Brent Iverson

{{Infobox person

| name = Brent Iverson

| birth_name =

| citizenship = American

| education = University of Michigan

| years_active = 1986-present

| employer = Electronic Arts

| notable_works = LHX Attack Chopper
Chuck Yeager's Air Combat
Jane's US Navy Fighters

}}

Brent "Buzzboy" Iverson is a programmer best known as a simulations game developer. Among his credits are the PC DOS version of Chuck Yeager's Air Combat, LHX Attack Chopper, and Jane's US Navy Fighters, all published by Electronic Arts.

Background

Iverson's experience with computers began at the age of fifteen when he went to a friend's house to play games on an Apple II. He liked working on computers but still planned to major in Art in college. However, after beginning his studies at the University of Michigan he learned that even talented artists rarely make a good living with their art, but that computer programmers make more money as a general rule. As a result, he majored in computer science.{{cite book|title=LHX Attack Chopper Manual|date=1990|publisher=Electronic Arts}}

Career

Iverson has worked at Electronic Arts (EA) since 1986,[http://www.next-gen.biz/features/hot-100-game-developers-2008?page=1 Edge Magazine Online, "The Hot 100 Game Developers of 2008", 20 February 2008] {{Dead link|date=December 2015}} he is now the Chief Technical Officer[http://www-csli.stanford.edu/Archive/calendar/2002-2003/msg00011.shtml Stanford University Center for the Study of Language and Information, "Calendar of Public Events, Vol. 18, No. 12", 27 November 2002] {{webarchive |url=https://web.archive.org/web/20070715035700/http://www-csli.stanford.edu/Archive/calendar/2002-2003/msg00011.shtml |date=July 15, 2007 }} and Senior Director of Development of Electronic Arts' Redwood Shores studio. In November 2005 he participated on a panel of industry tech experts at an International Game Developers Association panel.[http://www.gamespot.com/articles/igda-panel-talks-middleware/1100-6140640/ GameSpot: "IGDA panel talks middleware", 30 November 2005] During that panel discussion, Iverson expressed his opinion of developing games within the limitations of marketing concerns:

"I think that technology and code you're given, design decisions you're given... aren't really limiters; they're actually enablers. If someone said, 'Make a great game,' and that's all the instructions you had, it would be pretty darn difficult to get started. But if somebody said, 'Make a great game about this movie that's coming out, or about dinosaurs, or pirates, that's a turn-based strategy game,' now all of a sudden you've got a lot of stuff that's laid out for you, and you don't have to think about those things anymore. Now you can say, 'How can I innovate in that space?'

"I think technology a lot of times has that same effect.... Now you can stop worrying about that stuff and you can say, 'Well, what do I do that's really interesting to the customer on top of that framework?'"

Development credits

[http://www.mobygames.com/developer/sheet/view/developerId,509/ MobyGames, "Brent Iverson Developer Bio"]

Iverson also wrote the MS-DOS and Apple IIGS versions of Deluxe Paint, a program originally written for the Amiga by Dan Silva.{{cite web|title=Brent Iverson|url=http://www.mobygames.com/developer/sheet/view/developerId,509/|website=Moby Games}}

References