Ace Driver

{{Short description|1994 arcade game}}

{{good article}}

{{Infobox video game

| title = Ace Driver

| image = Ace Driver arcade machine.jpg

| caption = North American promotional sales flyer

| developer = Namco

| publisher = Namco

| series = Ace Driver

| released = {{vgrelease|JP|August 6, 1994|NA|Late 1994|EU|March 1995}}

| composer = Hiroyuki Kawada

| genre = Racing

| modes = Single-player, multiplayer

| platforms = Arcade

| arcade system = Namco System 22

}}

{{nihongo foot|Ace Driver|エースドライバー|Ēsu Doraibā|lead=yes|group=lower-alpha}} is a 1994 racing arcade game developed and published by Namco. The player controls a Formula One racer, with the objective being to complete three laps of a race course and to avoid a collision with opponents and other obstacles. Three difficulty levels are available, as is a mode to enable a gear shift. Similar to Namco's own Final Lap series, the arcade cabinet can be linked together with another unit to enable eight-person multiplayer. It ran on the Namco System 22 arcade hardware.

Ace Driver was designed by Tatsuro Okamoto, his known for his work on the classic arcade game Metro-Cross (1985). He was assisted by Pole Position designer Shinichiro Okamoto. The game was a widespread success, winning the "Best Coin-Operated Game" award at the 76th Annual IAAPA tradeshow in November 1994. Critics praised the game's realistic graphics, multiplayer and responsive controls, with some reviewers finding it to be superior than Sega's Daytona USA and Namco's own Ridge Racer. It was followed by two sequels, Ace Driver: Victory Lap (1995) and Ace Driver 3: Final Turn (2008). A PlayStation home conversion announced in 1995 went unreleased.

Gameplay

File:Ace Driver.png

Ace Driver is a 3D racing video game. Gameplay involves the player controlling a Formula One racer, the objective being to complete three laps of a race while in first place. The player can choose one of eight playable vehicles, which is determined by which seat the player has chosen on the cabinet itself. Cars also carry advertisements featuring names of older Namco video games and products, in a manner similar to the Ridge Racer series.{{cite news |title=Ace Driver promotional sales flyer |url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=15&image=2 |access-date=13 October 2019 |publisher=Namco |date=November 1994 |archive-url=https://web.archive.org/web/20190325034303/https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=15&image=2 |archive-date=25 March 2019 |location=USA}} The player can also choose from three difficulty levels — Beginner, Expert, and Expert Pro Race Class. Namco produced two versions of the game, an SD model and a DX model. The SD version features a basic sit-down structure, while the DX version features seats that rotate based on the player's actions in the game. Both cabinets are linkable, and allow for an additional machine to be connected to it, which enables eight-person multiplayer.

Development and release

Ace Driver was released in Japan with a limited release on 6 August 1994,{{cite web |title=Ace Driver (Registration Number PA0000836349) |url=https://cocatalog.loc.gov | url-status=live | archive-url=https://etched.page/8dba7efc53580aafe1742ddecd7dcb96421e2c18761283987280dca3c539594a/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?CNT=25&HIST=1&PID=5p0goxWkt6zVCa52mgfFlYnkfajiL&SEQ=20211112155300&Search_Arg=PA0000836349&Search_Code=REGS | archive-date=2021-11-12 |website=United States Copyright Office |access-date=8 October 2021}}{{cbignore}} and then a nationwide release in November 1994.{{cite book|last=Akagi|first=Masumi|url=https://archive.org/stream/ArcadeGameList1971-2005#page/n54/mode/1up|title=ナムコ Namco; Namco America; A|work=アーケードTVゲームリスト 国内•海外編 (1971-2005)|edition=1st|publisher=Amusement News Agency|date=13 October 2006|pages=53, 127, 145|isbn=978-4990251215|language=ja}} It was followed by a North American release later that year, and it then released in Europe in March 1995. The game was designed by Tatsuro Okamoto, known for his work on Metro-Cross and the Final Lap series, with assistance from Pole Position designer Shinichiro Okamoto. The arcade cabinet, designed by mechanical engineer Junichiro Koyama, is much heavier than Namco's other arcade cabinets, which made it difficult for the game to be easily shipped. The game ran on the Namco System 22 hardware, which was also used for the original Ridge Racer, with speaker systems provided by American company BOSE. Care was taken during production of the game's controls so as to make them tight and easy to use, which Okamoto recalls being as responsive as moving a shopping cart. The DX version, which featured rotating seats, was stated to have been dangerous in the event cabinet was placed up against the wall, leading to small fences being placed towards the base of the cabinet.{{cite web |title=バンダイナムコ知新「第2回 カーレースゲームの変遷 後編」岡本達郎氏、小山順一朗氏、小林景氏インタビュー |url=https://www.bandainamcoent.co.jp/asobimotto/page/carracinggames2.html |publisher=Bandai Namco Entertainment |access-date=13 October 2019 |archive-url=https://web.archive.org/web/20190610130819/https://www.bandainamcoent.co.jp/asobimotto/page/carracinggames2.html |archive-date=10 June 2019 |date=31 May 2019}}

Reception

{{Video game reviews

| NGen = {{rating|4|5}}

| award1Pub = International Association of Amusement Parks and Attractions (IAAPA)

| award1 = Best {{nowrap|Coin-Operated}} Game,{{cite magazine |title=News Digest: Sega, Namco Simulators Score Bit At Parks Show |magazine=RePlay |date=December 1994 |volume=20 |issue=3 |page=25 |url=https://archive.org/details/re-play-volume-20-issue-no.-3-december-1994/RePlay%20-%20Volume%2020%2C%20Issue%20No.%203%20-%20December%201994/page/25}}
Most Innovative Coin-Op Game{{cite magazine |title=Kevin Hayes |magazine=RePlay |date=February 1995 |volume=20 |issue=5 |pages=59-68 (60-2) |url=https://archive.org/details/re-play-volume-20-issue-no.-5-february-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%205%20-%20February%201995/page/60}}

}}

Ace Driver was a widespread success, with reviewers praising its impressive technological capabilities and realistic graphics. At the 76th Annual International Association of Amusement Parks and Attractions (IAAPA) tradeshow in November 1994, it was awarded the "Best Coin-Operated Game" award, for its texture-mapped 3D graphics, force feedback and motion-based cabinet.{{cite web |title=ナムコ、IAAPAで受賞 |url=https://www.bandainamcoent.co.jp/corporate/press/namco/1998/1998_december/press-03.html |publisher=Namco |access-date=13 October 2019 |archive-url=https://web.archive.org/web/20191013173510/https://www.bandainamcoent.co.jp/corporate/press/namco/1998/1998_december/press-03.html |archive-date=13 October 2019 |date=2 December 1998}}{{cite magazine |last1=Webb |first1=Marcus |title=Namco and Sega Simulators: Heading for the Theme Parks |magazine=Next Generation |url=https://archive.org/details/nextgen-issue-002/page/n33?q=Ace+Driver+namco |access-date=13 October 2019 |publisher=Imagine Media |issue=2 (February 1995) |date=January 24, 1995 |page=33}} It also received a product innovation award from the IAAPA.{{cite magazine |title=IAAPA Winners |magazine=RePlay |date=January 1995 |volume=20 |issue=4 |page=88 |url=https://archive.org/details/re-play-volume-20-issue-no.-4-january-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%204%20-%20January%201995/page/88}}

The game was also a commercial success, with Namco reporting an "overwhelming" number of orders placed for the eight-player version. In Japan, Game Machine listed it on their January 1, 1995 issue as being the second most-successful dedicated arcade game of the month.{{cite magazine|title=Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)|magazine=Game Machine|issue=487|publisher=Amusement Press, Inc.|date=1 January 1995|page=35|lang=ja}} It went on to be the third highest-grossing dedicated arcade game of 1995 in Japan.{{cite magazine|title="Virtua Fighter 2" and "Virtua Cop" Top Videos|magazine=Game Machine|issue=511|publisher=Amusement Press, Inc.|date=1 February 1996|page=22|lang=ja|url=https://onitama.tv/gamemachine/pdf/19960201p.pdf#page=12}}

Edge magazine was impressed with the game's eight-person multiplayer and technological capabilities, saying that it easily outperformed Sega's Daytona USA, which they attributed to the Namco System 22 arcade operating hardware it ran on.{{cite magazine |author1=Edge Staff |title=Ace Driver |url=https://retrocdn.net/images/6/69/Edge_UK_015.pdf#page=30 |access-date=17 March 2022 |magazine=Edge |issue=15 (December 1994) |date=27 October 1994 |pages=30–31}} Edge also praised the game's usage of Gouraud shading techniques for giving it a realistic look at feel, concluding that Ace Driver helps justify Namco's reputation for producing impressive technology.

In their debut issue, Next Generation liked the game's unique "side-by-side" movement, saying that it created a much more realistic sense of turning and gave the game more of an "edge" compared to Namco's other driving game, Ridge Racer 2.{{cite news |title=Arcade: Ace Driver |url=https://archive.org/details/nextgen-issue-001/page/n109?q=Ace+Driver+namco |agency=Next Generation |issue=1 |publisher=Imagine Media |date=January 1995 |page=104}} They concluded their review by saying: "It may not be the best all-around racing title out today, but for competitive multi-player action, Ace Driver holds the title". Spanish publication Hobby Hitech found the game superior to both Daytona USA and Sega Rally, showing a positive response towards the game's controls and realistic graphics. They also considered the game a true successor to Ridge Racer, highlighting its presentation and sense of speed.{{cite news |title=Ace Driver |url=https://archive.org/details/HiTechMagazine/page/n47?q=Ace+Driver |access-date=13 October 2019 |agency=Hobby Hitech |issue=1 |date=March 1995 |page=49}} In a 2012 retrospect, Kotaku was more negative towards the game for its "atrocious" menu system and poor collision detection, while also disliking its rubber banding mechanic for making the game unfair to more experienced players. Despite their criticism, they said that its broken mechanics "made the game a blast" to play.{{cite web |last1=Plunkett |first1=Luke |title=In Loving Memory of Namco's Ace Driver |url=https://kotaku.com/in-loving-memory-of-namcos-ace-driver-5889181 |website=Kotaku |access-date=13 October 2019 |archive-url=https://web.archive.org/web/20191013165003/https://kotaku.com/in-loving-memory-of-namcos-ace-driver-5889181 |archive-date=13 October 2019 |date=29 February 2012}}

Sequels and legacy

A sequel, Ace Driver: Victory Lap, was released in 1995 for arcades, featuring additional tracks and vehicles, alongside a new "Championship" gameplay mode.{{cite magazine|title=Model 3: Sega Affirms Arcade Supremacy |magazine=Next Generation|issue=17|publisher=Imagine Media|date=May 1996|page=16|url=https://retrocdn.net/images/b/bb/NextGeneration_US_17.pdf#page=18|access-date=17 March 2022}} Victory Lap was first released in Japan on 29 September,{{cite web |title=ACE Driver Victory Lap (Registration Number PA0000866876) |url=https://cocatalog.loc.gov |website=United States Copyright Office |access-date=17 March 2022}} and in North America in December.{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=13 October 2006 |publisher=Amusement News Agency |lang=ja |location=Japan |isbn=978-4990251215 |pages=126–7 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n127/mode/2up}}

A second sequel, Ace Driver 3: Final Turn, was first presented at the Spring Amusement Operator's Union (AOU) tradeshow in 2008, before being released later that year.{{cite web |title=Ace Driver 3: Final Turn - Videogame by Namco/Bandai Games |url=https://www.arcade-museum.com/game_detail.php?game_id=22282 |website=Killer List of Videogames |access-date=13 October 2019 |archive-url=https://web.archive.org/web/20191106034608/https://www.arcade-museum.com/game_detail.php?game_id=22282 |archive-date=6 November 2019}} A home conversion of Ace Driver for the PlayStation was announced to be in development in August 1995, although it was never released.{{cite news |title=Namco '95 Line-Up |url=https://archive.org/details/GamefanVolume3Issue08 |access-date=13 October 2019 |agency=Gamefan |issue=8 |date=August 1995 |volume=3 |page=[https://archive.org/details/GamefanVolume3Issue08/page/n19 100]}}

Notes

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References

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