Colleen Macklin
{{Infobox person
| image = Colleen Macklin (12244249754).jpg
| name = Colleen Macklin
| caption = Colleen Macklin, 2014
| notable_works = PETLab
| occupation = Video game designer
Professor
| yearsactive = 1993 - Present
| URL = https://www.colleenmacklin.com/
}}
Colleen Macklin is a female game designer,{{cite magazine | url=https://www.wired.com/2015/03/the-metagame/ | title=The Metagame | magazine=Wired | accessdate=5 February 2016| last1=Hudson | first1=Laura }} an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[http://petlab.parsons.edu/people/ PETLab's website]. URL accessed on 1 February 2014.
- [https://www.newschool.edu/parsons/faculty.aspx?id=4d54-5132-4d54-6b3d Parsons The New School for Design's website]. URL accessed on 1 February 2014.
Education
She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[http://artsinitiative.osu.edu/community/2012-ncaa/keynote NCAA 2012 Conference website] {{webarchive|url=https://web.archive.org/web/20140203160705/http://artsinitiative.osu.edu/community/2012-ncaa/keynote|date=2014-02-03}}. URL accessed on 1 February 2014.
Career
On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.André Czauderna, "From Serious Games to Games for Impact", G4CE magazine Macklin was one of 16 academics invited to join the invitation-only group.[http://blogs.newschool.edu/news/2012/08/white-house-taps-parsons-faculty-for-games-consortium/ White House Taps Parsons Faculty for Games Consortium]. URL accessed on 1 February 2014.
PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[http://spotlight.macfound.org/blog/entry/colleen-macklin-petlab-prototyping-play/ Colleen Macklin: PETLab, Prototyping Play] {{Webarchive|url=https://web.archive.org/web/20140203185136/http://spotlight.macfound.org/blog/entry/colleen-macklin-petlab-prototyping-play/ |date=2014-02-03 }} Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.{{cite magazine | url=https://www.wired.com/2013/05/black-markets-and-foster-care-diy-days/ | title=Learning | magazine=Wired | accessdate=5 February 2016| last1=Andersen | first1=Michael }}{{cite web | url=https://www.theatlantic.com/entertainment/archive/2011/05/a-better-way-to-fight-obesity-new-smarter-supermarkets/238813/ | title=Learning through games | website=The Atlantic | date=12 May 2011 | accessdate=5 February 2016}} The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured.{{Cite web|date=2014-11-11|title=Game Designers in Detail: Colleen Macklin|url=https://gamecenter.nyu.edu/game-designers-in-detail-colleen-macklin/|access-date=2021-03-09|website=NYU {{!}} Game Center|language=en-US}}
She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game .{{Cite web|title=Colleen Macklin|url=https://www.tedxcambridge.com/speaker/colleen-macklin/|access-date=2021-03-09|website=TEDxCambridge|language=en-US}}
In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[http://artsci.ucla.edu/?q=team/colleen-macklin Art | Sci Center + Lab's Website]. URL accessed on 4 February 2014.
Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers.GDC Staff [http://www.gamasutra.com/view/news/209621/Popular_1ReasonToBe_panel_returns_to_GDC_2014.php Popular #1ReasonToBe panel returns to GDC 2014] Gamasutra. URL accessed on 1 February 2014.{{cite web | url=https://arstechnica.com/gaming/2014/03/trolls-and-hiring-practices-women-on-fixing-the-games-industry/ | title=Arstechnica | date=26 March 2014 | accessdate=5 February 2016}} In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.{{cite web | url=http://business.financialpost.com/fp-tech-desk/gaming-in-color-documentary-explores-the-intersection-between-gay-and-geek-cultures?__lsa=fc16-a00e | title=Financial post | accessdate=5 February 2016}}
Books
- Iterate: Ten Lessons in Design and Failure (2019) {{Cite web|title=Colleen Macklin|url=https://mitpress.mit.edu/contributors/colleen-macklin|access-date=2021-03-09|publisher=MIT Press|language=en}}
- Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
- Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)
Movies
- Gaming in Color (May 19, 2015)
- Gameloading: Rise of the Indies (April 21, 2015){{Citation needed|date=June 2024}}
Selected talks and exhibitions
- "#1ReasonToBe panel" (March 2014), Game Developers Conference, San Francisco, California, United States[http://www.gdconf.com/news/popular_1reasontobe_panel_retu.html Game Developers Conference's website]. URL accessed on 1 February 2014.
- "Media Lab Conversations Series: Colleen Macklin" (January 30, 2014), MIT Media Lab, Cambridge, Massachusetts, United States[https://www.media.mit.edu/events/2014/01/30/media-lab-conversations-series-colleen-macklin Media Lab's website]. URL accessed on 1 February 2014.
- "We're Here..." (October 26, 2013), QGCon: The Queerness and Games Conference, Berkeley Center for New Media, Berkeley, California[http://www.qgcon.com/schedule/ QGCon's website]. URL accessed on 1 February 2014.
- "Keynote Speaker" (November 2012), 2012 National Council of Arts Administrators Conference, Columbus, Ohio, United States[http://artsinitiative.osu.edu/community/2012-ncaa/keynote Keynote Speakers - Short Biographies] {{webarchive|url=https://web.archive.org/web/20140203160705/http://artsinitiative.osu.edu/community/2012-ncaa/keynote |date=2014-02-03 }}. URL accessed on 1 February 2014.
- "Blur 02: Power at Play in Digital Art and Culture" (2002), New York City, New York, United StatesAnne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
- [http://creativetime.org/projects/blur-02-power-at-play-in-digital-art-and-culture/ Creative Time's website]. URL accessed on 1 February 2014.
References
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External links
{{Commons category}}
- {{official website|http://www.colleenmacklin.com/}}
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Category:American game designers