Creative coding

{{Short description|Activity of computer programming for expressive purposes}}

{{refimprove|date=March 2014}}

File:Creative coding breakout modification.png produces visually interesting glitches.]]

Creative coding is a type of computer programming in which the goal is to create something expressive instead of something functional. It is used to create live visuals and for VJing, as well as creating visual art and design, entertainment (e.g. video games), art installations, projections and projection mapping, sound art, advertising, product prototypes, and much more.

History

Using programming to create art is a practice that started in the 1960s. In later decades groups such as Compos 68{{Cite web|title=Compos 68 - Monoskop|url=https://monoskop.org/Compos_68|access-date=2020-06-10|website=monoskop.org}} successfully explored programming for artistic purposes, having their work exhibited in international exhibitions. From the 80s onward expert programmers joined the demoscene, and tested their skills against each other by creating "demos": highly technically competent visual creations.

Recent exhibitions and books, including Dominic Lopes' A Philosophy of Computer Art (2009) have sought to examine the integral role of coding in contemporary art beyond that of Human Computer Interface (HCI).{{cite book|last1=Lopes|first1=Dominic|title=A Philosophy of Computer Art|date=2009|publisher=Routledge|location=London|isbn=978-0415547628}} Criticising Lopes however, Juliff and Cox argue that Lopes continues to privilege interface and user at the expense of the integral condition of code in much computer art. Arguing for a more nuanced appreciation of coding, Juliff and Cox set out contemporary creative coding as the examination of code and intentionality as integral to the users understanding of the work.{{cite journal|last1=Toby Juliff|first1=Travis Cox|title=The Post-display condition of contemporary computer art|journal=EMaj|date=April 2015|volume=8|url=https://emajartjournal.com/2015/04/14/toby-juliff-travis-cox-the-post-display-condition-of-contemporary-computer-art/|accessdate=31 May 2016|archive-url=https://web.archive.org/web/20160629221917/https://emajartjournal.com/2015/04/14/toby-juliff-travis-cox-the-post-display-condition-of-contemporary-computer-art/|archive-date=29 June 2016|url-status=dead}}

Currently there is a renewed interest in the question of why programming as a method of producing art hasn't flourished. Google has renewed interest in their Dev Art initiative,

{{cite web |url=https://devart.withgoogle.com |title= DevArt Website |access-date=29 September 2016}}

but this in turn has elicited strong reactions from a number of creative coders who claim that coining a new term to describe their practice is counterproductive.{{cite web|url=http://hacktheartworld.com/|website=www.hacktheartworld.com|title=Hack The Art World|accessdate=16 July 2014}}

Artists using creative coding

Some contemporary artists who use creative coding in their work are Daniel Shiffman, Zachary Lieberman, Golan Levin, Ben Fry, and Giles Whitaker (artist).

List of creative coding software

Although any technology or programming language can potentially be used for creative purposes, certain libraries and frameworks have been specifically crafted to aid in the rapid prototyping and development of creative works. Software toolkits frequently used in this context include:

class="wikitable sortable"

!Name

!Description

!Operating system

!Programming language

!License

Cinder

|Library for programming with aesthetic intent, including domains like graphics, audio, video, and computational geometry.

|Cross-platform

|C++

|2-Clause BSD License

[https://dittytoy.net/ Dittytoy]

|Platform that allows you to create generative music using a minimalistic javascript API.

|Any with a web browser

|JavaScript

|Proprietary

generativepy

|Library for creating visual generative art, and mathematical diagrams, as images and video.

|Cross-platform

|Python

|MIT License

Max MSP

|Visual programming language for music and multimedia.

|Windows, Mac OS

|Visual programming language

|Proprietary

[https://nannou.cc/ Nannou]

|Library that aims to make it easy for artists to express themselves with simple, fast, reliable code.

|Cross-platform

|Rust

|MIT License

openFrameworks

|Toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation.

|Cross-platform

|C++

|MIT License

[https://openrndr.org OPENRNDR]

|Creative coding framework designed and developed for prototyping and developing robust performant visual and interactive applications.

|Cross-platform

|Kotlin

|2-Clause BSD License

p5.js

|Platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. Based on the core principles of Processing.

|Any with a web browser

|JavaScript

|LGPL

Processing

|A flexible software sketchbook and a language for learning how to code within the context of the visual arts.

|Cross-platform

|Java or Python

|GPL, LGPL

Pure Data

|Pd enables musicians, visual artists, performers, researchers, and developers to create software graphically without writing lines of code.

|Cross-platform

|Visual programming language

|Modified BSD

Shoebot

|A creative coding environment designed for making vector graphics and animations with Python.

|Cross-platform

|Python

|GPLv3

SuperCollider

|An environment and programming language for real-time audio synthesis and algorithmic composition.

|Cross-platform

|SuperCollider

|GPLv3

vvvv

|Hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video

|Windows

|Visual programming language

|Proprietary

[https://zimjs.com ZIM]

|JavaScript Canvas Framework adding many conveniences, components and controls with an emphasis on simplifying code for learners and professionals.

|Cross-platform

|JavaScript

|MIT License

Hardware use

Creative coding occasionally involves hardware components for inputting data from the environment, producing output or for interacting with participants. Examples of commonly used hardware includes microphones, webcams or depth cameras, motion controllers, single-board microcontrollers, MIDI controllers, projectors, LED strips, printers and plotters.

See also

References

{{Reflist}}

  • {{citation

| first = John

| last = Maeda

| title = Creative Code: Aesthetics + Computation

| date = Jan 1, 2004

| edition = 1st

| publisher = Thames & Hudson, Limited

| page = 239

| isbn = 0500285179

| url = http://www.thamesandhudsonusa.com/books/creative-code-aesthetics-computation-softcover

}}

  • {{citation

| first = Ira

| last = Greenberg

| title = Processing: Creative Coding and Computational Art (Foundation)

| date = May 28, 2007

| edition = 1st

| publisher = friends of ED

| page = 840

| isbn = 978-1-59059-617-3

| url = http://friendsofed.com/book.html?isbn=159059617X

| access-date = March 12, 2014

| archive-url = https://web.archive.org/web/20110127204040/http://www.friendsofed.com/book.html?isbn=159059617X

| archive-date = January 27, 2011

| url-status = dead

}}