www.1up.com/do/reviewPage?cId=3157157 |title=Wii Play Review |publisher=1UP.com |access-date=June 21, 2009|archive-url=https://web.archive.org/web/20110622065739/http://www.1up.com/reviews/wii-play|archive-date=June 22, 2011}}
| GamePro = {{Rating|2|5}}{{cite web |last=East |first=Tom |date=March 14, 2007 |url=http://www.gamepro.com/article/reviews/106229/wii-play/ |title=Review: Wii Play |publisher=GamePro |access-date=June 21, 2009 |archive-url=https://web.archive.org/web/20080927215813/http://www.gamepro.com/article/reviews/106229/wii-play/ |archive-date=September 27, 2008}}
| GSpot = 5.4/10{{cite web |last=Davis |first=Ryan |date=February 14, 2007 |url=http://www.gamespot.com/wii/puzzle/wiiplay/review.html |title=Wii Play Review |publisher=GameSpot |access-date=June 21, 2009 |archive-date=April 1, 2009 |archive-url=https://web.archive.org/web/20090401092945/http://www.gamespot.com/wii/puzzle/wiiplay/review.html |url-status=live }}
| IGN = 8.3/10 (AU)
5.5/10 (US)
| ONM = 91%{{cite web |last=East |first=Tom |date=January 9, 2008|url=http://www.officialnintendomagazine.co.uk/article.php?id=2427 |title=Wii Review: Wii Play |work=Official Nintendo Magazine |publisher=Future plc |access-date=June 21, 2009|archive-url=https://web.archive.org/web/20120426192039/http://www.officialnintendomagazine.co.uk/2427/reviewswii-play-review/|archive-date=April 26, 2012}}
}}
Wii Play received mixed reviews from critics,{{cite web |url=https://arstechnica.com/gaming/2009/03/wii-play-becomes-first-bad-game-to-sell-10-million/ |title=Wii Play becomes first bad game to sell 10 million |first=Blake |last=Snow |website=Ars Technica |publisher=Condé Nast Digital |date=March 20, 2009 |access-date=November 11, 2017 |archive-date=October 17, 2020 |archive-url=https://web.archive.org/web/20201017015553/https://arstechnica.com/gaming/2009/03/wii-play-becomes-first-bad-game-to-sell-10-million/ |url-status=live }} holding an aggregate score of 61.64% on GameRankings and 58/100 on Metacritic.
Common Sense Media gave the game 3 stars out of 5, concluding that the game "isn't as fun as Wii Sports."{{cite web |url=https://www.commonsensemedia.org/game-reviews/wii-play |title=Wii Play Game Review |first=Jinny |last=Gudmundsen |date=2007 |access-date=November 11, 2017 |archive-date=October 17, 2020 |archive-url=https://web.archive.org/web/20201017042354/https://www.commonsensemedia.org/game-reviews/wii-play |url-status=live }} The reviewers at Electronic Gaming Monthly gave the game varying scores of 6.0, 4.5 and 5.0, stating that while "anybody can play it, including grandma,... [y]ou'll probably be bored in minutes".{{cite magazine|first1=Demian | last1=Linn | author-link2=Dan Hsu | first2=Dan | last2=Hsu | first3=Jenn | last3=Frank |title=Wii Play review|magazine=Electronic Gaming Monthly|issue=212|pages=86|date=February 2007}} GamesTM gave the game a more scathing reaction, scoring it 3/10 and stating that "Even the games that do work break down due to a combination of being extremely bland or too repetitive", and even that the strongest game, Shooting, "loses its charm as soon as you realise the targets follow a similar path every time you play".{{cite journal|title=Wii Play review|journal=gamesTM|issue=51|pages=136|date=December 2006}} Pete Metzger of Variety, who reviewed the game alongside Fuzion Frenzy 2 for the Xbox 360, was highly critical of the game, calling its controls "a step backwards" from the innovation presented in Wii Sports.{{cite web |url=https://variety.com/2007/digital/features/fuzion-frenzy-2-wii-play-1200510160/ |title=Fuzion Frenzy 2; Wii Play |first=Pete |last=Metzger |website=Variety |publisher=Michelle Sobrino |date=February 21, 2007 |access-date=November 20, 2017 |archive-date=October 21, 2020 |archive-url=https://web.archive.org/web/20201021073845/https://variety.com/2007/digital/features/fuzion-frenzy-2-wii-play-1200510160/ |url-status=live }} GamePro reviewer "The Grim Wiiper" called the nine included games "repetitive and mediocre," but believed that the game's included Wii Remote "makes the whole package much more compelling." IGN Australia were more positive in their reaction, awarding the game 8.3/10, saying that it was "effectively being sold at A$10 on top of the cost of a wiimote" and that "as a training game, it succeeds completely".{{cite web|last=Kolan|first=Patrick|title=Wii Play Australian review|publisher=IGN Australia|date=December 1, 2006|url=http://wii.ign.com/articles/748/748607p1.html|access-date=January 19, 2007|archive-date=July 15, 2012|archive-url=https://web.archive.org/web/20120715163433/http://wii.ign.com/articles/748/748607p1.html|url-status=dead}} Official Nintendo Magazine also praised the game and gave it 91%, describing the games as "surprisingly addictive" as well as citing the value of supplying an additional Wii Remote.
=Sales=
Despite mixed reception, Wii Play was an immense commercial success,{{cite web |url=https://www.gamespot.com/articles/30-million-wiis-sold-in-us-wii-play-top-game/1100-6273028/ |title=30 million Wiis sold in US, Wii Play top game |first=Brendan |last=Sinclair |publisher=GameSpot |date=August 10, 2010 |access-date=November 10, 2017 |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030223846/https://www.gamespot.com/articles/30-million-wiis-sold-in-us-wii-play-top-game/1100-6273028/ |url-status=live }} frequently making it onto The NPD Group's video game sales charts throughout the 2000s after its release in North America.{{cite web |url=https://arstechnica.com/gaming/2007/10/nintendos-secret-best-seller-wii-play/ |title=Nintendo's secret best-seller: Wii Play |first=Ben |last=Kuchera |website=Ars Technica |publisher=Condé Nast Digital |date=October 19, 2007 |access-date=December 14, 2017 |archive-date=November 12, 2017 |archive-url=https://web.archive.org/web/20171112021421/https://arstechnica.com/gaming/2007/10/nintendos-secret-best-seller-wii-play/ |url-status=live }} Within two days of its release as a launch title in Japan, the game had sold 171,888 copies, making it the second best-selling title for the system behind Wii Sports.{{cite web |url=https://www.gamespot.com/articles/372000-wiis-sold-in-japan-in-2-days/1100-6162702/ |title=372,000 Wii sold in Japan in 2 days |first=Emma |last=Boyes |publisher=GameSpot |date=December 5, 2006 |access-date=November 11, 2017 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020000141/https://www.gamespot.com/articles/372000-wiis-sold-in-japan-in-2-days/1100-6162702/ |url-status=live }} In January 2007, Nintendo reported that Wii Play was one of 19 Wii titles that had surpassed sales of one million units.{{cite web |url=http://www.ign.com/articles/2007/01/25/nintendo-reports-record-profits |title=Nintendo Reports Record Profits |first=Micah |last=Seff |website=IGN |date=January 25, 2007 |access-date=November 10, 2017 |archive-date=November 10, 2017 |archive-url=https://web.archive.org/web/20171110235336/http://www.ign.com/articles/2007/01/25/nintendo-reports-record-profits |url-status=live }} The NPD Group reported that the game was the 2nd best-selling game of April 2007.{{cite web |url=http://www.ign.com/articles/2007/05/18/npd-best-selling-games-of-april-2007 |title=NPD: Best-selling Games of 2007 |first=Micah |last=Seff |work=IGN |date=May 18, 2007 |access-date=November 10, 2017 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020064456/https://www.ign.com/articles/2007/05/18/npd-best-selling-games-of-april-2007 |url-status=live }} The game sold 293,000 units in June 2007, making it the 2nd best-selling game of the month.{{cite web |url=http://www.ign.com/articles/2007/07/23/ds-wii-own-june |title=DS, Wii Own June |first=Matt |last=Casamassina |work=IGN |date=July 23, 2007 |access-date=November 10, 2017 |archive-date=October 18, 2020 |archive-url=https://web.archive.org/web/20201018025300/https://www.ign.com/articles/2007/07/23/ds-wii-own-june |url-status=live }} It sold 1.08 million units in December 2007, and was the 2nd highest-selling game of 2007 behind Halo 3 with sales of 4.12 million units.{{cite web |url=https://arstechnica.com/gaming/2008/01/nintendo-tops-07-sales-numbers-in-industrys-best-year-ever/?amp=1 |title=Nintendo tops '07 sales charts in industry's best year every |first=Ben |last=Kuchera |date=January 17, 2008 |access-date=December 7, 2017 |archive-date=August 7, 2020 |archive-url=https://web.archive.org/web/20200807215321/https://arstechnica.com/gaming/2008/01/nintendo-tops-07-sales-numbers-in-industrys-best-year-ever/?amp=1 |url-status=live }} By February 2008, the game had sold 4.4 million copies, according to the NPD Group,{{cite web |url=http://www.ign.com/articles/2008/02/14/npd-wii-wins-january |title=NPD: Wii Wins January |first=Matt |last=Casamassina |work=IGN |date=February 1, 2008 |access-date=November 10, 2017 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022042325/https://www.ign.com/articles/2008/02/14/npd-wii-wins-january |url-status=live }} and by October of the same year the game managed to sell over 7.2 million copies.{{cite web |url=http://www.ign.com/articles/2008/11/13/wii-sales-through-the-roof-2 |title=Wii Sales Through the Roof |first=Matt |last=Casamassina |work=IGN |date=November 13, 2008 |access-date=November 10, 2017 |archive-date=October 19, 2020 |archive-url=https://web.archive.org/web/20201019103752/https://www.ign.com/articles/2008/11/13/wii-sales-through-the-roof-2 |url-status=live }} The game sold 1.46 million copies in December 2008, making it the highest-selling game of the month.{{cite web |url=http://www.ign.com/articles/2009/01/15/npd-wii-and-ds-rule-galaxy-as-father-and-son-2 |title=NPD: Wii and DS Rule Galaxy as Father and Son |first=Matt |last=Casamassina |date=January 15, 2009 |access-date=November 10, 2017 |archive-date=October 17, 2020 |archive-url=https://web.archive.org/web/20201017213543/https://www.ign.com/articles/2009/01/15/npd-wii-and-ds-rule-galaxy-as-father-and-son-2 |url-status=live }} Across all of 2008, the game managed to sell 5.28 million copies, making it the best-selling game of 2008.{{cite web |url=https://www.gamespot.com/articles/npd-2008-game-sales-reach-21-billion-wii-play-sells-528m/1100-6203257/ |title=NPD: 2008 game sales reach 21 billion, Wii Play sells 5.28 million |first=Brendan |last=Sinclair |publisher=GameSpot |date=January 20, 2009 |access-date=November 11, 2017 |archive-date=March 14, 2021 |archive-url=https://web.archive.org/web/20210314183128/https://www.gamespot.com/articles/npd-2008-game-sales-reach-21-billion-wii-play-sells-528m/1100-6203257/ |url-status=live }}
By March 2009, the game had sold 10 million copies in the US,{{cite web |url=https://www.gamespot.com/articles/10-million-americans-pick-up-wii-play/1100-6206446/ |title=10 million Americans pick up Wii Play |first=Tor |last=Thorsen |publisher=GameSpot |date=March 24, 2009 |access-date=November 10, 2017 |archive-date=August 28, 2021 |archive-url=https://web.archive.org/web/20210828084300/https://www.gamespot.com/articles/10-million-americans-pick-up-wii-play/1100-6206446/ |url-status=live }} and in April of that same year Nintendo reported that the game had sold 2.7 million copies in Japan.{{cite web |url=https://www.gamespot.com/articles/report-wii-sells-8-million-in-japan/1100-6208354/ |title=Report: Wii sells 8 million in Japan |work=GameSpot staff |publisher=GameSpot |date=April 25, 2009 |access-date=November 10, 2017 |archive-date=October 21, 2020 |archive-url=https://web.archive.org/web/20201021041126/https://www.gamespot.com/articles/report-wii-sells-8-million-in-japan/1100-6208354/ |url-status=live }} In May 2009, Nintendo reported that the game had sold 22.9 million units.{{cite web |url=https://www.gamespot.com/articles/457-million-wii-sports-229-million-wii-plays-sold/1100-6209412/ |title=45.7 million Wii Sports, 22.9 million Wii Plays sold |work=GameSpot staff |publisher=GameSpot |date=May 11, 2009 |access-date=November 10, 2017 |archive-date=October 20, 2020 |archive-url=https://web.archive.org/web/20201020000147/https://www.gamespot.com/articles/457-million-wii-sports-229-million-wii-plays-sold/1100-6209412/ |url-status=live }} Wii Play has sold 28.02 million copies worldwide as of March 31, 2018 according to Nintendo, making it the fifth best-selling Wii game and the 14th best selling video game of all time.{{Cite news|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|work=Nintendo Co., Ltd.|access-date=2018-08-30|language=en|archive-date=2019-10-31|archive-url=https://web.archive.org/web/20191031103300/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|url-status=live}} Strong sales were largely attributed to the game's inclusion of an extra Wii Remote at the time of its release and its North American price of US$49.99 in comparison to a separate Wii Remote which cost $39.99 at the time, meaning that the game itself essentially costed $10.Sources attributing the high sales of Wii Play to its inclusion of a Wii Remote include:
- {{cite web |url=http://www.ign.com/articles/2008/02/14/npd-wii-wins-january |title=NPD: Wii Wins January |first=Matt |last=Casamassina |work=IGN |date=February 1, 2008 |access-date=November 10, 2017 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022042325/https://www.ign.com/articles/2008/02/14/npd-wii-wins-january |url-status=live }}
- {{cite web |url=https://www.gamespot.com/articles/10-million-americans-pick-up-wii-play/1100-6206446/ |title=10 million Americans pick up Wii Play |first=Tor |last=Thorsen |publisher=GameSpot |date=March 24, 2009 |access-date=November 10, 2017 |archive-date=August 28, 2021 |archive-url=https://web.archive.org/web/20210828084300/https://www.gamespot.com/articles/10-million-americans-pick-up-wii-play/1100-6206446/ |url-status=live }}
- {{cite web |url=https://www.gamespot.com/articles/30-million-wiis-sold-in-us-wii-play-top-game/1100-6273028/ |title=30 million Wiis sold in US, Wii Play top game |first=Brendan |last=Sinclair |publisher=GameSpot |date=August 10, 2010 |access-date=November 10, 2017 |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030223846/https://www.gamespot.com/articles/30-million-wiis-sold-in-us-wii-play-top-game/1100-6273028/ |url-status=live }}
- {{cite web |url=https://www.gamespot.com/articles/wii-play-guitar-hero-iii-top-games-of-2000sso-far/1100-6233163/ |title=Wii Play, Guitar Hero III top games of the 2000s... so far |first=Tor |last=Thornsen |publisher=GameSpot |date=January 19, 2010 |access-date=November 10, 2017 |archive-date=October 18, 2020 |archive-url=https://web.archive.org/web/20201018033045/https://www.gamespot.com/articles/wii-play-guitar-hero-iii-top-games-of-2000sso-far/1100-6233163/ |url-status=live }}
- {{cite web |url=http://www.eurogamer.net/articles/wii-sports-sells-a-staggering-45m-copies |title=Wii Sports sells 45 million copies |first=Robert |last=Purchese |publisher=Eurogamer |date=August 5, 2009 |access-date=November 10, 2017 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022193854/https://www.eurogamer.net/articles/wii-sports-sells-a-staggering-45m-copies |url-status=live }}
- {{cite web |url=https://arstechnica.com/gaming/2007/10/nintendos-secret-best-seller-wii-play/ |title=Nintendo's secret best-seller: Wii Play |first=Ben |last=Kuchera |website=Ars Technica |publisher=Condé Nast Digital |date=October 19, 2007 |access-date=December 14, 2017 |archive-date=November 12, 2017 |archive-url=https://web.archive.org/web/20171112021421/https://arstechnica.com/gaming/2007/10/nintendos-secret-best-seller-wii-play/ |url-status=live }}
Speaking of the game's strong sales, Nintendo of America vice president Cammie Dunaway noted that the game's sales figures, in combination with the 12.9 million individual Wii Remotes sold, "reinforces the growing 'social gaming' trend we have been seeing where friends and family use their Wii as a social hub."
Wii Play had sold 18.4 million units worldwide by July 2009.{{cite web |url=https://www.gamespot.com/articles/nintendo-wins-as-casual-games-rule-uk-charts/1100-6212967/ |title=Nintendo wins as casual games rule UK charts |first=Mark |last=Walton |publisher=GameSpot |date=July 6, 2009 |access-date=November 10, 2017 |archive-date=November 11, 2017 |archive-url=https://web.archive.org/web/20171111151726/https://www.gamespot.com/articles/nintendo-wins-as-casual-games-rule-uk-charts/1100-6212967/ |url-status=live }} The game received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association,{{cite web |archive-url=https://web.archive.org/web/20090519022708/http://www.elspa.com/?i=3946 |url=http://www.elspa.com:80/?i=3946 |title=ELSPA Sales Awards: Diamond |work=Entertainment and Leisure Software Publishers Association |access-date=December 14, 2017 |archive-date=May 19, 2009 |url-status=dead }} indicating sales of at least 1 million copies in the United Kingdom.{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=Gamasutra |archive-date=September 18, 2017 |access-date=December 14, 2017 |url-status=dead }} In Australia, the game sold over 900,000 units by July 2010.{{cite web |url=https://www.gamespot.com/articles/1-million-wii-fit-games-sold-down-under/1100-6268259/ |title=1 million Wii Balance Boards sold Down Under |first=Randolph |last=Ramsey |publisher=GameSpot |date=July 6, 2010 |access-date=November 10, 2017 |archive-date=October 17, 2020 |archive-url=https://web.archive.org/web/20201017220621/https://www.gamespot.com/articles/1-million-wii-fit-games-sold-down-under/1100-6268259/ |url-status=live }}
Sequel
{{Main article|Wii Play: Motion}}
A sequel to Wii Play was first announced in a press conference held by Nintendo on April 12, 2011. Wii Play: Motion was later shown off at the E3 convention{{cite web|last=Tanner|first=Nicole|url=http://wii.ign.com/articles/117/1173548p1.html|title=Closing screen at Nintendo conference hints at more new games on the way.|publisher=IGN|date=June 7, 2011|access-date=July 27, 2011|archive-date=January 30, 2013|archive-url=https://web.archive.org/web/20130130195154/http://www.ign.com/articles/2011/06/07/e3-2011-nintendo-teases-more-games-update|url-status=dead}} and was released for the Wii in June of the same year.{{cite web |url=http://www.eurogamer.net/articles/2011-04-28-nintendo-dates-wii-play-motion |title=Wii Play: Motion release date |first=Tom |last=Phillips |publisher=Eurogamer |date=April 28, 2011 |access-date=November 20, 2017 |archive-date=September 22, 2019 |archive-url=https://web.archive.org/web/20190922010429/https://www.eurogamer.net/articles/2011-04-28-nintendo-dates-wii-play-motion |url-status=live }}
The game makes prominent use of the Wii's Wii MotionPlus peripheral, which allows for more precise motion control in games, and features several minigames designed to demonstrate the enhanced motion capabilities of the device. Similarly to its predecessor, Wii Play: Motion was bundled with a black Wii MotionPlus Wii Remote in North America and a red Wii Remote in Europe.{{cite web |url=http://www.ign.com/articles/2011/04/12/wii-play-gets-an-unexpected-sequel |title=Wii Play Gets an Unexpected Sequel |first=Lucas M. |last=Thomas |date=April 12, 2011 |access-date=November 10, 2017 |archive-date=July 29, 2017 |archive-url=https://web.archive.org/web/20170729100301/http://www.ign.com/articles/2011/04/12/wii-play-gets-an-unexpected-sequel |url-status=live }}
See also
Notes
{{Notelist}}
References
{{Reflist}}
External links
- {{Official website|https://web.archive.org/web/20090422164042/http://www.nintendo.com/sites/software_wiiplay.jsp}}
{{Wii series}}
{{Touch! Generations}}
{{Wii}}
{{Portal bar|Video games}}
Category:Nintendo Entertainment Analysis and Development games
Category:Cue sports video games
Category:First-person shooters
Category:Table tennis video games
Category:Tank simulation video games
Category:Multiplayer and single-player video games
Category:Video games developed in Japan