Axis Assassin

{{Short description|1983 video game}}

{{Infobox video game

|title = Axis Assassin

|image = Axis Assassin cover.jpg

|alt =

|caption = Original "album cover" box

|developer = Electronic Arts

|publisher = {{vgrelease|NA|Electronic Arts|EU|Ariolasoft}}

|designer = John Field

|released = 1983

|genre = Tube shooter

|modes = Single-player

|platforms = Apple II, Atari 8-bit, Commodore 64

}}

Axis Assassin is a video game written by John Field for the Apple II and published by Electronic Arts in 1983. Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari, Inc.'s 1981 Tempest arcade video game.

Along with M.U.L.E., Hard Hat Mack, Archon: The Light and the Dark, and Worms?, Axis Assassin is one of the five initial games from Electronic Arts. Programmer John Field is included in the two-page "We See Farther" magazine ad from 1983 that positioned EA's game developers as "rock stars." Field also wrote The Last Gladiator for Electronic Arts, which was published the same year as Axis Assassin.

Gameplay

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Development

John Field wrote the first version of Axis Assassin in two weeks while on vacation in Wisconsin, then worked on improving it for an additional seven months.

Reception

Image:Axis Assassin.jpg

Reviewing the Apple II version for Electronic Games in 1983, Arnie Katz wrote, "if John Field's Axis Assassin is a true foretaste of what we can expect from Electronic Arts, then there's no question that computer gaming has gained another first-rate software producer." Katz and cohort Bill Kunkel also discussed the game in the "Arcade Alley" column of Video, stating, "Axis Assassin...has only one discernable problem: its name. Despite the obvious and misleading connotations of 'Axis,' this is a semi-abstract target-shoot in the Tempest genre–not a World War II spy adventure."

A review in Computer and Video Games magazine three years after the game's release was less enthusiastic, concluding "there's nothing really wrong with Axis Assassin, but there's no real reason why anybody should make time to play it."

See also

References

{{reflist|refs=

{{cite web|title=The Giant List of Classic Game Programmers|url=https://dadgum.com/giantlist/ |last1=Hague |first1=James}}

{{cite web|last1=Corriea|first1=Alexa Ray|title=30 years ago Electronic Arts shipped its first batch of five games|url=https://www.origin.com/usa/en-us/us/news/halls-of-ea-30th-anniversary-edition|website=Polygon|date=May 21, 2013}}

{{cite web|last1=Maher|first1=Jimmy|title=Seeing Farther|url=http://www.filfre.net/2013/01/seeing-farther/|website=The Digital Antiquarian|date=January 23, 2013}}

{{cite web|title=We See Farther magazine advertisement|url=http://www.digitpress.com/library/posters/ea_poster.pdf|website=Digital Press}}

{{cite journal|last1=Katz|first1=Arnie|title=Axis Assassin|journal=Electronic Games|date=October 1983|pages=98–100|url=https://archive.org/details/electronic-games-magazine-1983-10}}

{{cite journal|journal=Computer and Video Games|issue=54|date=February 1986|title=Axis Assassin|url=https://wos.meulie.net/pub/sinclair/magazines/C%2BVG/Issue052/Pages/CVG05200035.jpg|page=35}}

{{cite journal |last1=Kunkel |first1=Bill |title=Arcade Alley |journal=Video |date=October 1983 |page=30 |url=http://www.ataricompendium.com/archives/articles/arcade_alley/arcade_alley_oct83.pdf}}

{{cite web |title=Axis Assassin Packaging |url=https://ia802205.us.archive.org/32/items/electronic-arts-axis-assassin-a2-ph/box/axis%20assassin%20folder_text.pdf |website=archive.org |publisher=Electronic Arts |date=1983}}

}}