Draft:Real-time Adversarial Intelligence and Decision-making
{{Short description|Military Analysis System}}
{{Draft topics|military-and-warfare|stem}}
{{AfC topic|stem}}
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{{AFC comment|1=I am not seeing particularly significant citation counts from the sample check I have done of random references. Those cast notability into question.
I'm not keen of a citation that leads to the pdf of a thesis rather than the journal it was published in.
My view is that needs better referencing. Please do not confuse this with more referencing. We always prefer quality to quantity đ”đžđșđŠ FiddleTimtrent FaddleTalk to me đșđŠđ”đž 15:56, 22 June 2025 (UTC)}}
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Real-time Adversarial Intelligence and Decision-making (RAID) was a DARPA research program, and the eponymous prototype software system. The program developed computational methods to infer the intent and future actions of an adversary. It did so based on partial and potentially deceptive observations about the prior events on the battlefield.Johan Schubert, J., Brynielsson, J., Nilsson,M., Svenmarck, P., âArtificial Intelligence for Decision Support in Command and Control Systemsâ, 23rd International Command and Control Research & Technology Symposium, Pensacoal, FL, USA, November 2018. Online at https://foi.se/download/18.41db20b3168815026e010/1548412090368/Artificial-intelligence-decision_FOI-S--5904--SE.pdf The Economist, âArtificial intelligence is changing every aspect of war,â September 7, 2019 {{cite web | url=https://www.federalgrants.com/Real-time-Adversarial-Intelligence-and-Decision-making-RAID-2257.html | title=Real-time Adversarial Intelligence and Decision-making (RAID) - Federal Grant }}
The RAID program produced a technology called LG-RAID that found applications in the United States Army, United States Marine Corps, and other military organizations of the United StatesStevens, Jonathan, Ms Latika Eifert, Stephen R. Serge, and Sean Mondesire. "Training Effectiveness Evaluation of Lightweight Game-based Constructive Simulation." ModSim Conference, 2016. Online at
https://www.modsimworld.org/papers/2016/Training_Effectiveness_Evaluation_of_Lightweight_Game-based_Constructive_Simulation.pdf
{{cite web | url=https://www.sbir.gov/portfolio/318269 | title=Firm | SBIR }}
History
A history of DARPA contributions to knowledge representation and reasoning depicts RAID as one of the DARPA programs in Cognitive Systems area of the 2000s, along with others such as the JAGUAR programFikes, R, Garvey, T., âKnowledge Representation and Reasoning â A History of DARPA Leadership,â AI Magazine, Vol. 41 No. 2: Summer 2020. DOI: https://doi.org/10.1609/aimag.v41i2.5295 {{cite web | url=https://news.lockheedmartin.com/2003-11-05-Lockheed-Martin-Technology-to-Help-Streamline-Air-Operations-Centers | title=Lockheed Martin Technology to Help Streamline Air Operations Centers }}
Related programs of the same period, intended to develop tools for automation of military decision-making, were Deep Green and CADETBrĂ„then, K. (2022) âKrigsspill i operasjonsplanlegging: Hva kan datasimuleringer bidra med?â, Scandinavian Journal of Military Studies, 5(1), p. 309â322. Available at: https://doi.org/10.31374/sjms.129 Zhang, Y., Dai, Z., Zhang, L., Wang, Z., Chen, L. and Zhou, Y., 2020, December. Application of artificial intelligence in military: from projects view. In 2020 6th international conference on big data and information analytics (BigDIA) (pp. 113-116). IEEE. doi: 10.1109/BigDIA51454.2020.00026.
The DARPA Real-time Adversarial Intelligence and Decision-making (RAID) program started in 2004 and ended in 2008.{{cite web | url=https://www.federalgrants.com/Real-time-Adversarial-Intelligence-and-Decision-making-RAID-2257.html | title=Real-time Adversarial Intelligence and Decision-making (RAID) - Federal Grant }}
After the RAID program ended, an output of the program called the LG-RAID technology continued its development in follow-on projects. By 2021, the United States Army, Navy, Air Force, DARPA and Missile Defense Agency funded a total of 18 projects that researched the use of LG-RAID technology in planning, wargaming, predicting enemy actions, and estimating results of a military operation.{{cite web | url=https://www.sbir.gov/portfolio/318269 | title=Firm | SBIR }}https://navystp.com/vtm/open_file?type=quad&id=N00178-17-C-7000
Operation
RAID was intended to be used by the staff or commander and staff of the United States Army unit such as a reinforced company, battalion, or Brigade combat team, during the execution of a military operation. The program focused on tactical combat of infantry (supported by armor and air platforms) against a guerrilla-like enemy force in an urban terrain.Kott, Alexander, Rajdeep Singh, William M. McEneaney, and Wes Milks. "Hypothesis-driven information fusion in adversarial, deceptive environments." Information Fusion 12, no. 2 (2011): 131-144. Online at https://www.sciencedirect.com/science/article/abs/pii/S1566253510000771 D. H. Hagos and D. B. Rawat, "Neuro-Symbolic AI for Military Applications," in IEEE Transactions on Artificial Intelligence, vol. 5, no. 12, pp. 6012-6026, Dec. 2024, doi: 10.1109/TAI.2024.3444746. Online at https://ieeexplore.ieee.org/document/10638797
RAID software resided on a laptop computer. Using the computer, the Blue unitâs commander or the staff officers entered the input to RAID, or alternatively this input arrived to RAID from upstream computer systems. Large fraction of this input dynamically changes and arrives at unpredictable moments as the combat mission is being executed. The input consisted of:
- the Blue force composition;
- the Blue mission plan;
- 3D map of the urban area;
- known concentrations of noncombatants such as markets;
- culturally sensitive areas such as worship houses;
- continuous updates on the locations and status of the Blue force;
- Blue forcesâ reports (electronic, verbal or textual) regarding the observed positions and strength of the * Red force, or fires received from the Red force.
Taking this input, RAIDâs algorithms automatically produced the following outputs:Zhang, Y., Dai, Z., Zhang, L., Wang, Z., Chen, L. and Zhou, Y., 2020, December. Application of artificial intelligence in military: from projects view. In 2020 6th international conference on big data and information analytics (BigDIA) (pp. 113-116). IEEE. doi: 10.1109/BigDIA51454.2020.00026. Van Dyke Parunak, H., Bisson, R., Brueckner, S., Matthews, R. and Sauter, J., 2006, May. A model of emotions for situated agents. In Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (pp. 993-995). Online at http://abcresearch.org/abc/papers/AAMAS06EmotionModel.pdf
- estimated actual locations and strength of the Red force (note that these are normally concealed and are not observed by the Blue force);
- the current intent of the Red force;
- potential deceptions that the Red force may be performing;
- the Red forceâs future locations (as a function of time),
- anticipated (as a function of time) future Red fires the Blue force.
- recommendations (recommended Course of Action) to the Blue force on how to prevent or to parry the anticipated actions of the Red force.
Technologies
The RAID program explored several algorithmic approaches. One group of algorithms estimated the âhumanâ aspects of battlefield behaviors with a cognitive model, using a Bayesian belief network. Van Dyke Parunak, H., Bisson, R., Brueckner, S., Matthews, R. and Sauter, J., 2006, May. A model of emotions for situated agents. In Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (pp. 993-995). Online at http://abcresearch.org/abc/papers/AAMAS06EmotionModel.pdf Johan Schubert, J., Brynielsson, J., Nilsson,M., Svenmarck, P., âArtificial Intelligence for Decision Support in Command and Control Systemsâ, 23rd International Command and Control Research & Technology Symposium, Pensacoal, FL, USA, November 2018. Online at https://foi.se/download/18.41db20b3168815026e010/1548412090368/Artificial-intelligence-decision_FOI-S--5904--SE.pdf
Another group of algorithms estimated probable Red deceptions.McEneaney, W.M., Singh, R., 2007. Robustness against deception. Adversarial Reasoning: Computational Approaches to Reading the Opponent's Mind, pp.167-208.
Another algorithm performed fast heuristic game solving.Stilman, B., Yakhnis, V. and Umanskiy, O., 2011. The primary language of ancient battles. International Journal of Machine Learning and Cybernetics, 2, pp.157-176. Online at https://www.academia.edu/download/46324552/s13042-011-0029-920160607-12309-h56fi0.pdf Indo-Pacific Defence Forum,âU.S. strategy seeks to promote an international environment that supports AI research and developmentâ, June 15, 2020. Online at https://ipdefenseforum.com/2020/06/artificial-intelligence/
This algorithm eventually led to a technology called LG-RAID.Serge, S. A., J. A. Stevens and L. Eifert, "Make it usable: Highlighting the importance of improving the intuitiveness and usability of a computer-based training simulation,"Â 2015 Winter Simulation Conference (WSC), Huntington Beach, CA, USA, 2015, pp. 1056-1067. Online at https://www.informs-sim.org/wsc15papers/124.pdf {{cite web | url=https://militaryembedded.com/ai/machine-learning/bae-systems-prototype-selected-for-us-marine-corps-wargaming-and-analysis-center | title=BAE Systems' prototype selected for U.S. Marine Corps Wargaming and Analysis Center - Military Embedded Systems }}
Evaluation
The RAID program performed a number of evaluation experiments. Some of the series of experiments consisted of multiple wargames executed by live (human) Red and Blue commanders, but in a simulated computer wargaming environment called OneSAF {{cite web | url=https://www.peostri.army.mil/Project-Offices/PM-SE/PdD-NGC/OneSAF/ | title=OneSAF Description }} In half of wargames, the Blue commander received the support of a human team of competent assistants (staff) whose responsibilities included producing estimates of the Red locations and intended future actions. These wargames constituted the control group. In the other half of wargames, Blue commander operated without a human staff. Instead, he obtained a similar support from the RAID tool. These wargames constituted the test group.
In these series of experiments, RAID generally outperformed humans. RAID was more accurate in estimating the current and future locations of Red forces. When a commander used RAIDâs suggestions, he won a higher percentage of battles than when he was assisted by human staff.The Economist, âArtificial intelligence is changing every aspect of war,â September 7, 2019 Van Dyke Parunak, H., Bisson, R., Brueckner, S., Matthews, R. and Sauter, J., 2006, May. A model of emotions for situated agents. In Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (pp. 993-995). Online at http://abcresearch.org/abc/papers/AAMAS06EmotionModel.pdf
RAID system was also used in realistic military exercises via the interface of the system called FBCB2 Force XXI Battle Command Brigade and Below.{{cite web | url=https://www.militaryaerospace.com/defense-executive/article/16724943/stilman-to-apply-darpa-raid-technology-to-army-fbcb2-battle-management-program | title=Stilman to apply DARPA RAID technology to Army FBCB2 battle-management program | date=21 November 2007 }}
Another series of evaluations focused on the suitability of the tool to the cognitive capabilities of the users; it identified several important requirements for improvements of the user interfaces
Legacy
During and after the RAID program, military organizations of the United States (Army, Navy, Air Force, DARPA and Missile Defense Agency) initiated a number of programs (a total of 18 by 2021) that used a technology developed in the RAID program, called LG-RAID, in planning, wargaming, predicting enemy actions, and estimating results of a military operation. {{cite web | url=https://militaryembedded.com/ai/machine-learning/bae-systems-prototype-selected-for-us-marine-corps-wargaming-and-analysis-center | title=BAE Systems' prototype selected for U.S. Marine Corps Wargaming and Analysis Center - Military Embedded Systems }} {{cite web | url=https://www.sbir.gov/portfolio/318269 | title=Firm | SBIR }} The technology was also integrated with several commercial and government-owned systems used for military analysis, wargaming and decision-making.https://www.palantir.com/assets/xrfr7uokpv1b/1JY2lIPKMepo0RqqYJhYEJ/1e2119d4b10eac935f608f26bbdfdc10/Stilman_Palantir_LG-RAID_Munition__1_.pdf Breeden, J., âAdding generative AI to wargame training can improve realism, but not without riskâ, NextGov, February 3, 2024. Online at https://www.nextgov.com/artificial-intelligence/2024/02/adding-generative-ai-wargame-training-can-improve-realism-not-without-risk/394121/ {{cite web | url=https://www.covangroup.com/wargaming | title=About 4 }}
Criticisms
The RAID program was questioned because â...machine intelligence may not be the perfect match for the realm of war for the very reason that it remains a human realm, even with machines fighting in it,â and because it may tempt the commander to micromanage subordinates.P. W. Singer, âTactical Generals: Leaders, Technology, and the Perils of Battlefield Micromanagement,â Australian Army Journal, v.6, n.3, November 2009. Online at https://researchcentre.army.gov.au/library/australian-army-journal-aaj/volume-6-number-3-adaptive-army
A concern was expressed about the possibility of using technologies like RAID in decisions pertaining to nuclear conflicts, where artificial intelligence might mislead a decision-maker into an incorrect assessment of risks.Rautenbach, P., âMachine Learning and Nuclear Command: How the technical flaws of automated systems and a changing human-machine relationship could impact the risk of inadvertent nuclear use,â Report, Cambridge Existential Risks Initiative, November 9, 2022. Online at https://forum.effectivealtruism.org/posts/BGFk3fZF36i7kpwWM/artificial-intelligence-and-nuclear-command-control-and-1
Similarly, is was hypothesized that AI-enabled tools like RAID will be destabilizing if the humans will trust the AI as a panacea for the cognitive fallibility of human analysis.Johnson, J. (2020). Delegating strategic decision-making to machines: Dr. Strangelove Redux? Journal of Strategic Studies, 45(3), 439â477. Online at https://doi.org/10.1080/01402390.2020.1759038
:Category:Artificial intelligence engineering
:Category:Automated planning and scheduling
:Category:Military_intelligence
References
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