Dream Zone
{{Short description|1988 video game}}
{{Infobox video game
| title = Dream Zone
| image = Dream Zone Cover.jpg
| developer = JAM Software
| programmer = Andy Gavin
| artist = Jason Rubin
| composer = Sarah Sidman
| publisher = Baudville
| released = {{Unbulleted list
| Apple II, Apple IIGS
| 1988{{cite magazine |url=https://archive.org/details/computer-entertainer-7-2/page/14/mode/2up |title=Availability Update |magazine=Computer Entertainer |volume=7 |issue=2 |date=May 1988 |page=14 |via=Internet Archive |access-date=December 22, 2023}}
| MS-DOS
| November 1988{{cite magazine |url=https://archive.org/details/computer-entertainer-7-9/page/14/mode/2up |title=Availability Update |magazine=Computer Entertainer |volume=7 |issue=9 |date=December 1988 |page=14 |via=Internet Archive |access-date=December 22, 2023}}
| Amiga, Atari ST
| December 1988{{cite magazine |url=https://archive.org/details/computer-entertainer-7-10/page/14/mode/2up |title=Availability Update |magazine=Computer Entertainer |volume=7 |issue=10 |date=January 1989 |page=14 |via=Internet Archive |access-date=December 22, 2023}}
}}
| genre = Adventure
| modes = Single-player
| platforms = Apple II, Apple IIGS, MS-DOS, Amiga, Atari ST
}}
Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.
Plot
Reception
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".{{cite news | url=https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n65/mode/2up | title=Dream Zone | work=Compute! | date=May 1988 | accessdate=10 November 2013 | author=Trunzo, James V. | pages=65}} A later Compute! review praised the graphics, story, and interface.{{cite news | url=https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct#page/n111/mode/2up | title=Nightmare on Game Street | work=Compute! | date=October 1989 | accessdate=11 November 2013 | author=Addams, Shay | pages=110}} The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.{{cite journal
|title=The Role of Computers
|last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk
|journal=Dragon
|issue=134
|date=June 1988
|pages=80–86}}
The game sold upwards of 10,000 copies, earning the developers about $15,000.{{cite web|url=http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=3|title=Rising to Greatness: The History of Naughty Dog|last=Moriarty|first=Colin|date=4 October 2013|work=IGN|publisher=Ziff Davis|accessdate=31 December 2013}}
References
{{reflist}}
External links
- {{official website|https://web.archive.org/web/19980524022915/http://www.naughtydog.com:80/garage.html#Dream%20Zone}} (archived)
- [https://www.mobygames.com/game/dream-zone Dream Zone] at MobyGames
{{Naughty Dog}}
Category:Single-player video games
Category:Video games about nightmares