Ambrosia Software

{{Short description|Defunct American software company}}

{{Use mdy dates|date=May 2021}}

{{Infobox company

| name = Ambrosia Software

| logo = New Ambrosia Software Logo.png

| type = Private

| industry = Software, video games

| foundation = {{Start date and age|1993|08|18}}

| defunct = {{End date and age|2019|07|19}}{{Citation needed|date=September 2020}}

| location = Rochester, New York, U.S.

| key_people = {{Unbulleted list|Andrew Welch|Dominic Feira}}

| products = Shareware video games and utilities

| revenue =

| operating_income =

| net_income =

| num_employees =

| parent =

| subsid =

| footnotes =

| homepage = {{Official URL}}

}}

Ambrosia Software was a predominantly Macintosh software and gaming company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X,{{cite web|url=http://macslash.org/article.pl?sid=02/01/23/1836201&mode=archive |title=MacSlash Interview: Andrew Welch of Ambrosia |publisher=MacSlash (retrieved from the Internet Archive) |date=2002-01-23 |archive-url=https://web.archive.org/web/20071231193241/http://macslash.org/article.pl?sid=02%2F01%2F23%2F1836201&mode=archive |archive-date=2007-12-31 |access-date=2011-04-28 |url-status=dead }}More information on Snapz Pro X according to a 2002 interview with company president Andrew Welch.

In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases.{{cite web|url=https://www.facebook.com/AmbrosiaSW/|title=Ambrosia Software|website=Facebook|access-date=6 February 2018}} As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

History

The first game distributed under the Ambrosia Software name was Maelstrom, a 1992 remake of the 1979 Asteroids arcade video game. It uses raster graphics similar in style to Atari's later Blasteroids (1987) and the Atari ST game Megaroids (1988).{{cite web |title=Megaroids |url=http://www.atarimania.com/game-atari-st-megaroids_9945.html |website=Atari Mania}} Despite the concept being 13 years old at the time of release, Maelstrom was popular at a time when Macintosh action games were in short supply, and it won some software awards.{{cite web|url=http://www.macobserver.com/news/99/december/991208/maelstorm3code.html |title=Into the Maelstrom |access-date=2011-04-28 |date=1999-12-08 |publisher=The Mac Observer | archive-url= https://web.archive.org/web/20110608104639/http://www.macobserver.com/news/99/december/991208/maelstorm3code.html| archive-date= 8 June 2011 | url-status= live}}

Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992."Home-grown Ambrosia feeds software niche", Michael Saffran. In RIT: The University Magazine, Vol. 10, #1 Maelstrom was followed by more action games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote that "No other company has gotten so much mileage out of renovating mid-1980s arcade hits."{{cite journal|last1=Crotty|first1=Cameron|title=Mars Rising|url=http://www.macworld.com/article/1014755/marsRising.html|date=January 1999|journal=Macworld}}

Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company closing.{{cite web|last1=Mathis|first1=Joel|date=April 11, 2013|title=Despite layoffs, Ambrosia says it's still in business|url=http://www.macworld.com/article/2033846/despite-layoffs-ambrosia-says-its-still-in-business.html|url-status=live|website=Macworld|archive-url=https://web.archive.org/web/20130415074254/http://www.macworld.com:80/article/2033846/despite-layoffs-ambrosia-says-its-still-in-business.html |archive-date=April 15, 2013 }} In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down operations.{{cite web|url=https://lifeandtimes.games/episodes/files/pax-aus-19-ambrosia-sw-talk|title=Bonus: The Rise & Fall of Ambrosia Software, '90s Mac Legends - PAX Aus 2019 talk}}

Products

= Games =

Ambrosia Software's games, in order of release:

class="wikitable"

|+ Games published by Ambrosia Software{{cite web|author = |title = Products|url = http://www.ambrosiasw.com/support/faqs/products|website = Ambrosia Software|url-status = dead|archive-url = https://web.archive.org/web/20150905095302/http://www.ambrosiasw.com/support/faqs/products|archive-date = September 5, 2015}}

YearGameAuthorPlatform
1992Maelstrom{{efn|Compare to Asteroids}}Andrew WelchClassic Mac OS
1994Chiral{{efn|Compare to Atomino{{cite newsgroup|title = Swoop, Ambrosia, and all|last = Powell|first = Trevor|date = May 5, 1995|newsgroup = comp.sys.mac.games|url = https://groups.google.com/g/comp.sys.mac.games/c/3GZm7vVsWPQ/m/pUioOHnniykJ|access-date = January 4, 2025|quote = I finally got a good look at Atomino shortly after Chiral's release, and there are a number of similarities (gameplay is very similar).. Still, I like to think that great minds think alike.

}}}}

Trevor Powell, Andrew WelchClassic Mac OS
1995Apeiron{{efn|Compare to Centipede}}Andrew WelchClassic Mac OS
1995Swoop{{efn|Compare to Galaxian{{cite web|last = Wareing|first = David|title = Why was Swoop written?|url = http://www.ambrosiasw.com/support/faqs/products/swoop/Why-was-Swoop-written|website = Ambrosia Software|url-status = dead|archive-url = https://web.archive.org/web/20150909085715/http://www.ambrosiasw.com/support/faqs/products/swoop/Why-was-Swoop-written|archive-date = September 9, 2015|quote = I (David) grew up with Galaxian, Missile Command, Tempest and a few zillion other arcade games... Swoop was created in order to put a high quality game from the early '80s vertical shootemup genre on the Mac.}}}}David WareingClassic Mac OS
1996Barrack{{efn|Compare to Jezzball{{cite web|last1=Salvador|first1=Phil|date=May 17, 2012|title=Barrack|url=https://obscuritory.com/arcade/barrack/|url-status=live|website=The Obscuritory|archive-url=https://web.archive.org/web/20150129021848/http://obscuritory.com:80/arcade/barrack/ |archive-date=January 29, 2015 }}}}Greg LovetteClassic Mac OS
1996Escape VelocityMatt BurchClassic Mac OS
1996AvaraJuri MunkkiClassic Mac OS
1996Bubble TroubleAlex Metcalf, David WareingClassic Mac OS
1997Harry the Handsome ExecutiveBen SpeesClassic Mac OS
1998Mars RisingDavid WareingClassic Mac OS
1998Escape Velocity OverrideMatt Burch, Peter CartwrightClassic Mac OS
1998SlithereensJesse LieschClassic Mac OS
1999CytheraGlenn AndreasClassic Mac OS
1999AresNathan LamontClassic Mac OS
1999Ferazel's WandBen SpeesClassic Mac OS
2001Pillars of GarendallBeenoxClassic Mac OS, OS X{{efn|name=PowerPC|PowerPC only}}, Windows
2001Deimos RisingSheryn Wareing, David WareingClassic Mac OS, OS X{{efn|name=PowerPC}}, Windows
2002Coldstone (game engine)BeenoxClassic Mac OS, OS X{{efn|name=PowerPC}}
2002Escape Velocity NovaMatt Burch, ATMOSClassic Mac OS, OS X, Windows
2002Bubble Trouble XAlex Metcalf, David WareingClassic Mac OS, OS X
2002pop-popAndrew CampbellClassic Mac OS, OS X, Windows
2003UplinkIntroversion SoftwareClassic Mac OS, OS X
2003Aki Mahjong SolitaireLiquid Metal SoftwareOS X
2004Apeiron XAndrew WelchClassic Mac OS, OS X
2005GooBallOver the Edge EntertainmentOS X
2005DarwiniaIntroversion SoftwareOS X
2005El BalloProRattaFactorClassic Mac OS, OS X{{efn|name=PowerPC}}
2006RedlineJonas EchterhoffOS X
2006SketchFighter 4000 AlphaLars GäfvertOS X
2007DEFCONIntroversion SoftwareOS X
2008Aki Mahjong MobileKent SutherlandiOS
2008Mr. SudokuTod BaudaisiOS
2008mondo SolitaireGlenn AndreasiOS
2008mondo Top 5 SolitaireGlenn AndreasiOS
2008AquariaBit BlotOS X
2009MultiwiniaIntroversion SoftwareOS X
2010Aki Mahjong for iPadJerome KnopeiOS
2010Mr. Sudoku for iPadTod BaudaisiOS
2010Mondo Solitaire for iPadGlenn AndreasiOS
2010Mondo Top 5 Solitaire for iPadGlenn AndreasiOS
2011Mondo Solitaire for MacGlenn AndreasOS X{{efn|Intel only}}
2011HypnoBlocksLars GäfvertiOS

{{notelist}}

Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova card-driven board game.{{Cite web|last=Cohen|first=Peter|date=October 20, 2004|title=Ambrosia makes Darwinia and EV board game|url=https://www.macworld.com/article/172926/ambrosia-3.html|url-status=live|access-date=April 11, 2023|website=Macworld|language=en-US|archive-url=https://web.archive.org/web/20210503221936/https://www.macworld.com/article/172926/ambrosia-3.html |archive-date=May 3, 2021 }}

= Productivity software =

Ambrosia Software's utilities, in order of release:

  • Eclipse — Screen saver CDEV
  • Big Cheese Key — FKey to mask screen image from boss.
  • FlashWrite — Text editor Desk Accessory
  • FlashWrite ][
  • ColorSwitch — Menu bar item to change monitor color depth
  • EasyEnvelopes — Envelope printing Desk accessory. Later a Mac OS X v10.4 and Mac OS X v10.5 Dashboard widget.
  • Snapz
  • To Do!
  • Oracle
  • ColorSwitch Pro
  • Snapz Pro — Screen capture application
  • iSeek — Desktop search application
  • Snapz Pro X — Mac OS X-compatible version of original
  • WireTap Pro — Audio recording utility
  • Screen Cleaner Pro — April Fool's joke
  • Dragster — File transfer application
  • iToner — iPhone custom ringtone transfer utility
  • WireTap Studio — Audio recording, editing and master storage; won a 2007 "Eddy Award" from Macworld
  • WireTap Anywhere — professional virtual audio patchbay utility, enabling the recording of any Mac OS X application's audio output from within any Mac OS X audio application.
  • Soundboard — Mac OS X Audio playback ("computerized cart machine")
  • Big Cheese Key X — Mac OS X-compatible version of original

Abandoned projects

In 1996, Ambrosia announced the development of a 3D horror-themed adventure game called Manse by Brian Barnes.{{cite magazine|last1 = Barnes|first1 = Brian|last2 = Welch|first2 = Andrew|title = Manse|url = https://docmaker.whpress.com/files/the-ambrosia-times-3-4/page10.html|magazine = The Ambrosia Times|volume = 3|issue = 4|date = July 1996|access-date = January 3, 2025}} It was demoed at Macworld Expo in 1998.{{cite magazine|last = Whong|first = Jason|title = In Development|url = http://ambrosiasw.com/Ambrosia_Times/July_98/WhatsNew.html|url-status = dead|archive-url = https://web.archive.org/web/20001008064725/http://ambrosiasw.com/Ambrosia_Times/July_98/WhatsNew.html|archive-date = October 8, 2000|department = What's New|magazine = The Ambrosia Times|volume = 5|issue = 4|date = July 1998|quote = We will be demoing the redesigned Manse engine at our booth.}}

In 2014, Tod Baudais claimed to be continuing work on a cancelled Ambrosia project called Goo Moo,{{cite web|last = Baudais|first = Tod|date = September 3, 2014|title = DT3: Open Sourcing my Game Engine. Fourteen years of free time. Cross Platform (Tablets and Desktop) and Free. Used on 30-ish commercial projects so far.|url = https://www.reddit.com/r/gamedev/comments/2fbkzr/dt3_open_sourcing_my_game_engine_fourteen_years/|website = Reddit|url-status = deviated|archive-url = https://web.archive.org/web/20140908073258/https://www.reddit.com/r/gamedev/comments/2fbkzr/dt3_open_sourcing_my_game_engine_fourteen_years/|archive-date = September 8, 2014|access-date = January 3, 2025|quote = We did have a deal to do another game for them (GooMoo) but they went under before we finished. Eventually we'll get it done and release it!}} or Gooliens, a game about a green alien blob that must grow in size in order to abduct cows.{{cite web|author = |date = October 2013|title = Blogs away!|url = http://www.somegame.co/wordpress/|website = Some Game Company|url-status = dead|archive-url = https://web.archive.org/web/20160205043011/http://www.somegame.co/wordpress/|archive-date = February 5, 2016|quote = For our first post, I’m going to give a basic introduction to our current game, Gooliens. The premise of the game is fairly simple. You’re an alien on a mission to abduct cows.}}

Shareware policies

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for "x" amount of time, creating what is commonly called nagware.{{cite web |url=http://tidbits.com/article/6752 |title=The Plain Truth about Casual Software Piracy |publisher=TidBITS |author=Slot, Matt |date=2002-03-11 |access-date=2011-04-28}}

This policy was later changed and the company employed typical shareware piracy prevention measures, as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore began to fall under the category of crippleware.{{cite web|author=Welch|first=Andrew|date=2000-01-22|title=Ambrosia Times: President's Letter: On CDs and Shareware|url=http://www.ambrosiasw.com/forums/index.php?act=ST&f=26&t=34016#|url-status=dead|archive-url=https://web.archive.org/web/20050322153817/http://www.ambrosiasw.com/forums/index.php?act=ST&f=26&t=34016|archive-date=March 22, 2005|access-date=2011-04-28|publisher=Ambrosia Software}} Although the company no longer provides new expiring license codes, Ambrosia's founder Andrew Welch released Decoder Ring{{cite web|author=Welch|first=Andrew|date=2023-10-01|title=Decoder Ring|url=https://macintoshgarden.org/games/decoder-ring}} which allows anyone to generate new license codes.

Matt Slot has written about the factors that played into the policy change.

References

{{Reflist}}