Catching Features

{{Infobox video game

| title = Catching Features

| collapsible =

| state =

| image = File:Catching_Features_icon.png
Icon
256px

| caption = Startup screen (Demo version)

| developer = Greg Walker

| publisher = Biggins Game Programming

| series =

| engine = DirectX

| platforms = Windows (or WINE/CrossOver on Linux, Mac)

| released = {{Video game release|WW|March 9, 2017}}

| genre = Sports/Simulation

| modes = single-player, multiplayer

| alt =

}}

Catching Features is a sports simulation video game developed for the sport of orienteering.{{Cite web |title=List of software for orienteering {{!}} International Orienteering Federation |url=https://orienteering.sport/iof/it/list-of-software-for-orienteering/ |access-date=2024-01-01 |website=orienteering.sport}}{{Cite web |last=Stone |first=Tim |date=2008-07-16 |title=Catching Features review |url=https://www.gamesradar.com/catching-features-review/ |access-date=2024-01-01 |website=gamesradar |language=en}}{{Cite web |last=Kocbach |first=Jan |title=To JWOC with Catching Features |url=http://news.worldofo.com/2006/11/10/to-jwoc-with-catching-features-video/ |access-date=2024-01-01 |website=World of O News |language=en-US}}{{Cite web |last=Kocbach |first=Jan |title=WoO-TV & Gueorgiou: 3D Terrain Model for Orienteering TV productions |url=http://news.worldofo.com/2007/07/18/woo-tv-gueorgiou-3d-terrain-model-for-orienteering-tv-productions/ |access-date=2024-01-01 |website=World of O News |language=en-US}}{{Cite web |last=Kocbach |first=Jan |title=Another step forward for Catching Features! |url=http://news.worldofo.com/2007/01/24/another-step-forward-for-catching-features/ |access-date=2024-01-01 |website=World of O News |language=en-US}}{{Cite web |title=Play Catching Features - O-training.net |url=http://o-training.net/w/Play_Catching_Features |access-date=2024-01-01 |website=o-training.net}}{{Cite book |last=Kvåle |first=Hans Jørgen |url=https://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2954 |title=Competition preparation by terrain simulation in orienteering : Can terrain simulation of an embargoed terrain improve performance in orienteering? |date=2013}}{{Cite thesis |title=O jogo virtual como ferramenta para a aprendizagem: um olhar na corrida de orientação |url=https://repositorio.ufrn.br/handle/123456789/47939 |publisher=Universidade Federal do Rio Grande do Norte |date=2016-11-02 |degree=bachelorThesis |language=pt-BR |first=Roni da Costa |last=Machado}}{{Cite journal |last=Yaroslav |first=Galan |date=2022-08-31 |title=Monitoring the effectiveness of innovative forms of orienteering during the Covid-19 pandemic |journal=Journal of Physical Education and Sport |volume=22 |issue=8 |pages=1885–1892 |doi=10.7752/jpes.2022.08238 |issn=2247-8051|doi-access=free }}

Several different modes of play are available. Individual courses are run with interval starts against computer opponents, or with a mass start against many of them. Relay events allow you to run one leg of a forked relay course.

A random map generator lets you create an endless supply of maps and courses to run on. Each course you run will earn you a number of ranking points based on the other runners that day. By earning more points it is possible to unlock additional events to run.

References