Closure (video game)

{{Short description|2012 video game}}

{{Infobox video game

|title=Closure

|image=Closure-logo.jpg

|caption=

|developer=

|programmer = Tyler Glaiel

|publisher=

|artist=Jon Schubbe

|engine=

|released=PlayStation 3
{{vgrelease|NA|March 27, 2012{{Cite web|url=http://blog.us.playstation.com/2012/03/12/psn-spring-fever-2012-new-games-discounts-call-of-duty-sale-this-week/ |title=PSN Spring Fever 2012: New Games, Discounts, Call of Duty Sale This Week |first=Ro |last=Hernandez |date=March 12, 2012 |work=PlayStation Blog |accessdate=October 26, 2012}}}}

Windows & Mac
September 7, 2012{{Cite web |url=http://www.eurogamer.net/articles/2012-08-23-spooky-psn-puzzler-closure-is-coming-to-steam-in-september |publisher=Eurogamer |title=Spooky PSN puzzler Closure is coming to Steam in September |date=August 23, 2012 |accessdate=August 23, 2012 |first=Jeffrey |last=Matulef}}

Linux
December 19, 2012{{Cite web |url=http://blog.humblebundle.com/post/38317896570/introducing-humble-indie-bundle-7 |title=Introducing Humble Indie Bundle 7! |date=December 19, 2012 |accessdate=December 22, 2012 |archive-url=https://web.archive.org/web/20151009072945/http://blog.humblebundle.com/post/38317896570/introducing-humble-indie-bundle-7 |archive-date=October 9, 2015 |url-status=dead }}

|genre=Puzzle-platform

|modes=Single-player

|platforms=Macintosh, Windows, PlayStation Network, Linux

}}

Closure is a puzzle-platform game developed by American programmer Tyler Glaiel and artist Jon Schubbe with music and sound by Chris Rhyne. Originally available as a Flash game on the website Newgrounds, a full version of the game was later released for Microsoft Windows, Macintosh, and PlayStation Network in Spring 2012.{{Cite web |url=http://blog.us.playstation.com/2011/08/25/closures-mind-bending-puzzles-hit-psn-next-spring/ |title=Closure Hits PSN Next Spring, Play It At PAX |first=Tyler |last=Glaiel |date=August 25, 2011 |work=PlayStation Blog |accessdate=October 26, 2012}} A Linux port was included in the Humble Indie Bundle 7 in 2012.

Gameplay

File:Le monde du carnaval.png

Closure is a puzzle-platform game that centers on the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player can therefore walk through walls or fall through the floor based on where the light is. However, this also means the player can fall to their death accidentally by neglecting to stay inside of lit areas. There are also other objects which the player can interact with, such as hinged spotlights, keys, orb pedestals with various purposes and vines tied to orbs of light. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.

Reception

{{Video game reviews

| MC = 78/100 (PC){{Cite web |url=https://www.metacritic.com/game/closure/critic-reviews/?platform=pc |title=Closure for PC Reviews |publisher=Metacritic |accessdate=November 28, 2017}}
81/100 (PS3){{Cite web |url=https://www.metacritic.com/game/closure/critic-reviews/?platform=playstation-3 |title=Closure for PlayStation 3 Reviews |publisher=Metacritic |accessdate=November 28, 2017}}

| GSpot = 8/10{{Cite web |url=https://www.gamespot.com/reviews/closure-review/1900-6396636/ |title=Closure Review (PC) |publisher=GameSpot |accessdate=November 28, 2017}}{{Cite web |url=https://www.gamespot.com/reviews/closure-review/1900-6370032/ |title=Closure Review (PS3) |publisher=GameSpot |accessdate=November 28, 2017}}

| GSpy = {{Rating|4|5}}{{Cite web |url=http://pc.gamespy.com/pc/closure/1226064p1.html |archive-url=https://web.archive.org/web/20120918041004/http://pc.gamespy.com/pc/closure/1226064p1.html |url-status=dead |archive-date=September 18, 2012 |title=GameSpy: Closure Review |publisher=GameSpy |accessdate=November 28, 2017}}

| IGN = 8.5/10{{Cite web |url=http://ca.ign.com/articles/2012/03/28/closure-review |title=Closure Review |date=28 March 2012 |publisher=IGN |accessdate=November 28, 2017}}

| EuroG = 8/10{{Cite web |url=http://www.eurogamer.net/articles/2012-09-07-closure-review |title=Closure Review |date=7 September 2012 |publisher=Eurogamer |accessdate=November 28, 2017}}

| GT = 8.1/10{{Cite web |url=http://www.gametrailers.com/reviews/o9k11d/closure-review |archive-url=https://web.archive.org/web/20120922080722/http://www.gametrailers.com/reviews/o9k11d/closure-review |url-status=dead |archive-date=September 22, 2012 |title=Closure Article Review and Ratings |publisher=GameTrailers |accessdate=November 28, 2017}}

| Joystiq = {{Rating|4|5}}{{Cite web |url=http://www.joystiq.com/2012/03/29/closure-review/ |title=Closure review: Go into the light |publisher=Joystiq |accessdate=November 28, 2017}}

| Destruct = 7.5/10{{Cite web |url=https://www.destructoid.com/review-closure-224982.phtml |title=Review: Closure |publisher=Destructoid |accessdate=November 28, 2017}}

| GRadar = {{Rating|4|5}}{{Cite web |url=http://www.gamesradar.com/closure-review/ |title=Closure review |date=31 March 2012 |publisher=GamesRadar |accessdate=November 28, 2017}}

}}

Closure received scores of 78/100 for the Windows version (based on 8 reviews) and 81/100 for the PlayStation 3 version (based on 11 reviews) on Metacritic, both indicating "generally favorable" reviews.

The game won the Innovation Award at Indiecade, the award for Excellence in Audio at the 2010 Independent Games Festival{{Cite web |url=http://tigsource.com/articles/2010/03/12/igf-award-winners |title=IGF Award Winners |first=Derek |last=Yu |date=March 12, 2010 |work=TIGSource |accessdate=October 26, 2012}} and was the Grand Prize Winner at the 2012 Indie Game Challenge.{{Cite web |url=http://www.indiegamechallenge.com/2012-finalists/closure/ |archive-url=https://web.archive.org/web/20120123110636/http://indiegamechallenge.com/2012-finalists/closure/ |url-status=usurped |archive-date=January 23, 2012 |title=Indie Game Challenge - Closure |accessdate=October 26, 2012}}

{{clear}}

References

{{Reflist}}