Another Code: Two Memories
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{{Short description|2005 video game by Cing}}
{{use mdy dates|date=September 2023}}
{{More citations needed|date=January 2024}}
{{Infobox video game
| title = Another Code: Two Memories
| image = Another Code Two Memories cover art.jpg
| caption = European cover art
| developer = Cing
| publisher = Nintendo
| platforms = Nintendo DS
| director = Taisuke Kanasaki
| producer = Takuya Miyagawa
| designer = Rika Suzuki
| artist = {{plainlist|
- Taisuke Kanasaki
- Keisuke Sakamoto
}}
| programmer = Kazuhiko Hagihara
| composer = {{plainlist|
- Makoto Hagiwara
- Kenjiro Matsuo
- Yuichi Nakamura
}}
| released = {{Video game release|JP|February 24, 2005|EU|June 24, 2005|AU|July 6, 2005|NA|September 27, 2005}}
| genre = Point-and-click adventure
| modes = Single-player
| writer = Rika Suzuki
}}
{{nihongo foot|Another Code: Two Memories,|アナザーコード 2つの記憶|Anazā Kōdo Futatsu no Kioku|lead=yes|group=lower-alpha}} known as Trace Memory in North America, is a 2005 point-and-click adventure game developed by Cing and published by Nintendo for the Nintendo DS. The game was first released in Japan on February 24, 2005, with releases in Europe, Australia, and North America, following later the same year.
Players take on the role of Ashley Mizuki Robbins{{efn|In Trace Memory Ashley's surname is spelled Robbins, while in PAL regions it is spelled Robins. Other games in the series spell Ashley's surname as Robins.}}, a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island. Gameplay revolves using the DS touchscreen or D-pad to solve puzzles.
Another Code received "mixed or average" critic reviews, according to review aggregation website Metacritic.{{Cite web |title=Trace Memory Reviews |url=https://www.metacritic.com/game/trace-memory/ |access-date=2025-05-30 |website=www.metacritic.com |language=en}} Though praised for its implementation of the DS controls, its story, and hand-drawn artwork, many criticized the game's short length, unoriginal puzzles, and gearing towards a younger audience.{{Cite web |last=Harris |first=Craig |date=2005-09-22 |title=Trace Memory |url=https://www.ign.com/articles/2005/09/22/trace-memory |access-date=2025-05-30 |website=IGN |language=en}} A sequel, Another Code: R – A Journey into Lost Memories, was released for the Wii in 2009 in Japan and Europe.{{cite magazine|last=Scullion|first=Chris|date=April 23, 2009 |url=http://www.officialnintendomagazine.co.uk/8022/another-code-r-dated-for-europe/|title=Another Code R Dated for Europe|magazine=Official Nintendo Magazine|archive-url=https://web.archive.org/web/20130628044903/http://www.officialnintendomagazine.co.uk/8022/another-code-r-dated-for-europe/|archive-date=June 28, 2013|url-status=dead|access-date=July 3, 2016}} A remake of the game and its sequel were released for the Nintendo Switch as part of Another Code: Recollection on January 19, 2024.{{cite web|url=https://www.ign.com/videos/another-code-recollection-official-traces-of-memories-past-trailer|title=Another Code: Recollection - Official Traces of Memories Past Trailer|date=January 9, 2024|website=IGN|access-date=January 9, 2024}}
Gameplay
Players navigate through 3D environments and attempt to solve puzzles as protagonist Ashley Mizuki Robbins. During movement, the DS's touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.{{cite book | publisher=Nintendo | title=Trace Memory Instruction Booklet | year=2005}}
A device in the game called the DAS (renamed DTS in the North American release) allows the player to save and load, read messages in the form of DAS data cards, and examine photographs. The photographs come from the player's in-game camera which can take up to 36 photographs at a time. An inventory list is also available to store items for later use. The player will sometimes encounter non-player characters in the game. To initiate dialog with them, the player must tap the talk icon.
Story and setting
Ashley Mizuki Robbins is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.{{cite web | title=Trace Memory Official Site | url=http://www.tracememory.com/ | publisher=Nintendo | year=2005 | access-date=17 November 2010 | archive-url=https://web.archive.org/web/20101122230455/http://www.tracememory.com/ | archive-date=22 November 2010 | url-status=dead}} Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island, an island located off the coast of Washington.
On November 13th, 2005, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father is not there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends D, a ghost who has lost his memories. D is only visible to Ashley, and wants to learn the truth behind his death. Together they enter the Edward Mansion, each looking for answers to their own questions.
As they explore Edward Mansion, Ashley and D begin to learn the history behind the Edward family, who are rumored to have all died one after the other, resulting in the island's name. At the same time, they begin to unravel the mystery surrounding Ashley's father, Richard, and their invitation to the island. Ashley eventually discovers that her mother, Sayoko, was murdered on the night of her third birthday, her recurring nightmare being a vague memory of that night. She also learns about "Another", a device with the ability to replace someone's real memories with false ones, which was created by Ashley's parents while they worked as memory researchers at MJ Labs. Its purpose was to help those who have PTSD and other forms of psychological trauma, by replacing their traumatic memories. Richard has the memory of being Sayoko's murderer and suspects his memory was replaced. During his time alone on Blood Edward he had developed "Another II", which allowed someone's true memories to be verified and returned, and locked it to the DAS, allowing only Ashley to activate it. After she activates "Another II", Ashley is relieved to find out that her father's true memory of the night of her mother's murder was, indeed, altered to make him remember shooting her mother. She returns his real memory of that night.
Ashley and Richard end up confronting Bill Edward, an old friend of Richard and Sayoko, who was also a scientist. While holding Richard at gunpoint in a cave, Bill forces Ashley to remember the night of her mother's murder, and she realizes that Bill was the culprit. Bill had been in love with Sayoko, however, she was happily committed to Richard. After they had finished the development of "Another", Richard and Sayoko tried to keep it out of reach of those that might use it for malicious purposes, and Sayoko eventually gave birth to Ashley, and gave up being a scientist to focus on her husband and daughter. In his jealousy and his rage over Sayoko's "betrayal", Bill broke into their family home to steal back "Another", shooting Sayoko. Just as Bill is about to shoot Richard, D appears before him and tells him that he's "making Franny cry"; the shock causes Bill to fall down a nearby drop, to his death.
Depending on how much Ashley and D have discovered regarding D's memories and the Edward family, D will either not remember his death, and will, therefore, be cursed to wander the island alone, or he will. In the case of the latter, it is revealed that D's real identity is "Daniel Edward", a young boy from the Edward family. Daniel's uncle shot and killed his father in a tragic misunderstanding over inheritance. Having witnessed this, D ran in fear from his uncle into the cave, where he fell to his death; the last thing he saw was his uncle's outstretched hand, attempting to save him. After this incident, the uncle shot himself out of guilt, and his daughter, Franny, left the island, as the sole survivor of her family, later giving birth to Bill. Having finally found his answers, D is able to depart to the afterlife in peace.
Richard and Ashley meet up with Jessica, and the three leave the island, to now be "together forever". If the player is using a new game plus save data, they will get a post-credit scene where Ashley receives a letter wishing her a happy "sweet sixteen", foreshadowing the events of the sequel.
Development
Cing started development on Another Code in February 2004, and the game was officially announced by Nintendo on October 7, under the working title Another.{{cite web | script-title=ja:『アナザーコード 2つの記憶』開発スタッフインタビュー | language=ja | trans-title=Another Code: Two Memories development staff interview | url=https://www.nintendo.co.jp/nom/0503/12/index.html | publisher=Nintendo | date=March 2005 | access-date=23 August 2009 | archive-date=5 June 2009 | archive-url=https://web.archive.org/web/20090605164557/http://www.nintendo.co.jp/nom/0503/12/index.html | url-status=live }}{{cite web | title=Nintendo Announces "Another" | url=http://www.ign.com/articles/2004/10/07/nintendo-announces-another | author=Gantayat, Anoop | website=IGN | date=7 October 2005 | access-date=3 July 2016 | archive-date=15 September 2022 | archive-url=https://web.archive.org/web/20220915181058/https://www.ign.com/articles/2004/10/07/nintendo-announces-another | url-status=live }} The first playable demo of the game debuted during the November 2004 Nintendo World Japanese tour.{{cite web | title=Hands On: Another | url=http://www.ign.com/articles/2004/11/03/hands-on-another | author=Gantayat, Anoop | website=IGN | date=3 November 2004 | access-date=3 July 2016 | archive-date=29 June 2019 | archive-url=https://web.archive.org/web/20190629183331/https://www.ign.com/articles/2004/11/03/hands-on-another | url-status=live }} At a Nintendo retailer conference in January 2005, the release date was set for Japan on February 24.{{cite web | title=Nintendo Unveils DS Plans | url=http://www.ign.com/articles/2005/01/13/nintendo-unveils-ds-plans | author=Gantayat, Anoop | website=IGN | date=13 January 2005 | access-date=3 July 2016 | archive-date=30 June 2019 | archive-url=https://web.archive.org/web/20190630010649/https://www.ign.com/articles/2005/01/13/nintendo-unveils-ds-plans | url-status=live }} The release date for Europe was set on June 24, under the title Another Code: Two Memories.{{cite web |author=Harris |first=Craig |date=26 April 2005 |title=Nintendo Confirms Another Code |url=http://www.ign.com/articles/2005/04/26/nintendo-confirms-another-code |access-date=3 July 2016 |website=IGN}} The game was showcased at E3 2005 under the title Trace Memory.{{cite web | title=E3 2005: Trace Memory Impressions | url=http://www.ign.com/articles/2005/05/21/e3-2005-trace-memory-impressions | author=Harris, Craig | website=IGN | date=20 May 2005 | access-date=3 July 2016 | archive-date=7 March 2016 | archive-url=https://web.archive.org/web/20160307093750/http://www.ign.com/articles/2005/05/21/e3-2005-trace-memory-impressions | url-status=live }} It was released in North America on September 27.
Rika Suzuki, game designer and scenario writer for the game, said she "prefer[s] stories that are emotionally moving", and that, "one thing that is reflected in my work is the idea of memories as a device for moving the story along. Suzuki has further mentioned memories and recollection are important to her story telling, particularly in regard to her own life experience. "When [my father] was very young he lived in Shanghai, and because of the disease he became able to draw very detailed maps of the area, which he couldn't before. That stimulated me to think a lot more about memory." Suzuki's father had Alzheimer's disease.
Another Code was originally displayed from a quarter view, but was later changed to a top-down perspective due to difficulties with controlling the game using the stylus, and in an attempt to make it more user-friendly for players not used to a 3D game. Taisuke Kanasaki, the game's director and character designer, said that the development team always considers the relation a puzzle has to a game's story, and, "even if we could invent an amazing idea for a puzzle, it might not be adopted without a solid relationship with the story".{{cite news | title=Developer Q&A: Learning to CiNG | url=https://www.telegraph.co.uk/technology/video-games/6202002/Developer-QandA-Learning-to-CiNG.html | author=Schilling, Chris | newspaper=The Daily Telegraph | date=17 September 2009 | access-date=18 November 2010 | archive-date=23 December 2010 | archive-url=https://web.archive.org/web/20101223075309/http://www.telegraph.co.uk/technology/video-games/6202002/Developer-QandA-Learning-to-CiNG.html | url-status=live }} Suzuki said she thought the burden on the game's programmers was quite large. Lead Programmer Kazuhiko Hagihara reportedly had disagreements with Kanasaki during the latter half of development. The game's protagonist, Ashley Robbins, was designed by Kanasaki to appeal to both male and female players. She was originally designed to be 17 years old, but her age was later changed to 14 by Suzuki.
Ann Lin of Nintendo of America's Product Development Department noted there are several differences between Another Code's original Japanese text and the North American translation. She commented: "I think that a believable character, a believable person would have certain feelings of betrayal, not just acceptance. I wanted to explore that just a little. I think the [Japanese text] was a little more accepting, not really questioning the weirdness of meeting a ghost or any of the [strange] circumstances that had befallen her."{{cite magazine | title=Trace Memory Preview | magazine=Nintendo Power | volume=196 | date=October 2005}}
Suzuki later said the game had a large impact in Japan, and that "one thing that I am particularly proud of is that if you go into a games shop in Japan now there is an adventure corner, and that's something that we feel we've contributed to coming back." She also said that "the company feels that with our games you don't need the special skills required to play other games. There is no gender or age classification, it's just you and the story."{{cite magazine | title=Drawn from Memory | url=http://www.officialnintendomagazine.co.uk/9710/features/drawn-from-memory/ | author=Long, Neil | magazine=Official Nintendo Magazine | date=29 June 2009 | access-date=3 July 2016 | archive-url=https://web.archive.org/web/20120509213528/http://www.officialnintendomagazine.co.uk/9710/features/drawn-from-memory/ | archive-date=9 May 2012 | url-status=dead}}
Reception
{{Video game reviews
| MC = 70/100{{cite web | title=Trace Memory for DS Reviews | url=https://www.metacritic.com/game/trace-memory/critic-reviews/?platform=ds | website=Metacritic | access-date=23 June 2011 | archive-date=3 June 2011 | archive-url=https://web.archive.org/web/20110603060708/http://www.metacritic.com/game/ds/trace-memory | url-status=live }}
| AdvGamers = {{Rating|4.5|5}}{{cite web | title=Another Code [Two Memories] review | url=http://www.adventuregamers.com/articles/view/17814 | author=Bronstring, Marek | publisher=Adventure Gamers | date=3 September 2005 | access-date=3 July 2016 | archive-date=14 July 2016 | archive-url=https://web.archive.org/web/20160714110320/http://www.adventuregamers.com/articles/view/17814 | url-status=live }}
| Edge = 7/10{{cite magazine | title=Another Code: Two Memories | author=Edge staff | magazine=Edge | issue=152 | date=August 2005 | page=96}}
| EGM = 6.17/10{{cite magazine | title=Trace Memory | author=EGM staff | magazine=Electronic Gaming Monthly | issue=196 | date=October 2005 | page=122}}
| EuroG = 7/10{{cite web | title=Another Code: Two Memories | url=http://www.eurogamer.net/articles/r_anothercode_ds | author=Reed, Kristan | website=Eurogamer | date=27 June 2005 | access-date=3 July 2016 | archive-date=2 October 2019 | archive-url=https://web.archive.org/web/20191002071547/https://www.eurogamer.net/articles/r_anothercode_ds | url-status=live }}
| GI = 7.5/10{{cite magazine | title=Trace Memory | author=Mason, Lisa | magazine=Game Informer | issue=151 | date=November 2005 | page=182}}
| GameRev = C{{cite web | title=Trace Memory Review | url=http://www.gamerevolution.com/review/trace-memory | author=Joe | publisher=Game Revolution | date=20 October 2005 | access-date=3 July 2016 | archive-date=8 May 2016 | archive-url=https://web.archive.org/web/20160508115934/http://www.gamerevolution.com/review/trace-memory | url-status=live }}
| GSpot = 7.2/10{{cite web | title=Trace Memory Review | url=http://www.gamespot.com/reviews/trace-memory-review/1900-6134385/ | author=Massimilla, Bethany | website=GameSpot | date=26 September 2005 | access-date=3 July 2016 | archive-date=26 July 2022 | archive-url=https://web.archive.org/web/20220726075638/https://www.gamespot.com/reviews/trace-memory-review/1900-6134385/ | url-status=live }}
| GSpy = {{Rating|2.5|5}}{{cite web | title=GameSpy: Trace Memory | url=http://ds.gamespy.com/nintendo-ds/another/654684p1.html | author=Theobald, Phil | publisher=GameSpy | date=29 September 2005 | access-date=3 July 2016 | archive-date=13 August 2020 | archive-url=https://web.archive.org/web/20200813005710/http://ds.gamespy.com/nintendo-ds/another/654684p1.html | url-status=live }}
| NP = 8.5/10{{cite magazine | title=Trace Memory | magazine=Nintendo Power | volume=197 | date=November 2005 | page=109}}
| rev1 = CiN Weekly
| rev1Score = 78/100{{cite news|title=Player 1: A DS Double Whammy |url=http://www.cinweekly.com/apps/pbcs.dll/article?AID=/20060111/ENT09/601110350/1063 |author=Hruschak, PJ |date=11 January 2006 |newspaper=CiN Weekly |access-date=15 July 2016 |archive-url=https://web.archive.org/web/20060207050539/http://www.cinweekly.com/apps/pbcs.dll/article?AID=%2F20060111%2FENT09%2F601110350%2F1063 |archive-date=7 February 2006 |url-status=dead }}
| rev2 = The Sydney Morning Herald
| rev2Score = {{Rating|4|5}}{{cite news | title=Absorbing adventure | url=http://www.smh.com.au/news/games/absorbing-adventure/2005/08/02/1122748642541.html | author=Hill, Jason | newspaper=The Sydney Morning Herald | date=4 August 2005 | access-date=19 November 2010 | archive-date=7 November 2012 | archive-url=https://web.archive.org/web/20121107094231/http://www.smh.com.au/news/games/absorbing-adventure/2005/08/02/1122748642541.html | url-status=live }}
}}
Another Code was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold.{{cite web|script-title=ja:2005年テレビゲームソフト売り上げTOP500 |language=ja |trans-title=2005 video game software sales TOP500 |url=http://geimin.net/da/db/2005_ne_fa/index.php |publisher=Geimin.net |access-date=26 January 2009 |archive-url=https://web.archive.org/web/20090127020408/http://geimin.net/da/db/2005_ne_fa/index.php |archive-date=27 January 2009 |url-status=dead }} The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United Kingdom.{{cite web | title=2005 UK Sales Review | url=http://www.eurogamer.net/articles/a_2005salesreview_pt2 | author=Reed, Kristan | website=Eurogamer | date=4 May 2006 | access-date=19 November 2010 | archive-date=22 December 2016 | archive-url=https://web.archive.org/web/20161222221658/http://www.eurogamer.net/articles/a_2005salesreview_pt2 | url-status=live }}
The game received "mixed" or average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 9, 10, 8, and 8 for a total 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre".{{cite web | title=Trace Memory | url=http://www.1up.com/reviews/trace-memory_4 | author=Parish, Jeremy | website=1UP.com | date=26 September 2005 | access-date=3 July 2016 | archive-date=25 June 2016 | archive-url=https://web.archive.org/web/20160625090333/http://www.1up.com/reviews/trace-memory_4 | url-status=live }} PJ Hruschak of CiN Weekly commented that some critics referred to the game as "Myst for Kids".
The game was praised for its story and graphics; Matt Wales of Computer and Video Games said: "From the gorgeous hand drawn artwork and gloriously detailed 3D environments to the intimate and expertly paced storyline, the game maintains a light and uniquely engaging atmosphere throughout".{{cite magazine | title=Another Code: Two Memories | url=http://www.computerandvideogames.com/article.php?id=123461 | author=Wales, Matt | date=15 August 2005 | magazine=CVG | access-date=7 December 2016 | archive-url = https://web.archive.org/web/20070701190032/http://www.computerandvideogames.com/article.php?id=123461 | archive-date = 1 July 2007 | url-status = dead}} Jason Hill of The Sydney Morning Herald said the game possessed "a rich plot exploring themes of love, grief, ambition and memory [that] complements engaging characters", and Kristan Reed of Eurogamer remarked that "Another Code does a great job of structuring the game well to keep you guessing". GamesMaster described the graphics as "an enticing mix of cutesy anime portraits and lovely 3D environments",{{cite journal|title=Another Code: Two Memories |url=http://www.gamesradar.com/?pagetypeid=2&articleid=36514&subsectionid=1608 |author=GamesMaster staff |journal=GamesMaster |date=August 2005 |access-date=19 November 2010 |archive-url=https://web.archive.org/web/20051218083941/http://www.gamesradar.com/?pagetypeid=2&articleid=36514&subsectionid=1608 |archive-date=18 December 2005 |url-status=dead}} and Bethany Massimilla of GameSpot thought that "the 2D art in the game is where all the richness of detail is."
Jeremy Parish of 1UP.com complained that the game's puzzles were extremely unoriginal, with the comment that "the devices and gimmicks used to obstruct progress are so hoary that archaeologists have unearthed ancient clay tablets inscribed with Trace Memory puzzle solutions". This sentiment was echoed to lesser degree by several reviewers. However, Parish said that "maybe that's not entirely fair. The DS is. . . [Nintendo's] attempt to branch out beyond traditional gamers; it's quite likely that the target audience for Trace Memory really is 13-year-old girls, just like Ashley". He ended the review by saying: "Trace Memory is the very definition of a safe, comfortable, middle-of-the-road experience."
GamesMaster praised the game's control scheme as "absolutely brilliant" and "[the] best ever". They said that the implementation of DS capabilities would cause players to "re-evaluate the way you approach in-game puzzles", and that "the DS-specific puzzles are, without exception, uniformly fab". He noted that "more action-oriented gamers could well find Another's puzzles linear and obscure, constant backtracking frustrating". The game received praise for its interface from other reviewers: Reed called it "brilliantly implemented", and Wales said it was "fantastically slick."
The game's length garnered negative response from critics, as did its lack of replay value. Massimilla stated that "you could burn through the entirety of Trace Memory in about four or five hours in a single marathon session", and Craig Harris of IGN called it "very, very short for an adventure game". Wales thought that "there's little to encourage replay". The game was also criticized for its use of backtracking; several reviewers were irritated by the game design decision that "certain items can only be collected once you've found a use for them".
The Another Code series is represented in two iterations of the Nintendo crossover fighting series Super Smash Bros. through collectable stickers, a trophy, and a spirit. In Super Smash Bros. Brawl, Ashley appears as a trophy, and she and other characters appear as stickers.{{Cite web |last=Skiles |first=Doug |date=2011-02-15 |title=Another Code: R – A Journey Into Lost Memories – Hardcore Gaming 101 |url=http://www.hardcoregaming101.net/another-code-r-a-journey-into-lost-memories/ |access-date=2023-11-19 |language=en-US}} Her Another Code: R – A Journey into Lost Memories design appears as a spirit in Super Smash Bros. Ultimate.{{Cite web|url=https://www.models-resource.com/wii/supersmashbrosbrawl/model/3567/?source=genre|title=Wii - Super Smash Bros. Brawl - Ashley Robbins Trophy - The Models Resource|website=www.models-resource.com|access-date=2019-06-23}}{{Cite web|url=https://heavy.com/games/2019/01/smash-ultimate-best-spirits/|title=Smash Ultimate Best Spirits You Need to Use|last=Fennimore|first=Jack|date=2019-01-07|website=Heavy.com|language=en|access-date=2019-06-23|archive-date=2019-06-23|archive-url=https://web.archive.org/web/20190623184636/https://heavy.com/games/2019/01/smash-ultimate-best-spirits/|url-status=live}}
Notes
{{notelist}}
References
{{reflist|30em}}
External links
- {{moby game|id=/nintendo-ds/trace-memory|name=Trace Memory}}
- [https://www.nintendo.co.uk/Games/Nintendo-DS/Another-Code-Two-Memories-270033.html Official European website]
- [https://web.archive.org/web/20051013054733/http://www.tracememory.com/ Official North American website] (archived)
- [https://www.nintendo.co.jp/ds/anoj Official Japanese website] {{in lang|ja}}
- {{Vndb|id=718}}
{{Cing franchises}}
Category:Nintendo DS-only games
Category:Point-and-click adventure games
Category:Video games about ghosts
Category:Video games developed in Japan
Category:Video games featuring female protagonists
Category:Video games set in 1994
Category:Video games set in 2005
Category:Video games set in the United States
Category:Video games set on fictional islands