Blake Stone: Aliens of Gold
{{Short description|1993 video game}}
{{more citations needed|date=October 2017}}
{{Infobox video game
| title = Blake Stone: Aliens of Gold
| image = Blake Stone Aliens of Gold cover.jpg
| developer = JAM Productions
| publisher = Apogee Software
| composer = Robert Prince
| engine = Wolfenstein 3D
| designer =
| released = December 5, 1993{{cite web|url=https://legacy.3drealms.com/blake/index.html|title=Blake Stone|date=December 5, 1993|website=3D Realms}}
| genre = First-person shooter
| modes = Single-player
| platforms = DOS, Windows, Mac OS, Linux, Amiga
}}
Blake Stone: Aliens of Gold (also known as Blake Stone 3-D){{cite magazine|title=Privat Bors - Stedet hvor der handles |url=https://archive.org/details/COMputerPrivat1994Nr0130December26Januar |magazine=COMputer Privat |volume=1 |issue=30 |date=December 1994 |page=[https://archive.org/details/COMputerPrivat1994Nr0130December26Januar/page/n52 53]}} is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993.{{cite web|url=https://legacy.3drealms.com/blake/index.html|title=Blake Stone|date=December 5, 1993|website=3D Realms}} The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Some copies of the game provided a Command Control Gravis Gamepad.{{cite magazine|title=Grab Ya'Self a Gamepad |url=https://archive.org/details/PCZone020_pdf |magazine=PC Zone |issue=20 |publisher=Dennis Publishing |date=November 1994 |page=[https://archive.org/details/PCZone020_pdf/page/n125 126]}}
Plot
The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy.
His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organization, STAR, Dr. Goldfire plans to conquer Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.
Gameplay
Image:Blake Stone screenshot.png
The gameplay of Aliens of Gold is very similar to Wolfenstein 3D. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings, and have a wide variety of human, mutant and alien enemies – the latter two are sometimes dormant in canisters and on work tables – and frequent encounters and fights with Dr. Goldfire. Level features include locked doors that can be opened by four colors of access cards – gold, green, yellow and blue – plus red access cards to enter new floors; an auto-mapping system; food dispensers that exchange tokens for healing items; friendly interactive Informants who are distinguishable from the Bio-Techs by what they say and give information, ammunition and tokens; one-way doors; secret rooms accessible through pushable wall blocks; and teleporters that instantly take the player into another location within the level, or, in one instance, to one of the episode's secret levels. Five weapons are available, consisting of a silent pistol with infinite ammo, three hitscan guns and a grenade launcher type gun.
In every level the player can boost points for score by destroying all enemies, collecting all points and keeping all Informants alive, which increases the three respective statuses. Total Points is affected by both the enemies destroyed and the treasure collected. The 'all informants alive' bonus can only be obtained if all informants survive after the first two bonuses are obtained. Floor rating is affected by the other three statuses. Mission rating is affected by the overall statuses from floors 1 to 9. Killing Informants decreases both Floor and Mission Rating.
=Level structure=
The game consists of six episodes, each with 11 levels – nine regular and two secret. A main elevator goes through levels 1 through 10 and is the only means of moving between the levels. The goal of each level from 1 through 8 is to secure a red keycard and use it to unlock the next floor. The elimination of all enemies and the collection of all treasure on the current floor are optional objectives which provide bonuses upon completion. "Plasma alien" enemies, which spawn repeatedly from electrical outlets, do not count towards the kill ratio. Blake Stone can take the elevator back down to previous levels to find missed items or kill any remaining enemies.
On level 9 of each episode, defeating a stronger version of Dr. Goldfire forces him to drop a gold keycard. The key is used to unlock the way to the boss, which holds another gold keycard for the level's exit – the episode's end. Each episode features two secret levels. One of them, floor 0, can be accessed through a teleport hidden somewhere within the same episode. The other is floor 10, directly accessible through the main elevator. A red keycard is required to enter, and is usually hidden on floor 9. Secret levels do not have special objectives; their only purpose is to boost the player's score.
Development
Blake Stone uses the Wolfenstein 3D game engine. Its working title was "Secret Agent Game". Development was handled by JAM Productions, a startup company consisting of Mike Maynard, Jim Row, and Jerry Jones. Little work on the game was done in-house at publisher/distributor Apogee Software, though Apogee programmer Mark Dochtermann implemented the ceiling textures and Joe Siegler participated in playtesting the game.
Complaints about getting lost in Wolfenstein 3D prompted the creation of an automap feature. The protagonist's name was thought up by Maynard and Row, taking some inspiration from action figure marketing techniques.{{cite web|url=http://joesiegler.blog/2013/12/happy-20th-blake-duke/ |title=Happy 20th Blake & Duke |author=Joe Siegler |publisher=Agency Pro |accessdate=February 15, 2020}} The maps were created using Tile Editor (TEd), which Apogee had previously used for Wolfenstein 3D.{{cite web|url=https://archive.kontek.net/rott.classicgaming.gamespy.com/hell/rott3.htm |title=ROTT in Hell |author=Tom Hall |publisher=Kevin Bowen |accessdate=February 21, 2020}} The game took about 18 months of development.{{cite web|url=https://legacy.3drealms.com/news/2006/03/the_apogee_legacy_12.html |title=The Apogee Legacy #12 |author=Mike Maynard |publisher=3D Realms |accessdate=February 15, 2020}} The antagonist was named Dr. Goldstern in the initial release,{{cite magazine|title=The Hottest 3-D action since Wolfenstein |url=https://archive.org/details/Computer_Gaming_World_Issue_111 |magazine=Computer Gaming World |issue=111 |publisher=Ziff Davis |date=October 1993 |page=[https://archive.org/details/Computer_Gaming_World_Issue_111/page/n16 17]}} but was changed to Dr. Goldfire in response to a complaint that the game portrayed Jewish people as evil.
Release
The shareware version of the game was released on December 3, 1993. The registered version of Blake Stone shipped with a comic book, called Blake Stone Adventure. id Software released Doom one week after Apogee released Blake Stone. Doom quickly eclipsed Blake Stone, which sold poorly after initial success. Joe Siegler presented the game at COMDEX in Las Vegas.
In 2009, the game was re-released with Windows support on GOG.com, with support for macOS added in 2013 and Linux in 2014 (using DOSbox emulator); a Steam release followed in 2015. Native Linux version of the same (BStone) source port can be built manually.{{cite web|url=http://bibendovsky.github.io/bstone/ |title=BStone. A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike}} In 2017, the game was ported to Amiga.{{cite web|url=http://www.generationamiga.com/2017/05/31/blake-stone-aliens-of-gold-ported-to-commodore-amiga/ |title=Blake Stone: Aliens of Gold ported to Commodore Amiga |publisher=Generation Amiga |date=May 31, 2017 |archive-url=https://web.archive.org/web/20170611013538/http://www.generationamiga.com/2017/05/31/blake-stone-aliens-of-gold-ported-to-commodore-amiga/ |archive-date=June 11, 2017}}
Reception
{{Video game reviews
| Allgame = {{Rating|2|5}}{{cite web |url=http://www.allgame.com/game.php?id=736&tab=review |title=Blake Stone: Aliens of Gold - Review |last=Williamson |first=Colin |publisher = AllGame |access-date=October 24, 2023 |archive-url=https://web.archive.org/web/20141115065910/http://www.allgame.com/game.php?id=736&tab=review |archive-date=November 15, 2014}}
|Hyper = 73%{{cite magazine|last=Mansill|first=Ben|date=May 1994|url=https://archive.org/details/hyper-006/page/60/mode/2up|title=Blake Stone Aliens of Gold|magazine=Hyper|issue=6|page=60|accessdate=March 28, 2021}}
| PCZone = {{Rating|5|5}}{{cite magazine|last=Burgess |first=Mark |title=PC Zone Review - Blake Stone |url=https://archive.org/details/PC_Zone_12_March_1994 |magazine=PC Zone |issue=12 |publisher=Future plc |date=March 1994 |page=[https://archive.org/details/PC_Zone_12_March_1994/page/n12 13]}}
| rev1 = Electronic Entertainment
| rev1Score = 8/10{{cite magazine|last=Olafson |first=Peter |title=VR - Blake Stone: Aliens of Gold |url=https://archive.org/details/ElectronicEntertainment04Apr1994/page/n99 |magazine=Electronic Entertainment |issue=4 |publisher=Dennis Publishing |date=April 1994 |page=96}}
| award1Pub = Software Publishers Association
| award1 = Codie awardBlake Stone Ordering Info, Page 11
}}
Computer Gaming World reported in March 1994 that while not quite as good as Doom, "Blake Stone is nonetheless a high quality, first person blast-fest". The magazine concluded that the game "delivers the goods on all counts" and was worth the registration fee.{{Cite magazine|last=Miller |first=Chuck |date=March 1994 |title=Blasters, Dinos and Voodoo Dolls Du Jour |department=Best of the Rest |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=116 |magazine=Computer Gaming World |pages=138, 140}}
James V. Trunzo reviewed Blake Stone: Aliens of Gold in White Wolf #45 (July, 1994), giving it a final evaluation of "Excellent" and stated that "If you're tired of games that make you spend half your time traveling from one place to another or games that make you talk to dozens of moronic NPCs, Blake Stone: Aliens of Gold will shock you out of your lethargy. It's a great change of pace while still a challenge and a different kind of 'you are there' experience."{{Cite magazine |last=Trunzo |first=James V. |date=July 1994|title=The Silicon Dungeon |magazine= White Wolf Magazine |number=45 |page=48-49 |url=https://imgur.com/a/gk2tHHM}}
References
{{Reflist}}
External links
- {{MobyGames|id=/blake-stone-aliens-of-gold}}
{{Apogee Games}}
{{Wolfenstein 3D engine games}}
Category:First-person shooters
Category:Games commercially released with DOSBox
Category:Science fiction video games
Category:Single-player video games
Category:Sprite-based first-person shooters
Category:Video games about extraterrestrial life
Category:Video games developed in the United States
Category:Video games scored by Bobby Prince