CellFactor: Revolution
{{Short description|2007 video game}}
{{Infobox video game
|title = CellFactor: Revolution
|image =
|developer = Timeline Interactive, Artificial Studios, Immersion Games
|publisher =
|designer =
|released = May 8, 2007
|genre = First-person shooter
|modes = Multiplayer
|platforms = Microsoft Windows
}}
CellFactor: Revolution is a first-person shooter video game developed by Timeline Interactive, Artificial Studios and Immersion Games. It was released on May 8, 2007, for Microsoft Windows.{{cite web|url=http://www.marketwired.com/press-release/experience-mind-blowing-physics-action-cellfactor-revolution-pc-now-available-free-download-733067.htm|title=Experience Mind-Blowing Physics Action in CellFactor: Revolution for the PC; Now Available for Free Download|work=Market Wired|date=May 8, 2007|accessdate=January 4, 2018}} The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which allows the video game that uses them to have a physics-based gameplay.{{cite web|url=https://www.shacknews.com/article/46852/cellfactor-revolution-interview|title=CellFactor: Revolution Interview|last=Craddock|first=David|work=ShackNews|date=May 7, 2007|accessdate=January 4, 2018}}
Gameplay
Designed to show the effects that can be supported with the AGEIA card, CellFactor: Revolution started out as a tech demo. After a positive response on E3 2008, the scope became closer to a full game. The game consists of three classes (Guardian, Black Ops and Bishop) and five maps to play on.{{cite web|url=https://www.eurogamer.net/articles/cellfactor-revolution-first-impressions|title=CellFactor: Revolution|last=Welsh|first=Oli|work=Eurogamer|date=May 8, 2007|accessdate=January 4, 2018|archive-date=December 14, 2017|archive-url=https://web.archive.org/web/20171214195431/http://www.eurogamer.net/articles/cellfactor-revolution-first-impressions|url-status=live}} Besides the main multiplayer mode, CellFactor: Revolution also has a campaign mode that serves as a tutorial where the players go through a series of challenges against bots.{{cite web|url=http://www.gamedaily.com/cellfactor-revolution/pc/game-reviews/5559/?articleID=42284|archive-url=https://web.archive.org/web/20070527095755/http://www.gamedaily.com/cellfactor-revolution/pc/game-reviews/5559/?articleID=42284|url-status=dead|archive-date=May 27, 2007|title=Review : CellFactor: Revolution|last=Wong|first=Steven|work=Game Daily|date=May 11, 2007|accessdate=January 4, 2018}}
As a part of its specific AGEIA physics design, CellFactor: Revolution lets the environment to act as a weapon with psi powers. Using those character's powers, any of the smaller items can be lifted and targeted towards the enemies. Each class has their own set of special skills, like the gravity bomb (Black Ops), super jump (Guardian) and ability to part large masses of objects at high speeds (Bishop). When enough power is built, the player can push through a pile of items and use that to take out opponents, simply called a "PhysX Kill".{{cite web|url=https://www.ign.com/articles/2007/05/23/cellfactor-revolution-review|title=CELLFACTOR: REVOLUTION REVIEW|last=Onyett|first=Charles|work=IGN|date=May 23, 2007|accessdate=January 4, 2018|archive-date=June 3, 2019|archive-url=https://web.archive.org/web/20190603075429/https://www.ign.com/articles/2007/05/23/cellfactor-revolution-review|url-status=live}}
There are four primary weapons included with their advantages and disadvantages: Lethe, a single shot pistol for the Black Ops class (with exclusive secondary weapons like mines and gravity grenades); Phlegethon, a powered sniper rifle; Acheron, a rocket launcher and Styx, an auto rifle that can be used as a grenade launcher.{{cite web|url=https://techgage.com/article/cellfactor_revolution/2/|title=CellFactor: Revolution Closer Look|last=King|first=Greg|work=Techgage|date=May 8, 2007|accessdate=January 4, 2018|archive-date=September 30, 2015|archive-url=https://web.archive.org/web/20150930105127/http://techgage.com/article/cellfactor_revolution/2/|url-status=live}}
Reception
CellFactor: Revolution received a mixed reception from professional critics. Aggregate review websites GameRankings and Metacritic assigned scores of 49% and 50/100.{{Cite web|url=http://www.gamerankings.com/pc/929141-cellfactor-revolution/index.html|title=Video Game Reviews, Articles, Trailers and more - Metacritic|access-date=2015-07-19|archive-date=2015-09-09|archive-url=https://web.archive.org/web/20150909172715/http://www.gamerankings.com/pc/929141-cellfactor-revolution/index.html|url-status=live}}{{Cite web|url = https://www.metacritic.com/game/cellfactor-revolution/critic-reviews/?platform=pc|title = CellFactor: Revolution|website = Metacritic|access-date = 2015-07-19|archive-date = 2015-12-03|archive-url = https://web.archive.org/web/20151203050521/http://www.metacritic.com/game/pc/cellfactor-revolution|url-status = live}}
Legacy
In June 2009, another first-person shooter based on the CellFactor engine was released for PlayStation 3, Xbox 360 and Microsoft Windows called CellFactor: Psychokinetic Wars, available through digital download. It includes a single-player mode, composed of 30 missions, with 10 per each of the character classes and several multiplayer modes, along with seven arenas. The game includes four game modes: Capture The Flag, Deathmatch, Team Deathmatch and Assault.