Computer Graphics: Principles and Practice
{{Short description|Textbook}}
{{Infobox book
| image = Computer Graphics Principles and Practice.jpg |
| name = Computer Graphics: Principles and Practice 2nd Edition in C
| author = James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes
| country = United States
| language = English
| genre = Non-fiction
| publisher = Addison-Wesley
| pub_date = 1995
| media_type = Print (hardcover)
| pages = 1175
| isbn = 978-0-201-84840-3
| series = The Systems Programming Series
| preceded_by = An Introduction to Database Systems, Volume II
| followed_by = Structured Programming: Theory and Practice
}}
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley. First published in 1982 as Fundamentals of Interactive Computer Graphics, it is widely considered a classic standard reference book on the topic of computer graphics. It is sometimes known as the bible of computer graphics (due to its size).
Editions
= First Edition =
= Second Edition =
The second edition,{{cite book
| last1 = Foley
| first1 = James D.
| author1-link = James D. Foley
| last2 = van Dam
| first2 = Andries
| author2-link = Andries van Dam
| last3 = Feiner
| first3 = Steven K.
| author3-link = Steven K. Feiner
| last4 = Hughes
| first4 = John
| author4-link = John F. Hughes (computer scientist)
| title = Computer Graphics: Principles and Practice
| edition = 2nd
| date = 15 June 1990
| publisher = Addison-Wesley
| isbn = 978-0-201-12110-0
| url-access = registration
| url = https://archive.org/details/computergraphics00fole
}} published 1990, was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation. The SGP library was replaced by SRGP (Simple Raster Graphics Package), a library for 2D raster primitives and interaction handling, and SPHIGS (Simple PHIGS), a library for 3D primitives, which were specifically written for the book.
= Second Edition in C =
= Third Edition =
A third edition covering modern GPU architecture was released in July 2013. Examples in the third edition are written in C++, C#, WPF, GLSL, OpenGL, G3D, or pseudocode.{{cite web
| url = http://cgpp.net/
| title = Computer Graphics: Principles and Practice, 3rd Edition
}}