Dave Marsh (game developer)

{{short description|American video game designer (born 1964)}}

{{Use mdy dates|date=August 2016}}

{{Infobox person

| name = David R. Marsh

| image =

| alt =

| caption =

| birth_name =

| birth_date = {{Birth date and age|1964|11|05}}

| birth_place =

| other_names = Dave Belltower

| alma_mater =

| occupation = Founder & President of Zojoi, LLC

| years_active = 1985–present

| employer = {{Unbulleted list|Castle Hill Studios|ICOM Simulations|Infinite Ventures|Kesmai Studios|Viacom New Media|Video Gaming Technologies|Zojoi}}

| known_for =

| notable_works = {{Unbulleted list|Beyond Shadowgate (2024)|Dracula Unleashed|Shadowgate|Shape Shifter|Sherlock Holmes: Consulting Detective|The Solstice Treaty}}

| style = {{Unbulleted list|Fantasy|Mystery}}

| spouse =

| children =

| parents =

| website = {{URL|zojoi.com}}

| footnotes ={{cite web

| url = https://www.facebook.com/zojoidave/info

| last = Marsh

| first = Dave

| title = Dave Marsh / About

| date =

| publisher = Facebook

| at =

| access-date = 2012-12-01

}}{{cite web

| url = http://www.linkedin.com/pub/david-marsh/0/83a/5b8

| last = Marsh

| first = Dave

| title = Dave Marsh's Public Profile

| date =

| publisher = LinkedIn

| at =

| access-date = 2012-10-26

}}{{cite web

| url = http://www.zojoi.com/whoweare.htm

| title = Who we are

| year = 2012

| publisher = Zojoi, LLC

| location = Charlottesville, Virginia

| access-date = 2012-10-26

| url-status = dead

| archive-url = https://web.archive.org/web/20120525100015/http://www.zojoi.com/whoweare.htm

| archive-date = May 25, 2012

| df = mdy-all

}}{{cite web

|url=http://www.zojoi.com/daves_games.htm

|archive-url=https://archive.today/20130210013833/http://www.zojoi.com/daves_games.htm

|url-status=dead

|archive-date=2013-02-10

|title=Who we are: Dave's Games

|year=2012

|publisher=Zojoi, LLC

|location=Charlottesville, Virginia

|access-date=2012-10-26

}}{{cite web

| url = http://www.davidbelltower.com/

| title = Welcome to the Shade

| last = Marsh

| first = Dave

| authorlink = Dave Marsh (game developer)

| year = 2012

| publisher = Dave Belltower

| at =

| access-date = 2012-10-26

| quote =

}}{{cite web

|url = http://www.davidbelltower.com/bio.htm

|title = Bio

|last = Marsh

|first = Dave

|authorlink = Dave Marsh (game developer)

|year = 2012

|publisher = Dave Belltower

|at =

|access-date = 2012-10-26

|quote =

|archive-url = https://web.archive.org/web/20130902051256/http://davidbelltower.com/bio.htm

|archive-date = September 2, 2013

|url-status = dead

}}

}}

David R. Marsh (born November 5, 1964) is an American video game designer known for his work supporting the intellectual properties that used to belong to ICOM Simulations, and creating the MacVenture game Shadowgate. As of 2012, he recently founded a new game development company called Zojoi, LLC with plans to release new, remastered and revised versions of games created by him and Karl Roelofs when they were at ICOM Simulations.

Biography

=ICOM Simulations=

In the mid-1980s, Dave Marsh started his career in game development by developing projects and creating graphics with an Apple II. He met programmer Terry Schulenburg from ICOM Simulations after they had released their first MacVenture game: Déjà Vu: A Nightmare Comes True in 1985.{{cite web

|url = http://www.destructoid.com/exclusive-zojoi-talks-shadowgate-history-and-future-238512.phtml

|title = Exclusive: Zojoi talks Shadowgate history and future

|last = Sorlie

|first = Audun

|date = November 20, 2012

|work = Destructoid

|publisher = Modern Method Network

|location = San Francisco, CA

|at =

|id = 238512

|access-date = 2012-12-26

}}{{Citation

| last = Barton

| first = Matt

| date = December 16, 2012

| title = Matt Chat 177: Dave Marsh on Shadowgate and Kickstarter

| url = https://www.youtube.com/watch?v=Xt2L3ClEDFs

| publisher = YouTube

| location = San Bruno, CA

| id = {{YouTube|id=Xt2L3ClEDFs|title=Matt Chat 177: Dave Marsh on Shadowgate and Kickstarter}}

| access-date = 2012-12-24

}} Terry told Dave about the kind of games they were working on and lent one of ICOM's Macintosh 128K systems to him. Dave enlisted the help of his friend Karl Roelofs, and together the two began working on their first complete game which would eventually become Shadowgate.

Dave officially joined ICOM Simulations in April–May 1985, and began working as an artist on the 2nd MacVenture game: Uninvited and as an artist and producer on the PC ports of the first MacVenture game, Déjà Vu. Karl came on board soon after, and the two continued designing and developing Shadowgate while working on the other MacVenture games. One of the issues that Dave and Karl had to deal with in making Shadowgate was the size constraints of the floppy disks. Some of the puzzles and rooms that were designed had to be cut in order for there to be enough space to fit them on the disks.{{cite web

|url = http://www.pcgamesn.com/article/interview-dave-marsh-shadowgate-kickstarter-we-definitely-will-keep-sense-danger-around-every-corner

|title = Interview: Dave Marsh on Shadowgate Kickstarter. "We definitely will keep that sense of danger around every corner"

|last = Benson

|first = Julian

|date = November 10, 2012

|work = PCGamesN

|publisher = Network N Ltd.

|location = Bristol, UK

|at =

|access-date = 2012-12-26

}}

In the early 1990s, with the rise in CD-ROM technology, the higher ups at ICOM Simulations decided to move away from adventure games in favor of side-scrollers and action games. Adventure games that Dave and Karl were involved in, such as Beyond Shadowgate (NES) and The Awakening, were cancelled{{cite web

|url = https://www.gamedeveloper.com/business/seminal-80s-adventure-em-shadowgate-em-hopes-for-kickstarter-comeback

|title = Seminal 80s adventure Shadowgate hopes for Kickstarter comeback

|last = Cifaldi

|first = Frank

|date = October 26, 2012

|work = Gamasutra

|publisher = UBM plc

|location = London, United Kingdom

|at =

|id = 180209

|access-date = 2012-12-26

}} and ICOM secured a contract with NEC to develop for the TurboGrafx-16. In addition to the more action oriented games, Dave and Karl also were heavily involved working on games that used live actors and full motion video, such as Sherlock Holmes: Consulting Detective, to make use of the latest technological advancements.{{cite web

|url = http://www.polygon.com/2012/10/26/3555494/a-successful-shadowgate-could-pave-the-way-for-new-deja-vu-other

|title = A Successful Shadowgate Could Pave The Way For New Déjà Vu, Other Macventures

|last = McElroy

|first = Griffin

|date = October 26, 2012

|work = Polygon

|publisher = Vox Media

|location = Washington, D.C.

|at =

|id = 3555494

|access-date = 2012-12-11

}}

Two major changes happened at ICOM Simulations while Dave was there. On July 5, 1991, Tod Zipnick, the founder and principal shareholder of ICOM Simulations, died of Hodgkin's Disease at the age of 35.{{cite news

| title = Tod Zipnick, Innovator in Video-game Industry

| first = Kenan

| last = Heise

| url = https://www.chicagotribune.com/1991/07/09/tod-zipnick-innovator-in-video-game-industry/

| agency =

| newspaper = Chicago Tribune

| publisher = Tribune Company

| location = Chicago, IL

| issn =

| date = July 9, 1991

| at =

| access-date = 2012-10-26

| quote =

}} In May 1993, ICOM Simulations was purchased by Viacom, Inc. as part of the media conglomerate's expansion into interactive media. ICOM Simulations was then renamed to Viacom New Media and changed the focus of the games Dave and the company would develop for the next four years.{{cite news

| title = 'Hatman' Elevates Making Fun of the Boss to a New Level

| first = Peter

| last = Zelchenko

| url = https://www.chicagotribune.com/1999/02/12/hatman-elevates-making-fun-of-the-boss-to-a-new-level/

| agency =

| newspaper = Chicago Tribune

| publisher = Tribune Company

| location = Chicago, IL

| issn =

| date = February 12, 1999

| at =

| access-date = 2012-12-26

| quote =

}}

=Viacom New Media=

After ICOM Simulations became Viacom New Media, Dave began working on producing games based on licensed properties, primarily those of MTV and Nickelodeon. Some of these games included Rocko's Modern Life: Spunky's Dangerous Day and Beavis and Butt-head. In 1998, Viacom shut down Viacom New Media and sold off its intellectual properties.

One of Viacom New Media's former employees was Eugene Evans, formerly of Mythic Entertainment, who had founded his own company called Infinite Ventures. He contacted Dave and got his help in securing most of ICOM Simulation's intellectual properties, including Shadowgate.

=Infinite Ventures=

With ICOM Simulation's library of games in their possession, Eugene Evans worked with Dave Marsh and Karl Roelofs to revitalize Shadowgate and the other MacVenture games.{{cite web

|url = http://www.msmobilenews.com/index.php?option=com_content&view=article&id=362:interview-infinite-ventures&catid=19:general-article&Itemid=80

|title = INTERVIEW: Infinite Ventures

|author = beersoft

|date = February 27, 2004

|publisher = MSMobileNews.com

|at =

|access-date = 2012-12-24

|archive-url = https://web.archive.org/web/20160303220313/http://www.msmobilenews.com/index.php?option=com_content&view=article&id=362:interview-infinite-ventures&catid=19:general-article&Itemid=80

|archive-date = March 3, 2016

|url-status = dead

}}

They also re-released higher quality versions of all three volumes of the Sherlock Holmes Consulting Detective Video Mysteries and Dracula Unleashed as Interactive DVD games that could be played on any DVD Player.{{cite web

| url = http://diehardgamefan.com/2012/03/29/interview-with-david-marsh-of-zojoi-about-the-sherlock-holmes-consulting-detective-kickstarter-project/

| archive-url = https://web.archive.org/web/20120402065050/http://diehardgamefan.com/2012/03/29/interview-with-david-marsh-of-zojoi-about-the-sherlock-holmes-consulting-detective-kickstarter-project/

| url-status = dead

| archive-date = April 2, 2012

| title = Interview with David Marsh About His Sherlock Holmes, Consulting Detective Kickstarter Project

| last = Lucard

| first = Alex

| date = March 29, 2012

| publisher = Diehard GameFan

| access-date = 2012-12-26

}}

In 2008, Infinite Ventures closed down and the intellectual properties of ICOM Simulations remained in the possession of Infinite Venture's Karla Knickerbocker. In January 2012, Dave Marsh approached Karla with an interest to secure the rights to the ICOM Simulations library of games.

=Zojoi=

On March 7, 2012, Dave founded Zojoi, LLC with fellow ICOM Simulations and Infinite Ventures veteran, Karl Roelofs.{{Citation

| publication-date = March 7, 2012

| title = Business Entity Details: Zojoi, LLC

| type = SCC eFile

| publisher = Commonwealth of Virginia State Corporation Commission

| location = Richmond, Virginia

| id = S3962646

| url = https://sccefile.scc.virginia.gov/S3962646

| access-date = 2012-12-26

}} On the Zojoi company website, they state their mission as follows:

{{quote|text=Our goal is to bring both exciting versions of classic titles (many of which defined entire genres) and new games to PC's, Macs and tablets!|sign=Zojoi Homepage|source={{cite web

| url = http://www.zojoi.com

| title = Welcome

| year = 2012

| publisher = Zojoi, LLC

| location = Charlottesville, Virginia

| at =

| access-date = 2012-12-11

}}}}

On March 16, 2012, Zojoi launched a Kickstarter crowd funding campaign to help fund the development of a remastered version of the original nine Sherlock Holmes: Consulting Detective mysteries. Dave Marsh appeared in the pitch video for the project to describe what he and his company wanted to do. They had set a funding goal of $55,000 for their campaign, and offered rewards that would allow backers to become an additional part of the game, such as by writing an important article for in game copies of The London Times.{{cite web

| url = http://www.kickstarter.com/projects/zojoi/sherlock-holmes-consulting-detective-adventure-mys

| title = Sherlock Holmes Consulting Detective Adventure Mysteries

| last = Marsh

| first = Dave

| date = March 16, 2012

| publisher = Kickstarter

| location = New York City, NY

| at =

| access-date = 2012-12-12

}}

Unfortunately, the campaign ended on April 28, 2012 after raising $17,430: 31% of their target goal. This meant that Dave and Zojoi would not get any funding at all as outlined in Kickstarter's guidelines.{{cite news

| title = The Trivialities and Transcendence of Kickstarter

| first = Rob

| last = Walker

| url = https://www.nytimes.com/2011/08/07/magazine/the-trivialities-and-transcendence-of-kickstarter.html

| agency =

| newspaper = The New York Times

| location = New York City, NY

| issn =

| date = August 5, 2011

| at =

| access-date = 2012-12-12

| quote =

}} Despite this turn of events, Dave stated in an update on the campaign page that he and Zojoi would still work towards remastering and releasing Sherlock Holmes: Consulting Detective, even though it would take longer to raise the money necessary to finish the work.{{cite web

| url = http://www.kicktraq.com/projects/1920171553/sherlock-holmes-consulting-detective-adventure-mys

| title = Sherlock Holmes Consulting Detective Adventure Mysteries

| others = Additional content provided by Dave Marsh

| date = May 28, 2012

| publisher = Kicktraq

| at =

| access-date = 2012-12-12

}}{{cite web

| url = http://www.kickstarter.com/projects/1920171553/sherlock-holmes-consulting-detective-adventure-mys/posts/216903

| title = Update #5 – Thank you!

| last = Marsh

| first = Dave

| date = April 28, 2012

| work = Sherlock Holmes Consulting Detective Adventure Mysteries

| publisher = KickStarter

| access-date = 2012-12-12

| quote = Well, I started Zojoi to release these games and that's what I will do – it may just take a while longer to come up with the money to do so.

}}

On September 18, 2012, the first three Sherlock Holmes: Consulting Detective mysteries were released on iTunes for the iPad 2 and newer iPad models.{{cite web

| url = https://itunes.apple.com/us/app/1-mummy/id559255762?mt=8

| archive-url = https://web.archive.org/web/20150404050743/https://itunes.apple.com/us/app/1-mummy/id559255762?mt=8

| url-status = dead

| archive-date = April 4, 2015

| title = iTunes Preview: 1 Mummy

| date = September 18, 2012

| publisher = iTunes

| at = Released

| id = 559255762

| access-date = 2012-12-12

| quote = "Released: Sep 18, 2012 / Version: 1.0”

}} The Windows and OS X version of the same three mysteries were later released via Desura on October 7, 2012.{{cite web

| url = http://www.desura.com/games/sherlock-holmes-consulting-detective-case-1

| title = Sherlock Holmes Consulting Detective: Case 1 Windows, Mac game

| date = October 7, 2012

| publisher = Desura

| access-date = 2012-12-12

| url-status = dead

| archive-url = https://web.archive.org/web/20121121080519/http://www.desura.com/games/sherlock-holmes-consulting-detective-case-1

| archive-date = November 21, 2012

| df = mdy-all

}}

Dave's next project was to revitalize Shadowgate, and on October 26, 2012, Zojoi launched a Kickstarter campaign for it. Dave and Karl both appeared in the pitch video, and were offering physical rewards including recreations of the "Staff of Ages" used in the game and a Shadowgate card game called Quests of Shadowgate designed by Coleman Charlton of Iron Crown Enterprises and Mayfair Games. Their target goal for this campaign was set at $120,000 and would last for 31 days.{{cite web

| url = http://www.kickstarter.com/projects/zojoi/shadowgate

| title = Shadowgate

| last = Marsh

| first = Dave

| date = October 26, 2012

| publisher = Kickstarter

| location = New York City, NY

| at =

| access-date = 2012-12-12

}}{{cite web

| url = http://www.kicktraq.com/projects/zojoi/shadowgate/

| title = Shadowgate

| others = Additional content provided by Zojoi

| date = November 25, 2012

| publisher = Kicktraq

| at =

| access-date = 2012-12-12

}}

Unlike previous releases of Shadowgate, the version Dave Marsh and Karl wanted to make would be different. Dave stated that the game would be a "re-imagining" of Shadowgate where new puzzles that were cut from the original game would be added in along with other brand new puzzles. Some puzzles and rooms would also be removed or altered so that the solution to solving the room's puzzle in the new game would be different than in previous releases.{{Citation

| last = Barton

| first = Matt

| date = October 28, 2012

| title = Matt Chat 170: Lori and Corey Cole on Hero-U; Dave Marsh on Shadowgate

| url = https://www.youtube.com/watch?v=U780GGvEgco

| publisher = YouTube

| location = San Bruno, CA

| id = {{YouTube|id=U780GGvEgco|title=Matt Chat 170: Lori and Corey Cole on Hero-U; Dave Marsh on Shadowgate}}

| access-date = 2012-12-24

}}

The campaign met its funding goal with about two days left before the end of the campaign. When it ended on November 25, 2012, it raised $137,232 in pledges from 3,468 backers. Not only did the campaign meet its target funding goal, but its first stretch-goal as well. With the campaign's success, Dave began production on Shadowgate at Zojoi. As of December 24, 2012, Zojoi is still accepting pledges via PayPal in case anyone else wanted to pledge and assist in reaching the next stretch goal, and Dave is currently working on the game's development.{{cite web

|url=http://www.zojoi.com/shadowgate_campaign.htm

|title=Shadowgate Campaign

|year=2012

|publisher=Zojoi, LLC

|location=Charlottesville, Virginia

|access-date=2012-12-24

|url-status=dead

|archive-url=https://web.archive.org/web/20121130090958/http://www.zojoi.com/shadowgate_campaign.htm

|archive-date=November 30, 2012

|df=mdy

}}

Games

class="wikitable"
Release DateTitleDeveloperPublisherPlatformCredit
1985Déjà VuICOM SimulationsMindscapeAmiga
Apple II
Commodore 64
PC
Artist / Producer
1986UninvitedICOM SimulationsMindscapeMacintoshArtist / Producer
1987ShadowgateICOM SimulationsMindscapeMacintoshGame Designer / Artist / Producer
1988Déjà Vu II: Lost in Las VegasICOM SimulationsMindscapeMacintoshArtist
1991Sherlock Holmes: Consulting DetectiveICOM SimulationsICOM SimulationsPCArt director
1992Sherlock Holmes: Consulting Detective Vol. IIICOM SimulationsICOM SimulationsPCArt director
1992Road Runner's Death Valley RallyICOM SimulationsSunsoftSNESGame Designer / Producer{{cite video game

| title = Road Runner's Death Valley Rally

| developer = ICOM Simulations, Inc.

| publisher = Sunsoft

| date = 1992

| scene = Staff Credits

| quote = Design and Direction: Dave Marsh, Producer: Dave Marsh, Additional Design: Karl Roelofs, Additional Artwork: Dave Marsh}}

1993Sherlock Holmes: Consulting Detective Vol. IIIICOM SimulationsICOM SimulationsPCArt director
1993Shape ShifterICOM SimulationsTurbo Technologies Inc.TurboGrafx-CDGame Designer / Producer
1993Dracula UnleashedICOM SimulationsViacom New MediaPCProducer{{cite video game

| title = Dracula Unleashed

| developer = Viacom New Media

| publisher = Sega

| date = 1993

| platform = Sega CD

| scene = Intro Sequence

| quote = Game Design by Dave Marsh & Karl Roelofs, Produced by Dave Marsh}}

1993Daffy Duck: The Marvin MissionsICOM SimulationsSunsoftSNESExecutive Producer{{cite video game

| title = Daffy Duck: The Marvin Missions

| developer = ICOM Simulations, Inc.

| publisher = Sunsoft

| date = 1993

| platform = Super Nintendo Entertainment System

| scene = Staff Credits

| quote = Additional Game Design: Dave Marsh & Karl Roelofs, Executive Producer: Dave Marsh, Guest Artists: Dave Marsh}}

1994Bugs Bunny Rabbit RampageViacom New MediaSunsoftSNESExecutive Producer
1994Rocko's Modern Life: Spunky's Dangerous DayViacom New MediaViacom New MediaSNESGame Designer / Producer
1996Beavis and Butt-head in Little ThingiesViacom New MediaViacom New MediaPCExecutive Producer
1996Beavis and Butt-head in Wiener Takes AllViacom New MediaViacom New MediaPCGame Designer / Producer
1998Aliens OnlineMythic EntertainmentKesmaiPCExecutive Producer
1998Starship Troopers OnlineMythic EntertainmentKesmaiPCExecutive Producer
1999Shadowgate ClassicInfinite VenturesKemcoGBCGame Designer
1999Déjà Vu I & II: The Casebooks of Ace HardingKemcoVatical EntertainmentGBCGame Designer
2001Multiplayer BattleTech 3025KesmaiElectronic ArtsPCCo-Producer
2001Silent Death: OnlineKesmaiGameStormPCExecutive Producer
2003–2011150 Slot Machine TitlesVideo Gaming TechnologiesVideo Gaming TechnologiesVideo Slot MachineCreative Director
2024Beyond ShadowgateZojoi, GrahfMetalZojoiPCOriginal design document{{cite web |last1=Yarwood |first1=Jack |title=Shadowgate's Co-Creator On Returning To The NES Classic 30 Years Later |url=https://www.timeextension.com/features/interview-shadowgates-co-creator-on-returning-to-the-nes-classic-30-years-later |website=Time Extension |publisher=Hookshot Media |access-date=11 October 2024 |date=10 October 2024}}
Executive Producer{{cite video game |title=Beyond Shadowgate |developer=Zojoi, GrahfMetal |publisher=Zojoi |date=2024 |platform=Windows |version=1.0.0.4 |level=Credits |quote=EXECUTIVE PRODUCER: DAVE MARSH}}

See also

References

{{reflist}}