BreakThru!
{{About|the puzzle video game|other uses|Breakthru (disambiguation){{!}}Breakthru}}
{{Short description|1994 video game}}
{{Infobox video game
|title = BreakThru!
|image = Breakthru! SNES.jpg
|caption = Windows cover art with Alexey Pajitnov
|developer = Zoo Corporation (Windows, MS-DOS)
Artech{{cite web|url=http://www.gamespot.com/breakthru/platform/snes/|title=BreakThru!|work=GameSpot|date=27 September 2000 |accessdate=11 December 2014}} (SNES)
Realtime Associates Seattle Division (Game Boy)
Shoeisha (Saturn, PlayStation) Presage Software (Macintosh){{cite web|url=http://www.presage.com/pBreakThru.html|archiveurl=https://web.archive.org/web/19970614014719/http://www.presage.com/pBreakThru.html|title=Presage Products - BreakThru|website=Presage Software|archivedate=June 14, 1997|accessdate=January 19, 2025}}
|publisher = Spectrum HoloByte (Windows, MS-DOS, SNES, Game Boy)
Shoeisha (Saturn, PlayStation)
|designer = Steve Fry
|released = Windows
{{vgrelease|NA|1994}}MS-DOS
{{vgrelease|NA|1994}}SNES
{{vgrelease|NA|June 1, 1994{{cite web|url=http://cheats.ign.com/objects/499/499701.html|title=BreakThru!|work=IGN|accessdate=11 December 2014}}}}Game Boy
{{vgrelease|NA|November 4, 1994{{cite web|url=http://gameboy.ign.com/objects/010/010280.html|title=BreakThru!|work=IGN|accessdate=11 December 2014}}}}Saturn
{{vgrelease|JP|September 22, 1995}}PlayStation
{{vgrelease|JP|December 1, 1995}}
|genre = Puzzle
|modes = Single-player, multiplayer
|platforms = Windows, Mac OS, MS-DOS, SNES, Game Boy, Saturn, PlayStation
}}
{{nihongo foot|BreakThru!|ブレイクスルー|BureikuSurū|lead=yes|group=lower-alpha}} is a tile-matching puzzle video game released for Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte for the North American market.
The game would later be re-released on a number of different platforms. In the same year, the game was ported for the Super NES and the original Game Boy. These two versions were developed by different companies and published by Spectrum HoloByte in North America. A year later, Shoeisha ported/published the game in Japan for the Sega Saturn and PlayStation.
Gameplay
In the game, the player must move the cursor through a grid of different colored squares. All squares must be "removed", and squares can only be removed if they are directly touching two or more squares of the same color.{{cite web|url=http://www.allgame.com/game.php?id=16324|title=BreakThru!|author=Rovi Corporation|publisher=Allgame.com|accessdate=11 December 2014|archive-url=https://web.archive.org/web/20141115003406/http://www.allgame.com/game.php?id=16324|archive-date=November 15, 2014}} Once squares are removed, blocks shift downward and to the left or right to fill in the blanks. The game ends when either all blocks are removed or time has run out.
If the player comes to a point in which none of the remaining squares match, a few options remain. A few "special items" help clear out blocks that do not necessarily match, such as an airplane block that eliminates a full line of squares in the direction it is pointed in, or a block of dynamite that blows up every square touching it. Additionally, the player can also choose to drop new, randomly generated squares into the equation.
Development
The game is commonly attributed to being designed by Alexey Pajitnov,{{cite web|url=http://www.allgame.com/game.php?id=16884|title=BreakThru!|author=Rovi Corporation|publisher=Allgame.com|accessdate=11 December 2014|archive-url=https://web.archive.org/web/20141114120524/http://www.allgame.com/game.php?id=16884|archive-date=November 14, 2014}} who also originally designed Tetris, and published by Spectrum HoloByte, the company who first published Tetris outside of Soviet Union, Pajitnov's home country. However, despite Pajitnov's name and face being on the game's title screen and box art, the PC version of the game clearly states that he only "endorses" and his only actual credits for the game is a "Special Thanks".BreakThru! - Back Game Cover, PC Version,: "BreakThru carries on the challenging and addicting tradition of Tetris and I am proud to endorse this product. I hope you enjoy playing it as much as I do. - Alexey Pajitnov, Mathematician and Puzzle Game Designer It is a reworked version of a game called TheWALL{{Citation |last1=Arrow Micro-Techs Corp. |title=TheWall for Windows (predecessor to BreakThru!) |date=1994 |url=http://archive.org/details/the-wall-puzzle-game-breakthru-predecessor |access-date=2023-05-03 |publisher=ZOO Corporation |last2=ZOO Corporation}} that was also created by ZOO Corporation in 1994 and published by Arrow Micro-Techs Corp''.{{Cite book |url=http://archive.org/details/vgmuseum_miscgame_accolade-catalog4 |title=Japanese Software Release Catalog from Arrow Micro-Techs Corp.}}
After being released for the MS-DOS and Super NES, the game was later ported to the original Game Boy. Because the game's original concept is so heavily based on matching same colored squares, the squares in this version of the game have different patterns within them to distinguish between different square types. Another version of the game, identical to the Super NES version, was made playable on the Genesis exclusively through the Sega Channel subscription service, which allowed subscribers to temporarily download games to their Genesis system for as long as the system was left on. Additionally, ports for the PlayStation and Sega Saturn were released exclusively in Japan.{{cite web|url=http://www.ign.com/games/breakthru/saturn-490099|title=BreakThru!|work=IGN|accessdate=11 December 2014}} A version for Game Gear was planned but never released.{{cite magazine|url=https://archive.org/stream/Electronic_Gaming_Monthly_65#page/n300/mode/1up|title=Just when you thought you were over Tetris®, Alexey Pajitnov dares you to BreakThru!|magazine=Electronic Gaming Monthly|issue=65|publisher=Sendai Publishing|date=December 1994|pages=273}}
Reception
Reception for the game was generally mixed. Reviewing the Game Boy version, GamePro praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While Tetris has simple, easy-to-see shapes that fall individually, BreakThru! has a complex wall of tiny, hard-to-see bricks with special bricks and bombs that are sometimes difficult to identify." However, they commented that this problem is considerably alleviated when playing on the Super Game Boy.{{cite magazine|title=ProReview: BreakThru!|magazine=GamePro|issue=66|publisher=IDG|date=January 1995|page=140}} They gave a more positive review of the SNES version. Though they criticized some aspects of the graphics, they applauded the game's simple-to-learn yet strategically deep gameplay and variety of modes.{{cite magazine|title=ProReview: Breakthru!|magazine=GamePro|issue=69 |publisher=IDG|date=April 1995|page=68}} Reviewing the SNES version, a Next Generation critic said it was "OK" but too derivative of Tetris to be of real interest. He remarked that the use of special objects complicates the gameplay without truly adding to it, and gave the game two out of five stars.{{cite journal|title=Blockheaded |journal=Next Generation|issue=6|publisher=Imagine Media|date=June 1995|page=113}}
In a retrospective review of the SNES version, Honest Gamers appreciated the initial concept of the game, but criticized how it frequently degrades into slow and frustrating gameplay once none of the remaining squares match each other.{{cite web|title=BreakThru! (SNES) review|url=http://www.honestgamers.com/reviews/6332.html|website=Honest Gamers|accessdate=9 February 2015|date=October 7, 2007}} Allgame stated that while the graphics and sound effects were "less than dazzling", the gameplay was praised, stating that it had "...that special Pajitnov mix of simplicity and strategy that makes for a compelling, addictive experience."
Notes
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References
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External links
- [http://www.mobygames.com/game/breakthru BreakThru!] at MobyGames
- [https://web.archive.org/web/20121024100946/http://www.zoo.co.jp/english/index.html Zoo Corporation official website]
- {{official website|https://web.archive.org/web/19961221154308/http://www.microprose.com/gamesdesign/gamespage/backproducts/backproductpages/breakthru.html}} (archived)
{{Tetris}}
Category:Cancelled Game Gear games
Category:Multiplayer and single-player video games
Category:PlayStation (console) games
Category:Realtime Associates games
Category:Spectrum HoloByte games
Category:Super Nintendo Entertainment System games