Cursed equilibrium
{{short description|Solution concept in Game Theory}}
{{Infobox equilibrium
|name=Cursed equilibrium
|supersetof=Bayesian Nash equilibrium
|discoverer=Erik Eyster, Matthew Rabin
}}
In game theory, a cursed equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash equilibrium, allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, the behavioral bias of neglecting the link between what others know and what others do. Intuitively, in a cursed equilibrium players "average away" the information regarding other players' types' mixed strategies.
The solution concept was first introduced by Erik Eyster and Matthew Rabin in 2005,{{cite journal |last1=Eyster |first1=Erik |last2=Rabin |first2=Matthew |author2-link=Matthew Rabin |title=Cursed Equilibrium |journal=Econometrica |date=2005 |volume=73 |issue=5 |pages=1623–1672| doi = 10.1111/j.1468-0262.2005.00631.x}} and has since become a canonical behavioral solution concept for Bayesian games in behavioral economics.{{cite arXiv|last1 = Cohen |first1= Shani| last2 = Li|first2= Shengwu |author-link2= Li Shengwu (economist) |date=2022|title= Sequential Cursed Equilibrium|eprint=2212.06025|class=econ.TH}}
Preliminaries
= Bayesian games =
Let be a finite set of players and for each , define their finite set of possible actions and as their finite set of possible types; the sets and are the sets of joint action and type profiles, respectively. Each player has a utility function , and types are distributed according to a joint probability distribution . A finite Bayesian game consists of the data .
= Bayesian Nash equilibrium =
For each player , a mixed strategy specifies the probability of player playing action when their type is .
For notational convenience, we also define the projections and , and let be the joint mixed strategy of players , where gives the probability that players play action profile when they are of type .
Definition: a Bayesian Nash equilibrium (BNE) for a finite Bayesian game consists of a strategy profile such that, for every , every , and every action played with positive probability , we have
:
where is player 's beliefs about other players types given his own type .
Definition
= Average strategies =
First, we define the "average strategy of other players", averaged over their types. Formally, for each and each , we define by putting
:
Notice that does not depend on . It gives the probability, viewed from the perspective of player when he is of type , that the other players will play action profile when they follow the mixed strategy . More specifically, the information contained in does not allow player to assess the direct relation between and given by .
= Cursed equilibrium =
Given a degree of mispercetion , we define a
-cursed equilibrium for a finite Bayesian game as a strategy profile such that, for every , every , we have
:
for every action played with positive probability .
For , we have the usual BNE. For , the equilibrium is referred to as a fully cursed equilibrium, and the players in it as fully cursed.
Applications
= Trade with asymmetric information =
In bilateral trade with two-sided asymmetric information, there are some scenarios where the BNE solution implies that no trade occurs, while there exist -cursed equilibria where both parties choose to trade.{{cite journal |last1=Szembrot |first1=Nichole |title=Are voters cursed when politicians conceal policy preferences? |journal=Public Chcoice |date=2017 |volume=173 |pages=25–41 |doi=10.1007/s11127-017-0461-9}}