3D Baseball

{{Short description|1996 video game}}

{{Infobox video game

| title = 3D Baseball

| image = 3D Baseball Coverart.png

| developer = Crystal Dynamics

| publisher = {{vgrelease|NA|Crystal Dynamics|JP|BMG Japan}}

| producer =

| designer = Sam Player

| programmer =

| artist =

| composer =

| released = PlayStation{{vgrelease|NA|December 9, 1996{{Cite magazine |date=1999-02-09 |title=Game Informer News |magazine=Game Informer |url=http://www.gameinformer.com/news/dec96/120996b.html |access-date=2023-04-05 |url-status=dead |archive-url=https://web.archive.org/web/19990209095623/http://www.gameinformer.com/news/dec96/120996b.html |archive-date=1999-02-09 }}|JP|February 28, 1997}}Sega Saturn{{vgrelease|NA|December 11, 1996|JP|January 31, 1997}}

| genre = Sports

| modes = Single player, multiplayer

| platforms = PlayStation, Sega Saturn

}}

3D Baseball is a sports game developed and published by Crystal Dynamics and distributed by Mindscape. It was released in December 1996 for PlayStation and Sega Saturn. It received mixed reviews from critics.

Gameplay

There are over 700 major league players included with their own statistics and batting stances (50 of which are included). The season mode contains a full season of baseball, where the player can play each individual game, or just act as a general manager while the game's outcomes are automated. Playing as a general manager entails running the team, including activities such as picking line-ups and the pitching rotation, substituting batters and runners, and trading players, and building their own team. Players can play a short or extended season or opt to play a quickie arcade game against the computer or friend.{{cite web|first=Matthew|last=House |url=http://www.allgame.com/game.php?id=7808 |title=3D Baseball - Overview|website=Allgame|access-date=2011-10-12 |archive-url=https://web.archive.org/web/20141114120654/http://www.allgame.com/game.php?id=7808|archive-date=November 14, 2014}}

Development

The player animations were created using a new animation process called Real Motion Control, which involved motion capture.{{cite magazine|title=3D Baseball '95|magazine=GamePro|issue=70 |publisher=IDG|date=May 1995|page=128}} Game designer Sam Player explained the concept behind this process: "The reason everything always ends up looking choppy in [most motion capture] games is that the machines can't store all the frames necessary for the full animation, and they end up showing every fifth frame or so. What we do is build polygonal models, break each model up into joints, and then follow the curve of each joint in motion. Then we save those curves instead of each individual frame of animation."{{cite journal|title=3D Baseball|journal=Next Generation|issue=11|publisher=Imagine Media|date=November 1995|pages=152–3}} The game features CNN sportscaster Van Earl Wright as the announcer.

Reception

{{Video game reviews

| GSpot = 7.6/10 (PS)
7/10 (SS)

| GameRev = B+{{cite web|url=http://www.gamerevolution.com/review/3d-baseball |title=3D Baseball Review|website=Game Revolution|date=2002-06-06|access-date=2011-10-12}}

| NGen = {{rating|3|5}} (SS)

| rev1 = The Electric Playground

| rev1Score = 6/10 (PS){{cite web |last=Lucas |first=Victor |title=Sony - 3D Baseball |url=http://www.elecplay.com/sony/3dbaseball.html |website=The Electric Playground |archive-url=https://web.archive.org/web/19970801035300/http://www.elecplay.com/sony/3dbaseball.html |archive-date=August 1, 1997 |date=June 3, 1997}}

}}

The game received mixed reviews from critics. Reviews for the Saturn version typically commented that the game's smooth polygonal models and motion capture methodology combined to make the most realistic-looking baseball players in a video game to date,{{cite web |url=https://www.gamespot.com/reviews/3d-baseball-review/1900-2533773/|title=3D Baseball Review |website=GameSpot|date=1996-12-01 |access-date=2017-12-19}}{{cite magazine |title=3D Baseball|magazine=Next Generation|issue=24|publisher=Imagine Media |date=December 1996|page=266}}{{cite magazine|author=Scary Larry |title=3D Baseball|magazine=GamePro |issue=100|publisher=IDG |date=January 1997|page=135}} but that the gameplay, though as good or better than most baseball games, falls short of the leading competitors of the time, World Series Baseball II and Triple Play 97. GamePro particularly mentioned some frustrations with the fielding controls.

Reviewing the PlayStation version, Hugh Sterbakov of GameSpot praised the realism and the voice of Van Earl Wright, but criticized the absences of Major League Baseball teams or logos, that players can only take the field in four "imaginary" ballparks, and that it lacks all-star, home run derby, and playoff modes.{{cite web|first=Hugh |last=Sterbakov |url=https://www.gamespot.com/reviews/3d-baseball-review/1900-2546441/ |title=3D Baseball Review |website=GameSpot|date=1996-12-13 |access-date=2017-12-19}} GamePro panned the game, remarking that "although the graphics rank among the best of any baseball game, the gameplay's among the worst." They elaborated that the camera's practice of zooming in on the fielder makes it hard to know what is going on, and the physics are highly inaccurate.{{cite magazine|author=Johnny Ballgame|title=3D Baseball |magazine=GamePro |issue=100|publisher=IDG|date=January 1997 |page=137}} Game Revolution praised the game's "outstanding" 3D graphics, real stances and swings, "excellent" sound effects and commentary, competitive gameplay, and real teams that can be updated through trades.

References

{{Reflist}}