Draco (programming language)

{{Infobox programming language

| name = Draco

| logo =

| paradigm = imperative (procedural), structured

| typing = static, strong, manifest

| year = early 1980s, discontinued around 1990

| designer = Chris Gray

| turing-complete = Yes

| latest release version =

| latest release date =

| influenced_by = ALGOL 68, Pascal, C

| influenced =

| file_ext = .d .g

| operating_system = CP/M, Amiga

| license = copyrighted shareware

| website =

}}

Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.{{cite magazine |last=Foust|first=John|date=August 1987|title=The AMICUS Network, New Fish disks|magazine=Amazing Computing|publisher=PiM Publications|issn=0886-9480|volume=2|number=8|pages=85}}

Although Draco, a blend of Pascal and C,{{cite magazine |date=April 1991|title=PD Toolbox|magazine=AmigaWorld Tech Journal|publisher=IDG Communications|issn=1054-4631|volume=1|number=1|pages=24}} was well suited for general purpose programming, its uniqueness as a language was its main weak point.{{cite magazine |last=Quaid|first=Patrick|date=May 1988|title=Proletariat Programming A Look at Freely Distributable Compilers for the Amiga|magazine=Amazing Computing|publisher=PiM Publications|issn=0886-9480|volume=3|number=5|pages=82}} Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.

References

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