Dogfight (video game)

{{Short description|1993 video game}}

{{Infobox video game

|title = Dogfight: 80 Years of Aerial Warfare

|image = Dog_Fight_Cover_art.jpg

|developer = Vektor Grafix

|publisher = MicroProse

|producer = Peter Moreland

|designer = Ciaran Gultnieks
Ian Martin
Dominic Robinson

|artist = Derrick Austin

|composer = John Broomhall

|released = March 1993{{cite magazine |date=April 1993 |title=PC Zone Magazine |url=https://archive.org/stream/PC_Zone_Issue_001_1993-04_Dennis_Publishing_GB#page/n11 |magazine=PC Zone |issue=1 |page=13 |accessdate=July 5, 2017}}

|genre = Combat flight simulator

|modes = Single-player

|platforms = MS-DOS, Atari ST, Amiga

}}

Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix (originally as Air Glory{{cite news|url=https://www.washingtonpost.com/archive/business/1992/07/13/microprose-buys-vektor-grafix-for-more-than-fun-and-games/e7ef1ec5-7249-4a6a-b44b-5d173d70fbec/|title=MICROPROSE BUYS VEKTOR GRAFIX FOR MORE THAN FUN AND GAMES|date=13 July 1992|newspaper=The Washington Post|via=www.washingtonpost.com}}) and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.

Gameplay

The game features simulation of aerial combat starting from World War I biplanes, through to modern fighter jets. There are several game modes to choose from such as 1-on-1 dogfights, missions in different theatres of battle, as well as a sandbox mode. Players can choose from first or third person perspective to pilot the aircraft. Included in the combat are strategy elements, such as resource management and mission planning.{{Cite web |title=Dogfight: 80 Years of Aerial Warfare |url=https://www.gog.com/en/game/dogfight_80_years_of_aerial_warfare |access-date=2024-03-13 |website=GOG.com |language=en}} {{Citation |title=Dogfight: 80 Years of Aerial Warfare (aka Air Duel) • Vektor Grafix / Microprose 1993 (Roland) |url=https://www.youtube.com/watch?v=xKZzkp9RLBo |access-date=2024-03-13 |language=en}}

Reception

Computer Gaming World in 1993 criticized Air Duel{{'}}s framerate, "generic and unrealistic" avionics, lack of Constantly Computed Impact Point, buggy AI, and low replay value. The magazine stated that it would have been better received in 1991, concluding that "Air Duel isn't bad, but it certainly isn't new or better."{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111 | title=Anachronistic Air Battles | magazine=Computer Gaming World | date=October 1993 | accessdate=26 March 2016 | author=Walker, Bryan | pages=126–127}} In a 1994 survey of wargames the magazine gave the title two stars out of five, stating that aircraft "do not seem historically correct ... A great idea with mediocre execution".{{Cite magazine |last=Brooks |first=M. Evan |date=January 1994 |title=War In Our Time / A Survey Of Wargames From 1950-2000 |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=194–212}}

References

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