Adversarial Design

{{Short description|Type of political design}}

{{multiple issues|

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Adversarial Design is a type of political design that evokes and engages political issues. In doing so, the cultural production of Adversarial Design crosses all disciplinary boundaries in the construction of objects, interfaces, networks, spaces and events. Most importantly, Adversarial Design does the work in expressing and enabling agonism.

Origin and meaning

The term was first used by Carl DiSalvo in his 2012 book Adversarial Design, as an attempt to provide design criticism as an approach to thinking about political expression, computation as a medium and the processes and products of design.

Characteristics

Fundamental to Adversarial Design is agonism, a condition of productive contestation and dissensus. Adversarial Design allows for spaces of agonism to flourish and provide resources and opportunities for others to participate in this contestation. As such, “Adversarial” in Adversarial Design paves the way for dissensus, contestational relations and experiences through made designed artefacts and its expression. It is therefore biased and takes divisive positions.

With agonism as foundation to Adversarial Design, these affective aspects of critique and commentary in political discourse aim to generate disagreement and confrontation that are forever ongoing and contestation that is forever looping. Adversarial Design facilitates ongoing questioning, challenging and reframing as a self-reflective mechanism for democracy to be effective.

DiSalvo also draws a distinction between Adversarial Design as political design (design for ongoing contest between force and ideals) and not design for politics, which is designed to support the means of governance. Thus, one of the characteristics of Adversarial Design is the cultivated discernment of political qualities of artefacts and systems.

Examples

Examples include:

  • CCD – Me Not Umbrella by Mark Shepard (2009){{cite web|url=http://survival.sentientcity.net/umbrella.html|title=Sentient City Survival Kit|website =survival sentientcity}}
  • Feral Robotic Dogs by Natalie Jeremijenko (2002){{Cite web |url=https://www.nyu.edu/projects/xdesign/feralrobots/ |title=Feral Robotic Dogs |access-date=2014-10-10 |archive-url=https://web.archive.org/web/20140819235154/http://www.nyu.edu/projects/xdesign/feralrobots/ |archive-date=2014-08-19 |url-status=dead }}
  • Machine Therapy by Kelly Dobson (2007){{cite web|url=http://web.media.mit.edu/~monster/machinetherapy/|archiveurl=https://web.archive.org/web/20071013143111/http://web.media.mit.edu/~monster/machinetherapy/|archivedate=2007-10-13|title=Kelly Dobson: Machine Therapy|date=13 October 2007|publisher=}}
  • Million Dollar Blocks by SIDL (2003){{cite web | url=http://spatialinformationdesignlab.org/projects/million-dollar-blocks | title=Million Dollar Blocks}}
  • Natural Fuse by Haque Design + Research (2009){{cite web|url=http://www.naturalfuse.org/|title=Natural Fuse : home / map|website=naturalfuse}}
  • Oil Standard by Michael Mandiberg (2006){{cite web|url=http://turbulence.org/Works/oilstandard/|title=Oil Standard, Greasemonkey conversion of US Dollars to Barrels of Oil|website=turbulence}}
  • Spore 1.1 by Douglas Easterly and Matthew Kenyon (2007){{cite web|url=http://www.swamp.nu/projects/spore-1-1|title=SWAMP SPORE 1.1|website=swamp}}
  • State-Machine:Agency by Max Carlson and Ben Cerveny (2005){{cite web|url=http://state-machine.org/agency/ |title= state-machine.org/agency/ |publisher=State-machine.org |date= |accessdate=2018-11-23}}
  • They Rule (2001, 2004, 2011) and Exxon Secrets (2014) by Josh On{{Cite web |url=http://www.theyrule.net/ |title=Archived copy |access-date=2014-10-10 |archive-url=https://web.archive.org/web/20141008023315/http://www.theyrule.net/ |archive-date=2014-10-08 |url-status=dead }}{{Cite web |url=http://www.exxonsecrets.org/maps.php |title=Exxon Secrets |access-date=2014-10-10 |archive-url=https://web.archive.org/web/20141017153708/http://www.exxonsecrets.org/maps.php |archive-date=2014-10-17 |url-status=dead }}
  • Unfluence by Skye Bender-deMoll and Greg Michalec (2007){{cite web | url=http://unfluence.primate.net/ | title=Unfluence}}

See also

References

{{Reflist|refs=

  • {{cite book|last1=DiSalvo|first1=Carl|title=Adversarial design|date=2012|publisher=MIT Press|location=Cambridge, Mass.|isbn=978-0-262-01738-1}}
  • {{cite web|last1=DiSalvo|first1=Carl|title=Introducing Adversarial Design|url=http://conceptlab.com/criticalmaking/PDFs/CriticalMaking2012Hertz-Manifestos-pp21to22-DiSalvo-IntroducingAdversarialDesign.pdf|website=Critical Making (2012)|editor=Garnet Hertz}}

{{cite web|last1=Kolko|first1=Jon|title=Thoughts on Participatory Design, Adversarial Design, and Consumerism|url=http://www.ac4d.com/2012/05/20/thoughts-on-participatory-design-adversarial-design-and-consumerism/|publisher=Austin Center 4 Design|accessdate=2 October 2014}}

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=Sources=

  • [http://www.slate.com/blogs/future_tense/2013/04/15/evgeny_morozov_discusses_to_save_everything_click_here_at_future_tense_event.html Future Tense Event Recap: Evgeny Morozov on His New Book To Save Everything, Click Here] Slate April 2013.
  • [https://web.archive.org/web/20141016031231/http://www.textiletoolbox.com/posts/design-agonism/ Design Agonism] Textile Toolbox
  • {{cite journal|last1=Hirsch|first1=Tad|title=FEATURELearning from activists|journal=Interactions|date=1 May 2009|volume=16|issue=3|page=31|doi=10.1145/1516016.1516024|s2cid=16767766 }}

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Category:Critical design

Category:Critical theory