DLNA
{{Short description|Set of wireless technology protocols}}
{{Use American English|date=April 2023}}
{{Use mdy dates|date=April 2023}}
{{Infobox protocol
| name = DLNA
| image = Dlna.svg
| developer = Digital Living Network Alliance
| industry = Local area networks
| introdate = {{start date and age|df=yes|2004}}
| hardware = {{plainlist|
}}
| range =
| website =
}}
Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs.{{Cite web |last=Ansaldo |first=Michael |title=Everything you need to know about DLNA: The de facto home-entertainment network standard |url=https://www.techhive.com/article/601710/how-to-get-started-with-dlna.html |access-date=2023-09-24 |website=TechHive |language=en}} DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats.{{Cite web |author=Digital Living Network Alliance |date=n.d. |title=DLNA for HD Video Streaming in Home Networking Environments |url=http://www.dlna.org/about_us/about/DLNA_Whitepaper.pdf |archive-url=https://web.archive.org/web/20110630143952/http://www.dlna.org/about_us/about/DLNA_Whitepaper.pdf#page=4 |archive-date=June 30, 2011 |access-date=June 26, 2015 |page=4}}{{Cite web |last=EDN |date=2005-09-09 |title=How DLNA and UPnP will enable easy home video networks |url=https://www.edn.com/how-dlna-and-upnp-will-enable-easy-home-video-networks/ |access-date=2023-09-27 |website=EDN |language=en-US}} Many routers and network attached storage (NAS) devices have built-in DLNA support, as well as software applications like Windows Media Player.{{Cite web |date=2022-06-24 |title=DLNA Help |url=https://mgatelabs.com/dlna-help/ |access-date=2024-06-06 |website=M-GATE LABS |language=en}}{{Cite web |last=Jacobi |first=Jon |title=Best NAS drive for media streaming and backup in 2024 |url=https://www.techhive.com/article/582592/best-nas-box-for-media-streaming-and-backup.html |access-date=2024-06-06 |website=TechHive |language=en}}
DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004. The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies" before dissolving in 2017. By September 2014{{cite web |title=DLNA intros VidiPath|url=http://advanced-television.com/2014/09/13/dlna-intros-vidipath/|website=Advanced Television|date=September 13, 2014}} over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.{{cite web|url=http://www.sony.net/SonyInfo/technology/technology/theme/dlna_02.html |title=The DLNA Certified Logo Program |publisher=Sony |access-date=March 2, 2011 |archive-url=https://web.archive.org/web/20100612171050/http://www.sony.net/SonyInfo/technology/technology/theme/dlna_02.html |archive-date=June 12, 2010 }}
Specification
The DLNA Certified Device Classes are separated as follows:{{cite web |url=http://www.dlna.org/digital_living/devices/ |title=Certified Device Classes |publisher=DLNA |archive-url=https://web.archive.org/web/20101222205822/http://www.dlna.org/digital_living/devices/ |archive-date=December 22, 2010 |access-date=March 2, 2011 }}
=Home network devices=
- Digital Media Server Application (DMSA): store content and make it available to networked digital media players (DMP) and digital media renderers (DMR). Examples include PCs and network-attached storage (NAS) devices.
- Digital Media Player (DMP): find content on digital media servers (DMS) and provide playback and rendering capabilities. Examples include TVs, stereos and home theaters, wireless monitors and game consoles.
- Digital Media Renderer (DMR): play content as instructed by a digital media controller (DMC), which will find content from a digital media server (DMS). Examples include TVs, audio/video receivers, video displays and remote speakers for music. It is possible for a single device (e.g. TV, A/V receiver, etc.) to function both as a DMR (receives "pushed" content from DMS) and DMP ("pulls" content from DMS).
- Digital Media Controller (DMC): find content on digital media servers (DMS) and instruct digital media renderers (DMR) to play the content. Content does not stream from or through the DMC. Examples include tablet computers, Wi-Fi enabled digital cameras and smartphones.
- Generally, digital media players (DMP) and digital media controllers (DMC) with print capability can print to DMPr. Examples include networked photo printers and networked all-in-one printers.
=Mobile handheld devices=
- Mobile Digital Media Server (M-DMS): store content and make it available to wired/wireless networked mobile digital media players (M-DMP), and digital media renderers. Examples include mobile phones and portable music players.
- Mobile Digital Media Player (M-DMP): find and play content on a digital media server (DMS) or mobile digital media server (M-DMS). Examples include mobile phones and mobile media tablets designed for viewing multimedia content.
- Mobile Digital Media Uploader (M-DMU): send (upload) content to a digital media server (DMS) or mobile digital media server (M-DMS). Examples include digital cameras and mobile phones.
- Mobile Digital Media Downloader (M-DMD): find and store (download) content from a digital media server (DMS) or mobile digital media server (M-DMS). Examples include portable music players and mobile phones.
- Mobile Digital Media Controller (M-DMC): find content on a digital media server (DMS) or mobile digital media server (M-DMS) and send it to digital media renderers (DMR). Examples include personal digital assistants (PDAs) and mobile phones.
=Home infrastructure devices=
- Mobile Network Connectivity Function (M-NCF): provide a bridge between mobile handheld device network connectivity and home network connectivity.
- Media Interoperability Unit (MIU): provide content transformation between required media formats for home network and mobile handheld devices.
The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another.{{cite web |publisher=DLNA |url=http://www.dlna.org/about_us/roadmap/DLNA_Whitepaper.pdf |archive-url=https://web.archive.org/web/20111001041039/http://www.dlna.org/about_us/roadmap/DLNA_Whitepaper.pdf |archive-date=October 1, 2011 |title=Whitepaper - DLNA for HD Video Streaming in Home Networking Environments |page=4 }}
=DLNA guideline versions=
- 1.0: released June 2004; 2 volumes: Architecture & Protocols, Media Formats; 2 Device Classes: DMP, DMS; About 50 media format profiles{{citation needed|date=December 2016}}
- 1.5: released March 2006; 3 volumes: Architecture & Protocols, Media Formats, and Link Protection; 12 Devices Classes and 5 Device Capabilities; About 250 media format profiles{{citation needed|date=December 2016}}
- 2.0: released August 2015; Includes topics like EPG, Content Sync, RUI, WPS, Media Formats, Scheduled recording, DRM{{Cite news|url=http://www.dlna.org/news/2015/8/18/dlna-announces-30-certification-program-and-updated-guidelines-helping-manufacturers-differentiate-product-offerings|title=DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings|work=DLNA|access-date=March 1, 2017 }}
- 3.0: released August 2015; enhanced response time, improved power efficiency, HEVC support{{cite web |title=DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings |url=https://www.dlna.org/news/2015/8/18/dlna-announces-30-certification-program-and-updated-guidelines-helping-manufacturers-differentiate-product-offerings |website=DLNA|date=August 18, 2015 }}
- 4.0: released June 2016; solves the "media format not supported" problem between PCs, TVs and mobile devices while supporting Ultra HD TV content streaming{{Cite news |url=https://newdlna.squarespace.com/news/2016/6/28/dlna-40-transforms-connected-home-experience-1 |title=DLNA 4.0 Transforms Connected Home Experience |work=DLNA |access-date=March 1, 2017 }}
Products supporting DLNA
File:Media sharing in Windows.png which uses DLNA to share media locally]]
{{Main|List of UPnP AV media servers and clients}}
=DLNA-certified devices=
Some of the earlier devices with DLNA included the PlayStation 3, the Nokia N95{{Cite web |date=2007-11-12 |title=FWLabs: Nokia N95 |url=https://www.fayerwayer.com/2007/11/fwlabs-nokia-n95/ |access-date=2023-09-24 |website=FayerWayer |language=es}} and the Pioneer BDP-HD1 Blu-ray player.{{Cite web |last=Moskovciak |first=Matthew |title=Pioneer BDP-HD1 review: Pioneer BDP-HD1 |url=https://www.cnet.com/reviews/pioneer-bdp-hd1-review/ |access-date=2023-09-24 |website=CNET |language=en}} By 2014 over 25,000 DLNA-certified products were available, up from 9,000 in 2011.{{citation |title=DLNA Empowers the Connected Consumer |date=January 14, 2011 |url=http://www.connectedworldmag.com/latestNews.aspx?id=NEWS110113094319013 |newspaper=Connected World magazine |access-date=March 2, 2011 |archive-url=https://web.archive.org/web/20110119012205/http://connectedworldmag.com/latestNews.aspx?id=NEWS110113094319013 |archive-date=January 19, 2011}} This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more.{{cite web |title=UPnP and DLNA—Standardizing the Networked Home |url=http://www.instat.com/abstract.asp?id=99&SKU=IN1004647RC |archive-url=https://web.archive.org/web/20110104134542/http://www.instat.com/abstract.asp?id=99&SKU=IN1004647RC |archive-date=January 4, 2011 |access-date=March 2, 2011 |publisher=Instat}} According to a 2013 study from Parks Associates,{{cite web |date=2013 |title=DLNA Market Overview Report |url=http://www.dlna.org/dlna-for-industry/newsroom/parks-associates-report-2013 |archive-url=https://web.archive.org/web/20140705090502/http://www.dlna.org/dlna-for-industry/newsroom/parks-associates-report-2013 |archive-date=July 5, 2014 |website=DLNA |publisher=Parks Associates}} nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search.{{cite web |title=Products |url=http://www.dlna.org/products/ |publisher=DLNA}}
=DLNA-certified software=
TwonkyMedia server, Serviio and BubbleUPnP are known examples of DLNA server software. All versions of Microsoft Windows since Windows 7 have native DLNA server and client support through Windows Media Player (it is named "media streaming").[https://www.sony.com/electronics/support/articles/00013399 How to set up a DLNA server using the Windows 7 operating system]
In many cases DLNA protocols are in use by services or software without openly stating the name: examples include Nokia's Home Network functionality in Symbian OS, Samsung's All Share,{{Cite web |title=How Samsung AllShare and SmartView Make TV More Awesome |url=https://www.lifewire.com/how-samsung-allshare-simplifies-media-streaming-1847358 |access-date=2023-09-24 |website=Lifewire |language=en}} the Play To functionality in Windows 8.1,{{Cite web|url=https://support.microsoft.com/en-us/topic/play-to-feature-reliability-update-for-windows-8-1-and-windows-server-2012-r2-ee550e93-e8cb-a225-c8f9-a719bb7d7edc|title=Play To feature reliability update for Windows 8.1 and Windows Server 2012 R2 - Microsoft Support|website=support.microsoft.com}} and in applications such as VLC media player or Roku Media Player.
History and member companies
{{Infobox organization
| image = Dlna.svg
| name = Digital Living Network Alliance
| established = {{Start date|2003|06}}{{cite web |title=Frequently Asked Questions About DLNA |url=http://www.dlna.org/about_us/faqs/ |archive-url=https://web.archive.org/web/20101222213043/http://www.dlna.org/about_us/faqs/ |archive-date=December 22, 2010 |author=Digital Living Network Alliance |access-date=June 26, 2015 }}{{Cite press release
|title = DLNA Strides Toward Consumer-Friendly Home Networked Devices with New Interoperability Guidelines
|place= San Francisco
|date = June 22, 2004
|author = Digital Living Network Alliance
|archive-url = https://web.archive.org/web/20050205001215/http://www.dlna.org/news/DLNA_Press_Release_June2004.pdf
|archive-date = February 5, 2005
|url = http://www.dlna.org/news/DLNA_Press_Release_June2004.pdf
|access-date= June 26, 2015}}
| founder = Intel
| type = Trade organization
| headquarters = Lake Oswego, Oregon, US
| membership = 200 companies{{cite web
|author = Digital Living Network Alliance
|access-date= June 26, 2015
|url= http://www.dlna.org/about/organization
|title= About Us: Organization
}}
| dissolved = February 2017{{cite web |url=https://www.dlna.org/faq |title=FAQ |access-date=September 16, 2019 }}
| website = {{Official URL}}
}}
Intel established the Digital Living Network Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group (DHWG), changing its name 12 months later, when the first set of guidelines for DLNA was published. Its board members as of 2007 were: HP, Intel, Matsushita, Microsoft, Nokia, Philips, Samsung, and Sony.{{Cite web |date=2007-09-06 |title=Digital Media Format War 2.0 is About to Begin |url=https://geekspeaker.wordpress.com/2007/09/06/digital-media-format-war-2-0-is-about-to-begin/ |access-date=2023-09-24 |website=GeekSpeaker |language=en}}
Home Networked Device Interoperability Guidelines v1.5 was published in March 2006 and expanded in October of the same year; the changes included the addition of two new product categories — printers, and mobile devices — as well as an "increase of DLNA Device Classes from two to twelve" and an increase in supported user scenarios related to the new product categories.
DLNA worked with cable, satellite, and telecom service providers to provide link protection on each end of the data transfer. The extra layer of digital rights management (DRM) security allows broadcast operators to communicate digital media to certain devices (e.g. to those of their customers) in such a manner that further, unauthorized, communication of the media is difficult.{{cite press release |title=17 Leading Companies Form Working Group to Simplify Sharing of Digital Content among Consumer Electronics, PCs, and Mobile Devices |date=June 24, 2003 |url=http://www.dlna.org/news/2003_06_24 |access-date=June 26, 2015 |archive-url=https://web.archive.org/web/20040816165007/http://www.dlna.org/news/2003_06_24 |archive-date=August 16, 2004 |author=Digital Home Working Group |location=San Francisco}}{{cite web |last=Grabham |first=Dan |date=March 22, 2013 |title=DLNA: What It Is and What You Need to Know |url=http://www.techradar.com/news/digital-home/home-networking/dlna-what-it-is-and-what-you-need-to-know-1079015 |website=Techradar}}
In 2005,{{cite web |title=DLNA Certification Program |url=http://www.dlna.org/dlna-for-industry/become-a-member/certification-program |archive-url=https://web.archive.org/web/20130819200126/http://www.dlna.org/dlna-for-industry/become-a-member/certification-program |archive-date=August 19, 2013}} DLNA began a software certification program in order to make it easier for consumers to share their digital media across a broader range of products. DLNA is certifying software that is sold directly to consumers through retailers, websites and mobile application stores. With DLNA certified software, consumers can upgrade products from within their home networks that may not be DLNA certified and bring them into their personal DLNA ecosystems. This helps in bringing content such as videos, photos and music stored on DLNA certified devices to a larger selection of consumer electronics, mobile and PC products.{{cite press release |publisher=ABI research |url=http://www.abiresearch.com/press/3599-Increasing+DLNA+Software+Certification+Will+Propel+the+Adoption+and+Connection+of+Devices+within+the+Home+Network |title=Increasing DLNA Software Certification Will Propel the Adoption and Connection of Devices within the Home Network |access-date=February 9, 2011 |archive-date=January 3, 2014 |archive-url=https://web.archive.org/web/20140103215056/https://www.abiresearch.com/press/increasing-dlna-software-certification-will-propel |url-status=dead}}
In March 2014, DLNA publicly released the VidiPath Guidelines, originally called "DLNA CVP-2 Guidelines." VidiPath enables consumers to view subscription TV content on a wide variety of devices including televisions, tablets, phones, Blu-ray players, set-top boxes (STBs), personal computers (PCs) and game consoles without any additional intermediate devices from the service provider.
In November 2015 there were 13 promoter members and 171 contributor members. The promoter members were:{{cite web|url=http://www.dlna.org/about/members/ |title=Member Companies |archive-url=https://web.archive.org/web/20160304201257/http://www.dlna.org/about/members/ |archive-date=2016-03-04 |url-status=dead}}
Arris, [http://www.awox.com/ AwoX], Broadcom, CableLabs, Comcast, Dolby Laboratories, Intel, LG Electronics, Panasonic, Samsung Electronics, Sony Electronics, Time Warner Cable, and Verizon.
The board of directors oversaw the activity of the four following committees:
- Ecosystem Committee, planning the future development of DLNA guidelines
- Compliance & Test Committee, overseeing the certification program and its evolutions
- Marketing Communication Advisory Council, actively promoting DLNA worldwide
- Technical Committee, writing the DLNA guidelines
On January 5, 2017, the DLNA organization announced, "The organization has fulfilled its mission and will dissolve as a non-profit trade association." Its certification program continues to be conducted by SpireSpark International of Portland, Oregon.{{Cite web |date= |title=About Us |url=https://www.dlna.org/about/organization |access-date=January 23, 2021 |work=DLNA}}{{Cite web |title=DLNA |url=https://www.dlna.org/ |access-date=December 13, 2022 |website=DLNA}}
=DLNA technology components=
As the past president of DLNA pointed out to the Register in March 2009:{{cite news |last=Mellor |first=Chris |date=March 2, 2009 |title=Iomega Muffs Hard Drive DLNA Testing |newspaper=The Register |url=https://www.theregister.co.uk/2009/03/02/iomega_not_dlna_compliant/ |access-date=April 18, 2023}}
{{blockquote| The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification. DLNA Technology Components are not marketed to the consumer but only to industry.}}
DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the following sections of key technology components:{{cite web |title=The DLNA Networked Device Interoperability Guidelines |url=http://www.dlna.org/industry/certification/guidelines |archive-url=https://web.archive.org/web/20101223020825/http://www.dlna.org/industry/certification/guidelines |archive-date=December 23, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Network and Connectivity{{cite web |title=Network and Connectivity |url=http://www.dlna.org/industry/why_dlna/key_components/network/ |archive-url=https://web.archive.org/web/20101222225946/http://www.dlna.org/industry/why_dlna/key_components/network/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Device and Service Discovery and Control{{cite web |title=Device and Service Discovery and Control |url=http://www.dlna.org/industry/why_dlna/key_components/device_discovery/ |archive-url=https://web.archive.org/web/20101222220735/http://www.dlna.org/industry/why_dlna/key_components/device_discovery/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Media Format and Transport Model{{cite web |title=Media Format and Transport Model |url=http://www.dlna.org/industry/why_dlna/key_components/media_format/ |archive-url=https://web.archive.org/web/20101222225117/http://www.dlna.org/industry/why_dlna/key_components/media_format/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Media Management, Distribution and Control{{cite web |title=Media Management, Distribution, and Control |url=http://www.dlna.org/industry/why_dlna/key_components/media_mgmt/ |archive-url=https://web.archive.org/web/20101222224247/http://www.dlna.org/industry/why_dlna/key_components/media_mgmt/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Digital Rights Management and Content Protection{{cite web |title=Digital Rights Management and Content Protection |url=http://www.dlna.org/industry/why_dlna/key_components/drm/ |archive-url=https://web.archive.org/web/20101222225410/http://www.dlna.org/industry/why_dlna/key_components/drm/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Manageability{{cite web |title=Manageability |url=http://www.dlna.org/industry/why_dlna/key_components/manageability/ |archive-url=https://web.archive.org/web/20101222230011/http://www.dlna.org/industry/why_dlna/key_components/manageability/ |archive-date=December 22, 2010 |access-date=March 2, 2011 |publisher=DLNA}}
- Efficient Power Management
See also
- Consumer Electronics Control (CEC) – Allows audio/video equipment to cooperate through HDMI connections
- Devices Profile for Web Services
- DigiOn
- Digital Transmission Content Protection
- LiquidHD
- List of UPnP AV media servers and clients
- Comparison of UPnP AV media servers
- Miracast
- {{Section link|Universal Plug and Play#AV standards}}
- WiFi Direct
- Wireless HDMI
References
{{Reflist|32em}}
External links
- {{Official website}}
- {{Citation |url=http://www.mahalo.com/dlna |title=DLNA History, Discussion of standard, Mission, CES participation and member companies |publisher=Mahalo }}.
{{Home automation}}
{{Home theater PC (application software)}}
Category:2003 establishments in Oregon
Category:Computer companies established in 2003
Category:Computer companies disestablished in 2017