Andrew Braybrook
{{Short description|British software engineer (born 1960)}}
{{Use dmy dates|date=April 2018}}
{{Use British English|date=April 2018}}
{{Infobox person
|name = Andrew Braybrook
|birth_date = {{birth year and age|1960}}
|birth_place = United Kingdom
|occupation = Software engineer
Game programmer
}}
Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as Paradroid, Gribbly's Day Out, Fire and Ice, Uridium and Morpheus. He also programmed the Amiga and Atari ST conversion of the arcade game Rainbow Islands.
{{citation | title=Backspace | date=August 1989 | journal=The One | issue=11 | pages=98 |publisher=EMAP | access-date=2015-07-14 | url=https://archive.org/stream/theone-magazine-11/TheOne_11_Aug_1989#page/n97/mode/1up }}
In 1986 Braybrook was voted Best Programmer of the Year at the Golden Joystick Awards.{{cite journal|title=Golden Joystick Awards|journal=Computer and Video Games|date=April 1987|issue=66|page=101|publisher=EMAP|url=https://archive.org/stream/Computer_Video_Games_Issue_066_1987-04_EMAP_Publishing_GB/Computer__Video_Games_Issue_066_1987-04_EMAP_Publishing_GB#page/n99/mode/2up}}
Career
Braybrook started out writing accounting programs for GEC Marconi using COBOL in 1979.{{cite web | url=http://www.linkedin.com/pub/andrew-braybrook/47/625/724 | title=Linkedin profile | publisher=linkedin.com {{Self-published source|date=June 2022}}}} In his spare time he wrote games in BASIC for the ZX80, ZX81 and Dragon 32.{{cite web | url=http://www.retrogamer.net/profiles/developer/andrew-braybrook/ | title=RetroGamer profile | date=13 February 2024 | publisher=retrogamer.net}} His first foray into professional games came while he was playing bass guitar in a rock band with Steve Turner. Turner was writing games for the ZX Spectrum in his spare time and decided to make his break into full-time games production by starting the company which went on to become Graftgold. A few months after its inception, Turner asked Braybrook to join him in September 1983.{{Cite web|url=http://www.abime.net/interviews/view/interview/id/2|title=Amiga Lore - abime.net}} Braybrook was commissioned by the magazine Zzap!64 to write a diary detailing the making of the video game Paradroid.{{citation | url=http://www.zzap64.co.uk/zzap3/para_birth01.html | title=Birth of a Paradroid (Web Archive) | date=July 1985 | journal = Zzap!64 | issue = 3 | pages = 46 | access-date=2014-06-23 }} This was followed by a subsequent diary published in the magazine about his game Morpheus.{{Cite web|url=http://www.zzap64.co.uk/mentalprocre.html|title = Diary of a Game - Morpheus - Mental Procreation}}
From 1998 to July 2016 Braybrook worked as a senior software developer for Eurobase International. Since then he has worked as a freelance writer, programmer and game designer. Several games have been created by taking inspiration from Uridium.{{cite news|url= https://toucharcade.com/2018/11/12/hyper-sentinel-now-available/|title= After 3+ Years 'Uridium'-Inspired Shoot 'Em Up 'Hyper Sentinel' Finally Hits Mobile|date= November 12, 2018|work= Touch Arcade}}
References
{{reflist}}
External links
- {{MobyGames developer|id=10379}}
{{Authority control}}
{{DEFAULTSORT:Braybrook, Andrew}}
Category:British computer programmers
Category:British video game designers