Community PlanIt
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Community Planit is a community planning platform that uses gamification to diversify and engage citizens that participate in community decision-making. Designed by Engagement Lab at Emerson College in September 2012,{{Cite web|url=https://elab.emerson.edu/projects/civic-media/community-planit|title=Engagement Lab|last=Lab|first=Engagement|website=elab.emerson.edu|access-date=2016-11-27}} Community Planit is centered around time-sensitive games that help players use their voice in community decisions, as well as community leaders and local officeholders cheaply and easily gain feedback from difficult to reach stakeholders.{{Cite web|url=http://www.planningtoolexchange.org/tool/community-planit|title=Community PlanIt {{!}} Planning Tool Exchange|website=www.planningtoolexchange.org|access-date=2016-11-27}}
Incentives come in the form of coins which have several purposes:
"Coins function to rank players’ performance in the game, and also serve as a currency that can be spent on "causes" which are local projects that benefit the communities playing, such as college application assistance for low-income youth or funding a neighborhood bike program. Players with more coins accumulated have a greater impact on which causes win.{{Cite web|url=http://www.gamificationworldmap.com/project/community-planit/|title=Community PlanIt {{!}} Gamification World Map|website=www.gamificationworldmap.com|access-date=2016-11-27|archive-url=https://web.archive.org/web/20161220195005/http://www.gamificationworldmap.com/project/community-planit/|archive-date=2016-12-20|url-status=dead}}"
Each game culminates in real life community planning meeting that acts as a "Game Finale."
Operations
Games created on Community Planit's platform have ranged from the neighborhood level to the international level.{{Cite web|url=https://elab.emerson.edu/projects/civic-media/community-planit|title=Engagement Lab|last=Lab|first=Engagement|website=elab.emerson.edu|access-date=2016-11-28}}
In April 2013, their game tackling Moldovan unemployment [https://web.archive.org/web/20150924195211/https://communityplanit.org/moldova/ Youth@Work] gained the attention of the UK news site, The Guardian.{{Cite news|url=https://www.theguardian.com/public-leaders-network/2014/apr/29/eastern-europe-technology-communications-seecom|title=Europe's young democracies learn to speak less and listen more|last=Vujnovic|first=Vuk|date=2014-04-29|last2=Seecom|newspaper=The Guardian|language=en-GB|issn=0261-3077|access-date=2016-11-27}}
In March, 2016, Community Planit featured a game about tackling Boston's carbon emissions and sustainability issues.{{Cite web|url=https://medium.com/engagement-lab-emerson-college/community-planit-climate-smart-boston-launches-march-25-gathers-public-input-on-climate-change-9a7b7361aeca|title=Community PlanIt: Climate Smart Boston — Launches March 25, Gathers Public Input on Climate Change… – Engagement Lab @ Emerson College|last=Wilson|first=Christina|date=2016-03-26|website=Medium|access-date=2016-12-16}}
Funding
Community Planit is supported by the Engagement Lab at Emerson College, as well as financial contributions from the Knight Foundation.
Other sponsors include the World Wildlife Fund.{{Cite web|url=https://www.communityplanit.org/contact/|title=Contact {{!}} Community PlanIt|website=www.communityplanit.org|access-date=2016-11-27|archive-url=https://web.archive.org/web/20170216110228/https://www.communityplanit.org/contact/|archive-date=2017-02-16|url-status=dead}}
See also
Sources
External links
- [https://web.archive.org/web/20161220165058/https://www.communityplanit.org/about/ Official Website]
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