Courier Crisis
{{short description|1997 video game}}
{{Infobox video game
| title = Courier Crisis
| image = Courier Crisis 1997 cover.jpg
| developer = New Level Software
| publisher = {{vgrelease|NA|GT Interactive|EU|BMG Interactive}}
| platforms = PlayStation, Sega Saturn
| released = PlayStation{{vgrelease|NA|November 14, 1997{{cite web |author=GameSpot staff |date=November 14, 1997 |url=https://www.gamespot.com/articles/vgs-game-calendar/1100-2467450/ |title=VGS Game Calendar [date mislabeled as "April 26, 2000"] |website=GameSpot |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/19990208233914/http://headline.gamespot.com/news/97_11/14_vcal/index.html |archivedate=February 8, 1999 |url-status=live |accessdate=November 23, 2020}}|EU|November 1997}}Sega Saturn{{vgrelease|NA|December 20, 1997{{Cite web |date=1998-02-10 |title=Courier Crisis |url=http://www.sega-saturn.com/saturn/software/couriercrisis.htm |access-date=2023-11-15 |url-status=usurped |archive-url=https://web.archive.org/web/19980210045437/http://sega-saturn.com/saturn/software/couriercrisis.htm |archive-date=1998-02-10 }}|EU|May 15, 1998{{Cite web |date=1998-12-02 |title=sega-europe.online |url=http://www.sega-europe.com/saturn/satinfo.html |access-date=2023-05-03 |archive-url=https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html |archive-date=1998-12-02 }}}}
| genre = Action
| modes = Single-player
}}
Courier Crisis is an action video game developed by American studio New Level Software for PlayStation and Sega Saturn in 1997.
Publisher BMG Interactive closed down its U.S. operations in mid-1997,{{cite magazine |url=https://archive.org/details/NEXT_Generation_31/page/n23/mode/2up |title=Cleaning Time: Corporations Slim Down |magazine=Next Generation |publisher=Imagine Media |issue=31 |date=July 1997 |pages=22–23 |accessdate=November 23, 2020}} and sold the U.S. publication rights for Courier Crisis to GT Interactive.{{cite magazine |url=https://archive.org/details/GamePro_Issue_108_Volume_09_Number_09_1997-09_IDG_Publishing_US/page/n21/mode/2up |title=GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive |magazine=GamePro |publisher=IDG |issue=108 |date=September 1997 |page=20 |accessdate=March 8, 2021}}
Gameplay
The player is given a set amount of time to deliver a set amount of packages. Money can be earned to buy new bikes.
Development
The game was originally scheduled to release in October 1997 for both PlayStation and Saturn.{{cite web|first=Joe|last=Fielder|url=http://headline.gamespot.com/news/97_06/02_courier/index.html|archiveurl=https://web.archive.org/web/19981205214838/http://headline.gamespot.com/news/97_06/02_courier/index.html|title=Pedal to the Mettle|website=GameSpot|archivedate=December 5, 1998|date=June 2, 1997|accessdate=July 25, 2022}} In June 1997, GT Interactive acquired the North American publishing rights to the game.{{cite web|url=http://www.thefreelibrary.com/GT%2BInteractive%2Bstrikes%2Bpublishing%2Bagreement%2Bwith%2BBMG%2BInteractive%2Bfor...-a019532184|archiveurl=https://web.archive.org/web/20130514053827/http://www.thefreelibrary.com/GT+Interactive+strikes+publishing+agreement+with+BMG+Interactive+for...-a019532184|title=GT Interactive strikes publishing agreement with BMG Interactive for 'Courier Crisis' for PlayStation|website=Business Wire|archivedate=May 14, 2013|date=June 26, 1997|accessdate=July 25, 2022|via=The Free Library}}{{cite web|first=Chris|last=Johnston|url=http://headline.gamespot.com/news/97_06/26_courier/index.html|archiveurl=https://web.archive.org/web/19980119050248/http://headline.gamespot.com/news/97_06/26_courier/index.html|title=GT Interactive Takes On Courier Crisis|website=GameSpot|archivedate=January 19, 1998|date=June 26, 1997|accessdate=July 29, 2022}}
Reception
{{Video game reviews
| align = left
| GR = 54% (PS1){{cite web |url=https://www.gamerankings.com/ps/196985-courier-crisis/index.html |title=Courier Crisis for PlayStation |website=GameRankings |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190501150641/https://www.gamerankings.com/ps/196985-courier-crisis/index.html |archivedate=May 1, 2019 |accessdate=November 23, 2020}}
| EGM = 5.25/10 (PS1){{cite magazine |title=Review Crew: Courier Crisis |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=104 |date=March 1998 |page=121}}
| Fam = 25/40 (SAT){{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=15283&redirect=no |title=クーリエ・クライシス [セガサターン] |language=Japanese |magazine=Famitsu |publisher=Enterbrain |accessdate=November 23, 2020}}
23/40 (PS1){{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16947&redirect=no |title=クーリエ・クライシス [PS] |language=Japanese |magazine=Famitsu |publisher=Enterbrain |accessdate=November 23, 2020}}
| GI = 4.5/10{{cite magazine |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |title=Courier Crisis |magazine=Game Informer |publisher=FuncoLand |issue=56 |date=December 1997 |archive-url=https://web.archive.org/web/19990910170455/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |archive-date=September 10, 1999 |url-status=dead |access-date=November 23, 2020}}
| GameFan = 68% (PS1){{cite magazine |last1=Halverson |first1=Dave "E. Storm" |last2=Jevons |first2=Dan "Knightmare" |last3=Griffin |first3=Mike "Glitch" |url=https://archive.org/details/Gamefan_Vol_5_Issue_11/page/n19/mode/2up |title=Viewpoint |magazine=GameFan |publisher=Metropolis Media |volume=5 |issue=11 |date=November 1997 |page=18 |accessdate=November 23, 2020}}{{efn|In GameFan{{'}}s viewpoint of the PlayStation version, one critic gave it 70, and the rest gave it each a score of 67.}}
| GSpot = 2.3/10 (PS1){{cite web |last=Soete |first=Tim |date=January 23, 1998 |url=https://www.gamespot.com/reviews/courier-crisis-review/1900-2547103/ |title=Courier Crisis Review |website=GameSpot |publisher=CBS Interactive |accessdate=November 23, 2020}}
| IGN = 3/10 (PS1){{cite web |last=Rignall |first=Jaz |author-link=Julian Rignall |date=November 19, 1997 |url=https://www.ign.com/articles/1997/11/20/courier-crisis |title=Courier Crisis |website=IGN |publisher=Ziff Davis |accessdate=November 23, 2020}}
| NGen = {{Rating|1|5}} (PS1){{cite magazine |url=https://archive.org/details/NEXT_Generation_37/page/n151/mode/2up |title=Courier Crisis |magazine=Next Generation |publisher=Imagine Media |issue=37 |date=January 1998 |page=151 |accessdate=November 23, 2020}}
| OPMUK = 6/10 (PS1){{cite magazine |url=https://archive.org/details/opm027/page/n109/mode/2up |title=Courier Crisis |magazine=Official UK PlayStation Magazine |publisher=Future Publishing |issue=27 |date=December 25, 1997 |page=113 |accessdate=November 23, 2020}}
| rev1 = Sega Saturn Magazine
| rev1Score = 48% (SAT){{cite magazine |last=Nutter |first=Lee |url=https://archive.org/details/Official_Sega_Saturn_Magazine_032/page/n63/mode/2up |title=Review: Courier Crisis |magazine=Sega Saturn Magazine |publisher=EMAP |issue=32 |date=June 1998 |pages=64–65}}
}}
Courier Crisis was almost universally reviled by critics. The PlayStation version held a score of 54% on the review aggregation website GameRankings based on five reviews, even with an outlier of 89.5. Critics generally remarked that while the game's premise is fresh and promising, the execution is poor on nearly every front, bemoaning everything from rough graphics which hearken back to the PlayStation and Saturn's launch window titles, to voice clips which repeat frequently enough to be a serious annoyance, to frustrating, poorly responsive controls. Next Generation elaborated that "The bike handles terribly, responding to turns as if it were being ridden through sand. There's a quick-turn button, but this turns the bicycle so sharply that players inevitably end up stuck facing the wall." The reviewer also opined that the game's concept would have worked better as a bonus stage in a broader delivery game than as a standalone game. GameSpot summed it up as "A fantastic concept with endless possibility, but one that was executed so poorly here, even the most radical bunny-hop couldn't save the resultant product."
Most critics remarked that the game offers fleeting moments of fun, but soon becomes dull due to the repetitive level designs and lack of variety in the objectives. The four reviewers of Electronic Gaming Monthly also noted Courier Crisis has a sharp difficulty slope, being boringly easy for the first four stages before a spike in challenge in stage five. Dan Hsu enjoyed the challenge of the later stages, saying it requires the player to learn bike tricks to progress, but suspected that many players would give up on the game before reaching this point, while co-reviewer Crispin Boyer felt that the early stages and later stages represent two unpleasant extremes. Several critics also found the music terrible, though GamePro called it "rousing". However, GamePro also cited draw distance problems which make it unreasonably difficult to avoid hazards.{{efn|GamePro gave the PlayStation version 3.0/5 for graphics, 3.0/5 for fun factor, 3.5/5 scores for sound, and 3.5/5 for control.}}{{cite magazine |author=The Shadow Dragon |title=PlayStation ProReview: Courier Crisis|magazine=GamePro |issue=112 |publisher=IDG |date=January 1998|page=98}} Other technical issues cited in reviews include slowdown, inaccurate collision detection, and a choppy frame rate.
The British Sega Saturn Magazine called Courier Crisis "the worst Saturn game we've received this year by some considerable way", and rebuked Sega of Europe for their decision to localize the game while passing on acclaimed overseas Saturn releases such as Grandia, Dead or Alive, and Vampire Savior. In Japan, where the PlayStation version was localized and published by BMG Interactive on February 19, 1998, followed by the Saturn version on March 26, 1998, Famitsu gave it a score of 25 out of 40 for the latter, and 23 out of 40 for the former.
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Notes
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References
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