Brody Condon

{{short description|American artist.|bot=PearBOT 5}}

{{Use mdy dates|date=January 2012}}

{{Infobox artist

| name = Brody Condon

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| birth_date = 1974

| birth_place = Mexico

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| nationality = American

| field = Visual Art, Performance Art, Media Art

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| website = [http://www.brodycondon.com/ brodycondon.com]

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Brody Condon (born 1974 Mexico) is an American artist. He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants.

Education

Condon received an MFA in visual arts from the University of California, San Diego in 2001. He attended the Rijksakademie van Beeldende Kunsten from 2005 to 2006 and the Skowhegan{{cite web|url=https://www.skowheganart.org/alumni-search |title=Skowhegan Alumni}} residency in 2001.

Selected work

He was first recognized for the online game intervention and anti-war protest Velvet-Strike,{{cite web|url=https://anthology.rhizome.org/velvet-strike |title= Rhizome.org Net Art Anthology }} made with artist Anne Marie Schleiner, and most notably exhibited at the 2004 Whitney Biennial. In 2003, with the LA collective C-level, he developed a controversial "documentary computer game" based on the Waco siege.{{cite web|url=https://www.nytimes.com/2003/12/14/magazine/2003-the-3rd-annual-year-in-ideas-video-game-art.html?scp=1&sq=brody%20condon%20year%20in%20ideas&st=cse |title=Solomon, Debra. "Video Game Art." New York Times Magazine: Year in Ideas (Dec 14th): p 105. |date=2003}} Condon continued to create self-playing software and related work{{cite web|url=https://www.pacegallery.com/exhibitions/11839/breaking-and-entering-art-and-the-video-game |title=Pace Gallery, Art and the Video Game |date=2005}}{{cite web|url=http://cam.usf.edu/CAM/exhibitions/2008_10_Condon/Condon.html |title=USF Contemporary Art Museum, Modifications |date=2008}} until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games."{{cite web|url=http://cam.usf.edu/Press/Condon_ArtPapers.jpg |title=Voeller, Megan. "Brody Condon." Art Papers Magazine. Jan/Feb, p 69. |date=2003}}

Condon's work is notable for its early use of Nordic LARP techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”{{cite web|url=https://www.artinamericamagazine.com/news-features/magazines/brody-condon/ |title=Hirsch, Faye. "In the Studio: Brody Condon." Art in America. Oct 5. |date=2010}} Notable performances include Case, based on William Gibson's cyberpunk classic Neuromancer at the New Museum of Contemporary Art,{{cite web|url=https://www.artforum.com/picks/brody-condon-30660 |title=Squibb, Stephen. "Brody Condon at the New Museum" IDIOM. Dec 8. |date=2009}} and Level Five, a larp based on historic Large Group Awareness Trainings at the Hammer Museum{{cite web|url=https://eastofborneo.org/articles/character-development-brody-condons-level5-and-the-avant-larp-of-becoming-self/ |title=Krasinski, Jennifer. "Character Development: Brody Condon’s "Level5" and the Avant-LARP of Becoming Self." East of Borneo. Dec 9. |date=2010}} and the [http://bb9.berlinbiennale.de/participants/condon/ 9th Berlin Biennale].

From 2012 to 2016 he collaborated with the Scottish artist Christine Borland on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.

{{cite web|url=https://www.cca-glasgow.com/programme/christine-borland--brody-condon--circles-of-focus |title=CCA Glasgow, Circles of Focus |date=2015}}

{{cite web|url=http://balticplus.uk/death-animations-symposium-03-brody-condon-c22268/ |title=BALTIC Centre for Contemporary Art, Death Animations symposium |date=2012}}

{{cite web|url=https://www.stroom.nl/activiteiten/tentoonstelling.php?t_id=2549563 |title=Stroom den Haag The Fall Experiment |date=2016}}

In 2019 he created the cover art and music videos for the record Gallipoli by Beirut (band), using group encounter techniques he developed to assist in the visualization of band leader and cousin Zach Condon's internal states.

{{cite web|url=https://www.beirutband.com/ |title=Beirutband.com Gallipoli |date=2018}}

{{cite web|url=https://www.rollingstone.com/music/music-news/beirut-when-i-die-video-820876/ |title=Reed, Ryan. "Watch Beirut’s Intense, Therapeutic ‘When I Die’ Video." Rollingstone.com. (April 10th) |date=2019}}

Selected Collections

Stedelijk Museum Amsterdam,{{cite web|url=https://www.stedelijk.nl/en/collection/84273-brody-condon-derezfx.kill%28karmaphysicslesselvis%29 |title=Stedelijk Amsterdam Collection}} Los Angeles County Museum of Art,{{cite web|url=https://collections.lacma.org/node/2114087 |title=Collection LACMA}} Kadist Foundation,{{cite web|url=https://kadist.org/work/future-gestalt/ |title=Kadist Foundation Collection}} and Albright Knox Gallery.{{cite web|url=https://www.albrightknox.org/art/exhibitions/videosphere-new-generation |title=Albright-Knox, Videosphere}}

References

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