Break Dance
{{Short description|1984 video game}}
{{about|a video game|other uses|Breakdance (disambiguation)}}
{{more citations needed|date=January 2023}}
{{Infobox video game
|title = Break Dance
|image = Breakdance(C64).jpg
|caption = European cover art
|designer = Stephen Beck
|developer = Beck-Tech{{cite web | url = http://www.gamefaqs.com/c64/566305-break-dance/data| title = Additional game release information | publisher = GameFAQs| date = | accessdate = 2011-03-25}}{{cite web | url = http://www.allgame.com/game.php?id=3114&tab=screen| title = Developer information | publisher = Allgame| date = | accessdate = 2011-03-26}}
|publisher = {{vgrelease|NA|Epyx|EU|Epyx}}
|released = {{vgrelease|NA|1984|EU|1984}}
|genre = Sports
|modes = Single-player{{cite web| url = http://s64.emuunlim.org:88/manuals/breakdance.htm| title = Stadium 64 - Manuals Archives| publisher = Stadium 64| date = | accessdate = 2011-03-25| archive-url = https://web.archive.org/web/20110826133828/http://s64.emuunlim.org:88/manuals/breakdance.htm| archive-date = 2011-08-26| url-status = dead}}
Multiplayer
|platforms = Commodore 64{{cite web| url = http://www.mobygames.com/game/c64/break-dance| title = Platform information| publisher = MobyGames| date = | accessdate = 2011-03-26| url-status = dead| archiveurl = https://web.archive.org/web/20100905235528/http://www.mobygames.com/game/c64/break-dance| archivedate = 2010-09-05}}
}}
Break Dance (also known as Breakdance) is a 1984 rhythm game developed by Beck-Tech and published by Epyx in North America and Europe for the Commodore 64. The game relies on players making dancing moves that resemble the classic game Simon Says. The game capitalized on early 1980s-era b-boying, which was a popular trend in American culture.{{cite web | url = http://www.inthe80s.com/compgame.shtml| title = Developer information | publisher = In the 80s| date = | accessdate = 2011-03-26}} The game was inspired by the films Flashdance and Beat Street.{{cite book |title = Steve Beck: Renaissance Man of the Future |last=Onosko |first=Tim |publisher=Commodore Microcomputers |year=1985}}
Gameplay
A computer character performs a pattern of five break dancing moves that must be copied by the player. One new move is added to every round, making the game more complicated as the player progresses through each stage.
Reception
Ahoy! stated of the Commodore 64 version that Becktech had "thoroughly analyzed the subject to create an authentic action-simulation", with the Rocket Crew level being the best.{{Cite magazine |last=Kunkel |first=Bill |last2=Katz |first2=Arnie |date=April 1986 |title=Think Fast! Action-Strategy Games for the Commodore 64 |url=https://archive.org/details/ahoy-magazine-28/page/n40/mode/1up?view=theater |access-date=2024-09-04 |magazine=Ahoy! |pages=41-45}}