AFL SuperCoach

{{Short description|Online fantasy football game}}

{{for|the NRL fantasy football competition|NRL SuperCoach}}

{{Use dmy dates|date=January 2018}}

{{Use Australian English|date=January 2018}}

{{Infobox website

| name = AFL SuperCoach

| logo =

| screenshot = Supercoach screenshot.jpg

| screenshot_size = 220px

| caption = Screenshot of a supercoach team

| url = http://supercoach.heraldsun.com.au/

| commercial =

| type = Sports

| registration =

| owner = Herald Sun

| author =

| developer =

| operating_system =

| launch_date = 2006

| current_status = Public

| revenue =

| country = Australia

| language = English

}}

AFL SuperCoach is an online fantasy football game for the Australian Football League.{{cite news|last=Canning|first=Simon|date=13 April 2009|title=Rivals scramble for fantasy football dollars|work=The Australian|url=http://www.theaustralian.com.au/media/clash-over-fantasy-football/story-e6frg996-1225697028039}}{{cite web|title=Paying for news|website=Australian Broadcasting Corporation |url=http://www.abc.net.au/mediawatch/transcripts/s3472295.htm|archive-url=https://web.archive.org/web/20120411162519/http://www.abc.net.au/mediawatch/transcripts/s3472295.htm|url-status=dead|archive-date=11 April 2012}} It was designed by Vapormedia.{{cite news|last=Brodie|first=Will|date=23 March 2011|title=Finding the magical bargain: the cult of fantasy footy|url=http://www.smh.com.au/afl/afl-news/finding-the-magical-bargain-the-cult-of-fantasy-footy-20110323-1c6jl.html}} Herald Sun own the website, and run the competition. They award a prize of $1,000 each week (increased to $2,000 for SuperCoach Plus subscribers) to the entrant with the highest score for that week, as well as a grand prize of $50,000 to the entrant with the highest cumulative point total at the end of the home-and-away season.

Popularity

class="wikitable"

|+

!Year

!Number of players

2009

|349,124

2010

|390,367

2011

|401,840

2012

|374,120

2013

|313,564

2014

|250,278

2015

|224,129

2016

|223,324

2017

|206,997

2018

|199,094

2019

|207,341

2020

|170,756

2021

|170,847

2023

|190,911*

  • There are thousands of dummy accounts with many players creating a second account under another name with an aim solely to win the weekly prize in one of the Bye rounds where legitimate teams have players missing

Point Scoring

Each AFL player scores points for their performance in their game in each round.

By using Champion Data's comprehensive rankings system of over 50 different stats, player rankings are the most accurate way to determine how effective a player has been. You can be sure that a high-scoring player is giving his team maximum value. Unlike other stats systems, Champion Data will not simply award a point for each kick, mark or handball. For example, while other games will award points for a kick no matter how far it goes or where it's directed, Champion Data will award zero points for a kick that travels less than 40 meters to a contest.{{Cite web|title=Herald Sun Supercoach|url=https://supercoach.heraldsun.com.au|url-status=live|archive-url=https://web.archive.org/web/20080223233450/http://supercoach.heraldsun.com.au:80/ |archive-date=23 February 2008 }}

class="wikitable"

|+Point Scoring

!Stat

!Awarded/Deducted

Effective kick

|4 Points

Ineffective kick

|0 Points

Clanger kick

| -4 Points

Effective handball

|1.5 Points

Ineffective handball

|0 Points

Handball clanger

| -4 Points

Handball receive

|1.5 Points

Hardball get

|4.5 Points

Loose-ball get

|4.5 Points

Goal

|8 Points

Behind

|1 Point

Mark uncontested

(maintaining possession)

|2 Points

Mark contested

(maintaining possession)

|6 Points

Mark uncontested (from

opposition)

|4 Points

Mark contested (from

opposition)

|8 Points

Tackles

|4 Points

Free kick for

|4 Points

Free kick against

| -4 Points

Hitout to advantage

|5 Points

Gather from hitout

|2 Points

Team structure and setup

Teams have a salary cap of $10,000,000, and are required to select 31 players.

There are 5 groups of positions:

Defenders - 6 on-field players and 2 on bench.

Midfielders - 8 on-field players and 3 on bench.

Rucks - 2 on-field players and 1 on bench.

Forwards - 6 on-field players and 2 on bench.

Flex - 1 on-field player of any position.

= Captains and vice captains =

For each round, entrants set a captain, for which their score is doubled. A vice captain is also selected, who gets their score doubled if the player selected as captain does not play.

= Emergencies =

Emergencies are used on up to four players on the bench. If a player on the field does not play, the emergency's score for that position (defender, midfielder, ruck or forward) comes on. If there are 2 emergencies in one position, the lowest scoring player comes on for that position (except for players that scored less than 1 point).{{Citation needed|date=August 2022}} The Flex player does not have an emergency.

= Substitutions =

You can substitute a player at anytime until their match starts. If the player is midfield, the player can only be substituted for a player on the bench from the midfield that is also yet to play. If you have a player listed as midfield and forward, they can be swapped with another player listed as midfield and forward.

= Trades =

Each entrant is allocated 40 trades and can perform a maximum of 2 per week (3 in multi-bye rounds), with 5 trade boosts that offer an extra trade per round. Trades can be reversed until the start of the first match for each round.

Leagues and Groups

You can join or be part of 10 leagues. When you join, you will automatically be entered in a league. You will compete head-to-head each round with other people in the league. The league will have its own fixture with 4 points for a win, 2 points for a draw and 0 points for a loss. Public leagues are with random people, while private leagues have a join code. There is a Finals series played out over the last rounds of the AFL season.

Groups are based on the total number of points and can have an unlimited amount of teams.

Supercoach Plus

Costing $29.95 annually, it helps by having a team picker before you can register, optimiser to predict the best possible line up, breakevens, projected scores and players price increases, prediction if players will perform well or poor for the week, bye round indicators, access to Supercoach Plus articles and double prizes for the weekly cash winners.

Records

In Round 7 2006, Jonathan Brown got the highest-ever SuperCoach score—262—against Hawthorn. He got 18 kicks, 7 handballs, 16 marks, 8 goals, 4 behinds, 1 tackle and 1 free kick for.{{Cite web|title=Supercoach Scoring Records @ FanFooty|url=https://www.fanfooty.com.au/players/screcords.php|access-date=2021-04-08|website=www.fanfooty.com.au}} As of March 31, 2025, it remains the record.

References

{{Reflist}}