Crossings (game)

{{Short description|Abstract strategy board game}}

{{no footnotes|date=January 2013}}

Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's A Gamut of Games. Crossings was the precursor to Epaminondas, which uses a larger board and expanded rules.

Gameplay

=Equipment=

  • 1 8x8 gameboard
  • 32 stones (16 of each color)

=Setup=

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This is the starting position of Crossings.

=Object=

  • Cross one stone to the opponent's end of the gameboard.

=Turns=

  • Play alternates with each player making one movement on a turn.
  • Red takes the first turn.

=Movement=

A group is a series of one or more same-colored stones adjacent to one another in a line (diagonal, horizontal, or vertical). A stone may belong to one or more groups.

  • A player may move a single stone, an entire group, or a subgroup.
  • A group consisting of a single stone may move one space diagonally or orthogonally into an empty square.
  • A group must move along the line which defines it. It may move a number of spaces equal to the number of pieces in that group.
  • When part of a group is moved (a subgroup), it must move along the line which defines it. It may move a number of spaces equal to the number of pieces in the subgroup.
  • When a subgroup is moved it must involve one of the end stones.
  • Pieces may not move onto an occupied square.

=Capturing an enemy stone=

  • If the first stone in a moving group encounters a single enemy stone, the group's movement stops there, and the enemy stone is captured.
  • If the first stone in a moving group encounters an end stone of an opponent's group, it can capture that stone if the opponent's group is smaller.
  • If it cannot capture the end stone because the opponent's group is the same size or larger, it is not allowed to move on to that square.

=End of the game=

  • A player possibly wins the game if they get a stone on the home row, or row furthest from their side. If the opponent cannot get a stone of their own onto the first player's home row in the next move, the first player wins. Otherwise, those stones are "locked"; they cannot be moved or captured. The next attempt at crossing, as this is called, will determine the winner (unless it, too, is immediately followed by a counter-crossing, and so on.)
  • The game is a draw if no player can complete the objective. Draws are rare.

References

  • {{cite book

|last=Sackson

|first=Sid

|author-link=Sid Sackson

|title=A Gamut of Games

|publisher=Pantheon Books

|year=1982

|orig-year=1st Pub. 1969, Random House, New York

|contribution=Crossings

|pages=46–51

|isbn=0-394-71115-7}}

  • {{cite book

|last=Schmittberger

|first=R. Wayne

|title=New Rules for Classic Games

|publisher=John Wiley & Sons Inc

|year=1992

|contribution=Epaminondas and Crossings

|pages=[https://archive.org/details/newrulesforclass00rway/page/91 91–3]

|isbn=978-0471536215

|url-access=registration

|url=https://archive.org/details/newrulesforclass00rway/page/91

}}

Category:Board games introduced in 1969

Category:Abstract strategy games

Category:Games played on Go boards