Citi-Block

{{Short description|Role-playing game supplement}}

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File:Citi-Block, role-playing supplement.jpg

Citi-Block is a supplement published by Games Workshop in 1987 for the near-future dystopian science fiction role-playing game Judge Dredd: The Role-Playing Game.

Publication history

Citi-Block was written by Richard Halliwell, Carl Sargent, Alan Merrett, and Graeme Davis, with art by Gordon Moore and Dave Andrews, and was published by Games Workshop in 1987 as a boxed set with a 20-page booklet and 12 color cardstock sheets (four pages of cut-out props and eight 11" x 16" floor plans.){{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=51}}

Contents

Citi-Block contains full-color building floor plans marked in 25mm/1-inch squares, including rules for how to design typical Mega-City blocks, as well as rules for how to use the supplement with Warhammer 40,000. The floor plans include eight 11” x 17” layouts printed in full color on thin cardstock:

  • two of motorways and foot corridors
  • one of small offices
  • one helipad/hoverbus stop
  • one sky-rail station
  • one entrance plaza (for an office building or residential block)
  • one enclosed landscaped garden
  • an empty area enclosed by walls

Also included are two 11” x 17” sheets of thicker card stock, printed with various cut-out details like desks, cars, plants, and phone booths.

Reception

In Issue 35 of Challenge, John A. Theisen called the floor plans useful for anyone who was having trouble visualizing a Mega-City Block, and found they were well-structured, easy to use and well-planned.{{cite magazine|last=Theisen|first=John A. | date=1988 |title=Reviews|magazine=Challenge|issue=35|pages=79}}

In the July 1989 edition of Dragon (Issue #135), Ken Rolston called the floor plans "perfectly designed for role-playing displays." He liked the suggestion of "a worn, shabby future" and suggested they could be used for games outside of Judge Dredd, although their less-than-pristine look made them "less useful for far-future settings like the Star Trek game or Star Wars games, unless used for scenarios on backwater or frontier planets." He called the charts and guidelines for creating a Mega-City block in the rulebook "admirably detailed and specific, and are an essential supplement for anyone running a Judge Dredd game campaign." Rolston concluded, "As floor plans for role-playing displays, the Citi-Block pack is good-looking, utilitarian, flexible, and suitable for many near-future SFRPGs."{{cite journal|last=Rolston|first=Ken|authorlink=Ken Rolston| date=July 1989 |title=Role-playing reviews |journal=Dragon|publisher=TSR, Inc.|issue=135|pages=73–75}}

Other reviews and commentary

  • White Dwarf (Issue 95 - Nov 1987)
  • Australian Realms #3{{cite web | url=https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2303%20August%201988/page/n3/mode/2up | title=Australian Realms Magazine - Complete Collection | date=June 1988 }}

References