Bob De Schutter

{{Infobox person

| name = Bob De Schutter

| image = Bob De Schutter at the 2011 CHI Belgium Barcamp.jpg

| caption = De Schutter at the 2011 CHI Belgium Barcamp

| birth_date = {{birth year and age|1981}}

| birth_place = Belgium

| title = C. Michael Armstrong Professor of Applied Game Design

| alma_mater= Katholieke Universiteit Leuven, Karel de Grote-Hogeschool

| occupation = Video game designer, researcher, professor

| employer = Miami University

| known_for = Game Design for Older Adults

| website = [http://www.bobdeschutter.be www.bobdeschutter.be]

}}

Bob De Schutter is a Belgian video game designer and researcher, who is the C. Michael Armstrong professor of Applied Game Design at Miami University (Oxford, Ohio). He is best known for his work on the design of video games for players in middle through late adulthood.{{cite web|url=http://miamioh.edu/news/campus-news/2016/03/aarp-game-jam.html |title=AARP teams up with students designing games for 50 plus |publisher=Miami University |date=2016-03-17 |accessdate=2016-03-22}} He has advocated the importance of play in later life{{cite web|url=https://issuu.com/shiftmag/docs/shiftmag-19/34 |title=Designing video games for seniors |publisher=shiftmag |date= |accessdate=2016-03-22}} and has spoken out against the stereotyping of older video game players in marketing and game design.{{cite web|url=http://www.gamesindustry.biz/articles/2016-03-17-beyond-ageism-industry-must-think-about-older-gamers |title=Beyond ageism: Industry must think about older gamers |publisher=Gamesindustry.biz |date=2016-03-17 |accessdate=2016-03-20}} He has also published on the design of experimental classrooms for gameful instruction.{{cite web|url=http://ww2.kqed.org/mindshift/2015/04/20/can-games-and-badges-motivate-college-students-to-learn/ |title=Can Games and Badges Motivate College Students to Learn? |publisher=Kqed.org |date=2016-04-20 |accessdate=2016-03-22}}{{cite web|url=http://edgamer.net/?p=28302 |title=Edgamer 148: The gameful classroom with Bob De Schutter |publisher=EdGamer |date=2015-01-03 |accessdate=2016-03-22}}

Education

De Schutter graduated from the Karel de Grote-Hogeschool (Antwerp, Belgium) in 2003 with an MA in Visual Arts, and in 2011 he received his Ph.D. in the Social Sciences from the Katholieke Universiteit Leuven (Leuven, Belgium).{{cite web|url=http://aims.muohio.edu/faculty_staff/bob-de-schutter/ |title=Miami University – Armstrong Institute for Interactive Media Studies |publisher=Armstrong Institute for Interactive Media Studies |date=2013-07-25 |accessdate=2016-03-20}} His doctoral thesis was on "The meaning of digital games to an older audience".{{cite web|url=https://lirias.kuleuven.be/handle/123456789/311569 |title=The Meaning of Digital Games to an Older Audience |publisher=KU Leuven |date=2011-06-22 |accessdate=2016-03-20}}

Career

From 2007 until 2012 De Schutter was a researcher, teacher and game designer for the e-Media Lab of the Katholieke Universiteit Leuven (campus Group T),{{cite web |url=https://projects.groept.be/~emedia/?page_id=684 |title=Dearly Missed Ex-Colleagues |publisher=e-Media Research Lab |date= |accessdate=2016-03-28 |archive-url=https://web.archive.org/web/20161120190023/https://projects.groept.be/~emedia/?page_id=684 |archive-date=2016-11-20 |url-status=dead }} where he worked on games to facilitate inter-generational knowledge transfer,{{cite web|url=http://www.flanderstoday.eu/business/fun-and-games |title=Fun and Games |publisher=Flanders Today |date=2012-11-14 |accessdate=2016-03-28}} rehabilitate psycho-motor skills,{{cite web |url=https://projects.groept.be/~emedia/?page_id=129 |title=User-Centered Design and Development of a Game-Based Psycho-Motor Therapy |publisher=e-Media Research lab |date= |accessdate=2016-03-28 |archive-url=https://web.archive.org/web/20161120184341/https://projects.groept.be/~emedia/?page_id=129 |archive-date=2016-11-20 |url-status=dead }} train entrepreneurial skills,{{cite web|url=http://www.flanderstoday.eu/business/fun-and-games |title=Fun and Games |publisher=Flanders Today |date=2012-11-14 |accessdate=2016-03-28}} sensitize university students on urban mobility for the disabled{{cite web |url=https://projects.groept.be/~emedia/?page_id=295 |title=A Videogame About Accessibility in the City |publisher=e-Media Research lab |date= |accessdate=2016-03-28 |archive-url=https://web.archive.org/web/20161120184357/https://projects.groept.be/~emedia/?page_id=295 |archive-date=2016-11-20 |url-status=dead }} and teach the psychology of game design.{{cite web |url=https://projects.groept.be/~emedia/?page_id=287 |title=Game Design Theory through Game-Based Learning |publisher=e-Media Research lab |date= |accessdate=2016-03-28 |archive-url=https://web.archive.org/web/20161120200627/https://projects.groept.be/~emedia/?page_id=287 |archive-date=2016-11-20 |url-status=dead }}{{cite web|url=http://aims.muohio.edu/faculty_staff/bob-de-schutter/ |title=Miami University – Armstrong Institute for Interactive Media Studies |publisher=Armstrong Institute for Interactive Media Studies |date=2013-07-25 |accessdate=2016-03-20}} At Miami University, he worked on an interactive app about Freedom Summer.{{cite web|url=http://www.journal-news.com/news/news/freedom-summer-app-being-developed-by-miami-u-team/ngCJ7/ |title=Freedom Summer app being developed by Miami U. team |publisher=Journal-News |date=2014-06-02 |accessdate=2016-03-22}}

De Schutter founded the Flemish Chapter of the Digital Games Research Association and chaired its executive board until May 2013.{{cite web|url=http://www.digra.org/the-association/chapters/the-flemish-digra-chapter/ |title=Flemish DiGRA Chapter |publisher=DiGRA |date= |accessdate=2016-03-28}} He is an honorary member of DiGRA Flanders.{{cite web|url=http://www.gameonderzoek.be/index.php/page/organizing-committee.html |title=Organizing Committee |publisher=DiGRA Flanders |date= |accessdate=2016-03-28}}

Since August 2013, he is the C. Michael Armstrong Professor at the College of Education, Health & Society and the Armstrong Institute for Interactive Media Studies of Miami University (Oxford, Ohio).{{cite web|url=http://aims.muohio.edu/faculty_staff/bob-de-schutter/ |title=Miami University – Armstrong Institute for Interactive Media Studies |publisher=Armstrong Institute for Interactive Media Studies |date=2013-07-25 |accessdate=2016-03-20}} He is also a research fellow at the Scripps Gerontology Center.{{cite web|url=http://miamioh.edu/cas/academics/centers/scripps/about/fellows/index.html |title=Research Fellows |publisher=Scripps Gerontology Center |date= |accessdate=2016-03-20}}

In 2014, De Schutter became the founding president of the Gerontoludic Society.{{cite web|url=http://www.gerontoludicsociety.com/history/ |title=History |publisher=Gerontoludicsociety.com |date= |accessdate=2016-03-20}}

De Schutter was one of the speakers at South by Southwest in 2013 in a panel on "Designing Games for Realism".{{cite web|url=http://schedule.sxsw.com/2013/2013/events/event_IAP2315 |title=Designing Games for Realism: What's Real Enough? |publisher=South by Southwest |date=2013-03-10 |accessdate=2016-03-22}} He spoke at TEDxMiami University on April 25, 2015.{{cite web|url=http://www.ted.com/tedx/events/15460 |title=TEDxMiamiUniversity |publisher=TED.com |date= |accessdate=2016-03-20}} He presented at the main conference of the Game Developers Conference in San Francisco with a talk called "Beyond Ageism: Designing Meaningful Games for an Older Audience".{{cite web |url=http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience |title=GDC+VRDC 2016 Session Schedule |publisher=GDC |date= |accessdate=2016-03-20 |archive-url=https://web.archive.org/web/20160319184912/http://schedule.gdconf.com/session/beyond-ageism-designing-meaningful-games-for-an-older-audience |archive-date=2016-03-19 |url-status=dead }} He has organized several workshops on game design for older adults.{{cite web|url=http://miamioh.edu/news/campus-news/2016/03/aarp-game-jam.html |title=AARP teams up with students designing games for 50 plus |publisher=Miami University |date=2016-03-17 |accessdate=2016-03-28}}{{cite web|url=https://www.concordia.ca/artsci/artsci/coms/cunews/main/stories/2016/02/11/never-too-old-to-become-a-video-game-maker-seniors-workshop.html |title=Never Too Old To Become a Video Game Maker |publisher=Concordia |date=2016-02-11 |accessdate=2016-03-28}}{{cite web|url=http://digra-fdg2016.org/programme/workshops/ |title=Workshops |publisher=DiGRA and FDG |date= |accessdate=2016-03-28}}

He is a lifetime member of the International Game Developers Association{{cite web|url=http://www.igda.org/?page=lifetimemembers |title=Lifetime Members |publisher=IGDA |date= |accessdate=2016-03-20}} and a board member of the International Society for Gerontechnology.{{cite web |url=http://gerontechnology.info/index.php/journal/pages/view/isgorganisation |title=Board Members |publisher=ISG |date= |accessdate=2016-03-28 |archive-url=https://web.archive.org/web/20160316052042/http://www.gerontechnology.info/index.php/journal/pages/view/isgorganisation |archive-date=2016-03-16 |url-status=dead }}

He is currently an associate professor at Northeastern University, holding a joint appointment with the College of Arts, Media and Design and Khoury College of Computer Sciences.{{Cite web |title=Bob De Schutter |url=https://camd.northeastern.edu/faculty/bob-de-schutter/ |access-date=2022-09-08 |website=Northeastern CAMD |language=en-US}}{{Cite news |title=Bob De Schutter - Khoury College of Computer Sciences |language=en-US |work=Khoury College of Computer Sciences |url=https://www.khoury.northeastern.edu/people/bob-de-schutter/ |access-date=2022-09-08}}

Selected publications

De Schutter has published more than 30 peer-reviewed research papers in areas such as design, communication, education, media studies and technology.{{cite web|url=https://www.researchgate.net/profile/Bob_De_Schutter3 |title=Bob De Schutter |date= |accessdate=2016-03-20}}

Some selected works can be found below:

=Games and ageing=

  • De Schutter, B., Vanden Abeele, V. (2015). "Towards a Gerontoludic Manifesto". Anthropology & Aging: Journal of the Association of Anthropology & Gerontology, 36(2), 112-120.
  • De Schutter, B., Brown, J. A., Vanden Abeele. V. (2014). "The domestication of digital games in the lives of older adults". New Media & Society, 17(7), 1-17.
  • De Schutter, B., Malliet. S. (2014). "The Older Player of Digital Games: A Classification Based on Perceived Need Satisfaction". Communications: The European Journal of Communication Research, 39(1), 66-88.
  • Vanden Abeele, V. & De Schutter, B. (2010). "Designing intergenerational play via enactive interaction, competition and acceleration". Personal and Ubiquitous Computing, 14(5), 425-433.
  • De Schutter, B. (2010). "Never Too Old to Play: The Appeal of Digital Games to an Older Audience". Games and Culture: A Journal of Interactive Media, 6(2), 155-170.
  • De Schutter, B., & Vanden Abeele, V. (2008). "Meaningful Play in Elderly Life". Presented at the Annual Meeting of the International Communication Association, Quebec, Montreal, Canada.

=Gameful instruction=

  • De Schutter, B., & Papa, S. (2015). "Return of Gradequest - Evaluating the Third Iteration of a Gameful Course". Foundations of Digital Games, Pacific Grove, CA.
  • De Schutter, B. (2014). "The Gradequest Tale of Scrotie McBoogerballs - Evaluating the Second Iteration of a Gameful Undergraduate Course". Meaningful Play, East Lansing, Michigan.
  • De Schutter, B. (2014). "Gradequest Strikes Back - The development of the second iteration of a gameful undergraduate course". Games+Learning+Society 10, Madison, WI: ETC Press.
  • De Schutter, B., & Vanden Abeele, V. (2014). "Gradequest — Evaluating the impact of using game design techniques in an undergraduate course". Foundations of Digital Games 2014, Fort Lauderdale, FL.

References

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