Archetype (video game)

{{more citations needed|date=July 2010}}

{{Short description|2010 video game}}

{{Infobox video game

|title=Archetype

|image=Archetype cover art.jpg

|caption=Marketing artwork for Archetype

|developer=Munkyfun, LLC

|publisher=Villain, LLC

|composer=

|released=iPhone
July 1, 2010
iPad
August 19, 2010

|genre=First-person shooter

|modes=Single-player, multiplayer

|platforms=iOS

}}

Archetype is a First-person shooter that was developed by American studio Munkyfun LLC and published by Villain, LLC. It was released for the iPod Touch and the iPhone on July 1, 2010, and later an HD version for the iPad on August 19, 2010. It is set in a futuristic world where aliens have invaded Earth, and revolves around the resulting war.

Gameplay

= Multiplayer =

Multiplayer is the core of the game. There are 19 levels, 3 gametypes (Team Deathmatch, Capture the Flag, and Free for All), 7 weapons (Default Rifle, Shotgun, Auto-Fire Gun, Missile Launcher, Precision Rifle, Battle Axe and CTF flag weapon), 2 grenade types (Frag Grenade and Split Strike Grenade) and a maximum of 10 players for every match. Although the player spawns with the Default Rifle, they can pick up other weapons through weapon hunting. There is a ranking system, but you do not earn anything from it. An unusual feature of this game is that by default, there is no trigger button. Instead, the player has to have the crosshairs of the weapon aimed at the enemy in order for the gun to fire (unless the player is using the Missile Launcher or Battle Axe, they must fire that manually).

= Training =

Training is currently the only singleplayer option in the game. There are two modes of Training, Regular and Advanced Training. In both modes, you have to take out as many Stationary objects around the map as you can within the allotted time limit.

Reception

{{Video game reviews

| MC = (iPhone) 78/100{{Cite web|url=https://www.metacritic.com/game/archetype/critic-reviews/?platform=ios-iphoneipad|title=Archetype for iPhone/iPad Reviews|website=Metacritic|publisher=Fandom|accessdate=October 6, 2019|archive-date=May 7, 2019|archive-url=https://web.archive.org/web/20190507172710/https://www.metacritic.com/game/ios/archetype|url-status=live}}
(iPad) 63/100{{Cite web|url=https://www.metacritic.com/game/ios/archetype-hd|title=Archetype HD for iPhone/iPad Reviews|website=Metacritic|publisher=Fandom|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115173258/https://www.metacritic.com/game/ios/archetype-hd|url-status=dead}}

| Destruct = 5/10{{Cite web|last=Sterling|first=James Stephanie|date=July 16, 2010|url=https://www.destructoid.com/review-archetype/|title=Review: Archetype (iPhone)|website=Destructoid|publisher=Gamurs|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115191006/https://www.destructoid.com/review-archetype/|url-status=live}}

| GMaster = 78%{{Cite magazine|title=Review: Archetype|magazine=GamesMaster|publisher=Future plc|date=October 2010|page=84}}

| IGN = (iPhone) 8.4/10{{Cite web|last=Buchanan|first=Levi|date=July 6, 2010|url=https://www.ign.com/articles/2010/07/07/archetype-iphone-review|title=Archetype iPhone Review|website=IGN|publisher=Ziff Davis|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115171045/https://www.ign.com/articles/2010/07/07/archetype-iphone-review|url-status=live}}
(iPad) 6.5/10{{Cite web|last=Buchanan|first=Levi|date=August 19, 2010|url=https://www.ign.com/articles/2010/08/20/archetype-ipad-review|title=Archetype iPad Review|website=IGN|publisher=Ziff Davis|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115171048/https://www.ign.com/articles/2010/08/20/archetype-ipad-review|url-status=live}}

| PG = (iPhone) {{Rating|3.5|5}}{{Cite web|last=Erickson|first=Tracy|date=July 7, 2010|url=https://www.pocketgamer.com/archetype/archetype/|title=Archetype|website=Pocket Gamer|publisher=Steel Media Ltd|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115191007/https://www.pocketgamer.com/archetype/archetype/|url-status=live}}
(iPad) {{Rating|3|5}}{{Cite web|last=Erickson|first=Tracy|date=August 20, 2010|url=https://www.pocketgamer.com/archetype-hd/archetype-hd/|title=Archetype HD|website=Pocket Gamer|publisher=Steel Media Ltd|accessdate=January 15, 2023|archive-date=January 15, 2023|archive-url=https://web.archive.org/web/20230115191005/https://www.pocketgamer.com/archetype-hd/archetype-hd/|url-status=live}}

| TA = {{Rating|5|5}}{{Cite web|last=Nelson|first=Jared|date=July 11, 2010|url=https://toucharcade.com/2010/07/11/archetype-review-iphones-newest-first-person-shooter-delivers/|title='Archetype' Review - iPhone's Newest First Person Shooter Delivers|website=TouchArcade|publisher=TouchArcade.com, LLC|archiveurl=https://web.archive.org/web/20100713184720/https://toucharcade.com/2010/07/11/archetype-review-iphones-newest-first-person-shooter-delivers/|archivedate=July 13, 2010|url-status=live|accessdate=January 15, 2023}}

}}

The iPhone version received "generally favorable reviews", while the iPad version received "mixed" reviews, according to the review aggregation website Metacritic. Levi Buchanan of IGN called the iPhone version "a great little multiplayer shooter, perfect for jumping in and out of a few times a day to satisfy (virtual) bloodlust. And, in my experience, it works well both over-the-air and via WiFi." TouchArcade and Slide to Play both gave the same iPhone version a perfect score.{{Cite web|last=Reed|first=Chris|date=July 7, 2010|url=http://www.slidetoplay.com/story/archetype-review|title=Archetype Review|website=Slide to Play|archiveurl=https://web.archive.org/web/20100710213543/http://www.slidetoplay.com/story/archetype-review|archivedate=July 10, 2010|url-status=dead|accessdate=January 15, 2023}}

Pocket Gamer, however, was not as pleased. In their review, they called the same iPhone version "a great-looking and fun shooter, but it has improvements to make before becoming the essential iPhone shooter."

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References

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