1000 Amps
{{more citations needed|date=October 2017}}
{{italic title}}
{{Infobox video game
|title = 1000 Amps
|developer = Brandon Brizzi
|publisher = Brandon Brizzi
|released = {{vgrelease|WW|February 22, 2012}}
|genre = Puzzle-platform, Metroidvania{{cite web | url = https://www.rockpapershotgun.com/2014/10/07/have-you-played-1000-amps/ | title = Have You Played... 1000 Amps? | first = John | last = Walker | date = October 7, 2014 | accessdate = May 12, 2016 | publisher = Rock, Paper, Shotgun | quote = "1000 Amps is a metroidvania puzzle game..." }}
|modes = Single-player
|image = 1000 Amps.jpg
|caption = Macintosh cover art
|alt =
}}
1000 Amps is a 2012 action-adventure puzzle-platform game, developed by Brandon Brizzi.
Plot
There is a power outage in the Amp Tree System; Plug must navigate the darkness and repair the lights, one room at a time.
Gameplay
The player controls Plug as he makes his way through the various interconnected rooms of the Amp Tree System. He must illuminate all of the tiles in each room by walking over them. As he gradually lights up the room, he will be able to jump higher; this effect is temporary, as his jumping ability resets upon entering a new room. However, he will also obtain other, permanent upgrades to help him solve more complex puzzles, such as the ability to teleport.
Reception
1000 Amps received mixed reviews. John Walker of Rock Paper Shotgun recommended the game, saying, "I really want you to play this. It's such a smart, enormous game, often enormously difficult, but get stuck and there are always another dozen rooms you can try."{{cite web | url = https://www.rockpapershotgun.com/2012/02/29/wot-i-think-1000-amps/ | title = Wot I Think: 1000 Amps | first = John | last = Walker | date = February 29, 2012 | accessdate = September 30, 2016 | publisher = Rock Paper Shotgun }} Gamezebo also praised 1000 Amps, calling it a "stylish, expansive game that relies on its attractive, high-contrast visuals, as well as the opportunities it gives the player for exploration", though said the game's mechanic of resetting rooms when exited "can sometimes be frustrating, as it's easy to bounce out of a room unintentionally".{{cite web | url = http://www.gamezebo.com/2012/02/27/1000-amps-review/ | title = 1000 Amps Review | first = Bryan | last = Lufkin | date = February 27, 2012 | accessdate = September 30, 2016 | publisher = Gamezebo }} PC Gamer gave it 64/100, calling it "[a]n often frustrating game built around a clever idea", and argued that the darkening of unsolved rooms makes "exploration [become] an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room." On a positive note, it also said "[t]he core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style", though wrote the game was too flawed as a whole to take full advantage of these ideas.{{cite web | url = http://www.pcgamer.com/1000-amps-review/ | title = 1000 Amps Review | first = Duncan | last = Geere | date = April 23, 2012 | accessdate = September 30, 2016 | publisher = PC Gamer UK }}
References
{{reflist}}
External links
- [http://www.gamefaqs.com/pc/660960-1000-amps 1000 Amps] at GameFAQs