Dovetail Games

{{short description|British video game developer and publisher}}

{{Use British English|date=October 2015}}

{{Use dmy dates|date=February 2022}}

{{Infobox company

| name = Dovetail Games

| logo = Dovetail Games logo.jpeg

| type = Subsidiary

| founders = Paul Jackson, Tim Gatland, Charlie McMicking

| key_people = Paul Jackson, Charlie McMicking, Gemma Johnson-Brown, Jon Rissik, Rob O'Farrell, Gray Poyda

| industry = Video games

| products = Train Simulator (RailWorks)
Train Sim World
Euro Fishing
Fishing Sim World

| revenue =

| owner =

| num_employees = 170

| parent = Focus Entertainment

| caption =

| company_slogan =

| foundation = {{Start date and age|2008|p=yes}} as Rail Simulator Developments Ltd

| location = Chatham, Kent, United Kingdom

| homepage = {{URL|http://www.dovetailgames.com/}}

}}

Dovetail Games (DTG), a trading name of RailSimulator.com Ltd (RSC), is a British simulation video game developer and publisher established in 2008 by former Electronic Arts executive Paul Jackson, Fund4Games backers Tim Gatland and Charlie McMicking, and a development team from Kuju Entertainment.

Originally focused on developing new content for Kuju Entertainment's Rail Simulator, they would go on to produce successors RailWorks/Train Simulator and Train Sim World, as well as fishing and flight simulation games.

In April 2023, Dovetail Games announced its acquisition by Focus Entertainment.{{cite web |url=https://in.ign.com/train-simulator-2022/182976/news/focus-entertainment-acquires-train-sim-world-developers-dovetail-games|title=Focus Entertainment: French Publisher Acquires UK-Based Train Sim World Developer Dovetail Games |last=Nair|first=Rupesh|date=25 April 2023|publisher=IGN India|access-date=25 April 2023}}

History

RailWorks{{'}} predecessor, Rail Simulator, was developed by Kuju Entertainment, the same company that developed Microsoft Train Simulator with Microsoft. With the release of Rail Simulator in October 2007, Kuju Entertainment finished development and disbanded the development team, turning its attention to the next project.

Knowing the potential of their proprietary game engine, and with backing from Fund4Games (Tim Gatland and Charlie McMicking), a new company was set up called Rail Simulator Developments Ltd (RSDL) from some of the core members of the initial development team with the specific aim of fulfilling continued development of the brand and supporting users and third-party developers with add-on projects. RSDL produced two patches to the core simulator, developed and released add-ons, helped the release of third-party products, and visited exhibitions to promote the simulation and provide support for users via several community websites.

In April 2009, the formation of a new company was announced.{{cite web|title=Paul Jackson announces RailSimulator.com|url=http://www.railsimulator.com/en/node/6039|website=Internet Archive Wayback Machine|publisher=F4G Development 4 LLP|accessdate=16 September 2014|archiveurl=https://web.archive.org/web/20090412114341/http://www.railsimulator.com/en/node/6039|archivedate=12 April 2009|date=9 April 2009}} Jackson, Gatland and McMicking went on to set up RailSimulator.com Ltd (RSC), employing many of the original creative team, along with Steve Bainbridge (previously of Electronic Arts and GAME stores) and Duncan Best (previously British Academy Video Games Awards, ELSPA and Director of the London Games Festival).{{cite web|title=Official RailWorks Website {{!}} RailSimulator.com {{!}} Corporate|url=http://www.railsimulator.com/corporate.php|publisher=RailSimulator.com|accessdate=9 October 2013}}

Development switched to a new version of the software called RailWorks, which would be released on Steam. This change heralded a break from Electronic Arts being the publisher in Europe and rights over the source code for Rail Simulator being transferred to single ownership by RailSimulator.com Ltd.{{cite web|title=Rail Simulator 2: RailWorks Interview|url=http://www.railsimulator.com/en/node/5990|website=Internet Archive Wayback Machine|publisher=F4G Development 4 LLP|accessdate=16 September 2014|archiveurl=https://web.archive.org/web/20090406122419/http://www.railsimulator.com/en/node/5990|archivedate=6 April 2009|date=3 April 2009}} After improving the software, they launched RailWorks in June 2009. The company has released yearly updates since then, with the latest version, Train Simulator Classic, released in April 2022.

On 9 December 2013, it was announced that RailSimulator.com has changed its name to Dovetail Games.{{cite web|last=Jackson|first=Paul|title=RailSimulator.com becomes Dovetail Games|url=http://www.engine-driver.com/article/show/1162/railsimulator-com-becomes-dovetail-games|publisher=Engine Driver|accessdate=10 December 2013|date=9 December 2013|archive-date=12 December 2013|archive-url=https://web.archive.org/web/20131212224234/http://www.engine-driver.com/article/show/1162/railsimulator-com-becomes-dovetail-games|url-status=usurped}} The company said that it was in the early stages of developing a range of completely new simulation products to sit alongside Train Simulator, and this broader perspective required a new company name.

Dovetail Games announced on 1 July 2014 its first new simulation product; a fishing simulation game titled Euro Fishing (initially Dovetail Games Fishing), utilising Epic Games' Unreal Engine 4 architecture and released for PC on 4 November 2014, with more formats to follow. The company also announced that it is laying the foundation to using Unreal Engine 4 in future versions of Train Simulator.{{cite web|title=Dovetail Games Announce a New Breed of Fishing Simulator|url=http://www.dovetailgames.com/news/2014/jul/1/dovetail-games-announce-a-new-breed-of-fishing-simulator|publisher=Dovetail Games|accessdate=12 September 2014|date=1 July 2014|archive-url=https://web.archive.org/web/20140929160308/http://www.dovetailgames.com/news/2014/jul/1/dovetail-games-announce-a-new-breed-of-fishing-simulator|archive-date=29 September 2014|url-status=dead}}

On 9 July 2014, Dovetail Games announced that it has signed a licensing agreement with Microsoft to release Microsoft Flight Simulator X: Gold Edition on Steam in late 2014, titled Microsoft Flight Simulator X: Steam Edition. It includes content that was provided with the original FSX: Gold Edition which includes FSX: Deluxe Edition, the Acceleration expansion pack and both official Service Packs and repackages them in one bundle and a single installation. It also replaces the now-defunct GameSpy multiplayer systems with Steamworks features, enabling multiplayer to work without 3rd party software. It also sorted out a number of software bugs.{{cite web|title=FSX Insider | FAQs|url=https://fsxinsider.com/faqs/|website=FSX Insider|accessdate=5 August 2015}}

The company also announced that it will be developing and producing all-new flight simulation software based on Microsoft's genre-defining flight technology.{{cite web|title=Dovetail Games Licensing Deal with Microsoft Takes Flight|url=http://www.dovetailgames.com/news/2014/jul/9/dovetail-games-licensing-deal-with-microsoft-takes-flight|publisher=Dovetail Games|accessdate=10 July 2014|date=10 July 2014|archive-url=https://web.archive.org/web/20140710143527/http://www.dovetailgames.com/news/2014/jul/9/dovetail-games-licensing-deal-with-microsoft-takes-flight|archive-date=10 July 2014|url-status=dead|df=dmy-all}} Following the announcement, the company announced on 25 July 2014 that it will be working in partnership with Flight One Software (Flight1), a developer and publisher of flight simulation content, to deliver a range of Flight1 add-ons for Microsoft Flight Simulator X: Steam Edition.{{cite web|title=Dovetail Games & Flight1 Software Partner for FSX Launch on Steam|url=http://www.dovetailgames.com/news/2014/jul/25/dovetail-games-flight1-software-partner-for-fsx-launch-on-steam|publisher=Dovetail Games|accessdate=12 September 2014|date=25 July 2014|archive-url=https://web.archive.org/web/20140913054239/http://www.dovetailgames.com/news/2014/jul/25/dovetail-games-flight1-software-partner-for-fsx-launch-on-steam|archive-date=13 September 2014|url-status=dead}} On 9 December 2014, Dovetail Games announced the launch date of Microsoft Flight Simulator X: Steam Edition would be 18 December 2014.{{cite web|title=Dovetail Games Clears Microsoft Flight Simulator X: Steam Edition for Takeoff on December 18|url=http://www.dovetailgames.com/news/2014/dec/9/dovetail-games-clears-microsoft-flight-simulator-x-steam-edition-for-takeoff-on-december-18|publisher=Dovetail Games|accessdate=5 August 2015|date=9 December 2014|archive-url=https://web.archive.org/web/20141216001306/http://www.dovetailgames.com/news/2014/dec/9/dovetail-games-clears-microsoft-flight-simulator-x-steam-edition-for-takeoff-on-december-18|archive-date=16 December 2014|url-status=dead|df=dmy-all}}

On 4 August 2015, Dovetail Games announced plans with Microsoft to bring a number of its future releases to Windows 10 and Xbox One in 2016. The company said that Euro Fishing, currently available on PC through Steam, will be released on Xbox One. The next generation of the Train Simulator franchise, powered by Unreal Engine 4, will be released on both platforms and Dovetail Games Flight Simulator, built on the foundations of Microsoft's Flight technology, will be released on PC.{{cite web|title=Dovetail Games Looks to the Future Collaborating with Microsoft|url=http://www.dovetailgames.com/news/2015/aug/4/dovetail-games-looks-to-the-future-collaborating-with-microsoft|publisher=Dovetail Games|accessdate=5 August 2015|date=4 August 2015|archive-url=https://web.archive.org/web/20150808010902/http://www.dovetailgames.com/news/2015/aug/4/dovetail-games-looks-to-the-future-collaborating-with-microsoft|archive-date=8 August 2015|url-status=dead}} On 15 March 2016 Xbox announced that Flight School will be released on Windows 10.{{cite web|title=ID@Xbox Games Soar into GDC

|url=http://news.xbox.com/2016/03/15/idxbox-games-soar-into-gdc/|publisher=Xbox Wire|accessdate=15 March 2016|date=15 March 2016}}

In September 2016, Dovetail Games announced Train Sim World, a new train simulator using Epic's Unreal Engine 4 and featuring the ability to walk around in the world. Train Sim World was later released in March 2017.{{cite web|title=Train Sim World: CSX Heavy Haul release date announced|date=9 March 2017 |url=https://www.entertainment-focus.com/games-section/game-news/train-sim-world-csx-heavy-haul-release-date-announced/|publisher=Entertainment Focus|accessdate=10 April 2018}}

In May 2017, Dovetail Games announced their new flight simulator, Flight Sim World, which released later that month.{{cite web|title=Flight Sim returns to the skies this month with new title|date=3 May 2017 |url=https://www.pcgamesn.com/flight-sim-world/flight-sim-world-announced|publisher=PCGamesN|accessdate=10 April 2018}} However, a year after release, Dovetail Games announced it would stop development of Flight Sim World and remove it from sale in May 2018.{{cite web|title=Flight Sim World Development Cancelled|url=https://pcflight.net/flight-sim-world-development-cancelled/|publisher=PcFlight.net|accessdate=23 April 2018|archive-date=17 July 2020|archive-url=https://web.archive.org/web/20200717151959/https://pcflight.net/flight-sim-world-development-cancelled/|url-status=dead}}

In August 2020, Train Sim World 2 was released. While Dovetail Games was never able to deliver the promised multiplayer in the previous version, they say it is in their "future roadmap" and that Train Sim World 2 has "a design that we think will give a great social experience".{{Cite web |date=2020-06-09 |title=Dovetail Games announce Train Sim World 2! |url=https://www.railadvent.co.uk/2020/06/dovetail-games-announce-train-sim-world-2.html |access-date=2023-09-25 |website=RailAdvent |language=en-GB}}

Around the same time, the company launched We Are Railfans, an online rail community aiming to bring many aspects of railfanning to one place. By the end of 2021, hundreds of website articles on trainspotting, heritage rail, modelling and photography had been published to a growing community of over 35,000 Facebook users. The We Are Railfans Podcast supplemented this with detailed interviews from those within rail, including locomotive drivers, authors and TV personalities.{{Cite web|title=We Are Railfans|url=https://wearerailfans.com/|access-date=2021-11-30|website=wearerailfans.com|language=en}}

On 28 October 2021, Dovetail Games released Bassmaster Fishing 2022 for PlayStation 5, PlayStation 4, Xbox Series X / S and Xbox One. It is an officially licensed game from the real world Bassmaster series of amateur and elite events. The game features 10 pro anglers including Scott Martin and Hank Cherry as well as 8 real world locations. A multiplayer mode also features.{{Cite web|title=Buy Bassmaster® Fishing 2022 {{!}} Xbox|url=https://www.xbox.com/en-GB/games/store/bassmaster-fishing-2022/9MTTMQ6WSDP8|access-date=2022-02-21|website=xbox.com}}

9 August 2022 saw the announcement of Train Sim World 3, for release on 6 September 2022 on PlayStation 5, PlayStation 4, Xbox, Steam and Epic Games Store. The announce was preceded by a lengthy tease video which hinted at the various features to be included in the latest release, such as volumetric skies, a new dynamic weather system and the three new routes: Cajon Pass, Southeastern Highspeed (Extended) and Kassel-Würzburg.{{Cite web |title=Train Sim World 3: September launch date announced along with updated Spirit of Steam |url=https://www.railadvent.co.uk/2022/08/train-sim-world-3-september-launched-announced-along-with-updated-spirit-of-steam.html/ |access-date=2022-08-11 |website=RailAdvent |date=9 August 2022 |language=en-GB}}

On 20 April 2023, Dovetail Games announced that they had been acquired by French video game developer Focus Entertainment in a mostly cash transaction. Full financial terms of the sale were not disclosed.

In September 2023, Train Sim World 4 was released with brand new features such as free roam, photo mode and formation designer.{{Cite web |title=Dovetail Live |url=https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-4-coming-soon |access-date=2023-09-25 |website=live.dovetailgames.com |language=en-us}}

References

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