Deadlock: Planetary Conquest

{{Short description|1996 video game}}

{{for|the unrelated upcoming game by Valve Software|Deadlock (video game){{!}}Deadlock (video game)}}

{{more citations needed|date=April 2018}}

{{Infobox video game

|title=Deadlock: Planetary Conquest

|image = Deadlock - Planetary Conquest Coverart.png

|developer = Accolade

|publisher= {{vgrelease|NA| Accolade|EU|Warner Interactive Europe}}

|designer =

|engine =

|released={{vgrelease|NA|August 28, 1996{{cite web |url=http://www.accolade.com/press/acco_08.28.96_deadlock_ships.html |title=Accolade Press Release Page |website=www.accolade.com |access-date=12 January 2022 |archive-url=https://web.archive.org/web/19970221233208/http://www.accolade.com/press/acco_08.28.96_deadlock_ships.html |archive-date=21 February 1997 |url-status=dead}}{{cite web|url=http://www.thefreelibrary.com/Accolade+Ships+Deadlock+--+New+Planetary+Conquest+Strategy+Game;...-a018623512|archiveurl=https://web.archive.org/web/20160404173809/http://www.thefreelibrary.com/Accolade+Ships+Deadlock+--+New+Planetary+Conquest+Strategy+Game%3b...-a018623512|title=Accolade Ships Deadlock -- New Planetary Conquest Strategy Game; First Product Release Under Company's New Online Gaming Strategy|website=Business Wire|archivedate=April 4, 2016|date=August 28, 1996|accessdate=September 5, 2021|via=The Free Dictionary}}|EU|1996}}

|genre = Turn-based strategy

|modes = Single-player, multiplayer

|platforms=Windows, Mac

}}

Deadlock: Planetary Conquest is a turn-based strategy computer game by Accolade. The game was officially released in 1996. The story revolves around eight races' struggle for control over the planet Gallius IV, which came to a deadlock.

Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.{{Cite web|url=http://docs.bmcgroup.com/Atari/nysb_1-13-bk-10176_313.pdf |title=Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo |date=2013-07-22 |publisher=BMC Group |url-status=dead |archiveurl=https://web.archive.org/web/20160303173012/http://docs.bmcgroup.com/Atari/nysb_1-13-bk-10176_313.pdf |archivedate=2016-03-03 }}

Background

Expeditions sent by the governments of eight races came to orbit around Gallius IV. An armed conflict ensued as each race was determined to capture the planet for its own purposes. To avoid an intergalactic war, as well as to prevent the disputed planet from being accidentally destroyed by the space fleets battling around it, a treaty called The Compact of Gallius IV was signed by seven of the eight races. Each of the seven would deploy five hundred lightly armed colonists to the planet, who would then each begin developing a colony. No restrictions were put on weapons developed and used by the colonies, as opposed to the colonists only being allowed to bring laser pistols with them. The colony to drive all others off the planet's surface, or to construct a pre-set number of cities, would claim the planet for its leaders. The recently discovered and neutral Tolnans serve as advisers to everyone, while the Skirineen operate the local black market.

Reception

Deadlock sold above 100,000 units in its initial two months, and was a commercial success.{{cite web | archiveurl=https://web.archive.org/web/19971012045355/http://www.pcgamer.com/news/news1125.html | url=http://www.pcgamer.com:80/news/news1125.html#0 | title=Accolade Rebounds | author=Staff | date=November 1996 | archivedate=October 12, 1997 | work=PC Gamer US | url-status=dead | access-date=July 20, 2019 }}

Sequel

The sequel, Deadlock II: Shrine Wars, offered slight changes in gameplay, less ability to micromanage, identical graphics, and a single-player campaign. The game interface also changed significantly.

References

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