Brian Reynolds (game designer)

{{short description|American videogame designer|bot=PearBOT 5}}

{{Infobox person

| name = Brian Reynolds

| image = Brian Reynolds E3 2003.jpg

| caption = Reynolds at E3 in 2003

| birth_date = {{birth year and age|1967}}

| birth_place =

| death_date =

| death_place =

| education = University of the South

| occupation = Videogame Designer

| spouse = Jill Reynolds

}}

Brian Reynolds (born 1967) is an American videogame designer. Reynolds has designed at SecretNewCo, Zynga, Big Huge Games, and MicroProse and has been chairman of the International Game Developers Association. He has played a major part in designing a number of multi-million selling games including Civilization II, Rise of Nations, Sid Meier's Alpha Centauri, and FrontierVille. He has also founded or co-founded three game companies, SecretNewCo, Big Huge Games, and Firaxis Games.

Early life and education

Reynolds made his first game sale with Quest 1 to SoftSide magazine, its August 1981 cover feature. He was a gamer in high school, and a SysOp on Randolph School's (Huntsville, Alabama) PDP-11 mainframe computer.Walden, Lea Ann, et al. (Spring 2013). "[http://content.yudu.com/Library/A28edh/RandolphMagazineSpri/resources/index.htm?referrerUrl=http%3A%2F%2Fwww.randolphschool.net%2Fpodium%2Fdefault.aspx%3Ft%3D149781%26uplid%3D431684260%26rc%3D0 Where Are They Now?]". [http://www.randolphschool.net/R/publications Randolph Magazine] {{webarchive|url=https://web.archive.org/web/20140827062016/http://www.randolphschool.net/R/publications |date=2014-08-27 }} 18 (1). pp. 20-27. Retrieved August 26, 2014. A 1990 graduate of the University of the South, Reynolds briefly pursued graduate studies in philosophy at the University of California, Berkeley.{{cn|date=October 2017}}

Career

Reynolds initiated his game career with MicroProse where he worked as lead programmer for a number of graphic adventure games. These included Rex Nebular in 1992 and Return of the Phantom and Dragonsphere in 1993.

It was at MicroProse where Reynolds first worked with Sid Meier and the two collaborated on a strategy title by the name of Sid Meier's Colonization which was released in 1994. Reynolds went on to become lead designer for a sequel to Sid Meier's Civilization. Civilization II was released in 1996 and sold multi-million copies.

While at Firaxis, Reynolds contributed to Sid Meier's Gettysburg in 1997, followed by the creation and design of Sid Meier's Alpha Centauri in 1998. Alpha Centauri became his second multi-million selling title. In 2000 Reynolds left Firaxis games and sold his share in the company to become CEO of Big Huge Games.{{cite web|first=Jason|last=Ocampo|url=http://www.gamecenter.com/News/Item/0,3,0-3727,00.html|archiveurl=https://web.archive.org/web/20000817113419/http://www.gamecenter.com/News/Item/0,3,0-3727,00.html|title=Reynolds Leaves Firaxis|website=gamecenter.com|archivedate=August 17, 2000|date=February 7, 2000|accessdate=July 13, 2019}}{{cite web|first=Mark|last=Asher|url=http://www.gamecenter.com/News/Item/0,3,0-3811,00.html|archiveurl=https://web.archive.org/web/20000817110217/http://www.gamecenter.com/News/Item/0,3,0-3811,00.html|title=Brian Reynolds's Big Huge News|website=gamecenter.com|archivedate=August 17, 2000|date=February 28, 2000|accessdate=July 13, 2019}}

On June 30, 2009, Zynga announced that Brian Reynolds was leaving Big Huge Games to lead the formation of Zynga East, and serve the role of Chief Game Designer.

In February 2013, Reynolds left Zynga. In March, he revived Big Huge Games (temporarily known as SecretNewCo).{{cite web|url=http://www.bighugegames.com/#about |title=Big Huge Games - About Us|accessdate=September 1, 2015}} In July, the team announced their partnership with Nexon, a South Korean game developer, to develop their first game, DomiNations, a mobile game similar to Civilization or Age of Empires.{{cite web |url=https://venturebeat.com/2013/07/16/nexon-invests-in-brian-reynolds-secretnewco-game-startup/ |title=Nexon invests in Brian Reynolds' SecretNewCo game startup |last1=Takahashi |first1=Dean |date=July 16, 2013 |website=VentureBeat |accessdate=August 23, 2013}}

Big Huge Games was acquired by Nexon in 2016.{{Cite web|url=https://venturebeat.com/2016/03/09/nexon-acquires-dominations-developer-big-huge-games/|title=Nexon acquires DomiNations developer Big Huge Games {{!}} GamesBeat|website=venturebeat.com|date=10 March 2016 |language=en-US|access-date=2017-11-24}}{{Cite web|url=https://www.gamespot.com/articles/nexon-acquires-civilization-designers-big-huge-gam/1100-6435508/|title=Nexon Acquires Civilization Designer's Big Huge Games|last=Makuch|first=Eddie|date=2016-03-09|website=GameSpot|language=en-US|access-date=2017-11-24}}

Contributions

Although marketed under Sid Meier's name, Civilization II, Sid Meier's Colonization and Sid Meier's Alpha Centauri all credited Reynolds as lead designer. The credits for Civilization II only list Meier as the designer of the original Civilization game, and Reynolds stated in an interview that for this game Meier "was no longer involved except in name."{{cite web|url=http://www.ign.com/articles/2000/02/12/brian-reynolds-interview-2|title=Interview with Brian Reynolds|date=12 February 2000 |accessdate=September 3, 2013}} The credits for Alpha Centauri state that the game was "Created by" Brian Reynolds and Meier is listed with several other team members on the "With" line - in the Designers Notes in the game manual Reynolds also thanks him for all his sage advice.

Brian Reynolds' first major break was the design of Sid Meier's Civilization II. Meier had created Civilization but had moved on to other projects. MicroProse wanted to make a sequel and asked Reynolds to design it. MicroProse put Meier on retainer for consultational advice and for the use of his name, but Meier only had peripheral involvement in the design of this game. The sequel game, hence, was primarily designed by Reynolds.

Rise of Nations was Reynolds' first game at Big Huge Games. Later came Rise of Legends, a real-time strategy game, published by Microsoft.

Reynolds and Klaus Teuber collaborated to develop the Xbox Live Arcade game Catan.{{cite news |url=https://ca.ign.com/articles/2007/02/09/settlers-of-catan-release-date |title=Settlers of Catan Release Date |first=Bennett |last=Ring |date=May 14, 2012 |publisher=IGN |quote=[...] with the creator of the game collaborating on AI logic with Brian Reynolds, designer of Civilization II and Rise of Nations. [...] Klaus Teuber, the designer of both the board game and Xbox Live version, believes that Mr. Reynolds' assistance has led to very challenging AI opponents}}

Reynolds led the development of FrontierVille and CityVille 2 for Facebook.{{cite news |url=https://www.ibtimes.com/zynga-loses-chief-game-designer-brian-reynolds-1050046 |title=Zynga Loses Chief Game Designer Brian Reynolds |first=Yannich |last=LeJacq |quote=At Zynga, Reynolds led the development of popular Facebook (NASDAQ:FB) games such as “CityVille 2” and “FrontierVille” and supported the launch of recent games “FarmVille 2” and “ChefVille.” |date=January 30, 2013 |newspaper=International Business Times}}

Games

class="wikitable sortable"

! Year !! Title !! Role !! Publisher

1981Quest 1AuthorSoftside
1992Rex Nebular and the Cosmic Gender Benderrowspan=2 | Lead programmerrowspan=5 | MicroProse
1993Return of the Phantom
rowspan=2 | 1994DragonsphereTechnical director
Sid Meier's ColonizationDesigner and programmer
1996Sid Meier's Civilization IILead designer and programmer
1997Sid Meier's Gettysburg!Designer and programmerrowspan=2 | Electronic Arts
1999Sid Meier's Alpha Centaurirowspan=3 | Lead designer
2003Rise of Nationsrowspan=3 | Microsoft Game Studios
2004Rise of Nations: Thrones & Patriots
2006Rise of Nations: Rise of LegendsProject lead and lead designer
rowspan=2 | 2007CatanProject lead and AIBig Huge Games
Age of Empires 3: The Asian DynastiesCreative directorMicrosoft Game Studios
2010FrontierVillerowspan=2 | Chief game designerZynga
2014DomiNationsNexon

References

{{reflist}}

Further reading

  • {{cite web |date=February 11, 2000 |title=Brian Reynolds Interview |url=https://www.ign.com/articles/2000/02/12/brian-reynolds-interview-2 |website=IGN}}
  • {{cite web |title=Top 100 Game Creators of All Time |url=http://games.ign.com/top-100-game-creators/33.html |archive-url=https://web.archive.org/web/20090309022144/http://games.ign.com/top-100-game-creators/33.html |archive-date=March 9, 2009 |website=IGN}}
  • {{cite magazine|title=49 Greatest Developers|magazine=PC Gamer|date=April 2009}}
  • {{Cite press release |title=Legendary Game Designer Brian Reynolds Joins Zynga as Chief Designer |date=June 30, 2009 |publisher=Zynga |location=San Francisco |url=https://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20090630005379&newsLang=en |archive-url=https://web.archive.org/web/20090704041159/https://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20090630005379&newsLang=en |archive-date=July 4, 2009}}
  • {{cite web |last=Dean |first=Takahashi |date=January 29, 2013 |title=Zynga's chief game designer, Brian Reynolds, resigns |url=https://venturebeat.com/2013/01/29/zyngas-chief-game-designer-brian-reynolds-resigns/ |website=VentureBeat}}
  • {{cite web |last=Reynolds |first=Brian |date=February 1, 2013 |title=Former chief game designer Brian Reynolds: On Zynga, games, and the future |url=https://venturebeat.com/2013/02/01/brian-reynolds-on-zynga-games-and-the-future/ |website=VentureBeat}}