Dave Arneson
{{Short description|American game designer (1947–2009)}}
{{good article}}
{{Use mdy dates|date=April 2025}}
{{Infobox writer
| name = Dave Arneson
| image = Dave Arneson.png
| caption =
| pseudonym =
| birth_name = David Lance Arneson
| birth_date = {{birth date|1947|10|1|mf=y}}"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JTVK-MZN : accessed February 12, 2013), David Lance Arneson, April 7, 2009; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).Minnesota Department of Health. Minnesota Birth Index, 1935–2002 [database on-line]. Provo, UT, USA: The Generations Network, Inc., 2004.
| birth_place = Hennepin County, Minnesota, U.S.
| death_date = {{death date and age|2009|04|07|1947|10|1}}
| death_place = Saint Paul, Minnesota, U.S.
| occupation = Game designer
| spouse = {{marriage|Frankie Ann Morneau|1984}}
| nationality = American
| period =
| genre = Role-playing games
| subject =
| movement =
| notableworks =
| children = 1
| signature =
| website =
}}
David Lance Arneson ({{IPAc-en|ˈ|ɑr|n|ɪ|s|ən}}; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s.{{cite book| last1 = Cook| first1 = Monte|author-link=Monte Cook|last2=Tweet|first2=Jonathan |author-link2=Jonathan Tweet|last3=Williams|first3=Skip|author-link3=Skip Williams | year = 2000| title = Dungeons & Dragons Player's Handbook| location = Renton, Washington| publisher = Wizards of the Coast| page=2|quote=Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson }} Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.{{cite journal|last=Lafarge |first=Paul |title=Destroy All Monsters: A journey deep into the cavern of Dungeons & Dragons, a utopian, profoundly dorky and influential game that, lacking clear winners or an end, may not be a game at all |journal=The Believer |volume=4 |issue=7 |date=September 2006 |url=http://www.believermag.com/issues/200609/?read=article_lafarge |access-date=March 22, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080920141500/http://www.believermag.com/issues/200609/?read=article_lafarge |archive-date=September 20, 2008 }}
Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1971, Arneson created the game and fictional world that became Blackmoor, writing his own rules and basing the setting on medieval fantasy elements. Arneson took the game to Gygax as the representative for game publisher Guidon Games, and the pair co-developed a set of rules that became Dungeons & Dragons (D&D). Gygax and Donald Kaye subsequently founded Tactical Studies Rules in 1973, which published Dungeons & Dragons the next year.
Arneson moved to Lake Geneva, Wisconsin to work for TSR Hobbies in 1976, but left before the end of the year. In 1979 Arneson filed suit to retain credits and royalties on the game. He continued to work as an independent game designer, including work submitted to TSR in the 1980s, and continued to play games for his entire life. Arneson also did some work in computer programming, and he taught computer game design and game rules design at Full Sail University from the 1990s until shortly before his death in 2009.
Experience with miniature wargaming
Arneson's role-playing game design work grew from his interest in wargames. His parents bought him the board wargame Gettysburg by Avalon Hill. After Arneson taught his friends how to play, the group began to design their own games,{{cite web| url = http://pc.gamespy.com/articles/540/540395p1.html| date = August 19, 2004| title = Dave Arneson Interview| access-date = January 31, 2007}} and tried out new ways to play existing games. Arneson was especially fond of naval wargames.{{cite book|last=Fannon|first=Sean Patrick|author-link=Sean Patrick Fannon|title=The Fantasy Roleplaying Gamer's Bible|publisher=Obsidian Studios|year=1999|edition=2nd|chapter=9: Wargames, the Early Roots; 10: The Birth of a Hobby|isbn=0-9674429-0-7}} Exposure to role-playing influenced his later game designs. In college history classes he role-played historical events and preferred to deviate from recorded history in a manner similar to "what if" scenarios recreated in wargames.{{cite web|url=http://archive.gamespy.com/articles/august02/gencon/arneson/ |date=August 11, 2002 |title=Dave Arneson Interview |access-date=January 31, 2007 |archive-url=https://web.archive.org/web/20060622161230/http://archive.gamespy.com/articles/august02/gencon/arneson/ |archive-date=June 22, 2006 }}
In the late 1960s Arneson joined the Twin Cities Military Miniatures Group, a group of miniature wargamers and military figurine collectors in the Minneapolis-St. Paul area that included among its ranks future game designer David Wesely. Wesely asserts that it was during the Braunstein games he created and refereed, and in which other Twin Cities Military Miniatures Group members participated, that Arneson helped develop the foundations of modern role-playing games on a 1:1 scale basis by focusing on non-combat objectives—a step away from wargaming towards the more individual play and varied challenges of later RPGs.{{cite book | author=Fox, Benjamin F. |editor1=Lancaster, Kurt |editor2=Mikotowicz, Thomas J. | title=Performing The Force: Essays on Immersion into Science Fiction, Fantasy and Horror Environments | chapter=The performance of Wargames | publisher=McFarland | year=2001 | isbn=0-7864-0895-2 | pages=74–75 }}{{cite journal | last = Arneson | first = Dave | title = My Life and Role-Playing | journal =Different Worlds | issue = 3 | pages = 6–8 | publisher = Chaosium | date = June–July 1979 }} Arneson was a participant in Wesely's wargame scenarios and, as Arneson continued to run his own scenarios, he eventually began to include ideas from sources such as The Lord of the Rings and Dark Shadows.{{citation | first1=Michael J. | last1=Tresca | title=The Evolution of Fantasy Role-Playing Games | publisher=McFarland | year=2010 | isbn=978-0-7864-5895-0 | page=61 | url=https://books.google.com/books?id=8H8bzqj6S4sC&pg=PA61 }} Arneson took over the Braunsteins after Wesely was drafted into the Army, and he often ran these scenarios using different eras and settings.{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}{{rp|6}} Arneson had also become a member of the International Federation of Wargamers by this time.{{rp|6}}
In 1969 Arneson was a history student attending the University of Minnesota and working part-time as a security guard.{{cite news |last=Kushner |first=David |title=Dungeon Master: The Life and Legacy of Gary Gygax |work=Wired.com |url=https://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax |access-date=October 16, 2008 |date=March 10, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080924173403/http://www.wired.com/gaming/virtualworlds/news/2008/03/ff_gygax |archive-date=September 24, 2008 }} He attended the second Gen Con gaming convention in August 1969 (at which time wargaming was still the primary focus) and it was at this event that he met Gary Gygax,{{Cite book| last1=Arneson| first1=D.| last2=Gygax| first2=G.| last3=Carr| first3=M.| title=Don't Give Up the Ship| publisher=Guidon Games| place=Evansville, IN| edition=1st| pages=ii| year=1972 }}{{Cite news|url=http://news.bbc.co.uk/2/hi/entertainment/7994444.stm|title=Role-playing games pioneer dies|date=April 11, 2009|access-date=May 25, 2020|via=news.bbc.co.uk}} who had founded the Castle & Crusade Society within the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin. Arneson and Gygax also shared an interest in sailing ship games and they co-authored the Don't Give Up the Ship naval battle rules, serialized from June 1971 and later published as a single volume in 1972 by Guidon Games with a revised edition by TSR Hobbies in 1975.{{cite journal | last1 = Arneson | first1 = Dave |first2=Gary| last2=Gygax| author-link2=Gary Gygax | title = Don't Give Up The Ship | journal =International Wargamer | volume = 4| issue = 6 | publisher = International Federation of Wargamers |date=June 1971}}
Blackmoor
File:Dave Arneson 2006.jpg 2006]]
Following the departure of David Wesely to service in the Army Reserves in October 1970, Arneson and his fellow players in the Twin Cities began to imagine alternate settings for "Braunstein" games. Arneson developed a Braunstein in which his players played fantasy versions of themselves in the medieval Barony of Blackmoor, a land inhabited in part by fantastic monsters.{{cite journal | last = Anon. | title = An Interview with Dave Arneson | journal = Pegasus | issue = 1 | page = 4 | publisher = Judges Guild | date = April–May 1981 | url = http://www.judgesguild.net/guildhall/pegasus/pegasus_01/interview.shtml | url-status = dead | archive-url = https://web.archive.org/web/20090321222949/http://www.judgesguild.net/guildhall/pegasus/pegasus_01/interview.shtml | archive-date = March 21, 2009 }}{{cite web| url = http://www.wizards.com/dnd/DnDArchives_FAQ.asp| title = Dungeons & Dragons FAQ| access-date = October 3, 2008| publisher = Wizards of the Coast| archive-url = https://web.archive.org/web/20081002132129/http://www.wizards.com/dnd/DnDArchives_FAQ.asp| url-status = dead| archive-date = October 2, 2008}}{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=Wizards of the Coast| access-date=September 20, 2005| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=September 24, 2008}} As the game quickly grew and characters developed, Arneson devised scenarios where they would quest for magic and gold, escort caravans, lead armies for or against the forces of evil, and delve into the dungeons beneath Castle Blackmoor (which was represented by a Kibri kit model of Branzoll Castle).{{cite book | last = Kelly | first = Kent David | title = Hawk and Moore: The Unofficial History of Dungeons & Dragons | publisher = Wonderland Imprints | date = 2015}} To explain his inspiration for the game, Arneson said:
{{blockquote|I had spent the previous two days watching about five monster movies on channel 5's 'Creature Feature' weekend, reading several Conan books (I cannot recall which ones, but I always thought they were all pretty much the same), and stuffing myself with popcorn, doodling on a piece of graph paper. At the time, I was quite tired of my Nappy (Napoleonic) campaign with all its rigid rules and was rebelling against it.}}
Arneson drew heavily upon the fantasy material in the Chainmail rules, written by Gygax and Jeff Perren and published in the spring of 1971, but after a short and unsatisfactory trial of the Fantasy Combat table found therein, he developed his own mix of rules, including adapted elements from his revision of Civil War Ironclad game.{{Cite web|url=https://www.gamedeveloper.com/game-platforms/dungeons-dragons-arneson-the-lost-interview|title=Dungeons & Dragons' Arneson: The Lost Interview|last=Handy|first=Alex|date=April 10, 2009|website=Gamasutra|access-date=May 31, 2019}} The gameplay would be recognizable to modern D&D players, featuring the use of hit points, armor class, character development, and dungeon crawls. This setting was fleshed out over time and continues to be played to the present day.{{cite journal | last = Anon. | title = Pegasus chats with ... Dave Arneson | journal = Pegasus | issue = 14 | page = 6 | publisher = Judges Guild | date = August 1999 | archive-url = https://web.archive.org/web/20090412113028/http://www.eostros.com/guildhall/epegasus/pegasus14/interview.htm |url=http://www.eostros.com/guildhall/epegasus/pegasus14/interview.htm | url-status = usurped |archive-date=April 12, 2009}}
Many of the fantasy medieval foundations of D&D, as well as the concept of adventuring in "dungeons"{{cite journal | last = Gygax | first = Gary | author-link = Gary Gygax | title = D&D Ground and Spell Area Scale | journal =Dragon Magazine | issue = 15 | page = 13 | publisher = TSR, Inc. |date=June 1978}} originated with Blackmoor, which also incorporated time travel and science fiction elements. These are visible much later in the DA module series published by TSR (particularly City of the Gods), but were also present from the early to mid-1970s in the original campaign and parallel and intertwined games run by John Snider, whose ruleset developed from these adventures and was intended for publication by TSR from 1974 as the first science fiction RPG.{{cite journal | last = Arneson | first = Dave | title = (in) Mapping the Dungeons | journal =The Strategic Review | volume = 1 | issue = 3 | page = 6 | publisher = TSR, Inc. | date =Autumn 1975 }}{{cite journal | last = Snider | first = John M. | title = Letter from John M. Snider (dated April(?) 1974) | journal =Supernova | volume = SF&F Gaming Info—Supplement | publisher = Lew Pulsipher | date = June 1, 1974 }} Arneson described Blackmoor as "roleplaying in a non-traditional medieval setting. I have such things as steam power, gunpowder, and submarines in limited numbers. There was even a tank running around for a while. The emphasis is on the story and the roleplaying." Details of Blackmoor and the original campaign, established on the map of the Castle & Crusade Society's "Great Kingdom",{{cite journal | last = Gygax | first = Gary | author-link = Gary Gygax | title = Gary Gygax on Dungeons & Dragons: Origins of the Game | journal =Dragon Magazine | volume = 1 | issue = 7 | page = 7 | publisher = TSR, Inc. |date=June 1977}} were first brought to print briefly in issue #13 of the Domesday Book, the newsletter of the Castle & Crusade Society in July 1972, and later in much-expanded form as The First Fantasy Campaign, published by Judges Guild in 1977.{{cite journal | last = Arneson | first = Dave | title = Facts about Black Moor | journal = Domesday Book | issue = 13 | pages = 6–7 | publisher = Castle & Crusade Society |date=July 1972}}
In November 1972, Dave Arneson and Dave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration of Blackmoor and Dungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session of Blackmoor. Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax, Terry Kuntz, and himself. Kuntz describes Dave Megarry as the de facto leader of the group, as he understood the Blackmoor game and campaign world.{{Cite web|title=Lake Geneva Gaming Group? | Original D&D Discussion|url=https://odd74.proboards.com/thread/4176|access-date=December 29, 2022|website=odd74.proboards.com|quote=Dave Arneson was the judge, and the other players were: EGG, Terry Kuntz, Ernie Gygax and myself. Megarry was the de facto leader as he understood the campaign area and rules and so he was our overall integration point in the adventure which took place on EGG's dining table.}} In Wargaming magazine, Rob Kuntz wrote a short summary of their first Blackmoor session:{{cite book|last=Peterson|first=Jon|title=Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games|publisher=Unreason Press|date=2012|edition=2nd|chapter=1.10. Blackmoor}}
{{blockquote|Gary, myself and a few other local wargamers were the first "lucky" fellows from Lake Geneva to experience the rigors of Blackmoor. This idea caught on deeply with Gary after an exciting adventure in which our party of heroes fought a troll, were fireballed by a magic-user, then fled to the outdoors (being chased by the Magic-user and his minions), fought four (gulp!) Balrogs, followed a map to sixteen ogres and destroyed them with a wish from a sword we had procured from the hapless troll earlier.}}
''Dungeons & Dragons''
After playing in the Blackmoor game Arneson refereed, Gygax almost immediately began a similar campaign of his own, which he called "Greyhawk", and asked Arneson for a draft of his playing-rules. The two then collaborated by phone and mail, and playtesting was carried out by their various groups and other contacts. Gygax and Arneson wanted to have the game published, but Guidon Games and Avalon Hill rejected it. Arneson could not afford to invest in the venture.{{cite journal | last = Gygax | first = Gary | author-link = Gary Gygax | title = D&D, AD&D and Gaming | journal =Dragon Magazine | issue = 28–29 | page = 7 | publisher = TSR |date=June 1979}}
Gygax felt that there was a need to publish the game as soon as possible, since similar projects were being planned elsewhere, so rules were hastily put together, and Arneson's own final draft was never used. Despite all this, Brian Blume eventually provided the funding required to publish the original Dungeons & Dragons set in 1974, with the initial print run of 1,000 selling out within a year and sales increasing rapidly in subsequent years. Further rules and a sample dungeon from Arneson's original campaign (the first published RPG scenario in a professional publication) were released in 1975 in the Blackmoor supplement for D&D, which was named after the campaign setting. Blackmoor presented new character classes for monks and assassins, additional new monsters, and "The Temple of the Frog", the first published role-playing adventure scenario intended for other people to run.
Arneson formally joined TSR as their Director of Research at the beginning of 1976, but left at the end of the year to pursue a career as an independent game designer.{{cite journal | last = Kask | first = Tim | author-link = Tim Kask | title = In The Cauldron | journal =The Strategic Review | volume = 2 | issue = 1 | page = 2 | publisher = TSR, Inc. |date=February 1976}}{{cite web | url=https://www.blackgate.com/2013/10/01/remembering-dave/ | title=Remembering Dave – Black Gate | date=October 2013 }}
After TSR
In 1977, despite the fact that he was no longer at TSR, Arneson published Dungeonmaster's Index,{{cite web | title = Dungeonmaster's Index | publisher = Tome of treasures for Dungeons & Dragons Collectibles | url = http://www.tomeoftreasures.com/tot_nontsr/arneson.htm | access-date = June 7, 2009}} a 38-page booklet that indexed all of TSR's D&D properties to that point in time.
TSR had agreed to pay Arneson royalties on all D&D products, but when the company came out with Advanced Dungeons & Dragons (AD&D) in 1977, it claimed that AD&D was a significantly different product and so did not pay him royalties for it.{{cite book | title = 30 Years of Adventure: A Celebration of Dungeons & Dragons | publisher = Wizards of the Coast | year = 2004 | location = Renton WA | page = 247 | isbn = 0-7869-3498-0}} In response, Arneson filed the first of five lawsuits against Gygax and TSR in 1979.{{Citation| volume = 473| pages = 759| title = Arneson v. Gygax, United States District Court, D. Minnesota, Fourth Division| date = 1979|url=https://casetext.com/case/arneson-v-gygax}} In March 1981, as part of a confidential agreement, Arneson and Gygax resolved the suits out of court by agreeing that they would both be credited as "co-creators" on the packaging of D&D products from that point on, and Arneson would receive a 2.5% royalty on all AD&D products. This provided him with a comfortable six-figure annual income for the next twenty years.{{cite book | last = Witwer | first = Michael | title = Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons | publisher = Bloomsbury Publishing | date = 2015 | location = New York | isbn = 978-1-63286-279-2}}{{rp|139}} This did not end the lingering tensions between them.
Continuation of Blackmoor
Arneson wrote a new version of the Blackmoor setting for publication by Judges Guild in The First Fantasy Campaign (1977).{{rp|39}} In 1979 Arneson and Richard L. Snider, an original Blackmoor player, co-authored Adventures in Fantasy, a role-playing game that attempted to recapture the "original spirit of the Role Playing Fantasy Game" that Arneson had envisioned in the early 1970s, instead of what D&D had become.{{cite book |last1=Arneson |first1=David L. |first2=Richard |last2=Snider |authorlink2=Richard Snider |title=Adventures in Fantasy: Book of Adventure |publisher=Excalibre Games Inc./Adventures Unlimited |year=1979 |page=1}} In the early 1980s he established his own game company, Adventure Games – staffed largely by Arneson's friends, most of whom were involved in an American Civil War reenactment group – that published the miniatures games Harpoon (1981) and Johnny Reb (1983), as well as a new edition of his own Adventures in Fantasy role-playing game (1981).{{rp|39}}{{cite journal| last = Varney| first = Allen| author-link = Allen Varney| title = Profiles: Dave Arneson| journal = Dragon| issue = #249| page = 120| publisher = Wizards of the Coast| location = Renton, Washington|date=July 1998}} The company also published several Tékumel related books, owing to Arneson's friendship with author M. A. R. Barker.{{rp|39}} Adventure Games was profitable, but Arneson found the workload to be excessive and finally sold the company to Flying Buffalo.{{cite web |author=Sacco, Ciro Allessandro |title=An Interview with Dave Arneson |url=http://www.enworld.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=47&page=1 |archive-url=https://web.archive.org/web/20040707092754/http://www.enworld.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=47&page=1 |archive-date=July 7, 2004 |access-date=June 3, 2009}} (Alternative URL: [http://www.thekyngdoms.com/forums/viewtopic.php?f=23&t=35].) Arneson sold the rights to Adventure Games to Flying Buffalo in 1985; because Arneson owned part of Flying Buffalo, he wanted to let them handle the rest of his company's stock and intellectual property after shutting down Adventure Games.{{rp|39}}
While Gary Gygax was president of TSR in the mid-1980s, he and Arneson reconnected, and Arneson briefly relinked Blackmoor to D&D with the "DA" (Dave Arneson) series of modules set in Blackmoor (1986–1987). The four modules in the series, three of which were written by Arneson, detailed Arneson's campaign setting for the first time. When Gygax was forced out of TSR, Arneson's projects were dropped from the company before a planned fifth module could be published. Gygax and Arneson again went their separate ways. In 1986 Arneson wrote a new D&D module set in Blackmoor called "The Garbage Pits of Despair", which was published in two parts in Different Worlds magazine issues #42 and #43.{{rp|84}}
Arneson and Dustin Clingman founded Zeitgeist Games to produce an updated d20 System version of the Blackmoor setting. Goodman Games published and distributed Dave Arneson's Blackmoor in 2004, and Goodman published additional products for Blackmoor over the next year.{{rp|387}} Code Monkey Publishing released Dave Arneson's Blackmoor: The First Campaign (2009) for 4th edition D&D.{{rp|388}}
Computer programming and education
In 1988, Arneson stated his belief that RPGs, whether paper or computer, were still "hack and slash" and did not teach novices how to play, and that games like Ultima IV "have stood pretty much alone as quirks instead of trend setters" as others did not follow their innovations. He hoped that computer RPGs would teach newcomers how to role play while offering interesting campaigns and said that SSI's Gold Box games did not innovate on the genre as much as he had hoped.{{cite magazine | title=The Future of Computer Role-Playing | magazine=Computer Gaming World | date=May 1988 | author=Arneson, David L. | page=24}} Arneson stepped into the computer industry and founded 4D Interactive Systems, a computer company in Minnesota that has since dissolved.{{Cite web|url=https://mblsportal.sos.state.mn.us/Business/SearchDetails?filingGuid=8b0dc6dc-99d4-e011-a886-001ec94ffe7f|title=Business Filing Details}} He also did some computer programming and worked on several games. He eventually found himself consulting with computer companies. Arneson wrote the 1989 adventure DNA / DOA, the first adventure published for the FASA fantasy/cyberpunk game Shadowrun, which was released the same year.{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=280}}{{Cite magazine |last= Wieck|first= Stephan |author-link= Stephan Wieck|date=April–May 1990 |title= Cyberpunk Reviews |magazine= White Wolf Magazine |number=20|pages=51}}{{cite magazine|last=Brimmicombe-Wood|first=Lee| date=May 1990 |title=Shadowrun: Dreamchipper|journal=Games International| issue=14|pages=40–41}}
Living in California in the late 1980s, Arneson had a chance to work with special education children. Upon returning to Minnesota, he pursued teaching and began speaking at schools about educational uses of role-playing and using multi-sided dice to teach math.
In the 1990s, he began working at Full Sail, a private university that teaches multimedia subjects, and continued there as an instructor of computer game design until 2008.{{cite news |url=http://blogs.orlandosentinel.com/etan_on_tech/2008/06/dd-co-creator-d.html |title=D&D co-creator Dave Arneson retiring from Full Sail |work=The Orlando Sentinel |author=Horowitz, Etan |date=June 18, 2008 |access-date=May 31, 2010| archive-url = https://web.archive.org/web/20080621171233/http://blogs.orlandosentinel.com/etan_on_tech/2008/06/dd-co-creator-d.html| archive-date = June 21, 2008}} At Full Sail University he taught the class "Rules of the Game", a class in which students learned how to accurately document and create rule sets for games that were balanced between mental challenges for the players and "physical" ones for the characters.{{cite web|url=http://www.koboldquarterly.com/k/front-page460.php |title=Interview with Dave Arneson |publisher=Kobold Quarterly |access-date=December 4, 2010 |url-status=usurped |archive-url=https://web.archive.org/web/20110430001415/http://www.koboldquarterly.com/k/front-page460.php |archive-date=April 30, 2011 }} He retired from the position on June 19, 2008.
Other RPG involvements
Arneson continued to play games his entire life, including D&D and military miniature games, and regularly attended an annual meeting to play the original Blackmoor in Minnesota.
Arneson wrote for Computer Gaming World magazine in the 1980s and early 1990s. He wrote columns on his opinion of the role-playing game genre and reviews of computer games such as Romance of the Three Kingdoms (1985),{{Cite magazine|author=Dave Arneson|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=51 | date=September 1988|issue=51|pages=12–13, 31, 34|title=Romance of the Three Kingdoms|author-link=Dave Arneson}} Zork Zero (1988),{{Cite magazine | date = Jan 1989 | last = Arneson | first = Dave | author-link=Dave Arneson | magazine = Computer Gaming World | title = When Is A Zero Not A Zero? | pages = 24–25 }} Citadel: Adventure of the Crystal Keep (1989),{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=78 | title=A Crystal-Clear Look at Citadel / Adventure on the Macintosh | magazine=Computer Gaming World | date=January 1991 | accessdate=November 17, 2013 | last=Arneson|first=Dave | authorlink = Dave Arneson | pages=70 |issue=78}} Uncharted Waters (1990),{{cite magazine |last=Arneson |first=Dave |authorlink=Dave Arneson |title=I Must Go down to the Sea, Again: Koei's Uncharted Waters |magazine=Computer Gaming World |date=May 1992 |volume=1 |issue=94 |pages=40, 42}} and Renegade Legion: Interceptor (1990).{{cite magazine |last=Arneson |first=Dave |authorlink=Dave Arneson |title=Beyond the Dark Night and Into the Starry Sky |magazine=Computer Gaming World |date=February 1991 |volume=1 |issue=79 |pages=18–19, 92}}
During the 1990s, he was invited to Brazil by Devir, a game publisher. He became friends with the owner of the publishing company and he gave him his D&D woodgrain box and some of his books as a gift.{{Cite web| title = Dave Arneson's Personal Woodgrain D&D set| work = Wayne's Books| access-date = January 17, 2021| date = January 13, 2018| url = https://waynesbooks.games/2018/01/13/dave-arnesons-woodgrain-dd-set/}}
In 1997, after Wizards of the Coast purchased TSR, Peter Adkison paid Arneson an undisclosed sum to free up D&D from royalties that were still owed to Arneson; this allowed Wizards to retitle Advanced Dungeons & Dragons to simply Dungeons & Dragons.{{rp|282}}
Around 2000, Arneson was working with videographer John Kentner on Dragons in the Basement (unreleased), a video documentary on the early history of role-playing games. Arneson describes the documentary: "Basically it is a series of interviews with original players ('How did D&D affect your life?') and original RPG designers like Marc Miller (Traveller) and M.A.R. Barker (Empire of the Petal Throne)." He also made a cameo appearance in the Dungeons & Dragons movie as one of many mages throwing fireballs at a dragon, although the scene was deleted from the completed movie.
Personal life
Arneson married Frankie Ann Morneau in 1984;Ancestry.com. Minnesota Marriage Collection, 1958–2001 [database on-line]. Provo, UT, USA: The Generations Network, Inc., 2007. they had one daughter, Malia, and two grandchildren.{{cite news | first = Amy | last = Forliti | title=Arneson, co-creator of D&D, dies at 61 | url=http://minnesota.publicradio.org/display/web/2009/04/10/arneson_obit/ | agency= Associated Press | date= April 10, 2009 | access-date=May 31, 2010 }}
Arneson died on April 7, 2009,{{cite web |url=http://www.wizards.com/default.asp?x=dnd/4news/20090409 |title=Dave Arneson |date=April 9, 2009 |work=News |publisher=Wizards of the Coast |access-date=April 10, 2009 |archive-url=https://web.archive.org/web/20090411232122/http://www.wizards.com/default.asp?x=dnd%2F4news%2F20090409 |archive-date=April 11, 2009 |url-status=dead }}{{Cite web|url=http://grognardia.blogspot.com/2009/04/sadly-this-is-accurate.html|title=Sadly, This is Accurate|last=Maliszewski|first=James|date=April 8, 2009|website=Grognardia|access-date=May 31, 2019}} after battling cancer for two years. According to his daughter, Malia Weinhagen, "The biggest thing about my dad's world is he wanted people to have fun in life."
Honors and tributes
Arneson received numerous industry awards for his part in creating Dungeons & Dragons and other role-playing games. In 1984 he was inducted into the Academy of Adventure Gaming Arts and Design's Hall of Fame{{cite web | url = http://www.originsgames.com/awards/1983/list-of-winners | title = List of Winners | access-date = January 31, 2007| archive-url = https://web.archive.org/web/20080828203905/http://www.originsgames.com/awards/1983/list-of-winners| archive-date=August 28, 2008}} (also known as the Charles Roberts Awards Hall of Fame) and in 1999 was named by Pyramid magazine as one of The Millennium's Most Influential Persons, "at least in the realm of adventure gaming".{{cite journal|title=Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person|journal=Pyramid (Online)|url=http://www.sjgames.com/pyramid/login/article.html?id=1306|last=Haring|first=Scott D.|date=December 24, 1999|access-date=February 15, 2008}} He was honored as a "famous game designer" by being featured on the king of hearts in Flying Buffalo's 2008 Famous Game Designers Playing Card Deck.{{cite web| url=http://www.flyingbuffalo.com/pokerdeck.htm| title=Poker Deck| publisher=Flying Buffalo| access-date=February 11, 2014| archive-url=https://web.archive.org/web/20160304192820/http://www.flyingbuffalo.com/pokerdeck.htm| archive-date=March 4, 2016| url-status=dead}}
Three days after his death, Wizards of the Coast temporarily replaced the front page of the Dungeons & Dragons section of their web site with a tribute to Arneson.{{cite web |url=http://www.wizards.com/dnd/images/arneson_main.jpg |title=David Lance Arneson |access-date=April 10, 2009 |date=April 10, 2009 |work=wizards.com |publisher=Wizards of the Coast |archive-url=https://web.archive.org/web/20110329155128/http://www.wizards.com/dnd/images/arneson_main.jpg |archive-date=March 29, 2011 |url-status=dead }} The image originally appeared here {{cite web |url=http://www.wizards.com/default.asp?x%3Ddnd%2Fwelcome |title=DnD Welcome |access-date=April 11, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090411215159/http://www.wizards.com/default.asp?x=dnd%2Fwelcome |archive-date=April 11, 2009 }}. Other tributes in the gaming world included Order of the Stick #644,{{cite web | url = http://www.giantitp.com/comics/oots0644.html | title = The Order of the Stick #644 | last = Burlew | first = Rich | author-link = Rich Burlew | archive-url = https://web.archive.org/web/20090411054655/http://www.giantitp.com/comics/oots0644.html | archive-date = April 11, 2009 | url-status = live | publisher = Giantitp}} and Dork Tower for April 8, 2009.{{cite web| url = http://www.dorktower.com/2009/04/08/dork-tower-april-8-2009-thanks-dave/| title = Dork Tower April 8, 2009| access-date = April 10, 2009| date = April 8, 2009| last = Kovalic| first = John| author-link = John Kovalic| work = Dork Tower| publisher = Dork Storm Press| archive-url = https://web.archive.org/web/20090411104723/http://www.dorktower.com/2009/04/08/dork-tower-april-8-2009-thanks-dave| url-status = live| archive-date = April 11, 2009}} Video game publisher Activision Blizzard posted a tribute to Arneson on their website and on April 14, 2009, released patch 3.1 of the online role-playing game World of Warcraft, The Secrets of Ulduar, dedicated to Arneson.{{cite web | url = http://www.worldofwarcraft.com/patchnotes/patch3p10.html | title = World of Warcraft Patch Notes 3.10 | publisher = Blizzard Entertainment | access-date = April 14, 2009 | archive-url = https://web.archive.org/web/20100507230142/http://www.worldofwarcraft.com/patchnotes/patch3p10.html | archive-date = May 7, 2010 | url-status = dead }}
Turbine's Dungeons and Dragons Online added an in-game memorial altar to Arneson in the Ruins of Threnal location in the game.{{cite web | title = DDO Release Notes: Dungeons & Dragons Online: Eberron Unlimited | url = http://ddowiki.com/page/Eberron_Unlimited_Release_Notes | access-date = January 19, 2011}} They also created an in-game item named the "Mantle of the Worldshaper" that is a reward for finishing the Threnal quest chain that is narrated by Arneson himself. The Mantle's description reads: "A comforting and inspiring presence surrounds you as you hold this cloak. Arcane runes run along the edges of the fine cape, and masterfully drawn on the silken lining is an incredibly detailed map of a place named 'Blackmoor'."{{cite web |url=http://compendium.ddo.com/wiki/Item:Mantle_of_the_Worldshaper |title=Mantle of the Worldshaper |access-date=September 30, 2010 |archive-url=https://web.archive.org/web/20101111032910/http://compendium.ddo.com/wiki/Item%3AMantle_of_the_Worldshaper |archive-date=November 11, 2010 |url-status=dead }}
On October 30, 2010, Full Sail University dedicated the student game development studio space as "Dave Arneson's Blackmoor Studios" in Arneson's honor.{{cite web | url = http://www.fullsail.edu/news/headlines/2010-11-03-blackmoor-studios | title = Blackmoor Studios Opens on Campus | access-date = December 20, 2014}}
Since the release of the history of Braunstein in 2008{{Cite web| last = Robbins| first = Ben| title = Braunstein: the Roots of Roleplaying Games| work = ars ludi| access-date = May 14, 2015| date = 2008| url = http://arsludi.lamemage.com/index.php/104/braunstein-the-roots-of-roleplaying-games/}} and Playing at the World in 2012,{{Cite book| publisher = Unreason Press| isbn = 978-0-615-64204-8|id={{isbnt| 0-615-64204-7}}| last = Peterson| first = Jon| title = Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games| location = San Diego, CA| date = 2012}} a scholarly work by Jon Petersen, the role of Dave Wesely and Dave Arneson was restored in the broad conversation on the origins of the tabletop role-playing games. Robert Kuntz published Dave Arneson's True Genius in 2017{{Cite book| publisher = Three Line Studio| last = Kuntz| first = Robert J.| title = Dave Arneson's True Genius| location = Scottsdale, AZ| date = 2017}} and gave interviews to Kotaku to detail how the gameplay of the current tabletop role-playing games was designed by Arneson.{{Cite news| last = D'Anastasio| first = Cecilia| title = Dungeons & Deceptions: The First D&D Players Push Back On The Legend Of Gary Gygax| work = Kotaku| access-date = August 28, 2019| date = August 26, 2019| url = https://kotaku.com/dungeons-deceptions-the-first-d-d-players-push-back-1837516834}}{{Cite news| last = D'Anastasio| first = Cecilia| title = Fantasy's Widow: The Fight Over The Legacy Of Dungeons & Dragons| work = Kotaku| access-date = November 3, 2019| date = November 3, 2019| url = https://kotaku.com/fantasys-widow-the-fight-over-the-legacy-of-dungeons-1833127876}} In 2019, the documentary The Secrets of Blackmoor presented interviews of the first players of Dave Arneson and acknowledged his innovations.{{Cite AV media| publisher = Fellowship of the Thing| people = Graves, Chris, Griffith Mon Morgan III, Ryan Swan| medium = Documentary| title = Secrets of Blackmoor: The True History of Dungeons & Dragons| date = May 8, 2019}}
Partial bibliography
Source: {{cite web | url=https://index.rpg.net/display-search.phtml?key=contributor&value=Dave%2BArneson&sort=system,systemversionhttps://index.rpg.net/display-search.phtml?key=contributor&value=Dave%2BArneson&sort=system,systemversion | title=Dave Arneson Product Listing | publisher=RPGNet | access-date=April 6, 2018}}
- Don't Give Up the Ship! (1972) (with Gary Gygax and Mike Carr)
- Dungeons & Dragons (1974) (with Gary Gygax)
- Blackmoor (1975)
- Dungeonmaster's Index (1977)
- The First Fantasy Campaign (1977)
- Adventures in Fantasy (1979) (with Richard L. Snider)
- Robert Asprin's Thieves' World (1981) (co-author)
- Citybook II – Port o' Call (1984) (co-author)
- Adventures in Blackmoor (D&D Module:DA1) (1986) (with David J. Ritchie)
- Temple of the Frog (D&D Module:DA2) (1986) (with David J. Ritchie)
- City of the Gods (D&D Module:DA3) (1987) (with David J. Ritchie)
- DNA/DOA (Shadowrun module 1) (1989)
- The Case of the Pacific Clipper (1991)
- The Haunted Lighthouse (Dungeon Crawl Classics Module #3.5) (2003)
- Dave Arneson's Blackmoor (2004) (lead designer)
- Player's Guide to Blackmoor (2006)
References
{{Reflist|30em}}
External links
- {{Official website|http://blackmoorcastle.com}} of Dave Arneson.
- "{{usurped|1=[https://web.archive.org/web/20120210025158/http://www.dignews.com/platforms/xbox/xbox-features/dave-arneson-interview-feature/ Dave Arneson Interview]}}" by {{not a typo|Harold Foundary}} at Digital Entertainment News.
- "[http://pc.gamespy.com/articles/540/540395p1.html Dave Arneson Interview]" by Andrew S. Bub at GameSpy, August 11, 2002.
- "[http://www.sliceofscifi.com/2008/03/08/slice-of-scifi-151/ Slice of SciFi #151: Interview with "Dungeons & Dragons" co-creator Dave Arneson]" by Farpoint Media, February 8, 2008.
- Jeremy L.C. Jones. [http://www.koboldpress.com/interview-with-dave-arneson/ "If Their Hearts Are Pure: A Conversation with Dave Arneson"], Kobold Quarterly no.9, 2009-04-11. Retrieved on 2009-05-03. Arneson's last known interview.
- {{cite web |url=http://pen-paper.net/rpgdb.php?op=showcreator&creatorid=1764 |archive-date=January 3, 2011 |title=Dave Arneson :: Pen & Paper RPG Database |url-status=dead |archive-url=https://web.archive.org/web/20110103010922/http://pen-paper.net/rpgdb.php?op=showcreator&creatorid=1764 |access-date=January 30, 2018 }}
{{D&D topics}}
{{Authority control}}
{{DEFAULTSORT:Arneson, Dave}}
Category:American game designers
Category:Deaths from cancer in Minnesota
Category:Dungeons & Dragons game designers
Category:People from Hennepin County, Minnesota
Category:People from Lake Geneva, Wisconsin
Category:University of Minnesota College of Liberal Arts alumni