Custom Robo V2
{{Short description|2000 video game}}
{{Infobox video game
| title = Custom Robo V2
| image = customrobov2.jpg
| developer = Noise
| publisher = Nintendo
| director = Koji Kenjo
| producer =
| designer = Shigeo Sasaki
Yoshitaka Mizushima
| writer = Koji Kenjo
| composer = Shinji Hosoe
Ayako Saso
Yasuhisa Watanabe
Yousuke Yasui
| series = Custom Robo
| engine =
| released = {{vgrelease|JP|November 10, 2000}}
| genre = Action role-playing
| modes = Single-player, multiplayer
| platforms = Nintendo 64
}}
{{nihongo foot|Custom Robo V2|カスタムロボV2|Kasutamu Robo Buitsū|lead=yes|group=lower-alpha}} is an action role playing video game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players. The game was re-released along with its predecessor on the Nintendo Classics service in Japan in July 2022.{{Cite web |date=2022-07-08 |title=Custom Robo And Its Sequel Join Japan's Switch Online Service Next Week |url=https://www.nintendolife.com/news/2022/07/custom-robo-and-its-sequel-join-japans-switch-online-service-next-week |access-date=2022-07-10 |website=Nintendo Life |language=en-GB |archive-date=2022-07-10 |archive-url=https://web.archive.org/web/20220710055746/https://www.nintendolife.com/news/2022/07/custom-robo-and-its-sequel-join-japans-switch-online-service-next-week |url-status=live }}
Gameplay
Image:Customrobov2 screenshot.png
The battle system in Custom Robo V2 is very similar to the first game in the series, except it features tag-teaming, which was never used in later 3D Custom Robo titles except for Custom Robo for the GameCube.
The gameplay of Custom Robo V2 is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.
In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.
Reception
Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.{{Citation needed|date=August 2023}}
{{Video game reviews
| title = Reception
| IGN = 8.3/10
| GSpot = 8.1/10
| Fam = 32/40
}}
Notes
{{notelist-la}}
References
{{reflist}}
External links
- [https://www.nintendo.co.jp/n01/n64/software/nus_p_nczj/index.html Custom Robo V2](Japanese) - Official website
- {{IGN|id=custom-robo-v2}}
{{Custom Robo series}}
Category:Action role-playing video games
Category:Japan-exclusive video games
Category:Multiplayer and single-player video games
Category:Nintendo 64-only games
Category:Nintendo Classics games
Category:Noise (company) games
Category:Video games developed in Japan
Category:Video games scored by Shinji Hosoe
Category:Video games scored by Yasuhisa Watanabe