Computer Third Reich
{{Short description|1992 video game}}
{{Infobox video game
| publisher = The Avalon Hill Game Co.
| developer = Thalean Software
| series =
| platforms = {{cslist|Amiga|Atari ST}}
| genre = Strategy
| released = 1992
| image = Computer Third Reich cover.jpeg
| caption =
| alt =
}}
Computer Third Reich is a computer wargame published in 1992 by The Avalon Hill Game Company.
Gameplay
Computer Third Reich is a game in which the strategic warfare of World War II is simulated in the computer version of Rise and Decline of the Third Reich. The game allows two computer or human players simulate World War II in Europe, with one player as the Axis powers and the other as the Allies. The player uses the main screen to decide play options such as deployment limit, type of opponent player, speed of the computer, and which scenario to play. The player uses a mouse to move the counters across the board.
Reception
Wyatt Lee reviewed the game for Computer Gaming World, and stated that "anyone ready to, as von Ribbentrop accused the Polish ambassador in March of '39, conduct diplomacy with a bayonet, should probably consider C3R as a viable option."{{cite magazine |last=Lee |first=Wyatt |title=Plucking Chestnuts from a Polish Fire: Avalon Hill's "Computer Third Reich" |magazine=Computer Gaming World |date=August 1992 |volume=1 |issue=97 |pages=116, 118}}
Alfred Charles Giovetti for Current Notes called it "a great game for a wargame newcomer to get the flavor of the game" and was happy that the computer takes over the rules and complexity for the player.{{Cite web|url=http://archive.org/details/current-notes-volume-12-number-9-november-1992|title=Current Notes magazine, Volume 12, Number 9, November, 1992|date=November 30, 1992|via=Internet Archive}}
Jeff James for Amiga World stated that while the game lacks in amenities such as graphics and sound, this "is adequately compensated for by a solid, uncluttered playing interface and a healthy dose of gameplay".{{Cite web|url=http://archive.org/details/amiga-world-1992-08|title=Amiga World Magazine (August 1992)|date=August 30, 1992|via=Internet Archive}}
Richard Mataka for Amazing Computer found that while the game "is easy to learn, it is difficult to master all of the game's subtle strategies" and noted that the game will be different each time it is played.{{Cite web|url=http://archive.org/details/amazing-computing-magazine-1993-01|title=Amazing Computer Magazine (January 1993)|date=January 30, 1993|via=Internet Archive}}
M. Evan Brooks for Computer Gaming World called the game's AI mediocre.{{Cite web|url=http://archive.org/details/Computer_Gaming_World_Issue_110|title=Computer Gaming World Issue 110|date=September 30, 1993|via=Internet Archive}}