Darkwing Duck (TurboGrafx-16 video game)
{{Short description|1992 video game}}
{{Infobox video game
|title = Darkwing Duck
|image = Darkwing Duck TG-16 Cover.PNG
|developer = Radiance Software
Interactive Designs
|publisher = Turbo Technologies, Inc.
|designer = Christopher Riggs
|programmer = Robert Morgan
Christopher Warner
|artist = Maureen Kringen
Nancy Nakamoto
|composer = Rod Nakamoto
|engine =
|released = 1992
|genre = Action
|modes = Single player
|series = Darkwing Duck
|platforms = TurboGrafx-16
}}
Darkwing Duck is a video game for the TurboGrafx-16 console based on the animated series Darkwing Duck. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
Plot
Steelbeak has recruited some of St. Canard's dangerous criminals to help to build an ultimate crime weapon. As a result, S.H.U.S.H. requires the help of Darkwing Duck to stop them. There are few clues, except a picture of the criminals looking at stolen artwork. Darkwing must bring Steelbeak to justice by scouring the city to find jigsaw puzzle pieces that reveal the villain's location.
Gameplay
File:Darkwing Duck TG-16 Game Play.png
Players battle enemies while collecting puzzle pieces scattered throughout each of the first three levels. Levels are timed and Darkwing is crushed by a falling safe for prolonged idling.
The player's primary attack is jumping on enemies heads. The player can also use a gas gun, which can only be used when the player has gas pellets as ammunition. Three colors of gas pellets correspond to confusing, sleeping and knock out gases, which describe the effects inflicted on enemies. Cherry bombs can be used to defeat all enemies on the screen and scattered power-ups can be collected for various effects such as increasing remaining lives or granting temporary invulnerability.
{{Clear}}
Reception
The game has received negative reviews from critics. TurboPlay magazine gave the game a rating of 40%. It noted the unimpressive soundtrack and weak graphics, which do not use all the features of the console.{{Cite journal|last=Walker|first=Brent|date=December 1991|title=Closer Look: TurboChip & TG-CD Game Reviews.|url=http://archives.tg-16.com/turbo_play_0010.htm|journal=TurboPlay|pages=10–11}} GameZone staff criticized the game for its stunning weapon, which they felt did not last long enough to be useful, as well as Darkwing Duck's short jump height.{{cite web |url=https://www.gamezone.com/originals/let-92-39-s-get-dangerous-darkwing-duck-92-39-s-video-game-adventures/ |title=Let's Get Dangerous: Darkwing Duck's Video Game Adventures |work=GameZone |date=May 4, 2012 |access-date=June 2, 2020}} Michael Ayala of Hardcore Gaming 101 agreed with the criticism of the weapon and jump ability, adding that the game suffered from a poor level design and glitches. They felt that the only positive was the sprites when not in motion.{{cite web |url=http://www.hardcoregaming101.net/darkwing-duck/ |title=Darkwing Duck |work=Hardcore Gaming 101 |last=Ayala |first=Michael |date=September 12, 2009 |access-date=June 2, 2020}} Chris Antista of GamesRadar+ similarly felt negative towards the game, calling it "poorly balanced" and its gameplay and music "underwhelming".{{cite web |url=https://www.gamesradar.com/the-disney-games-you-forgot-existed/4/ |title=The Disney games you forgot existed |work=GamesRadar+ |last=Antista |first=Chris |date=September 22, 2009 |access-date=June 2, 2020}}
See also
References
{{Reflist}}
External links
- {{MobyGames|id=/disneys-darkwing-duck|name=Darkwing Duck}}
- [http://www.ign.com/games/darkwing-duck-14207433/tg16-492509 Darkwing Duck] at IGN
{{Darkwing Duck}}
Category:Radiance Software games
Category:Single-player video games
Category:Turbo Technologies games
Category:TurboGrafx-16-only games
Category:Video games based on animated television series